
Highguard Had 2M Players and Still Couldn't Survive
Wildlight Entertainment has confirmed Highguard will go offline on March 12. Two million players wasn't enough to keep the lights on.
Two million players. A peak of over 97,000 concurrent players on Steam on launch day. A coveted reveal slot at the end of the 2025 Game Awards. None of it was enough. Wildlight Entertainment confirmed today that Highguard will permanently shut down on March 12, just over a month after it launched on January 26.
"Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term," Wildlight wrote in the statement shared on X. It's a sentence that reads like a post-mortem, and in a way it is. The studio had already laid off most of its staff in February, just 16 days after launch, leaving a skeleton crew to keep the updates coming. They did keep them coming. It didn't matter.
The numbers tell the story bluntly. From that 97,000-player peak on Steam, Highguard had bled down to around 200 concurrent players by the time today's announcement dropped. For a free-to-play shooter built entirely on marketplace revenue, 200 players isn't a community; it's a waiting room. The studio tried. There were chunky updates, including a well-received 5v5 mode. The audience still walked.
A Final Update Nobody Asked For, and Everyone Deserved
In a move that lands somewhere between admirable and heartbreaking, Wildlight says one final update is still coming, either tonight or tomorrow morning. It includes a new Warden, a new weapon, account level progression, and skill trees. Features that, in a healthier game, would have been the kind of mid-season drop that brings lapsed players back. Here they're arriving nine days before the servers go dark, a preview of a roadmap that will never be traveled.
The seeds of this failure were planted early. When Highguard's reveal trailer dropped at the Game Awards, the reaction wasn't hostility; it was exhaustion. Audiences had already sat through years of live-service shooters promising to be the next Apex Legends, and a surprise announcement in the show's final slot felt less like a coup and more like a miscalculation. Former staff have since pointed to the "hubris" of Wildlight's leadership, with studio heads apparently convinced they had another Apex on their hands. We've covered that story. The gap between that confidence and today's shutdown announcement is stark.
What makes Highguard's collapse particularly difficult to dismiss is that the game itself wasn't the problem. Hands-on coverage from its LA preview event was positive. Players who stuck around gave genuine feedback and created content. The studio's own farewell note acknowledges that. The issue was never quality in isolation; it was that quality alone doesn't carve out space in a genre already occupied by Apex Legends, Valorant, and a dozen other shooters with years of player loyalty baked in.
Wildlight hasn't said anything about the future of the studio itself. The remaining staff, whoever is still there after February's layoffs, now have until March 12 to watch something they built go offline. After that, Highguard joins a long list of games that proved two million players at launch is a starting point, not a finish line.
Want to see more? Catch all the latest gaming news, updates, and patch notes right here at XP Gained!
Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.
Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
Related Posts

98K to 541 Players. Highguard Dev Finally Explains Why
Former Highguard senior level designer Alex Graner went on the Quad Damage podcast and said what everyone who watched the numbers crater already suspected: the game built a wall around itself and called it a feature.

Arknights: Endfield Adds Lightning Swordswoman April 17
Version 1.2 'At the Wake of Spring' hits Arknights: Endfield on April 17, bringing a new playable Operator, a boss fight against Nefarith, and expanded factory-building systems.

Black Ops 6 Cost Xbox $300M, Next CoD May Leave Pass
A $300 million loss in potential sales from Black Ops 6 is reportedly forcing Microsoft to rethink whether Call of Duty belongs on Game Pass at launch.