
8M Copies Sold, Every GOTY Won. Clair Obscur Turns 1
Eight million copies, every major Game of the Year award, and a free anniversary update with new haircuts. Sandfall Interactive's RPG has had one hell of a first year.
Eight million copies sold worldwide. Every major Game of the Year award in the cabinet. The most downloaded new third-party release on Xbox Game Pass in 2025. Clair Obscur: Expedition 33 turns one year old today, and Sandfall Interactive is celebrating with a free anniversary update that, fittingly for a game this stylish, gives the entire party new haircuts.
Those numbers deserve a moment. A year ago, Sandfall was a small French studio shipping its debut RPG. Now it sits alongside Baldur's Gate 3 as only the second game ever to sweep every major Game of the Year award, including the BAFTA for Best Game. The 8 million sales figure, confirmed by the developer today, doesn't even account for the enormous Game Pass audience. For an original turn-based RPG from a first-time studio, this is the kind of that makes every indie developer sit up and pay attention. It should make every AAA publisher uncomfortable, too.
What's In The Update
The v1.5.5 patch is small and sweet. Anniversary haircuts for Gustave, Verso, Maelle, Lune, Sciel, and Monoco are now available from in-game merchants. Gustave's new cut is at the Gestral Merchant near Stone Wave Cliffs; the rest of the party's styles are at the Gestral Merchant near Grosse Tête on the world map. Sandfall also shared new artwork of the cast sporting their fresh looks, and Monoco's double braid is excellent.
Beyond cosmetics, the patch irons out a handful of bugs: a costume issue where the Danseuse outfit for Lune and Sciel made the character menu "too obscur" (Sandfall's words, and yes, they know what they're doing), a fix for rest points that couldn't be opened during in-world dialogue, some collision fixes, and adjusted achievement text. A brief hiccup with the achievement descriptions was caught and resolved within the same patch cycle. Nothing major, but the kind of attentive housekeeping that shows a studio still paying attention to its game a full year after launch.
I keep coming back to what Clair Obscur represents for the industry. This was a turn-based RPG with active-time combat elements, built in Unreal Engine 5 by a team that didn't have the safety net of a known IP or a hundred-million-dollar budget. It earned a 92 average on OpenCritic with 98% of critics recommending it. It proved that a new studio with a strong creative vision can compete with, and outperform, franchises that have been running for decades. I'd rather play one Clair Obscur than five more safe sequels from publishers who treat turn-based combat as a relic.
Sandfall is already working on its next project, with suggestions pointing toward another game set in the same universe. The game is available on Steam and PlayStation, and remains on Game Pass. If you somehow haven't played it yet, the anniversary update is as good an excuse as any to start.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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