
An Abuse Survivor's Game Was Silenced at the BAFTAs
BAFTA removed an indie game's trailer from its Games Awards ceremony at the last minute, citing concerns about guest wellbeing. The game is about surviving childhood abuse, and its developer says the irony is devastating.
"It's about being shut down and silenced, and what that does to them. So there is something deeply painful about reliving that again now."
That's Alyx Jones, founder of Silver Script Games and developer of The Quiet Things, an autobiographical adventure game about surviving childhood abuse. In a LinkedIn post, Jones explains that BAFTA pulled her game's trailer from the BAFTA Games Awards showcase at the last minute, telling her the decision was made "due to its content." She was on her way to the nominees' party when she found out. She says it left her in tears.
The Quiet Things follows Alice, a young woman processing a fractured childhood in early-2000s England. Its content warnings list discussions of self-harm, suicide, sexual assault, and childhood abuse. Jones had already revised the trailer once after BAFTA flagged imagery they felt could read as "weapons and violence," including a craft knife inspection and a statue breaking out of a mirror. She offered to make further changes. According to Jones, she was told there wasn't enough time to put appropriate warnings in place for the audience.
A BAFTA representative confirmed the decision, stating: "We made a compliance decision not to show a trailer of an unreleased game that contains themes that may be a trigger for some, in consideration of our guests as we were not in a position to sufficiently warn them. We fully support games that engage with difficult subjects, and we made the decision in relation to our event only and with the wellbeing of all guests as our priority."
The painful irony
I understand that event organisers have to make judgment calls about content. But the timing and context here make this sting in a way BAFTA should have anticipated. Jones spent two weeks cutting the trailer together while already burned out, believing this was the biggest visibility opportunity her small studio would ever get. She revised it when asked. She offered to revise it again. And then it was pulled anyway, with no path forward.
What makes this worse is what was happening on stage at the same ceremony. Jones says it "was very hard to hear" presenters talking about how proud they were to champion games dealing with difficult and challenging subject matter. The same night, the Game Beyond Entertainment category included nominees tackling themes of war, identity, and displacement. BAFTA CEO Jane Millichip, in a pre-ceremony interview, spoke about the organisation's work with Place2Be, a charity focused on mental health in underserved communities. The stated values and the actual decision don't line up.
I'm not arguing BAFTA was obligated to show the trailer. Content warnings exist for good reasons, and live events have constraints that a Steam page doesn't. But "we ran out of time to add a content warning" is a logistics failure, not a content problem. If the trailer was accepted in the first place, and Jones was already making revisions at BAFTA's request, pulling it hours before the show reads less like safeguarding and more like cold feet. A content warning card before a 60-second trailer is not an unsolvable problem for an organisation that produces nationally televised award ceremonies.
Jones's closing request was simple: watch the trailer yourself and decide whether BAFTA made the right call. The Quiet Things has a free demo on Steam and is set to release on June 4. For a game built around the experience of being silenced, getting silenced at an industry awards show is a brutal kind of symmetry that no amount of corporate language about "guest wellbeing" can smooth over.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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