FF7 Remake Part 3 Won't Ship Half-Finished, Director Vows
Naoki Hamaguchi says he's determined to finish the FF7 Remake trilogy properly, and we might see the game as soon as tomorrow at Summer Game Fest.

Zero. That's how many platforms will have to wait for Final Fantasy 7 Remake Part 3 this time around, according to Square Enix's plans for a simultaneous multi-platform launch. And now, one day before the game's heavily rumoured reveal at Summer Game Fest, director Naoki Hamaguchi is making another promise: it won't ship broken, either.
In an interview with Famitsu, translated by Genki, Hamaguchi was blunt about the stakes. "We absolutely won't leave the third installment in a half-finished state," he said. "I'm determined to bring it to a point where I can proudly say, 'I've completed the FF7 Remake series to the very end.' That's the determination in which we're developing it now. Please look forward to it!!"
The timing of this quote is not accidental. With Final Fantasy VII Rebirth now available on Nintendo Switch 2 and Xbox Series X|S alongside its existing PlayStation and PC versions, every potential customer can finally catch up on the trilogy. Hamaguchi has been unusually talkative for someone whose game hasn't even been formally announced yet; he recently mentioned completing Part 3 over 40 times and hinted that the Highwind airship will play a major role in the finale. I appreciate the confidence, but talking this openly about an unannounced game is a strange look. It only makes sense if Square Enix is days away from pulling the curtain back.
Tomorrow at Summer Game Fest
That reveal appears to be locked in. Insider Nate the Hate stated on Reddit that he's heard Part 3 will be present at Summer Game Fest, which airs tomorrow, June 5, at 2 PM PT from the Dolby Theatre. Geoff Keighley has been hyping the show as the biggest in the event's history, and Square Enix has a track record here; Final Fantasy 7 Rebirth got its gameplay debut at Summer Game Fest 2023. Current estimates suggest the game itself should launch sometime in 2027.
Square Enix also confirmed that Part 3 will stick with Unreal Engine 4 rather than jumping to Epic's newer Unreal Engine 5, arguing the team's familiarity with existing tools will lead to smoother development. Given how many UE5 games have shipped with performance issues over the past two years, I think that's a smart call. Finishing a trilogy on an engine your team already knows inside-out is a better bet than chasing a technical upgrade that could introduce months of new problems.
Hamaguchi's promise carries extra weight given what I wrote last week about Square Enix publicly admitting the timed exclusive era is over. Part 3 launching simultaneously on PlayStation, Xbox, Switch 2, and PC means there's no safety net of staggered releases to patch things between platforms. Every version has to be ready on day one. If Hamaguchi can deliver on that, it'll be the strongest statement Square Enix has made about its new multi-platform strategy. If he can't, every platform's players will know about it at the same time.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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