GTA 5 and RDR2 on Switch? Virtuos Says It's Ready
Virtuos, the studio behind Metal Gear Solid Delta and the Oblivion Remastered port, says its team is eager to bring two of Rockstar's biggest games to Nintendo's hardware.

Few studios have a stronger résumé for this kind of pitch. Virtuos, the Singapore-headquartered developer behind Metal Gear Solid Delta: Snake Eater and co-developer of The Elder Scrolls IV: Oblivion Remastered, has told Pocket Tactics that its team wants to bring Grand Theft Auto 5 and Red Dead Redemption 2 to Nintendo Switch.
"The team is eager to adapt Grand Theft Auto 5 and Red Dead Redemption 2 for the Nintendo Switch," studio technical director Andy Fong said. "We're personally big fans and believe these games can shine again on the Switch, delighting even more players."
This isn't Virtuos cold-calling. The studio already has a working relationship with Rockstar, having developed the Switch, PS4, and Xbox One ports of LA Noire back in 2017. It's also handled Switch versions of XCOM 2 and The Outer Worlds. More recently, it's been working on a Switch 2 version of Oblivion Remastered, due later this year. If any third-party studio could make a credible case for squeezing Rockstar's open worlds onto Nintendo hardware, Virtuos is probably at the top of the list.
The numbers make the business case obvious. GTA 5 has sold 225 million copies across all platforms, and Red Dead Redemption 2 sits at 82 million. Both games originally launched on PS3/360-era hardware before being remastered for newer consoles, so the technical foundation for a scaled port exists. Whether Rockstar would greenlight it is another matter entirely, but I'd be surprised if someone at Take-Two hasn't at least run the projections on Switch 2 install base versus porting costs. A handheld Red Dead Redemption 2, in particular, feels like the kind of product that sells itself.
Fong's comments read more like a public audition than an announcement, and there's no indication Rockstar has signed off on anything. But Virtuos has earned enough goodwill with its recent output that this doesn't feel like wishful thinking from a studio punching above its weight. It feels like a studio that knows exactly what it can deliver, putting its name out there before someone else gets the call.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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