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Patch NotesThe Isle0.21.772

The Isle Patch 0.21.772 Notes (4th August 2026)

The Isle's latest update introduces the Austroraptor and closes out the Hordetest with a substantial stability pass that tackles everything from skeleton physics crashes to Linux server degradation.

Nathan Lees5 min read
The Isle game logo with Austroraptor dinosaur in water environment.
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Austroraptor lands in patch 0.21.772, and it brings a toolkit built around water. The new raptor gets three core abilities: a pounce via right-click, a water-surface jump from spacebar that lets it launch from swimming, and a spearfishing stance (G key) that mirrors pteranodon's daytime fishing mechanic. That last one matters because it expands the roster of dinosaurs that can actively hunt fish, shifting the utility calculus for players planning a diet around aquatic prey. The addition of another mangrove location and fresh skin patterns are straightforward content adds, but the spearfishing angle suggests the developers are deliberately building out water-based gameplay depth.

Behind the scenes sits a patch dominated by fixes rather than features. The changelog lists over 40 corrections, and several address long-standing friction points. The skeleton physics crash, characters falling through meshes on rerender, and the tenontosaurus scaling issue during hill slide all represent the kind of hard-to-reproduce bugs that can tank server stability or break specific dinosaurs in edge cases. The fix for elder pteranodon latching failures is particularly relevant for players who rely on that mechanic for traversal or combat positioning. Linux server performance degradation at high population is also resolved, which directly affects any player on that platform running or joining packed servers.

Several fixes reveal ongoing tuning of systems introduced or reworked in recent patches. The hill slide system alone gets six corrections: momentum carrying upwards, knockdown activating on minor slopes, animations inverting (dilophosaurus), stamina consumption not responding to slowdown, and the ability to rest mid-slide. That density of fixes to a single mechanic suggests the hill slide overhaul from an earlier patch needed refinement before it could be considered stable. The skin system also receives multiple corrections, including a reset-only-the-broken-section approach that should reduce frustration when customising dinosaurs with incomplete default sections.

The patch removes stamina cost for carnivores dragging corpses, a practical quality-of-life change that eases the tax on predators managing kills. It's small, but it acknowledges that the old system added friction without meaningful gameplay depth. Conversely, the fix preventing players from acquiring prime elder status after 75% growth closes an exploit that would have allowed unusual progression paths, keeping growth curves predictable.

What remains unaddressed is harder to pin down from patch notes alone, but the sheer volume of fixes suggests the Hordetest exposed instability across multiple systems. The absence of any mention of balance changes to Austroraptor itself (no damage, cooldown, or ability tweaks listed) means players will be discovering its role in the meta through play rather than through deliberate tuning. That's typical for new dinosaur launches, but it does mean the first few days will involve community testing before the developers have concrete feedback on whether the raptor fills its intended niche or overshadows existing builds.

Full Patch Notes

Hey Islanders,

Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.772. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available.

0.21.772 Highlights

Added Austroraptor

RMB - Pounce

Spacebar - Water jump. Allows austroraptor to jump from swimming on the surface of the water.

G - Spearfishing stance. Only works during the day. Similar functionality to pteranodon spearfishing.

Additional Mangroves location added

Additional skin patterns added

Additional palettes added

Fixed SQL linker

Fix to I/O errors

Fix to skin tolerances and fix to teeth, mouth and claws having white colors

Changed skins to reset only the section not passing and reset to last chosen pattern/theme

Fixed hill slide state not always showing correctly

Fixed skins that don’t have all default sections resetting to default

Fixed Red Currant mesh having no proper collision

Fixed certain abilities not being canceled by hill slide

Reset claws, mouth, teeth to default if non-existent

Fixed stegosaurus bee aggression weights not being set correctly

Fixed characters falling through meshes on rerender

Fixed Stego using the wrong material index

Fixed skin system tolerances

Fix for Linux performance degradation with high server pop

Fixed elder pteranodon not being able to latch properly

Fixed hill slide carrying momentum upwards

Fixed hill slide knockdown activating on very small slopes

Fixed animations breaking when a chicken turns

Fixed certain character alternate idles not having correct blend group on montages

Fixed membrane blink direction on stegosaurus, dryosaurus, and tenontosaurus

Fixed triceratops blood mask not activating on attacks

Fixed ranged attacks triggering reflection and damage/bleed

Fixed players able to unintentionally acquire prime elder after 75% growth

Fixed kentrosaurus blend out montage for defensive stance

Fixed graphical error with waterfalls at night

Fixed fish pickup weights

Fixed AI moving while pinned

Fixed skeleton physics crash

Fixed tenontosaurus scaling issue during hill slide

Fixed being able to rest during hill slide

Fixed dinosaur alignment issues when swimming

Fixed certain server filters not working

Fixed herrerasaurus staying latched to a tree when it is being knocked down

Fixed ‘Join Server’ button opening loading screen while a player is still connecting

Fixed grass getting masked too high above the ocean layer

Fixed dilophosaurus hill slide animation being inverted

Fixed terrain alignment for quadrupeds on steep slopes

Fixed stamina consumption not being affected by hill slowdown

Fixed an issue where waiting too long in the entombment screen caused input lock in UI

Removed stamina cost for carnivores dragging corpses

Updated playable animal physics

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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