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Gaming News3 min read

7 Sequels, 6 Remakes, Zero Names: Take-Two's 2029

Take-Two's fiscal earnings call confirmed a massive slate of sequels, remakes, and new IPs through 2029. The catch? Not a single title was named.

Nathan Lees
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Thirteen upcoming games. Zero titles attached. During Take-Two Interactive's fiscal earnings call, president Karl Slatoff confirmed that the publisher plans to release seven sequels, six remakes or remasters, and three entirely new IPs across fiscal years 2028 and 2029. He also mentioned "platform extensions" for core existing IPs. What he didn't do is tell anyone what any of these projects actually are.

That's a staggering amount of product to tease without giving fans a single name to latch onto. Take-Two owns Rockstar, 2K, Gearbox, and several other studios, so the speculation pool is enormous. Max Payne 1 and 2, which Remedy is remaking in partnership with Rockstar, almost certainly accounts for at least two of those six remakes. Beyond that, you're guessing. Red Dead Redemption 2 remaster rumours have been floating around for a while. BioShock, Bully, Mafia 2, older GTA entries; any of them could be on the table. The "platform extensions" language is interesting too, because it could mean something as simple as bringing GTA 6 to PC, PS6, and whatever Microsoft's next console ends up being. If a next-gen port of a game that hasn't even shipped yet counts toward this tally, the number becomes a lot less impressive.

The Hype Without the Hook

I find this kind of announcement frustrating. It's designed to excite investors, not players. Telling your shareholders "we have thirteen projects in the pipeline" is useful financial guidance. Telling your audience the same thing without a single title is just noise. Players can't get excited about a number. They get excited about seeing Max Payne's face rebuilt in a modern engine, or hearing that Bully is finally getting a sequel, or learning that someone at Rockstar dusted off Manhunt for reasons we probably don't want to think about too hard. A raw count of sequels and remakes is an earnings slide, not a reveal.

The same financial presentation confirmed that GTA 6 is still targeting its November 19 release, and also listed known quantities like NBA 2K27, WWE 2K27, PGA Tour 2K27, Judas from Ghost Story Games, and 31st Union's Project ETHOS. Those are already public. So the seven sequels and six remakes are on top of all that, which means Take-Two's studios are loaded with work right now.

What I keep coming back to is the contrast between how much Take-Two is promising and how little it's showing. This is a company about to launch the most anticipated game in a decade with GTA 6, and it clearly wants the market to know there's a deep bench behind it. Fair enough. But from a player's perspective, "we have stuff coming" without specifics is the corporate equivalent of "trust me, bro." Rockstar alone has franchises that fans have been begging to see revisited for years. Naming even one of them would have turned this earnings call into a event.

Instead, we got a number. Seven sequels, six remakes, three new IPs, and an unspecified number of platform extensions, all landing before the end of fiscal year 2029, which runs through March 2029. That's a lot of product from a publisher that historically takes its time. Whether all of it actually ships on schedule is another question entirely, especially given how often Take-Two's own studios have slipped timelines in the past. For now, the speculation machine is running at full speed, and Take-Two seems perfectly happy to let it.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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