War Thunder 2.57.1.67 Patch Notes (4th August 2026)
A small but focused update addresses a persistent Ground Battle interface problem and tunes down some of the loudest autocannon fire in the game.

Update 2.57.1.67 is a maintenance-focused patch that tackles a handful of specific friction points rather than sweeping balance changes. The headline fix targets a bug that has been intermittently preventing players from accessing the nuke-carrying aircraft button in Ground Battles, a feature that sits at the core of late-match strategy in that mode. When this button failed to appear in the action bar, players lost access to one of the few tools available to shift momentum in a losing engagement, which is exactly the kind of unreliability that breaks competitive play.
The practical impact here is straightforward: Ground Battle players who have experienced this bug will now reliably see the nuke button when their team's conditions allow it. This matters most in higher-tier matches where air superiority and the threat of a nuclear strike are central to endgame decision-making. Lower-tier players are less likely to have encountered this specific issue simply because nuke-capable aircraft are rarer at those BRs, but anyone who has been locked out of a match-winning option will feel the relief.
The second significant change addresses audio balance on two of the game's most aggressive autocannon platforms: the M61 Vulcan and the GAU-12. Both weapons have been noted for their distinctive, high-pitched rapid-fire signature, and excessive volume levels on both enemy and allied fire suggest the audio was creating genuine discomfort during extended engagements. This is less about gameplay balance and more about audio design clarity. Reducing excessive volume on these weapons should make it easier to hear other audio cues, incoming missiles, engine sounds, teammate callouts, without turning down master volume to uncomfortable levels. Ground vehicle players will likely notice this most acutely, as they spend more time in the thick of autocannon fire exchanges than air players do.
Two map-specific fixes round out the patch. Spain receives a correction to terrain blocking the eastern team's runway, a problem that directly handicaps spawn access and early positioning for one side. Palau Islands addresses a visual bug where a spawn point could disappear from the tactical map, creating confusion during match setup. Neither of these is a new issue being introduced; both are legacy problems finally receiving attention.
The patch notes include a disclaimer that the list reflects only key changes, meaning smaller fixes may have shipped without being documented. This is standard practice for War Thunder, but it also means the actual scope of this update may be slightly broader than what appears here. What is conspicuously absent is any mention of balance adjustments to vehicles or weapons, suggesting this patch is purely about stability and usability rather than the meta shifts that typically draw community debate. For players frustrated by the nuke button disappearing or exhausted by autocannon volume, this is a direct answer. For those waiting on vehicle rebalancing or new content, this is a holding pattern.
Full Patch Notes
✓ Fix◆ TweakInterface
- A bug that sometimes caused the button for switching to the nuke carrying aircraft to not show up in the action bar in Ground Battles has been fixed.
Locations and Missions
- Spain — an issue where a tree and a house were blocking the eastern team’s runway has been fixed. (Report).
- Palau Islands — a bug where one of the eastern team’s spawn points could visually disappear from the tactical map has been fixed.
Sound
- Excessive volume levels have been adjusted for certain rapid-fire autocannons on enemy and allied ground vehicles, specifically the M61 and GAU-12.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Sources
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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