
TF2 Modders Built the COD Zombies Mode Valve Never Did
A modding team called Breadworks is turning Team Fortress 2 into a full-blown zombie horde survival game, complete with barricades, perks, and endless waves. It looks like the mode Valve should have shipped years ago.
Nineteen years after launch, Team Fortress 2 has an active competitive scene, a cosmetics economy that could fund a small nation, and a PvE mode, Mann vs. Machine, that pits players against waves of robots. What it has never had is a proper zombie horde mode. Valve, the studio that literally made Left 4 Dead, never thought to cross the streams. A modding team called Breadworks has decided to do it for them.
Mann Versus Zombies is a total conversion mod that rebuilds TF2 as a Call of Duty Zombies-style survival experience. Eight-player co-op, escalating waves, barricades that zombies claw through, a starting pistol you're desperate to replace, and a mystery-box equivalent called the Mannifester that upgrades your weapons. According to its Steam page, there are buyable perks, full cosmetic support for your existing TF2 inventory, and environments spanning from Teufort's dusty battlements to frozen alpine maps. There's no release date yet, but you can wishlist it now.
The Source Filmmaker trailer Breadworks put together is slick enough that I had to double-check this wasn't some forgotten Valve announcement. Zombified versions of every mercenary shamble across the screen, looking equal parts cartoonish and grotesque, and the new weapon models strike a balance between TF2's signature absurdity and something a bit more grounded. No gameplay footage has surfaced yet, just screenshots, but the feature list reads like a love letter to both COD Zombies and Mann vs. Machine.
What MvM Left on the Table
Mann vs. Machine was always the closest TF2 got to a horde mode, and it's still fun. You upgrade weapons to absurd levels, coordinate class roles, and hold a defensive line against waves of robots trying to deliver a bomb. But it has a ceiling. The mode runs on fixed objectives and set wave counts, and it often wraps up right when you feel like you've hit your stride. Mann Versus Zombies throws that structure out entirely in favour of endless, scaling waves. No bomb to defend, no predetermined endpoint. Just survive.
Breadworks is also weaving in TF2 lore. Merasmus, the wizard who shows up every Halloween to torment players, is back as the narrative catalyst. "This time he possesses something far more malicious than his usual magic tricks," the mod's description reads. "The Undead have arisen… with their rotting carcasses mangled, mutated, and hungry for the flesh of the living." It's campy, it's on-brand, and it fits TF2's tone better than a straight-faced zombie apocalypse ever would.
I keep coming back to the fact that Valve, of all studios, left this gap wide open. This is the company that shipped Left 4 Dead and Left 4 Dead 2, two of the best co-op zombie shooters ever made, and then just stopped. No Left 4 Dead 3. No zombie crossover event in TF2. Meanwhile, Call of Duty has iterated on its Zombies formula across thirteen entries since World at War in 2008. The appetite for horde survival has never gone away; Valve just chose not to feed it. Breadworks clearly noticed.
The mod will also ship with full Steam Workshop support for custom maps and skins, which is the sort of decision that could give it serious longevity if the core gameplay holds up. TF2's modding community has proven this year that it doesn't need Valve's permission to keep the game alive. Team Fortress 2 Classified, a separate mod that strips post-launch additions and rebuilds the game around its earliest design philosophy, pulled in thousands of players when it launched earlier this year.
Mann Versus Zombies requires TF2 on your Steam account to play, and since TF2 has been free-to-play for over a decade, the barrier to entry is essentially zero. Breadworks hasn't committed to a specific launch window, but the Steam page is live and accepting wishlists now. Given how polished the presentation already looks, I'd be surprised if this one stays in the oven much longer.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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