Skip to content
Patch NotesThe First Descendant1.3.28

The First Descendant Update 1.3.28 Patch Notes (21st May 2026)

Onslaught Mode exits beta and Bounty Operations arrive in The First Descendant's Update 1.3.28, with significantly boosted rewards across the board.

Nathan LeesUpdated 38 min read
The First Descendant key art
Share:

Onslaught Mode has been in beta long enough that its official launch in Update 1.3.28 feels overdue. The good news is Nexon hasn't just flipped a switch, rewards have been overhauled substantially, with Gold payouts more than doubling at Stage 1 and Superconductive Cooling Units jumping from 20 to 50 per clear. Beta progress resets, which will sting for players who grinded early, but the improved numbers make replaying those stages a lot more worthwhile.

The other big addition is Bounty Operations, a new endgame mode where you track down High-risk Hostiles across rotating weekday schedules, with each target requiring attribute-specific Descendants. It's a smart way to push players toward building out their roster rather than one-tricking a single loadout, and the Sync Loot reward structure, opened with Vulgus Bio Data Chips earned in Onslaught, ties the two modes together neatly. There's also a new field mission, Axium Mining, dropping into the Axion Plains for something to do between the bigger content beats.

This is a meatier update than The First Descendant usually ships mid-season. Here's the full breakdown.

Full Patch Notes

Buff Nerf Fix Tweak

Greetings, Descendants!

Here are the details of The First Descendant Update 1.3.28.

■ Platforms

  • Steam, Xbox, PS5
  • Onslaught Mode is now officially available.
  • Entry requirements

ㄴ You must be at Mastery Rank 18 or higher to start Onslaught Mode.

ㄴ To start a Public Operation, you must meet the Arche Activity requirement for each stage.

ㆍ Stage 1: 78780

ㆍ Stage 2: 81580

ㆍ Stage 3: 81580

ㄴ However, you can start a Private Operation even if the Arche Activity requirement is not met.

ㆍ You can check the new system, Arche Activity, which indicates the growth level of each equipment, at the bottom.

  • Rewards
  • Gameplay

ㄴ Changed the mission starting location.

ㆍ Removed the short movement section after the start.

ㄴ The Descendant's MP will continuously recover by a certain amount.

ㄴ Changed the Colossus combat zone.

ㄴ Changed the composition of monsters in the waves.

ㆍ Adjusted the spawn ratios of monsters.

ㄴ The wide-area explosions caused by the Tyrant Void Gunner's Self-Destruct skill and the Tyrant Resonance Wings' Charged Fire skill can now damage deployed defensive assets.

ㄴ The following 3 new Commander monsters will make their debut.

ㆍ Corrupted Greg

ㆍ Corrupted Sigvore

ㆍ Corrupted Ledras

ㄴ The Defensive Asset interaction UI will now display the amount of Amorphous Dimension Fragments required.

ㄴ The deployment locations of Defensive Assets will now be displayed in the UI.

ㄴ Changed the amount of Amorphous Dimension Fragments consumed by Defensive Assets.

ㄴ Changed the amount of Amorphous Dimension Fragments awarded.

ㄴ Added a new method for awarding Amorphous Dimension Fragments.

ㆍ Amorphous Dimension Fragments are awarded upon defeating Champion monsters.

ㄴ Added interaction objects that consume Amorphous Dimension Fragments.

ㆍ Interacting with these objects triggers a bombardment that deals heavy damage over a wide area.

ㄴ The amount of Amorphous Dimension Fragments awarded upon completing a wave will vary depending on the party size.

ㄴ Changed the term "Ability" to 'Arche Parameter."

ㄴ Added 25 new Arche Parameters.

ㄴ Added Arche Parameter tiers.

ㆍ Performance and drop rates will vary depending on the Arche Parameter tier.

ㄴ Once an Arche Parameter is selected, it will no longer appear.

ㄴ Increased the cooldown for selecting Arche Parameters.

ㆍ 15s → 30s

ㄴ Added a new mission objective, Assemble.

ㆍ The mission is immediately completed when all party members assemble at a specific location.

ㄴ Added Pickup Weapon - Emergency Fire Support Package.

ㆍ Can deal significant damage to Tyrant monsters.

ㆍ Can be used by interacting with it upon completing an Emergency Mission.

ㄴ There are now dialogues played during Onslaught Mode.

ㄴ A tutorial video will play when entering Onslaught Mode for the first time.

ㄴ 1st place indicator for the top-performing Descendant in each category will be displayed in the Mission Result screen.

  • Onslaught Mode Challenges
  • Added Bounty Operations, a new content that involves tracking down and hunting High-risk Hostiles.
  • How to Enter

ㄴ Can be accessed via the Bounty Operations icon on the Map or through NPC ‘Eckert’ in Albion.

  • Entry Requirements
  • Rewards

ㄴ You will receive Completion Rewards upon completing an operation, and a Sync Loot will be summoned at a specific location.

ㆍ Completion Rewards: 8 Superconductive Cooling Units, 36 Collectible Coins

ㆍ There are no rewards for defeating monsters in Bounty Operations.

ㆍ The summoned Sync Loot can be opened with a Vulgus Bio Data Chip to obtain rewards.

ㆍ 'Vulgus Bio Data Chip' can be held up to a maximum of 10.

ㆍ Vulgus Bio Data Chips can be obtained randomly in Onslaught Mode and by completing missions via Support Other Infiltration Operations in the Axion Plains.

ㆍ Each item in the Sync Loot Reward pool can be obtained separately based on specific drop rates.

Acquisition Chance

Trigger Module Selection Box

10

4%

Superconductive Cooling Unit

1,000

5%

Trigger Module Selection Box

5

10%

Superconductive Cooling Unit

500

10%

Trigger Module Selection Box

3

36%

Superconductive Cooling Unit

200

50%

Trigger Module Selection Box

1

100%

Superconductive Cooling Unit

100

100%

Attribute Ancestors Module Loot

for each High-risk Hostile

1

100%

Gold

1300000

100%

Kuiper Shards

100,000

100%

Collectible Coin

200

100%

ㆍ Attribute Ancestors Module Loot contents

ㆍ Ancestors Module Loot A: Fire

ㆍ Ancestors Module Loot B: Chill

ㆍ Ancestors Module Loot C: Toxic

ㆍ Ancestors Module Loot D: Electric

ㆍ Ancestors Module Loot E: Non-Attribute

  • How It Works
  • Added a new field mission, Axium Mining, to the Axion Plains.
  • Spawn Cycle

ㄴ With the addition of Axium Mining, the spawn cycle for the existing Void Axium has been changed.

ㄴ Axium Mining and Void Axium will spawn alternately.

  • Spawn Location
  • How to Play

ㄴ Descendants must interact with an Axium Stabilizer to start the mission and secure Axium ore after defeating the Vulgus that appear.

ㄴ After completing the mission, rewards can be obtained by interacting with the Stabilizer.

ㄴ Descendants who did not participate in the mission can also interact with the Stabilizer to obtain the rewards.

  • Upon defeating the Commander monster
  • Mission completion rewards

High Conductivity Wire

Quantity

108

54

18

18

  • Object interaction rewards
  • Added a new Ultimate Descendant, Ultimate Esiemo.
  • 2 new Transcendent Modules of Ultimate Esiemo have been added.

ㄴ Skill Module 1: Rampaging Mad Bomber

ㆍ Damage dealt increases proportionally to Max Shield.

ㆍ Fires a Sticky Bomb at the target that attacked Esiemo.

ㆍ Taunts nearby enemies and rapidly restores Esiemo's shield.

ㆍ When attacking with a melee weapon, you can attach a Sticky Bomb to the target.

ㄴ Skill Module 2: Explosion Maestro

ㆍ Sticky Bombs explode immediately upon contact with terrain or an object.

ㆍ Detonating the Sticky Bombs after attaching the maximum number of them significantly increases explosion damage.

ㆍ Doubles the number of Sticky Bombs attached to a target.

ㄴ The two Transcendent Modules exclusive to Ultimate Esiemo each has a 5% chance to drop upon completing the Infiltration Operation "Exposed Underwater Base."

ㄴ Equipping Esiemo or Ultimate Esiemo activates Esiemo's Descendant Exclusive Quest.

ㄴ Completing Esiemo's exclusive quest rewards you with the following:

ㆍ Chest Attachment "Fan Letters from Soldiers"

ㆍ 100 Rare Basic Material "Dimensional Spectral Prism" (enough to research 1 Ultimate Esiemo material)

ㆍ The Dimensional Spectral Prisms required to craft Ultimate Esiemo and Whirlwind can be obtained by defeating the Commanders in the Infiltration Operation "Exposed Underwater Base" and Sigma Sector "Isolated Desert (High-risk Difficulty)."

ㆍ Infiltration Operation "Exposed Underwater Base"

ㆍ Can obtain between 5 and 9

ㆍ A small chance to obtain between 36 and 66

ㆍ Sigma Sector "Isolated Desert (High-risk Difficulty)"

ㆍ Can obtain between 2 and 4 from each of the 2 Commanders

ㆍ A small chance to obtain between 10 and 20

  • The blueprints required to craft Ultimate Esiemo can be obtained from Amorphous Material Pattern: Ultimate Esiemo.
  • The Void Intercept Battle: Abyss/Challenge leaderboards have been changed to "Defiler."
  • The Defiler is a Toxic-attributed Colossus.
  • It creates Abyss Symbionts to strengthen itself.

ㄴ Abyss Symbionts are susceptible to Electrocution effects.

  • When it enters the Void Reflux mode, it charges in like a bull.
  • In the Void Reflux mode on Challenge difficulty, it is important to find terrain that is unaffected by poison.
  • Rather than normal attacks, actively utilize attacks that use Electric, the attribute that the Defiler is vulnerable to.
  • Leaderboards

ㄴ The Void Intercept Battle: Abyss/Challenge leaderboard have been changed to "Defiler."

ㄴ The Void Erosion Purge: Challenge and Void Intercept Battle: Abyss/Challenge leaderboards will be active during the following period.

Period

Void Erosion Purge: Challenge

After the 05.21.2026 (Thu) maintenance - 2026.08.20 (Thu) 00:19:59 PDT

Void Intercept Battle: Abyss/Challenge "Defiler"

After the 05.21.2026 (Thu) maintenance - 2026.06.18 (Thu) 00:19:59 PDT

  • Void Erosion Purge: Challenge and Void Intercept Battle: Challenge leaderboards' ranking reward conditions, recipients, and rewards are the same as for the previous leaderboards, and the period of use for medals will be announced at the time they are awarded.
  • Implemented the Arche Activity system, which indicates the growth level of each equipment.
  • Checking Arche Activity

ㄴ You can check your Arche Activity in your Inventory.

ㆍ You can check your Descendant's Arche Activity in the Descendant UI.

ㆍ You can check your weapon's Arche Activity in the weapon tooltip or the Weapon Details UI.

ㆍ You can check your Reactor's Arche Activity in the Reactor tooltip.

ㆍ You can check your External Components' Arche Activity in the External Component tooltip.

ㆍ However, the Arche Activity of set options is directly reflected in the Total Arche Activity and cannot be checked in the tooltip.

ㆍ You can check your Fellow's Arche Activity in the Fellow UI.

ㄴ You can check the Arche Activity of your party members on the Party screen.

  • Use of Arche Activity
  • Arche Activity Calculation

ㄴ Total Arche Activity

ㆍ Total Arche Activity is the sum of the Arche Activity values of the Descendant, Weapon, Reactor, External Components, and Fellow in use.

ㆍ If two or more weapons are equipped, only the weapon with the highest Arche Activity is included in the Total Arche Activity calculation.

ㆍ The Arche Activity of each equipment is the sum of the Arche Activity values of the growth elements that make up that equipment.

ㄴ Descendants

ㆍ Ultimate Status: The Arche Activity of an Ultimate Descendant is higher than that of a normal Descendant.

ㆍ Descendant Level: Arche Activity increases as the level rises. It does not decrease if the level is reset due to assigning a module socket type.

ㆍ Descendant Modules: Calculation is based on normal modules, Trigger Modules, and Ancestors Modules, but skill modules and sub modules are not included.

ㆍ Normal Modules: Arche Activity increases as the enhancement level rises. All fully enhanced modules have the same Arche Activity. The type and tier of normal modules do not affect Arche Activity.

ㆍ Trigger Modules: The higher the option tier, the higher the Arche Activity. If there are two or more options, the average value is applied. The type of Trigger Modules does not affect Arche Activity.

ㆍ Ancestors Modules: All Ancestors Modules have the same Arche Activity. The type and tier of Ancestors Modules do not affect Arche Activity.

ㆍ Arche Tuning: Calculation is based solely on the cost of node activations. Mutant Cells do not affect Arche Activity.

ㆍ Inversion Reinforcements: Since these are reset every season, these are not included in the Arche Activity calculation.

ㄴ Weapons

ㆍ Weapon Tier: The higher the weapon tier, the higher the Arche Activity.

ㆍ Weapon Level: Arche Activity increases as the level rises.

ㆍ Weapon Modules: Arche Activity increases as the enhancement level rises. All fully enhanced modules have the same Arche Activity.

ㆍ Weapon Options: The higher the option tier, the higher the Arche Activity. If the option tier is lost due to a Weapon Level Transmission, Arche Activity is calculated as 0.

ㆍ Unique Abilities: Arche Activity increases as the enhancement level of the Ultimate Weapon's Unique Ability rises.

ㆍ Core Options: The higher the level of the Core used and the tier of the Core options applied, the higher the Arche Activity.

ㄴ Reactors

ㆍ Reactor Tier: The higher the Reactor tier, the higher the Arche Activity.

ㆍ Reactor Level: Arche Activity increases as the level rises.

ㆍ Enhancement Level: Arche Activity increases as the Reactor's enhancement level rises.

ㆍ Reactor Options: The higher the option tier, the higher the Arche Activity.

ㄴ External Components

ㆍ External Component Tier: Arche Activity of External Components is the same regardless of the tier.

ㆍ External Component Level: Arche Activity increases as the External Component's level rises.

ㆍ External Component Options: The higher the option tier, the higher the Arche Activity.

ㆍ Core Options: The higher the level of the Core used and the tier of the Core options applied, the higher the Arche Activity.

ㆍ Set Options

ㆍ Arche Activities of 2-piece set options and 4-piece set options are the same.

ㆍ For External Component sets without a 2-piece set option effect, the Arche Activity of the 4-piece set option effects is set to double.

ㄴ Fellows

ㆍ Fellow Tier: Fellows do not have tiers and are assigned a default Arche Activity value.

ㆍ Fellow Level: Arche Activity increases as the Fellow's level rises.

Weapon

  • Added 2 new Ultimate Weapons.
  • Unique Ability: Wind Snare

ㄴ After firing a certain number of times, the next shot fired is a Turbulence.

ㄴ Firing a Turbulence grants Updraft to self, and the Turbulence creates a Wind Snare at the location it hits.

  • Updraft increases your Jump while in effect.
  • The blueprints required to craft the Whirlwind can be obtained from Amorphous Material Pattern: Whirlwind.

ㄴ Amorphous Material Pattern: Whirlwind has a 30% to drop upon completing the Exposed Underwater Base or a Sigma Sector - Isolated Desert (High-risk Difficulty) missions.

Frenzied Locomotive

Machine Gun/General Rounds

  • Unique Ability: Sprint Instinct
  • Frenzied Locomotive can be earned as a Battle Pass reward.

(1) Trigger Modules

  • 3 new Trigger Modules have been added.
  • When using an Explosive Projectile type skill, grants Inspiration Explosion to self.
  • While Inspiration Explosion is active, using a Clash type skill generates bombs proportional to Inspiration Explosion stacks.
  • When Inspiration Explosion reaches max stacks, it changes to Finale. While Finale is active, attacking enemies with Clash type skills deal massive damage.

Infiltration Mechanism

  • When attacking while using a Status Conversion type skill, inflicts Interfusion on the target.
  • When attacking a target inflicted with Interfusion using a Ground DoT type skill, deals damage to the target.

Current Bonding

  • Dealing damage with Normal AoE type skills to a Colossus/Commander/Tyrant within an area grants Current Bonding.
  • The Current Bonding effect is removed when the enemy is too far away, and damaging a target inflicted with Current Bonding using a Tracking Projectile type skill

deals additional Electric skill damage.

  • Grants Electric Snare to self proportional to the Current Bonding duration. Electric Snare increases Electric Skill Power proportional to its stacks.
  • Upon completing an Infiltration Operation - Exposed Underwater Base mission, there is a 10% chance to obtain a Trigger Module Loot I, which contains one of three new Trigger Modules.
  • Changed the acquirable content reward from the Trigger Module Selection Box to Trigger Module Selection Box E.

ㄴ Trigger Module Selection Box E

ㆍ This selection box contains 31 existing Trigger Module Selection Box components plus 3 new Trigger Modules.

ㆍ Reward-granting content: Axion Plains, Wall Crasher, Void Vessel Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory, 'Bounty Operation

  • New Trigger Modules have been added to Trigger Module-related rewards for defeating "Axion Plains - Wall Crasher."
  • 2 new Transcendent Modules of Ines have been added.
  • Current becomes stackable, dealing powerful single-target damage at max stacks.
  • Using Charge Concentration enables charging, and additional stacks are granted based on charging time.
  • Using Discharge grants additional stacks based on charging time.

Plasma Bullet

  • Attacking a Conductor target deals additional damage proportional to your MP.
  • While Induced Current is active, there is a chance to consume a stack to fire Induced Current at an enemy.
  • Using Lightning Conductor grants a buff to yourself.
  • Using Tracking Prey generates plasma and allows you to move forward quickly.
  • 2 new Ines Transcendent Modules can be obtained through the following:

ㄴ Void Vessel (Hard) Assumed Bridge Zone Completion Reward

ㄴ Combining modules

Vehicles Enhancement System "Vehicle Mod Frames"

  • Added Vehicle Mod Frames, which grant additional effects to Vehicles.
  • Increased the level cap for Vehicles to 20.
  • Materials and currency required per enhancement level \
  • Mod Frame List \

New Main Quest

  • The main quest has been added, featuring the aftermath of the Descendant Corps' desperate struggle to rescue Alpha and their preparations for the upcoming final battle.
  • The starting conditions for the main quest have been changed.

ㄴ After the update, you can proceed the main quests only after completing the "Brief Pause in Steps" quest.

(1) Valby/Ultimate Valby

  • Improved the usability and performance of the following skills:
  • Common Changes

ㄴ All Skills

ㆍ Skill DMG increases proportionally to MP.

ㄴ Damage Increase: MP x 0.308

ㄴ Max Increase: 200%

ㄴ Water Intake

ㆍ If the skill hits the required number of times, it creates a Splash at the hit enemy's location, dealing damage to the enemy.

ㄴ Damage: 268%

ㄴ Bubble Bullet

ㆍ Changed the Bubble Bullet to bounce off enemies while tracking them instead of bouncing off terrain.

ㆍ Creates a Puddle beneath an enemy each time it bounces off them.

ㄴ Damage: 1056%

ㄴ Explosion Damage: 845.1% → 609.2%

ㄴ Puddle Continuous Damage: 139.5% → 172.8%

ㄴ Plop Plop

ㆍ Changed the speed of entering the Puddle.

ㆍ Entering a Puddle puts Valby in the Submerge state, which has the same effect as Concealment.

ㆍ Valby will now deal damage when popping out from the Puddle.

ㄴ Damage: 1649%

ㄴ Puddle Continuous Damage: 223% → 172.8%

ㄴ Clean Up

ㆍ Valby will now deal damage when colliding with an enemy while Clean Up is active.

ㆍ Improved the Clean Up skill to allow using other skills while Clean Up is active.

ㆍ Changed the skill animation for Clean Up.

ㄴ Damage on Collision: 942%

ㄴ Waterway Continuous Damage: 172.%

ㄴ Laundry Bomb

ㆍ Laundry Bomb Continuous Damage: 104% → 138.4%

  • Module Changes
  • Adjusted the performance of the following skills.
  • Common Changes

ㄴ Skill damage increases proportionally to Shield.

ㆍ Damage Increase: Max Shield x 0.65%

ㆍ Max Damage Increase: 195%

ㄴ Time Bomb

ㆍ Adjusted the skill's rapid-fire rate.

ㄴ 0.5s → 0.3s

ㆍ Added a Full Barrage feature.

ㄴ When used while aiming a firearm or with a Melee Weapon equipped, all currently held bombs are fired at once.

ㄴ Blast

ㆍ Reduced the reaction time of explosives.

ㄴ 0.8s → 0.3s (0.5s reduction)

ㄴ Arche Explosion

ㆍ Reduced running duration.

ㄴ 10s → 5s

ㆍ Reduced the minimum interval between small explosions caused by collisions.

ㄴ 2s → 0.6s

ㆍ Madness effect

ㄴ Removed the 10% DEF reduction.

ㄴ Adventitious Habit

ㆍ Removed the feature that reduced passive skill cooldowns when using active skills.

  • Time Bomb
  • Guided Landmine

ㄴ Damage: 5185.3% → 6406%

  • Adventitious Habit
  • Transcendent Module: Cluster Bomb

ㄴ Cluster Bomb

ㆍ Expanded the spread range of Cluster Bomb.

ㆍ Increased the number of Explosives.

ㄴ 3 → 4

ㆍ Damage

ㄴ 1351.1% → 1914%

  • Transcendent Module: Explosive Propaganda
  • Transcendent Module: Creative Explosion

ㄴ Creative Explosion

ㆍ Cooldown: 40s → 32s

ㆍ MP Cost: 80 → 70

ㆍ Damage Increase per Bomb: 25.5% → 30%

(3) Ines

  • Adjusted the performance of the following skills.
  • Common Changes

ㄴ Passives

ㆍ Assigned with an Arche type.

ㆍ Removed the Critical Hit Rate damage multiplier for Dark Current.

ㆍ Dark Current is affected by the enemy's DEF.

  • Default Skills
  • Transcendent Module: Plasma Ball

ㄴ Passives

ㆍ Assigned with the Tech Arche type.

ㆍ Plasma Ball Duration: 60s → 30s

ㆍ Plasma Barrier (New)

ㄴ Deals AoE damage to nearby enemies for the duration of the Plasma Ball.

ㄴ Damage: 3,036.0%

ㄴ Chain Lightning

ㆍ Changed the Arche type to Tech.

ㆍ Damage: 174.5% → 349.0%

ㆍ Additional Damage to Enemies inflicted with Conductor: 43.6% → 87.2%

ㄴ Lightning Strike Smash (New)

ㆍ Changed to a skill that deals explosion damage to nearby enemies upon use.

ㆍ When held down to use, Ines teleports to the target location, dealing AoE damage and knocking down nearby enemies.

ㄴ Damage: 16,992.3%

ㄴ Explosion Damage: 6,237.0%

ㄴ Additional Damage to Enemies inflicted with Conductor: 1,942.0%

  • Transcendent Module: Time of the Hunting Hounds
  • Adjusted Synchronization Values for some Descendants.
  • A new item 'Archive Shard' has been added.
  • Acquisition

ㄴ Drops from Infiltration Operation (Hard Mode) and above

ㄴ 'Archive Shard' does not drop from:

ㆍ Field Mission (Normal, Hard), Sigma Sector (Normal), Assumed Bridge Zone (Normal), Void Erosion Purge, Void Intercept Battle, Wall Crasher, Void Axium, Breach Tracking

ㆍ Onslaught Mode, Void Axium Mining, Bounty Operations (added after 5/21 (Thu) update)

ㆍ Detailed acquisition locations for 'Archive Shard' can be checked via the 'Library' tab in the World Map (G) after the update.

  • Usage
  • New Amorphous Materials have been added.

ㄴ Previously available Amorphous Materials can no longer be obtained.

ㄴ New Amorphous Materials have an equal drop rate for all components.

ㄴ Existing Shape Stabilizers cannot be used on new Amorphous Materials.

ㆍ However, they can still be used when opening existing Amorphous Materials.

ㆍ Shape Stabilizers will be improved for use in the upcoming 'Forced Shaping' feature for Amorphous Materials.

ㄴ Acquisition

ㆍ Infiltration Operation: Hard, Void Vessel: Assumed Bridge Zone, Void Vessel: Medium-Sized Facility Zone, Sigma Sector, Axion Plains: Battlefield Missions, Axion Infiltration Operation (Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory)

  • Revamped the rewards for Infiltration Operations.
  • Common

ㄴ Amorphous Materials that were previously obtainable are no longer available as content completion rewards.

ㄴ Amorphous Material Pattern: Bunny, obtainable in Normal difficulty, will remain available.

ㄴ Blueprints for Hailey can no longer be earned as content completion rewards.

ㄴ In Hard Mode, the acquisition method for 'Shape Stabilizer' will change from Score Rewards to Completion Rewards, with the drop rate set to the highest rate previously available among Score Rewards.

  • Normal
  • Hard

ㄴ Increased the quantity of modules obtained from defeating monsters.

ㄴ Changed the completion rewards.

Item

Kingston

Amorphous Material Pattern: Albion Cavalry Gun

The Sterile Land

Amorphous Material Pattern: Malevolent

Echo Swamp

Amorphous Material Pattern: EXCAVA

Agna Desert

Amorphous Material Pattern: Hammer and Anvil

The Fortress

Amorphous Material Pattern: Clairvoyance

Vespers

Amorphous Material Pattern: Nazeistra's Devotion

White-night Gulch

Amorphous Material Pattern: The Final Masterpiece

Hagios

Amorphous Material Pattern: Wave of Light

ㄴ Changed the score rewards.

High

10 Archive Shards

100%

100%

100%

10 Archive Shards

25%

50%

100%

Crystallization Catalyst Blueprint

6%

9%

12%

Energy Activator Blueprint

3%

4%

6%

ㄴ Added rewards for defeating Named monsters.

Item

Kingston - Slumber Valley

Supernova External Component Set

Kingston - Magister Lab

Slayer External Component Set

Sterile Land - The Forgottense

Distorted Resolve External Component Set

Sterile Land - Unknown Laboratory

Shield Enhancement External Component Set

Vespers - The Shelter

Annihilation External Component Set

Vespers - Sepulcher

HP Support External Component Set

Echo Swamp - The Chapel

Frozen Heart External Component Set

Echo Swamp - Seed Vault

Bravery Auxiliary External Component Set

Agna Desert - Caligo Ossuary

Hungry Sonic External Component Set

Agna Desert - The Asylum

Invader External Component Set

White-night Gulch - Mystery's End

Active Volcano External Component Set

White-night Gulch - Bio-Lab

Shield Enhancement External Component Set

Hagios: The Haven

Polar Night External Component Set

Hagios - Old Mystery

DEF Support External Component Set

Fortress - Quarantine Zone

Hunter External Component Set

Fortress - Heart of the Fortress

HP Support External Component Set

  • Infiltration Operation: Hard - 400%
  • Revamped the rewards for Special Operations (Normal).

ㄴ Changed the wave completion rewards.

10 Wave

Ultra-Precision Code Breaker

2%

1

1

2

4

6

Precision Code Breaker

4%

1

1

2

4

6

Code Breaker

4%

1

1

2

4

6

Fine Adjustment Control Axis

35%

2

5

7

12

25

Shape Stabilizer

25%

1

1

2

3

5

Gold

30%

50,000

100,000

150,000

250,000

500,000

ㄴ Amorphous Materials that were previously obtainable are no longer available as content completion rewards.

  • Changed the rewards for Vulgus Strategic Outposts.
  • Revamped the rewards for Assumed Bridge Zone.

ㄴ Assumed Bridge Zone (Normal)

ㆍ Changed the completion rewards.

C

1 Crystallization Catalyst Blueprint

5%

10%

15%

20%

Amorphous Material Pattern: Vespers Hunting Dog

2 Amorphous Material Pattern: Snowy Sled Dog

65%

51%

36%

22%

Crystallization Catalyst Research Materials 4 types

5%

10%

15%

20%

Gold (100,000)

25%

29%

34%

38%

ㆍ Changed the types of materials you can obtain upon interaction with storage boxes.

Item

Broken Materials Storage Box

Crystallization Catalyst research materials

Special Materials Storage Box

Fellow Growth Material

Genetic Information Storage Box

Fellow growth blueprints

Experimental Materials Storage Box

Fellow crafting materials

ㄴ Assumed Bridge Zone (Hard)

ㆍ Changed the completion rewards. \

ㆍ Changed the types of materials you can obtain upon interaction with storage boxes.

Item

Broken Materials Storage Box

Crystallization Catalyst research materials

Special Materials Storage Box

Weapon crafting materials

Genetic Information Storage Box

Energy Activator crafting materials

Experimental Materials Storage Box

Descendant crafting materials

  • Changed the Sigma Sector completion rewards.
  • Changed the completion reward of Axion Plains Field Mission.

ㄴ Blueprints for Nell, Ultimate Luna, Snowy Sled Dog, Orca, and Vortex can no longer be earned as content completion rewards.

Item

Emergency Deployment Zone

Amorphous Material Pattern: Orca

AX Power Converter Station

Amorphous Material Pattern: Vortex

First Crater

Amorphous Material Pattern: ERASER

Technical Research Institute

Amorphous Material Pattern: Ultimate Valby

Liquefied AX Vault

Amorphous Material Pattern: Exterminator

AX Refinery

Amorphous Material Pattern: Shadow

Sealed Residential District

Amorphous Material Pattern: Ultimate Sharen

  • Revamped the rewards for Medium-Sized Facility Zone.
  • Changed the completion rewards of Supermassive Receptor.

ㄴ Blueprints for Harris and Hive Master can no longer be earned as content completion rewards.

Item

Amorphous Material Pattern: Harris

Amorphous Material Pattern: Hive Master

  • Changed the completion rewards of Forbidden Sanctuary.
  • Changed the completion rewards of Exposed Underwater Base.

ㄴ Blueprints for Dia and E-Buster can no longer be earned as content completion rewards.

Item

Amorphous Material Pattern: Ultimate Esiemo

Amorphous Material Pattern: Whirlwind

  • Changed the completion rewards of Legion Laboratory.
  • Changed the acquisition source of some Transcendent Modules.

ㄴ You can acquire Transcendent Modules when completing contents. \

  • You can now acquire all three of Lepic, Ajax, and Viessa when completing the Prologue.
  • You can now acquire Reactor that matches the Attribute and Arche Type of the Descendant in use at 400% Infiltration Operation
  • Added Ultimate Bunny Purchase Ticket Selection Box in The Ones to Come Quest Completion Rewards.

ㄴ When using Ultimate Bunny Purchase Ticket Selection Box, you can select and acquire one of the rewards.

Item

Ultimate Bunny Purchase Ticket Selection Box

Descendant Purchase Ticket: 1 Ultimate Bunny

5,000,000 Gold

500,000 Kuiper Shards

  • The research method for multiple items will be changed.
  • Changed and added several Researches' Material items.
  • The acquisition method of some items have been changed and thus removed from the Research List.

ㄴ As they are removed from the Research List, you can no longer check the existing Research Info in Library.

Acquisition Method

Gley Enhanced Cells

The Vespers - Captured Base

HQ Standing Order Quest

Gley Stabilizer

The Vespers - Lakeside

HQ Standing Order Quest

Gley Spiral Catalyst

The Vespers - Hazy Swamp

HQ Standing Order Quest

Enzo Enhanced Cells

Agna Desert - Kuiper Depot

HQ Standing Order Quest

Enzo Stabilizer

The Agna Desert - Heavy Equipment Entry Path

HQ Standing Order Quest

Enzo Spiral Catalyst

White-night Gulch - Forgotten Comms Device

HQ Standing Order Quest

  • Some Rare Basic Materials are excluded from Research Materials.
  • Added 4 types of "Hypernova" blueprint in the NPC Deslin’s Limited Weapon Trade Shop.
  • Changed the acquisition source of the items previously sold at Deslin's Limited Weapon Trade Shop, and they are removed from the Shop List.

Changed Acquisition Method

Sigvore's Proof

New Amorphous Materials

EXCAVA

New Amorphous Materials

Voltia

Archive Shard

Malevolent

New Amorphous Materials

Exterminator

New Amorphous Materials

(3) Other Content Revision

  • Expanded the maximum number of Quality Certified ETA Voucher owned.
  • Breach Tracking - Shining Amorphous Dimensional Stone is changed as follows:

ㄴ Required number of Dimensional Stabilization Key: 30 → 20

ㄴ Reward Change Details

ㆍ You can no longer acquire Photon Quantum Crystal / Ultrafine Particle Alloy.

ㆍ You can acquire Frozen Gas Crystal / Kuiper Bio Adhesive.

ㆍ Reduced the number of Amorphous Alloy Steel that can be acquired.

ㆍ With the reduced number of Amorphous Alloy Steel required for Ultimate Yujin Research, its acquisition number will be adjusted in proportion with the reduction.

ㆍ Increased Gold / Kuiper Shard Gain by double.

ㄴ Reward Content

Details

Writhing Organic Matter

1

24.25%

Acquisition Chance

10~30

67.5%

30~50

22.5%

80~120

7.5%

300

2.5%

Amorphous Alloy Steel

1

24.25%

Acquisition Chance

10~30

67.5%

30~50

22.5%

80~120

7.5%

300

2.5%

Frozen Gas Crystal

1

24.25%

Acquisition Chance

10~30

67.5%

30~50

22.5%

80~120

7.5%

300

2.5%

Kuiper Bio Adhesive

1

24.25%

Acquisition Chance

10~30

67.5%

30~50

22.5%

80~120

7.5%

300

2.5%

Crystallization Catalyst

1

1%

Gold

20000000

1%

Kuiper Shards

2000000

1%

  • Adjusted the location of some Munitions in Echo Swamp - The Derelict Covert.
  • Replaced the Selectable Rewards of Infiltration Operations to Score Reward.

ㄴ Removed the option to select reward when completing Infiltration Operations.

ㄴ Added Score Reward system, where you get to acquire rewards by the Kill Score when completing Infiltration Operations.

ㄴ Revamped to hide the Kill Score Multiplier selection UI for Infiltration Operations that only have 100% Kill Score Multiplier.

  • Removed the option to select 250% Kill Score Multiplier from Infiltration Operations during Invasion.
  • Axion Plains: Void Axium

ㄴ Changed the Commander defeat reward.

ㆍ Specially Treated Alloy

ㄴ Can obtain between 4 and 8

ㄴ Low chance to obtain 900

ㆍ Insulating Nut

ㄴ Can obtain between 2 and 4

ㄴ Low chance to obtain 450

ㆍ Alloy Bearing

ㄴ Can obtain 1

ㄴ Low chance to obtain 150

ㆍ High Conductivity Wire

ㄴ Can obtain 1

ㄴ Low chance to obtain 150

(4) Equipment & Modules

  • Improvements have been made to the Unique Abilities of two Ultimate Weapons.
  • When firing a Firearm, grants Quenching at regular intervals.
  • With Quenching, Fire Rate per Stack decreases, but Firearm ATK increases significantly.
  • At max stacks of Quenching, inflicts Incendiary Shot.
  • Incendiary Shot increases all Fire ATK.
  • When Incendiary Shot is active, Explosive Bullets are fired at a certain interval.
  • Explosive Bullets inflict Flame Wound to the enemy.
  • Flame Wound reduces Fire Resistance.
  • Deals Additional Damage when attacking enemies inflicted with Flame Wound while Incendiary Shot is active.

Voltia

  • Discharging Chain Current triggers Multi-Hit.
  • When Multi-Hit is triggered, the next Chain Current's Damage is increased.
  • When Multi-Hit is triggered, deal Additional Damage to the next attack.

(5) Missions

  • Changed Kingston Communications Repeater Mission available in Kingston - The Destruction from a Defense to Composite Mission.
  • Fixed an issue where a Descendant gets stuck in the terrain in Mystery's End.
  • Reduced the number of Monsters that have Shield in Void Vessel-072: Assumed Bridge Zone Hard Difficulty, and their Shield HP.

(6) Monsters

  • Revamped the Barrier of Tyrant Resonance Wings, the Tyrant Monster in Onslaught Mode.
  • Improved the operation of Anti-Void Shield and Anti-Arche Shield of Monster to match each of their Attribute.

ㄴ Anti-Void Shield

ㆍ Barrier granted to Monsters in contents, including Void Vessels and Onslaught Mode

ㄴ Anti-Arche Shield

ㆍ Barrier granted to Monsters in contents, including Void Erosion Purge

Improvement

Anti-Void Shield

  • Shield that is Immune to Firearm and Melee Weapons Damage can be destroyed by Skills
  • Shield that is Immune to Skills Damage can be destroyed by Firearms and Melee Weapons
  • The main entity is invincible while the Shield is activated and cannot be directly attacked
  • The main entity gets partial Invincibility depending on the type of Shield

ㄴ Shield that is Immune to Firearm and Melee Weapons Damage can be destroyed by Skills and allows the main entity to be attacked

ㄴ Shield that is Immune to Skill Damage can be destroyed by Firearms and Melee Weapons and allows the main entity to be attacked

  • The main entity's All Attribute Resistance and DEF increase significantly and it is immune to Crowd Control while Shield is activated
  • Reduces Skill DMG of certain Attribute on the Shield depending on the type of Shield
  • The main entity is immune to Crowd Control while the Shield is active
  • Reduces Skill DMG of certain Attribute on the main entity and Shield depending on the type of Shield
  • The main entity's All Attribute Resistance and DEF increase significantly and it is immune to Crowd Control while Shield is activated
  • The following Commander Monsters' ATK are reduced.

ㄴ Sigvore the Blast Hunter

ㄴ Enhanced Duplicate Sigvore

ㄴ Ledras the Wild Spirit

ㄴ Cloned Body Ledras

  • Lowered Max HP, DEF, and Attribute Resistance of monsters appearing in Infiltration Operation: Hard (400%).
  • Lowered Shield HP and Mechanic Shield HP of Commander Monster Dread Armor in Void Vessel-072: Assumed Bridge Zone.

(1) Void Erosion Purge: Challenge

  • Reset Erosion Purge Stage of Void Erosion Purge: Challenge.
  • Changed the legion of Void Erosion Purge: Challenge.

ㄴ (Before) Order of Truth

ㄴ (After) Legion of Immortality

(2) Leaderboard Ranking Reward

  • The Void Intercept Battle: Abyss/Challenge leaderboard have been changed to "Defiler."
  • Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.
  • Mail will be sent sequentially, so players may receive their reward at varying times.

Ranking Reward

Void Erosion Purge: Challenge

  • Conditions: All platforms, Solo
  • Recipients: Top 100
  • Reward: Ingris Prime Challenger Medal (limited-time)

ㄴ Expires on: 08.19.2026 22:19:59 PDT

  • You can receive the reward for the highest of your Descendant Rankings.
  • Conditions: All platforms, Solo and 2-4 Player Squads
  • Recipients: Top 100
  • Reward: Intercept Battle Prime Challenger Medal (limited-time)

ㄴ Expires on: 06.17.2026 22:19:59 PDT

  • You can receive the reward for the highest of your Descendant or Squad Rankings.
  • The following items have been added to Intercept Battle rewards.
  • Added a feature that calls Research Info or Acquisition Info when checking item info in View Descendant screen. Tracking On is now also available in it.
  • Added descriptions at the bottom of the Leaderboard's social window.
  • You can view Descendant information at the time of Leaderboard entry.
  • This feature may reveal in-game information about Descendants and equipped items to other Descendants.

(Additional) Other Descendants' builds are for reference only; it is recommended to create a build that suits your play style.

  • Added a feature that allows you to save other player's build info from View Descendant and check the saved build in your Module, Inversion Reinforcement, and Arche Tuning Screen.
  • Added Force Shape feature that allows you to choose reward items when performing Amorphous Material Shaping.
  • Shaping Count accumulates for each type as you shape Amorphous Materials.
  • When reaching 100% Shaping Count, you can select and acquire one Amorphous Material as reward for the next Shaping.

ㄴ Amorphous Materials are not consumed at the time of Forced Shaping.

ㄴ The count resets after performing Forced Shaping.

  • Once you have reached 100% Shaping Count, you can select and proceed with "Continuous Forced Shaping."
  • Some useful Inversion Reinforcement effects have been retained, while others have been changed. \
  • Added a new quest schedule for HQ Special Orders.
  • Added New Weekly Content list in the Descendant Mission Board.
  • Onslaught Mode: Stage 1
  • Onslaught Mode: Stage 2
  • Onslaught Mode: Stage 3

Up to 4 times per week

1 Ancestors Module Loot III with guaranteed option tier

130 Superconductive Cooling Units

Void Intercept Battle

Weekly Content

Play one of the following missions

  • Void Intercept Battles: Abyss (Defiler)
  • Void Intercept Battles: Challenge (Defiler)

Up to 5 times per week

150 Quality Certified ETA Vouchers

(10) Console Platform Subscriber Exclusive Reward Update

  • Updated Console Platform Subscriber Exclusive Rewards.
  • Platforms and How to Acquire

ㄴ PlayStation

ㆍ Search for "The First Descendant" in the PlayStation Store search bar and navigate to the game details page.

ㆍ Find and download the "PS Plus Exclusive" item under the "Add-Ons" section.

ㆍ After launching the game, you can claim your rewards from the "Inbox" located at the bottom right of the paid Shop.

ㄴ Xbox

ㆍ Launch the game on an Xbox platform that supports it.

ㆍ Navigate to the in-game paid Shop and select "Xbox Game Pass In-Game Benefits."

ㆍ After selecting Claim Reward, you can receive your rewards from the "Inbox" in the Shop.

  • Reward Acquisition Period: 05.21.2026 (Thu) 00:00 - 08.20.2026 (Thu) 00:00 PDT
  • PS Plus, Xbox Game Pass Common Rewards

ㄴ Back Attachment (1 Type): Brown Baby Bear

ㄴ Weapon Skin (2 Types): Ribbit Ribbit (Death Roar Weapon Skin), Vestigial Annihilator (Vestigial Organ Weapon Skin)

ㄴ Makeup (3 Types): Long-legged Spider (Yujin), Green (Blair), Olive (Jayber)

ㄴ Paint: Matte Jelly Blue (5), Gloss Dolphin Grey (5)

  • Xbox Game Pass Exclusive Additional Rewards
  • Following the 1.3.28 update, Yujin's story quests will be temporarily restricted due to regulatory requirements.
  • 'Dying Light', part of Yujin's story in Arche Trace (Replay Cutscene), will also be temporarily unavailable for replay.
  • Further notice will be provided regarding when the story and cutscene replay will become available again.

(12) Collectibles

  • Changed the components of Common Collectibles Box and Premium Collectibles Box.
  • Added 4 new social tags.
  • Shaping Amorphous Materials are now available in Inventory.
  • You can now swap Presets, including Descendants, before Mission/Operation even after entering Public Mission/Operations through Matchmaking.
  • "Matchmaking" UI that appears at the start of a Dungeon is moved to the top left side of the screen.
  • The lighting of some contents' dark areas has been increased.

ㄴ Applied Content

ㆍ Forbidden Sanctuary

ㆍ Void Vessel 072 - Medium-Sized Facility Zone

ㆍ Sigma Sector - Isolated Desert

ㆍ Void Erosion Purge - Eroded Vulgus Underground Facilities, Amorphous Contamination Zone, Twisted Ancestors' Facility, Eroded Ancestors Ruins

  • Weapon Proficiency Level display in Weapons List is made to match the Descendant Level display format. It will make the distinction of Weapons with Module Socket Type clearer.
  • Added "Show Recommended Mutant Cell Effects Only" button in the Arche Tuning's Mutant Cell effect selection screen.

ㄴ It only displays Mutant Cell effects that are applicable to the current Descendant.

ㄴ Unchecking "Show Recommended Mutant Cell Effects Only" will display all equippable Mutant Cell effects list.

  • Adjusted the sorting order of some Descendants and Weapons keyword tags in Inventory and Research Institute to the top.
  • Added notification for items with less tan 24 hours until their expiry.

ㄴ Shop Coupon: Expiry warning mail will be sent when you first log in for the day. Anther expiry message will pop-up when you enter Shop.

ㄴ Consumables: An expiry message will pop-up when you enter Consumables screen.

  • Revamped the Control so you can quickly press Stat Info (F1) when you're playing on a PC.
  • Enhanced the animation for the maximum enhancement of all options in Reactor and External Components Option Enhancement.
  • Some guides that do not match the current version of Axion Plains are removed.
  • Added the Target Reward List screen call guide for selecting an empty slot in Target Reward Guide in Library Screen.
  • Unlocking Hard Difficulty adds Deslin Shop's Rare Tier Weapons Guide.
  • Added a message that notifies when your researches in progress are almost done, while playing Accelerate Research content.

ㄴ A message will pop up, telling you that a few more plays will complete the Research in progress, based on the Accelerate Research value of the previously completed Research.

ㄴ The message will be displayed only when Accelerate Research Event is on.

  • Removed "Change" button in Purchase from the Shop screen and added "Change Coupon" option in Shortcut area.
  • Adjusted the opacity to enhance the visibility of the locked rewards' silhouette in Battle Pass.
  • Revamped the visibility of the time remaining for the current season in Battle Pass Challenges screen.

(15) Miscellaneous

  • Improved the Display Rules so that you can have a better view of Ornaments, Figurines, Back Attachments, and Chest Attachments placed in the Lounge.
  • Changed the track titles of Lounge Jukebox.

ㄴ Breakthrough - season 3 Title Theme → Breakthrough - Season 3 Episode 1 Title Theme

  • Added a new track to the Lounge Jukebox.
  • When checking Wall Crasher Dimensional Breach Stabilization Contribution while Cross-play between Xbox and PS platform is blocked, the ranking of the relevant platform's Descendants will be displayed.
  • NVIDIA DLSS Plugin Update

ㄴ Plugin is updated to improve the response to the up-to-date DLSS 4.5 and improve features.

ㄴ As DLSS adopts transformer model as the base, "DLSS Transformer Model" on/off option will be removed from the UI Option.

ㄴ Individual Settings overriding function through NVIDIA App remains the same.

Battle Pass

  • A new Battle Pass, "Dimensional Clash," has been added for Episode 4.
  • Added new Weekly Challenges.

Lowered the requirement to complete Materials Storage Box Interaction in Daily Challenge: Void Vessel.

  • 6 types of EX Point Ampoules are added to the Bonus Shop, and changed the name and item images of the 2 existing Ampoule items.
  • Added new products.
  • Added a new Login Event, \ Battlefield Medical Support Operation.
  • Added a new Challenge Event, Ultimate Weapon Upgrade Mission.
  • Added a new Challenge Event, New Content Challenge Mission.

ㄴ Enjoy the new content and achieve Challenges to get diverse rewards.

ㄴ Period: After the 05.21.2026 (Thu) maintenance - 06.17.2026 (Wed) 23:59 PDT

(3) Accelerate Research Event

  • Added research time acceleration event "Accelerate Research Week".
  • Research time acceleration event for new/returning players is also available.

ㄴ New/returning players receive a further boost on top of the acceleration from the existing research time acceleration event.

ㆍ Added to the existing acceleration event, they will get a total 200% acceleration during weekdays/weekends.

ㄴ Period: After the 05.21.2026 (Thu) maintenance - 06.17.2026 (Wed) 23:59 PDT

(4) Content Boost Event

  • Boost event "Descendant's Weekend" has been added.
  • Sharen
  • Ultimate Gley

ㄴ Fixed an issue where Additional Damage is applied to Melee Weapons and Firearms when using Increased Sensory while Transcendent Module Blood and Iron is equipped and Frenzied skill is not active.

  • Kyle
  • Harris

ㄴ Adjusted Custom Resource Gauge to display the Stage 3 Passive color when it reaches 70%.

  • Valby
  • Keelan

ㄴ Fixed an issue where hit motion is played when using Transcendent Module: Fierce Attack's Tremor skill, even if there are no enemies around.

(2) Equipment & Modules

  • Modules
  • Fixed an issue where the player escapes the playable area while playing Infiltration Operation: Legion Laboratory.
  • Fixed an issue where the mission fails to progress after the player passes the downhill part in Void Vessel-072: Medium-Sized Facility Zone.
  • Fixed an issue where the time limit of Hacking Mission is displayed abnormally.
  • Fixed an issue where completing Void Vessel Story Contents did not properly grant all Void Vessel Records.
  • Fixed an issue where joining a match after 'Wall Crasher' had been defeated in the Axion Plains 'Wall Crasher' Intercept Battle prevented players from receiving rewards.

(4) Monsters

  • Fixed an issue where the second phase battle of Commander Monster "Pattern Flores" in Infiltration Operation - "Supermassive Receptor" is skipped.
  • Fixed an issue where Arche Absorption Duct of Commander Monster "Pattern Flores" in Infiltration Operation - "Supermassive Receptor" does not take any Damage from some Descendant's Skills.
  • Fixed an issue where some Descendant Skills and Weapons' targeting feature does not work on immunity spheres of the Commander Monster.

(5) UI & UX

  • Fixed an issue where the Expected Damage of an unequipped Descendant is displayed.
  • Fixed an issue where some Stats fail to match the ones in the Tooltip in Weapon Level Transmission Screen.
  • Fixed an issue where Ancestors Module Readjustment occasionally operates abnormally in a slow network environment.
  • Fixed an issue where weapons that cannot be obtained through Research were included in the Research Institute Search Term list.
  • Fixed an issue where the Tooltip of the dismantling Collectibles are displayed abnormally when they are dismantled.
  • Fixed an issue where Dismantle fails to work when you attempt to dismantle a large number of Collectibles.
  • Lengthened the display time of Rewards UI shown when you acquire Amorphous Dimensional Stone at Breach Tracking.
  • Fixed an issue where the ‘Go shortcut‘ fails to work during HQ Orders Sub Quest.
  • Fixed an issue where the subject of 'View Descendant' was displayed abnormally when resetting immediately after entering from the Lounge.

(6) Miscellaneous

  • Fixed an issue where the equipped Social Tag would occasionally unequipped when you log in.
  • Fixed an issue where the legs are displayed incorrectly in the Photo Mode for Nell's Smokey's Diva Body Skin.
  • Fixed an issue where the hair is displayed incorrectly for Freyna's Winter Reindeer Costume Head Skin.
  • Fixed an issue where the language setting is reset from Korean to English when re-starting the game in PlayStation and Xbox.

Thank you.

Share:

Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.

Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

Related Posts

Nintendo Switch console with Joy-Con controllers attached in handheld mode
Gaming News

Buried in an FAQ, Nintendo Confirmed the Switch's Death

While detailing Switch 2 battery revisions for EU compliance, Nintendo slipped in a bombshell: the original Switch family is being discontinued in Europe by mid-February 2027.

Nathan Lees3 min read