
Warhammer 40,000: Darktide Patch 1.11.4 - Patch (14th April 2026)
Darktide's latest update resets the Expedition Map for the first time, alongside Hive Scum talent adjustments and a wave of crash and bug fixes.
The biggest thing in Patch 1.11.4 isn't a balance change, it's the first Expedition Map rotation. The existing nodes have been wiped and replaced with a fresh set, complete with a new modifier and environment condition. Tech-Remnants are tied to each rotation cycle, so everyone starts from scratch, which is a clean way to keep the mode from going stale for players who've already cleared the grid.
There's also a community goal baked in: one node requires the playerbase to collectively gather 200,000,000 Tech-Remnants to unlock, with each squad member's haul counted individually on a successful extraction. I like this as a design choice, it gives coordinated groups a reason to push harder without locking solo players out entirely.
On the balance side, Hive Scum talents 'Adrenaline Smiter' and 'Splash Damage' now register kills from attacks that latch onto enemies, and 'Street Tough' can no longer be triggered by Specialist melee attacks like the Pox Hound pounce. The crash and bug list is long, covering everything from a server crash during extraction hotjoins to sandstorm wall-slam damage that was apparently hurting players for no good reason. AMD GPU users should note there's a known issue with increased crash rates tied to FSR frame gen on RX 9xxx cards.
Here's the full breakdown.
Full Patch Notes
Warband!
Patch 1.11.4 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!
This update has some minor tweaks and Hive Scum balance changes, and several bug and crash fixes.
On top of that…
Expeditions Map Update
As the Deadside and its climate is very volatile and unstable, the long range sensors of the Mourningstar struggle with updated information about enemy movement and the general lay of the land. This means that the Expedition Map will update on a regular basis, presenting new challenges and setups to explore.
With this update we begin our first Expedition Map rotation for the Expeditions Game Mode! Starting later today, the existing nodes have been wiped and replaced with a new set of unique nodes, complete with a new modifier and environment condition to keep things fresh!
The new grid points will have to be unlocked from the new starting node, as you begin another cycle of gathering Tech-Remnants and unlocking grid points. As Tech-Remnants are linked to each Expedition Map rotation, you’ll all start again on equal footing!
One of the nodes is special! To unlock it, the community as a whole must gather 200,000,000 Tech-Remnants total! Each member of the Strike Team is counted separately for this requirement, meaning that a team of four that extracts successfully will add their Tech-Remnants gathered to the pool four times at once.
Patch 1.11.4 patch notes
Features & Tweaks
- The ‘Live Events’ view now displays information on past live events.
- The Personality Scourge menu now evaluates if no changes were performed and notify the player in the final step.
- Quickplay matchmaking will now be disabled when selecting Private Game from the additional matchmaking options.
- Hive Scum talents 'Adrenaline Smiter' and 'Splash Damage' now count kills from attacks that latch on to enemies.
- Hive Scum talent 'Street Tough' can no longer be triggered by Specialist melee attacks, like the Pox Hound pounce.
- The message shown in the Expedition menu while matchmaking should now better reflect why you cannot start another mission.
- Players no longer receive damage from being slammed into walls by a sand storm.
Fixes
General Fixes
- Fixed the issue that sometimes caused the Expedition to be considered failed when extracting successfully.
- Fixed an issue where certain Curios could give less Stamina than what was displayed in the description.
- Fixed an issue with long item descriptions getting cut when inspecting items.
- Fixed an issue where several Commodore’s Vestures items stated that they were obtained from the Commissary.
- Fixed an issue where Psyker’s 'Smite' animation would behave incorrectly when entering the 'Scrier's Gaze' stance ability while channeling.
- Fixed an issue that was causing enemies to spawn too early at the start of some levels.
- Fixed an issue that caused the timer to be showing as ticking down when hotjoining into a Sanctuary.
- Fixed the VFX on decoding-skulls which caused them to look stalled (red) when they were actually progressing (blue).
- Fixed an issue that caused objective markers to remain on capture zones after completion.
- Fixed it so a capture zone's objective marker is shown before the players get to it.
- Added a pushback for the door opening of the expeditions extraction Valkyrie to avoid players getting stuck in it
- Fixed issue that caused the server to crash when players hotjoined during the extraction phase.
- Fixed crash that could occur when an Arbites’ Cyber-Mastiff pounces on an enemy.
- Fixed a sound issue on the Auspex that caused players to crash.
- Fixed a bug where the amount of items on stock in a Sanctuary would be incorrect for players that hotjoin an Expedition.
- Fixed a crash that could occur when a Valkyrie Bombing Run killed a Pox Burster
- Players should now be able to directly swap to their Blitz from any wieldable Expedition items bought from the Sanctuary.
- Fixed issue where Sand Vortexes would get stuck in the extraction area
- Fixed issue where players on a dedicated server could sometimes be softlocked inside a safe zone because the airlock door to go out would never open.
Cosmetic Fixes
- Fixed an issue where certain hairstyles acquired from owning Vermintide 1 and 2 were displayed as black instead of their intended colours.
- Fixed an issue where certain Vostroyan head gear cosmetics looked broken when moving around the Mourningstar.
Known Issues
- When hot-joining an expedition, players might enter the mission as dead if it happened while the existing players were leaving a Sanctuary.
- Some of the new items found in Sanctuaries can’t be tagged.
- Some textures can bug out when playing on AMD GPUs.
- \[Xbox Only] Some level and enemy textures can take a while to load, leaving a low-quality texture visible until it finishes loading.
- We are investigating increased GPU crash rate related to reenabling of FSR frame gen on AMD Radeon RX 9xxx gen.
That’s all for today!
We’ll see you on the Mourningstar.
– The Darktide Team
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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