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What Killed Dragon Quest 12? Square Enix Won't Say

A shareholder directly asked Square Enix what caused Dragon Quest 12's costly reboot from The Flames of Fate to Beyond Dreams. The company's response was a masterclass in saying absolutely nothing.

Nathan Lees4 min read
Dragon Quest 12 Beyond Dreams key art featuring the series' iconic slime and hero
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"What were the circumstances behind the decision to essentially waste the development costs?" That was the question put to Square Enix during its annual shareholder meeting, directed squarely at the elephant in the room: Dragon Quest 12's complete reboot from The Flames of Fate to Beyond Dreams. As pointed out by Twitter user Stealth40k, the company's answer was a clinic in corporate deflection.

Square Enix didn't deny that something went badly wrong. It didn't explain what happened. It didn't even acknowledge the financial implications of scrapping years of work on one of its flagship franchises. Instead, the company pivoted to marketing philosophy, saying it shares the idea of "generating a ripple effect from a game" aimed at a specific target audience, and that major announcements have a "major impact" on the company, so it wants to share updates when it makes "the most sense" for marketing and "ultimately contributes to our earnings."

That is not an answer. That is a press release dressed up as a response to a very direct, very reasonable question from someone who owns a piece of the company.

Years of Silence, Then a Rebrand

Dragon Quest 12 was originally announced in May 2021 as The Flames of Fate, pitched with a darker tone and an action-oriented combat system that represented a significant departure for the series. Then it went quiet. For years. No trailers, no gameplay, no meaningful updates. When Square Enix finally broke that silence last month during the Dragon Quest series' 40th anniversary celebration, the game had been completely rebooted. New subtitle. New tone. The dark, brooding Flames of Fate was gone, replaced by the far more traditional-sounding Beyond Dreams.

The tonal shift was dramatic enough to raise eyebrows across the entire fanbase. Square Enix has only said there were "hurdles" during development, a word so vague it could mean anything from creative disagreements to engine problems to the entire project collapsing under its own ambition. The shareholder meeting was a chance to provide clarity. Square Enix chose not to take it.

I find this frustrating because Square Enix has been on a genuine roll lately. The announcement of Final Fantasy 7 Revelation and a new trailer for Kingdom Hearts 4 last month generated real excitement. The Dragon Quest rebrand itself, while surprising, at least signalled that the game was alive and moving forward. But refusing to address what went wrong, especially when a shareholder is asking point-blank about wasted development costs, undercuts the goodwill those announcements built.

Square Enix also told shareholders they'll need to "wait a little while longer" for updates on Beyond Dreams' release timing. At least that implies the game isn't in some distant, undefined future. But "a little while longer" from a company that went silent for four years on this project doesn't inspire a lot of confidence.

A Pattern, Not an Incident

This evasiveness wasn't limited to Dragon Quest 12. During the same shareholder meeting, Square Enix was asked about its approach to game preservation, a topic that's been burning hot since Sony announced it will end physical disc support for new PlayStation games from 2028. The company's response was similarly hollow. "For other titles, we preserve cutscenes on video streaming platforms," Square Enix said, apparently with a straight face. Uploading cutscenes to YouTube is not preservation. It's the bare minimum acknowledgment that a game once existed.

Square Enix has a massive back catalogue of titles that are inaccessible on modern hardware, from original versions of Final Fantasy games to entire Kingdom Hearts entries that exist only as cutscene compilations in the HD collections. When asked about policy, the company offered only that it will "continue to create pathways befitting each title to ensure that players are able to enjoy them even after service has ended." Another non-answer.

There's a pattern forming here. Square Enix will happily talk about its upcoming releases when the marketing calendar says it's time. But when shareholders, the people who literally own the company, ask difficult questions about past failures or long-term strategy, the answers dissolve into corporate vapour.

Whatever killed the original Dragon Quest 12, Square Enix clearly has no intention of telling us. The company has asked fans to wait for more information on Beyond Dreams, but after four years of silence and a full reboot, patience is a resource that's running low.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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