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Patch NotesWar Thunder2.57.1.22

War Thunder 2.57.1.22 Patch Notes (14th July 2026)

War Thunder's latest patch tackles persistent aiming points, backward vehicle speeds, and naval targeting clarity alongside several graphics improvements.

Nathan Lees3 min read
War Thunder aircraft and ground vehicles in combat, patch 2.57.1.22 key art
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War Thunder's 2.57.1.22 update addresses several friction points that have been grinding players down. The standout fix here is aiming persistence: your custom points of interest and aiming markers now survive respawning, sparing you from re-establishing targeting references every life. That's the kind of quality-of-life improvement that compounds across a full session.

On the physics side, developers have corrected a bug where ground vehicles were reversing far too quickly, which was throwing off positioning and escape tactics. Naval players get relief too: the shell impact indicator was appearing late because it was waiting for all guns to finish aiming before showing up. That's now fixed, giving you earlier visual feedback on where rounds will land.

Graphics work includes tree rendering in scope view, shadow consistency on Very High settings, and Mac-specific visual artifacts during naval battles. Infantry mode graphics settings are now decoupled from general settings, letting you tune that separately. The full list, including HUD designations for Su-30 and J-11 variants, is below.

Full Patch Notes

Buff Fix Tweak

Aircraft

  • The point of interest and aiming points set by the player now persist after respawning.
  • Su-30MK2 AMV (USSR), Su-30MKK (China), J-11A, MiG-29N (Japan) — the designations for the RVV-AE missiles on the HUD and MFD have been added.
  • B-25J (all variants) — a bug that caused the fuel to be distributed unevenly, causing the plane to roll to the left has been fixed. (Report).

Ground Vehicles

  • A bug that caused vehicles to move backwards much faster than they should has been fixed. (Report, Report, Report).
  • A bug where the shell impact point indicator was tied to guns that had not yet aimed at the target, causing it to appear only after all guns had finished aiming, has been fixed.

Graphics

  • A bug that caused trees to disappear from the scope view when zooming in has been fixed.
  • A bug that occurred when playing aircraft that caused some shadows at medium distances to be missing on the “Very High” Shadow Quality setting has been fixed.
  • Infantry mode graphics settings are now separate from the general settings.
  • A bug causing visual artifacts during Naval Battles on Macs with Intel and AMD graphics cards has been fixed.

Interface

  • A bug that caused the “Attention to the map” command to stop working when clicking on the minimap if the show cursor button was different from the default one (Alt) has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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