V Rising 1.0 Hot Fix #6 Patch Notes on June 4th
Patch Notes V Rising

V Rising 1.0 Hot Fix #6 Patch Notes on June 4th

Nathan Lees
Nathan Lees

Table of Contents

The recent V Rising 1.0 Hot Fix #6 is set to go live today at 8:00 UTC / 10:00 CEST. The hotfix includes general updates, bug fixes, and balance changes. Make sure to check out the full patch notes below for all the details.

V Rising 1.0 Hot Fix #6 Patch Notes:

Hello Vampires.

We aim to patch V Rising today at 8:00 UTC / 10:00 CEST.

This hotfix brings the following fixes and updates:

General

  • Merged the current “Accessibility” Options Menu tab settings into the “Graphics/Controller” setting tabs to reduce the total number of tabs, making it easier to navigate the Options menu.
  • The Spellbook menu ability bar can now be navigated with the left analog stick when replacing abilities using a gamepad.

Bug Fixes

  • Fixed an issue where replacing a window castle wall with a normal castle wall would cause attached objects such as curtains, castle window growth, or spider webs to yield their dismantle cost twice.
  • Fixed a server crash that could occur when attempting to dismantle floors in very big castles (castles beyond standard limitation settings).
  • The camera should now default to the lowest pitch setting when playing with a gamepad.
  • Fixed a bug where ability animations would not show correctly when having high attack speed.

Balance Changes

General balance tweaks to the offensive power of defensive spells and boosts to select offensive projectile and area spells. In general, physical damage, along with defensive spells, have proved to be too strong in comparison to offensive spell damage builds. These changes aim to even out the playing field slightly.

Additionally, some changes aim to reduce the power of stacking movement speed and movement-enhancing spells.

General

Whip Primary Attack

  • Damage changed to have the whip Primary Attack deal more damage on the tip and less on the line. Line damage changed from 50/50/55% to 45/45/50%, and tip damage changed from 20% to 25%.

Warrior Blood

  • Parry damage absorption was reduced from 50% to 40%.

Critical Strike Power Set Bonus Reduction

  • Reduced the Critical Strike Power set bonus on “Rogue” Armor Sets Tier 6 / Tier 8 / Tier 9. Reduced from 20/25/30 to 15/20/25%


Spells

Movement Speed Spell Changes


Power Surge

  • Movement Speed bonus reduced from 20% to 15%
  • Duration increased from 3.5s to 4s
  • Jewel increasing movement speed reduced from 3-8% to 3-6%
  • Jewel increasing lifetime reduced from 15-30% to 12-25%

Blood Rage

  • Movement Speed bonus reduced from 15% to 10%
  • Healing increased to 65% from 60%
  • Jewel increasing movement speed reduced from 3-8% to 3-6%
  • Jewel increasing lifetime reduced from 15-30% to 12-25%

Lightning Curtain

  • Movement speed bonus reduced from 30% to 20%
  • Movement speed bonus from jewel reduced from 10-20% to 10-15%

Offensive Spell Power Changes

Shadowbolt

  • Shadowbolt damage increased from 170% to 185%

Sanguine Coil

  • Damage increased from 75% to 80%

Chaos Volley

  • Projectile damage increased from 110% to 115%

Spectral Wolf

  • Damage increased from 125% to 140%

Wraith Spear

  • Damage increased from 160% to 170%

Frost Bat

  • Damage increased from 100% to 110%

Aftershock

  • Damage increased to 130% from 125%

Bone Explosion

  • Damage increased from 140% to 150%

Ice Nova

  • Damage increased from 140% to 150%

Defensive Spell Power Changes


Blood Rite

  • Damage reduced from 100% to 80%
  • Jewel Increasing damage reduced to 10-20% from 15-30%
  • Jewel spawning blood daggers, reduced damage from 25-50% to 20-40% per dagger

Cold Snap

  • Shield Duration reduced from 6s to 5s
  • Freeze Duration reduced from 3s to 2.5s
  • Jewel boosting movement speed reduced from 10-25% to 10-15%

Discharge

  • Stun duration reduced to 0.6s from 0.8s.
  • Jewel that allows you to recast, damage reduced from 25-50% to 15-30% and knockback effect power reduced by ~25%.
  • Jewel increasing stun duration reduced from 0.2-0.4s to 0.1-0.3s.
  • Jewel granting immaterial, duration reduced from 0.8-1.6s to 0.8-1.2s.

Storm School Effects

  • Jewel effect charging next primary attack damage reduced from 15-30% to 15-25% per stack.
  • Jewel effect that consumes static into stun, duration reduced from 0.3-0.7s to 0.3-0.5s.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch here.

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!

Eternally yours,

/Stunlock Studios

Source: V Rising


Don’t miss out on everything at XP Gained!
Daily XboxPlaystationNintendoPC Steam Deck & Gaming News. We have it all covered. Don't forget to follow us on X (formerly Twitter).

Patch Notes V Rising


Playwire

Advertise on this site.