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Gaming News4 min read

Arc Raiders Slashes Prices in India, Hikes Them in Europe

Embark Studios' regional pricing update for Arc Raiders is live, and depending on where you live, you're either celebrating or wincing.

Nathan Lees
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If you're an Arc Raiders player in India, today is a good day. If you're in Europe, maybe less so.

Embark Studios announced via the game's Discord server that a regional pricing update for Arc Raiders began rolling out on May 4, adjusting the cost of the game based on local economic conditions rather than a flat currency conversion. According to SteamDB, the game has gotten significantly cheaper in India, Colombia, and Indonesia, while players in several European countries are looking at price increases. The studio framed the change as a move to "ensure fair pricing across the globe," saying these adjustments would happen "from time to time" to keep up with economic trends.

Fair pricing is one of those phrases that means wildly different things depending on which side of the adjustment you land on. For players in countries like India, where regional pricing has historically been inconsistent or outright ignored by some publishers, this is a win. India's gaming market has grown enormously over the past few years, and studios that price accordingly tend to build real loyalty there. Embark deserves credit for making this move, especially when plenty of developers still treat regional pricing as an afterthought.

Europe Gets the Short End

But the flip side is harder to swallow. European players, already paying some of the highest prices for games globally, are seeing costs go up. Embark didn't publish a detailed breakdown of exactly how much prices are changing in each region, which is frustrating. "Some of you will notice slight changes in pricing," the Discord post read, without specifying what "slight" means in practice. Players have also reported changes to the price of Raider Tokens, the game's premium currency, though the specifics remain unclear.

I get that regional pricing is a balancing act, and studios have to adjust periodically to reflect currency fluctuations and purchasing power. But when you raise prices, you owe players more than a vague Discord message. Tell people exactly what changed and by how much. Embark's communication here feels like a half-measure, especially for a studio that's already dealing with a frustrated player base.

And that frustration isn't just about pricing. Arc Raiders' recent Riven Tides update has been rough. The game's recent Steam reviews have dropped to "Mixed," with players complaining about weapon durability nerfs, balancing issues, and a broken crossplay feature that shipped with the update. Some players on Steam have gone as far as joking that Embark hired Helldivers 2 developers to handle their balancing, which is the exact kind of community a studio doesn't want spreading during a pricing adjustment.

The crossplay issue was particularly bad. After the Riven Tides update in late April, players reported that crossplay was completely broken with no way to toggle it back on. Embark acknowledged and addressed it, but the damage stacked on top of everything else. According to reporting from The Gamer, the game has lost a significant chunk of the player base it had previously retained well.

Timing matters here. Rolling out price increases in Europe while your game is hemorrhaging goodwill from a rough update is a risky play. Players who are already on the fence about sticking around don't need another reason to walk. The Indian and Indonesian price drops might bring in new players from those regions, and I hope they do, because Arc Raiders at its core is a solid extraction shooter that reviews well with a Top Critic average of 87 on OpenCritic. But new blood doesn't help if your existing base feels nickel-and-dimed.

Embark's design director Virgil Watkins recently told GamesRadar+ that extraction shooters are succeeding because they're now "easier to step into" and "designed in a way that's easier to step into, understand, and 'find the fun' a bit faster." I think he's right about the genre's . But finding the fun gets harder when the price of entry just went up for a big chunk of your audience, and the game you're stepping into just shipped a contentious update.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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