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Patch NotesUnturned3.26.3.3

Unturned 3.26.3.3 Patch Notes (11th June 2026)

The latest Unturned patch tackles backend optimizations and fixes a handful of lingering bugs across building, particles, and editor tools.

Nathan Lees2 min read
Unturned survival game with base building and zombie combat
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Nelson Sexton's 3.26.3.3 patch landed today with a focus on backend optimization and quality-of-life fixes rather than flashy new features. The update revises the sea level check system to use static volumes optimization, which should help performance in coastal areas without changing how water behaves.

The real meat here is bug fixes that address some annoying edge cases. Trains weren't destroying barricades when reversing, which is a pretty specific problem but one that would've been frustrating if you relied on rail defenses. There's also a fix for respawning at beds inside no-build zones when the Bypass_No_Building_Zones option is enabled, and the Divine Duneman shirt preview had an unintended emissive glow that's now corrected. Workshop tag submission with localization installed is working again too.

It's a smaller patch focused on polish rather than content, which honestly feels appropriate for Unturned at this point. Check the full notes below for the complete list of fixes.

Full Patch Notes

Buff Tweak

Fixed

  • Updated sea level check to use static volumes optimization.
  • Revised a blood, radioactive blood, and paintball splatters decal variant to avoid an unfortunate potential lineup. (Thanks Frosty_Gas_9486 and Jdance!)
  • Unable to set per-item-type workshop tag with submission menu localization installed. (Thanks hyj!)
  • Unable to respawn at bed inside no-build zone with Bypass_No_Building_Zones enabled. (Thanks FF!)
  • Enable skin material override for Alien Antennas. (Thanks Cali 2 team!)
  • Trains not destroying barricades when reversing. (Thanks Cali 2 team!)
  • Enabled emission for Dizzy Stars star particles to match their trails. (Thanks Rio Team!)
  • Divine Duneman shirt preview mistakenly emissive. (Thanks Bond00j7777!)
  • Comment component editor not marking object dirty. (Thanks DiFFoZ!)
  • Level asset Min_Stealth_Radius being ignored. (Thanks DiFFoZ!)
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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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