
5/10 to 9.5/10: Directive 8020 Divides Critics Hard
Supermassive's sci-fi horror game is pulling review scores from 5/10 all the way up to 9.5/10, with critics split on whether its new stealth mechanics and ambitious storytelling elevate or undermine the Dark Pictures formula.
A 4.5-point gap between the lowest and highest review scores doesn't happen often. Directive 8020, Supermassive Games' latest Dark Pictures entry, launched yesterday on PC, PS5, and Xbox Series X|S, and the critical reception tells two completely different stories depending on who you ask.
On one end, But Why Tho? gave it a 9.5/10, calling it "a love letter to the space horror that looks beyond just going bump in the night" and placing it alongside Dead Space and The Thing. The Sixth Axis (9/10) and GameSpew (9/10) were similarly enthusiastic, with The Sixth Axis declaring it "by far the best Dark Pictures game." PC Gamer landed at 8.5/10, praising the new Turning Point mechanic and body horror. IGN gave it an 8/10, calling it "a step forward for the anthology in terms of spectacle and storytelling" while noting the scene tree system can spoil first-playthrough suspense if you poke around too much. So far, so positive. Then you hit the other half of the spread. TechRadar (7/10) said it "doesn't quite hit the mark" against other sci-fi heavyweights. Stevivor (6/10) found the stealth mechanics frustrating in single-player and questioned whether co-op groups would enjoy it as much as previous entries. Eurogamer (3/5) described it as "a game of missed opportunities" that's "a touch too long" and "a little too one-note." Game Informer dropped the hammer at 5/10, saying they spent more time "rolling my eyes" and "grappling with an overwhelming feeling of déjà vu" than caring about the cast.
The fault line is clear: critics who wanted Supermassive to push the Dark Pictures formula into survival horror territory with stealth and longer runtime loved what they got. Critics who came for the tight, choice-driven cinematic horror the series is known for felt the new mechanics diluted it. As someone who's always thought Supermassive's best work lives or dies on whether you care about the characters, I find it telling that the lowest scores almost universally cite weak character writing and story frustrations rather than mechanical problems. A horror game can survive clunky stealth; it can't survive characters you don't believe in. Directive 8020 runs about eight hours for a single playthrough, according to GamesRadar's guides coverage, with two to three replays needed to see every outcome across its eight episodes.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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