Team Ninja has surprised players with another unannounced update, version 1.004, for Rise of the Ronin. The update size is a hefty 1.2GB, indicating significant changes to the game.
Rise of the Ronin Update 1.004 Patch Notes for April 17:
Size: 1.2GB
Adjustments to Weapons
Adjusted Martial Skills to be better across the board, while also toning down a couple of over tuned skills.
Katana: Adjusted damage of Martial Skills of each style.
- Yagyu Shinkage-ryu
– Martial Skill “Swallow Slash”: Adjusted timing of blade becoming ablaze to be earlier, and added invincibility immediately after activating this skill. - Mugai-ryu
– Martial Skill “Firecracker”: Reduced Ki consumption, increased damage and max. Ki damage. Reduced Ki damage, and Ki damage when blocked. - Tatsumi-ryu
– Martial Skill “Swift Showdown”: Adjusted so the skill is easier to land on enemies.
– Martial Skill “Cardinal Rend” and “Cardinal Wreck”: Adjusted so the skill is easier to hid enemies. ●Aisu - Kage-ryu
– Adjusted so you can now Blade Flash earlier after normal attacks and Martial Skills.
Spear: Adjusted and lowered Ki consumption of Martial Skills.
- Hozoin-ryu
– Martial Skill “Devil’s Sweep”: Chain attack triggered by additional button presses is now easier to hit. - Jitokuin-ryu
– Martial Skill “Torrential Thrust” and “Indomitable Torrent”: Now activates earlier, and is now easier to perform the follow-up attack on enemies with depleted ki.
Paired Sword: Adjusted balance of each of the styles and Martial Skills of each of the styles.
- Mumyo-ryu
– Martial Skill “Twin Dragons” and “Twin Dragons II”: Increased damage, reduced max.
Ki damage and Ki damage when blocked. - Niten Ichi-ryu
– Martial Skill “Glowworm” and “Unearthly Flame”: Increased damage, decreased Blood Gauge gain and max. Ki damage.
– Martial Skill “Glowworm” and “Unearthly Flame”: Enemies will no longer stagger after the first hit,
when hit when the enemy is panicked.
– Martial Skill “Unearthly Flame”: Decreased damage of the flames on the ground, and reduce the status
ailment “Burn” effectiveness. - Kyoshin Meichi-ryu
– Adjusted so you can Blade Flash earlier during normal attacks.
Odachi: Adjusted Martial Skill of each Style, with focus on max. Ki damage.
- Nodachi Jigen-ryu
– Martial Skill “Quickdraw Slash”: Downward slash, triggered with additional button press is now easier to land on enemies. – Martial Skill “Simian Scream”: Follow up strikes with additional button presses, is now easier to land on enemies. - Jigen-ryu
– Martial Skill “Wood Chopper” and “Wood Chopper II”: Additional slashes adjusted to perform faster with button presses.
– Martial Skill “Wood Chopper II”: Mighty blow, perform by holding button, is now easier to land on enemies. - Tennen Rishin-ryu
– Martial Skill “Aurora Fist”: Adjusted so the skill starts earlier, and follow up attack is now easier to land on enemies. – Martial Skill “Roaring Blade” and “Dragon King’s Roar”: Adjusted so the skill starts earlier.
Saber: Adjusted Martial Skill damage to be fair with Ki consumption.
- Mumyo-ryu
– Martial Skill “Kubira Whirl” and “Kubira Vortex”: Now easier to hit enemies afar.
Polearm: Lowered Ki consumption across the board for all styles.
- Mumyo-ryu
– Martial Skill “Will-o-the-wisp Purge”: Now easier to hit enemies afar.
Bayonet: Reduced Ki consumption of Martial Skills, and adjusted damage.
- Mumyo-ryu
– Increased max. Ki damage of shooting attacks.
Greatsword: Adjusted each style with a focus on charge attacks.
- Mumyo-ryu
– Martial Skill “Rock Crusher”: Changed so that attack will slam enemy when hit, when activated by holding button.
Oxtail Blade: Adjusted and lowered Ki consumption of Martial Skills and non-weapon attacks.
- Mumyo Kaishin-ryu
– Martial Skill “Beast Thrasher”: Reduced the time needed for charging the charge attack. - Unarmed: Reduced Ki consumption and adjusted Martial Skill damage.
– Martial Skill “Raven’s Claw”: Added invisibility briefly right after activating the skill.
Character Control Adjustments
– Adjusted input buffering of Martial Skills during normal attacks.
– Adjusted to make Flash Attack and Violent Gale trigger faster during normal attacks.
– Adjusted so that grappling hook triggers faster during normal attacks.
– You can now cancel Flash Attack and Violent Gale, to perform an Martial Skill.
– Adjusted input buffering of normal attacks during Flash Attack and Violent Gale.
– Flash Attack and Violent Gale animations are now faster.
– Adjusted so that actions after staggering an enemy with counterspark responds better.
– Mid-air counterspark is now triggered earlier.
– Increased Ki recovery on successful mid-air countersparks.
– Adjusted so that transitions to another action upon an successful mid-air counterspark is faster.
– Adjusted input buffering of normal attacks during Blade Flash.
– Heavy Weapon (Odachi, Polearm, Greatsword) and Normal Weapons (Katana, Spear, Bayonet): Reduced Blood Gauge loss when blocking enemy attacks.
– During combat and locked on to enemy, Combat Style window is now displayed faster.
– Can now guard during pick up motion.
– Grapple motion adjusted slightly.
– Other adjustments to animations of actions.
Enemy Adjustments
- On “Midnight” difficulty, some bosses now use items.
- Adjusted action selection of bosses on “Dusk” and “Twilight” difficulty.
– Mission “The Way of the Warrior”
– Mission “The Seed of Doubt”
– Mission “Chopped Liver”
– Mission “The Battle of Toba-Fushimi” - Mission “The Physician’s Request” “A Vow of Steel”
Adjusted so that there is now sufficient time to guard/counterspark/dodge in between 1 boss’s attack and the other boss’s follow up attack.
– Adjusted so that it is less likely that both bosses will use their Martial Skill at the same time. - Mission “The Last Shogun”
– Adjusted to not place flames near the boss when they move, and shortened duration. - Adjusted general accuracy of Boar enemies when targeting player, as well as adjusting movement when in places where there are height differences.
Other Adjustments
– Adjusted camera work when nearby walls to now better angles where you can see the character and your opponent better.
– Adjusted Auto-run mechanic when the destination is set to an Unruly Area. Player will now stop running as soon as they reach the Unruly Area instead of the exact marker location.
– Can now dismount horse while in Auto-run.
– Adjusted enemy placement of Unruly Area in “Midnight” difficulty.
– Removed some flags that show up during Horseback Archery at the Military Academy in Edo.
– Can now change/swap Veiled Arts at Equipment Screen and equipment presets.
– Can now join the same room, even when each player has different difficulty settings during Cooperate.
– Adjusted so that certain Black Marketers will sell “Firefighter’s Cowl”.
– Post ending, Pilgrim Dogs will now bring back higher rarity items.
– Adjusted the amount of Silver obtained when petting other player’s pilgrim dogs.
– Adjusted motion blur of graphics mode “Graphics” and “Raytracing”.
– Now able to play music on PS5 while playing.
Bug fixes
– Fixed an issue where Veiled Arts set to different combat styles had different specs when compared to its original style.
– Fixed an issue where switching styles during specific action will result in an unintended action being triggered.
– Fixed an issue where you could receive damage during Handgun Critical Hit or praying at shrines.
– Fixed an issue where the horse would stop moving when circling around on stairs or slopes.
– Fixed an issue where horses would have strange angles.
– Fixed issue in Combat Training where Kogoro Katsura, Yukichi Fukuzawa, Eiichi Shibusawa would recover Ki during attack sequences.
– Fixed issues where enemy and NPC will loop in unintended action/behavior.
– Fixed issue where you will be stuck in crouch when entering storehouse, after clearing a Unruly Area in a specific way.
– Fixed rare instances where enemies will get buried underground.
– Fixed issue where once in a while, Combined Critical Hit would fail.
– Fixed unnatural transitions of specific movements.
– Fixed issue where in “Midnight” difficulty, an already restored Unruly Area would return to being unsolved.
– Fixed issues where an unintended score was obtainable during Gliding Training.
*Rankings will now be based on scores obtained from this version and onwards.
*High-scores obtained on previous versions will be re-calculated to its correct value after the update.
– Fixed bug where the same user’s character and pilgrim dog would appear excessively.
– Fixed bug where the fourth accessory would not save properly in presets.
– Fixed bug where in origin “Unsharpened”, if Charm is over 101, luck would decrease.
– Fixed bug where Blade Repairing after selecting “Unsharpened” would keep the luck status even after resetting.
– Fixed bug during Bond Mission “The Seed of Doubt”, where after selecting a specific dialogue choice, Kogoro Katsura’s stats would not increase.
– Fixed some background texture that looked rough.
– Fixed issue where in graphics mode “Prioritize Graphics”, some shadow shapes would change suddenly.
– Fixed performance issues in certain stages.
– Fixed issues where in certain stages or circumstances, models would suddenly pop or switch appearance.
– Fixed issue where when equipping certain equipment would cause the model to extend.
– Other minor fixes.
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