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Rockstar Buried a Vice City Fly-By in GTA 6's Website

While everyone was looking at the new cover art, Rockstar slipped an eight-second aerial shot of Vice City into the GTA 6 website's scroll animation. Dataminers ripped the full-res version within minutes.

Nathan Lees4 min read
GTA 6 Vice City skyline at sunset with neon lights and helicopters
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Rockstar announced GTA 6 pre-orders opening on June 25 today and revealed the game's official cover art. Both of those are headline stories for a game this size. But the most interesting thing Rockstar did today wasn't in the announcement at all. It was hidden inside a scroll animation on the updated GTA 6 website.

If you visit the site and scroll past the new cover art, a brief clip plays as a transition element. Eight seconds of an aerial camera pulling back over Vice City at twilight, neon bleeding into a pink-orange sky, helicopters crossing congested airspace, a Ferris wheel spinning in the distance. It's embedded so subtly that you could scroll right past it without registering what you just saw. Dataminer TexFunz2 dug into the site's code and pulled the full-resolution version, posting it on X, where it immediately went viral.

This is such a Rockstar move. The studio hasn't released a proper third trailer. It's been 408 days since Trailer 2. Fans have been dissecting moon phases and background signage for months, desperate for any scrap of new material. And instead of a splashy reveal or a scheduled YouTube premiere, Rockstar buries what might be the most detailed look at Vice City's scope inside a website scroll effect. I respect how annoying that is. It forces the community to do the excavation work, which generates exactly the kind of organic buzz that a scheduled trailer drop can't replicate.

What Eight Seconds Actually Show

The clip is short, but it's dense. The camera pulls back across Vice City's skyline at what appears to be dusk, revealing layers of detail at every distance. Multiple aircraft occupy the sky simultaneously. A cruise ship sits docked in a harbour while speedboats cut through the water nearby. Shipping containers move along the docks. Brightly lit billboards and high-rise apartments stretch deep into the background, with individual windows illuminated. In the foreground, a bar with parasols, unoccupied swimming pools, a pair of figures meeting on a floodlit tennis court, construction cranes, and birds in flight. Then it cuts to black.

What follows is a text crawl confirming what we already knew about the story: protagonists Jason Duval and Lucia Caminos get tangled in a criminal conspiracy stretching across the state of Leonida after a score goes wrong. No new plot details, but the full blurb is now live on the site for anyone who missed it from earlier materials.

The density on display here is what stands out to me. GTA 5's Los Santos was impressive for 2013, but it had visible limits. Drive far enough and the world thinned out. This fly-by suggests Vice City won't have that problem. Every corner of the frame has something moving, something lit, something happening. Rockstar has historically used in-engine footage for its marketing rather than pre-rendered cinematics, which means this is likely representative of what the actual game looks like in motion. If that holds true, the gap between this and anything else on the market right now is enormous.

Fans on X have already started cross-referencing landmarks from the clip with locations spotted in Trailer 2, including another building under construction that continues the long-running Mile High Club tradition from GTA 5. Community mapmakers are folding the new footage into their ongoing attempts to reconstruct Leonida's geography before launch.

Grand Theft Auto 6 launches November 19 on PS5 and Xbox Series X/S, with pre-orders going live on June 25. Take-Two CEO Strauss Zelnick has repeatedly reaffirmed that date isn't moving and promised more would be shown this summer. If Rockstar's idea of "showing more" is hiding footage inside website transitions, I'd recommend everyone start checking the page source code on a regular basis.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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