A $6 Hide-and-Seek Game Just Outsold Every AAA in 2026
A solo developer's $6 paint-based hide-and-seek game has sold 7 million copies in 12 days, outpacing every major AAA release this year.

Seven million copies in twelve days. Resident Evil Requiem, the fastest-selling game in Capcom's flagship franchise, took nearly two months to hit that number. Crimson Desert, one of 2026's most anticipated new IPs, still hasn't reached it after three months on the market. Meccha Chameleon, a prop hunt-style game that costs £5.29, just blew past both of them.
The game, developed by solo Japanese creator Lemorion, launched on June 10 and immediately caught fire on TikTok and across the streaming world. The premise is simple but clever: instead of hiding as preset objects like traditional prop hunt games, players use paint tools to physically disguise their character, blending into walls, floors, and scenery while seekers try to spot them. According to SteamDB, Meccha Chameleon has peaked at 340,534 concurrent players on Steam, making it the fifth-highest concurrent peak of any game released this year.
To celebrate hitting seven million, Lemorion announced via the game's Steam page that a Japan-themed map will be added "today or tomorrow," with more updates coming shortly after.
What makes this embarrassing for the AAA side of the industry the raw sales figure. It's the price. Meccha Chameleon costs less than a single weapon skin in most live-service shooters. You could buy it twelve times over for the price of 007 First Light. Metal Gear Solid: Snake Eater, Donkey Kong Bananza, and Kingdom Come: Deliverance 2 have all been on the market longer and haven't matched its numbers. Every time a publisher insists that $70 is the necessary price floor for a modern game, a title like this makes that argument harder to defend.
Meccha Chameleon follows the same trajectory as REPO, Lethal Company, and Among Us before it: cheap, social, easy to pick up, and perfectly suited for content creators to broadcast. The game was originally conceived in Fortnite, where Lemorion and collaborator Haganeiro experimented with hide-and-seek mechanics before building it as a standalone title. Development reportedly took around two months.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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