
Victoria 3 Hotfix 1.13.3 is now LIVE! - Not for Notes (30th April 2026)
Paradox ships a third hotfix in quick succession, and the naval transport fix alone makes it one of the more impactful small patches 1.13 has seen.
Third hotfix in as many days, and this one actually carries some weight. Hotfix 1.13.3 is live for Victoria 3 today, with Paradox targeting two areas that have been friction points since the 1.13 launch: naval troop transport and the infamy cost attached to Threatening Naval Hostilities.
The transport change is the headline here. Previously, a fleet without enough capacity to move your entire army would just... not do it. Now it'll make multiple trips, which is a meaningful quality-of-life shift for anyone managing large-scale military movements. There's a known edge case to watch: if the destination state changes occupation mid-transport, the fleet can get stranded at sea. The fix is simple enough (send it to any sea node), but Paradox has flagged it openly, which I appreciate.
On the balance side, the infamy cost for Threatening Naval Hostilities has been cut in half. If that mechanic felt too punishing to use before, it should now sit in a more practical range for diplomatic pressure. The checksum for 1.13.3 is 654a. The complete notes are below.
Full Patch Notes
Victorians,
We have a small hotfix with a major improvement to troop transportation and another to balancing the infamy cost for Threatening Naval Hostilities.
As always, please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.13 with any fixed issues.
Moving on, you can check out the full patch notes below. 1.13.3’s checksum is `654a`.
The following changes have been made to the game compared to 1.13.2:
Improvements
- Ordering a fleet with insufficient capacity to transport an army will now have it make multiple trips to get the entire army to its destination. Moving any queued formations will result in them not being transported, while moving/giving a mission to the transporting fleet will cancel all further planned transportations.
- There is a known issue: if an army is transported to a state that becomes invalid (e.g. when a state changes occupation) - the fleet will get stuck mid-ocean. Sending the fleet on any mission to any sea node fixes the issue, and the fleet can be stationed in any state afterwards to disembark the transported army.
Balance
- Cut the infamy cost of Threaten Naval Hostilities in half
Previous Patchnotes
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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