Sharma Pulled Halo Trailer From PlayStation State of Play
Bloomberg reports that Xbox CEO Asha Sharma pulled a Halo trailer from Sony's State of Play presentation, a move that could damage the fragile Xbox-PlayStation relationship just as Xbox prepares for sweeping layoffs and budget cuts.

"We won't succeed by hiding hard truths, nor will we succeed by doing the same thing and expecting different results." That line, from Xbox CEO Asha Sharma's internal memo published on Xbox Wire, reads like a mission statement for her first 100 days in charge. But one of those hard truths, buried in Bloomberg's reporting on the broader Xbox reset, is a detail that deserves its own spotlight: Sharma personally pulled a trailer for Halo: Campaign Evolved from PlayStation's latest State of Play.
That decision didn't happen in a vacuum. A recent trailer for the game had already included a disclaimer noting that footage was captured on PS5 Pro, which led to widespread speculation that a State of Play appearance was planned. Bloomberg's sources confirmed it was. Sharma killed it. If you're looking for a single action that captures how aggressively the new Xbox CEO is pivoting away from the multiplatform strategy her predecessor Phil Spencer embraced, this is it. Pulling a trailer from a rival's showcase isn't a subtle signal; it's a declaration.
I think this is a risky move. Xbox and Sony have been building a cautious, commercially motivated relationship over the past couple of years. Xbox titles appearing on PlayStation wasn't charity; it was revenue. Gears of War: E-Day was originally in development for PS5 before Sharma scrapped that version too, according to Bloomberg. Two high-profile pulls in quick succession sends a very clear message to Sony: the era of easy Xbox ports is over, at least for the franchises Xbox considers strategic. Whether Sony retaliates by tightening its own cross-platform dealings is the obvious next question.
The Bigger Bet
Sharma's Halo decision sits inside a much larger and more painful restructuring. Her memo laid out five "realities" facing Xbox, including a profit margin that has dropped to just 3%, annual revenue declining by nearly half a billion dollars over five years despite over $20 billion in investment (excluding Activision Blizzard King), and a hardware component crisis that's making it impossible to meet console demand. Bloomberg reports that major layoffs are expected after Microsoft's fiscal year closes on June 30, alongside significant cuts to marketing budgets.
The logic connecting all of this to the Halo trailer pull is straightforward. If Xbox is going to slash spending and lay off staff, it needs its remaining exclusives to actually drive people to its platform. Giving Halo a spotlight on a competitor's stage directly undermines that. Sharma spelled it out in her memo: "A reliable pipeline of first- and third-party exclusives and new IP are critical to our success." You don't write that sentence and then hand your flagship franchise's marketing moment to PlayStation.
What makes this particularly tense is the timing. Xbox Chief Strategy Officer Matthew Ball, who joined the company less than a month ago, has already publicly acknowledged that Xbox can't keep up with console demand due to the component crisis. Xbox is simultaneously trying to reassert exclusivity as a strategy while being physically unable to put enough hardware in players' hands. Pulling Halo from State of Play only works as a business move if people can actually buy an Xbox to play it on.
Sharma has committed to evaluating exclusivity on a case-by-case basis going forward, with Gears of War: E-Day and Clockwork Revolution confirmed as platform exclusives. Halo appearing to join that list isn't surprising on its own. What's surprising is that the decision apparently came late enough in the process that a State of Play appearance was already in motion. That suggests Sharma is making these calls fast, possibly faster than the partnerships team can keep up with. Bloomberg's reporting indicates the trailer pull could damage relations between Xbox and Sony, and I'd be shocked if it didn't. Sony doesn't tend to forget when a partner pulls out of a showcase at the last minute.
Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.
Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
Related Posts

Dragon Quest Monsters Returns to PlayStation After 24 Years
Dragon Quest Monsters: The Withered World hits PS5, Xbox Series, Switch 2, Switch, and PC on December 3, bringing the monster-catching spin-off back to PlayStation for the first time since 2002.

Thief Remaster Lands This Winter at 4K/120fps
Nightdive Studios has announced Thief: The Dark Project Remastered, bringing the 1998 stealth classic to PC and consoles this winter with up to 4K/120fps, a weapon wheel, and all Thief Gold content.

New Castlevania Drops October 15, But Not on Switch
Konami confirmed Castlevania: Belmont's Curse launches October 15, 2026 on PS5, Xbox Series X|S, and PC. The Switch version? Still just 'coming 2026.'