The First Descendant Update 1.3.31 Patch Notes (18th June 2026)
New endgame dungeon, Ultimate Weapon, and Colossus arrive alongside significant Descendant rebalancing.

Update 1.3.31 lands today with a full endgame refresh: new Infiltration Operation dungeon, a fresh Ultimate Weapon, and a completely redesigned Colossus fight that actually changes how you approach the battle.
Bastion of Immortality is a Hard difficulty dungeon locked behind the Exposed Underwater Base, featuring The Administrator boss and a mechanic built around destroying turret towers to expose weak points. It's the kind of structural complexity that separates one-run slogs from fights worth learning. Bunny and Valby both get meaningful overhauls here: Bunny's Lightning Emission damage nearly triples (197.8% to 652.7%), and her new Flash Kick skill burns through stored Electricity for massive single-target damage. Valby's Supply Moisture Transcendent Module gets a cooldown drop from 60 seconds to 5 seconds, making it actually viable for sustained play instead of a once-per-fight ability.
The Tormentor Colossus replaces the old Void Intercept fight with an electric-based enemy that summons polarized Lightning Rods, you'll need to match your polarity to destroy them before the Tormentor becomes manageable. Check the full notes for all module additions and reward breakdowns.
Full Patch Notes
Greetings, Descendants!
Here are the details of The First Descendant Patch 1.3.31.
■ Platforms
- Steam, Xbox, PS5
■ Update 1.3.31
New Infiltration Operation "Bastion of Immortality"
- The "Bastion of Immortality" is added to Infiltration Operation: Hard.
ㄴ You can enter the Bastion of Immortality after completing the Exposed Underwater Base once.
ㄴ You can enter the Bastion of Immortality as follows:
ㆍ → → →
ㆍ → → →
ㆍ →
- In the Bastion of Immortality, battles take place in different areas depending on the mission route.
ㄴ Different turrets appear on each route.
- The Commander monster "The Administrator" appears.
ㄴ Depending on the mission route, The Administrator summons two of four turret types to battle.
ㄴ When The Administrator enters Phase 2, it merges the turrets to upgrade into a Turret Tower.
ㄴ The Battery Module in the center of the Turret Tower boosts The Administrator's DEF. Destroy the battery to defeat the monster.
- Mission completion rewards
ㄴ Trigger Module Loot J (10% acquisition chance)
ㆍ Obtain 1 of 2 new Trigger Modules
ㄴ Amorphous Material Pattern: Shackles of Mortality (30% acquisition chance)
ㄴ 45 Collectible Coins
ㄴ 10 Superconductive Cooling Units
ㄴ 30 Archive Shards
- Rewards for defeating the Commander
ㄴ Rare Basic Material for crafting the new Ultimate Weapon "Shackles of Mortality" (Xeno Fluid)
ㆍ Can obtain between 5 and 9
ㆍ A chance to obtain between 36 and 66
ㄴ There is a small chance of obtaining Trigger Module Selection Box A.
ㄴ There is a small chance of obtaining Ancestors Module Loot.
ㄴ Ancestors Module Readjustment Materials (Superconductive Cooling Unit)
ㆍ A small chance to obtain between 40 and 60
ㄴ Dimensional Stabilization Keys
ㆍ Can obtain between 1 and 4
ㆍ Low chance to obtain 20 keys
ㄴ Archive Shards
ㆍ Can obtain between 8 and 23
ㆍ A small chance to obtain between 216 and 270
Weapon
- Added 1 new Ultimate Weapon.
| Name | Types | Description |
|---|---|---|
| Shackles of Mortality | Hand Cannon/Impact Rounds | - Unique Ability: Circulation Ring
ㄴ Fires a Resting Bullet on the first shot and every set number of additional shots. ㄴ On hit, the Resting Bullet inflicts Rest on the target. ㆍ Rest deals continuous damage to the target, and Max Stack Count is determined by Critical Hit Damage. ㄴ Landing a Critical Hit with a Resting Bullet on a target inflicted with Rest triggers an Additional Effect based on the number of Rest stacks. ㄴ When a target inflicted with Rest dies, the effect spreads to nearby enemies with a reduced number of stacks. |
Modules
- 2 new Trigger Modules have been added.
| Modules | Description |
|---|---|
| Electric Display | While an Acceleration Enhancement type skill is active on self, gains Volt at regular intervals.
When hitting an enemy with a Normal AoE type skill, recovers MP and Rounds based on the number of Volt. |
| Golden Ensemble | Using different Normal AoE type skills grants Surge to self.
At max stacks of Surge, an Additional Effect is added. |
- Upon completing an Axion Plains Infiltration Operation - Bastion of Immortality mission, there is a 10% chance to obtain a Trigger Module Loot J, which contains 1 of 2 new Trigger Modules.
- Changed the content reward that can be obtained from the Trigger Module Selection Box to Trigger Module Selection Box F.
ㄴ Trigger Module Selection Box F
ㆍ This selection box contains 34 existing Trigger Module Selection Box components plus 2 new Trigger Modules.
ㆍ Reward-granting content: Axion Plains, Wall Crasher, Void Vessel: Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory, Bastion of Immortality, Bounty Operation
- New Trigger Modules have been added to Trigger Module-related rewards for defeating "Axion Plains - Wall Crasher."
ㄴ Guaranteed rewards
ㆍ (Before) Acquire 5 of 34 Trigger Module types
ㆍ (After) Acquire 5 of 36 Trigger Module types
ㄴ Trigger Module rewards obtained at a low chance
ㆍ (Before) Acquire 1 of each of 34 Trigger Module types, for a total of 34
ㆍ (After) Acquire 1 of each of 36 Trigger Module types, for a total of 36
New Colossus "Tormentor"
- The Colossus in the Void Intercept Battle: Abyss/Challenge is changed to Tormentor.
ㄴ To intercept the Tormentor, you must reach Mastery Rank 18 and complete the quest "The Most Powerful Colossus."
- Added a new mechanic to Void Intercept Battle: Abyss/Challenge against the Tormentor.
ㄴ The Tormentor is an Electric-attributed Colossus with a mechanic related to polarity.
ㆍ While in Void Reflux mode, the Tormentor summons polarized Lightning Rods.
ㆍ The Lightning Rods serve to gradually condense the Tormentor's power, which can be checked through specific parts of the Tormentor.
ㆍ When the Lightning Rods are present, the Tormentor becomes difficult to defeat.
ㆍ When the Tormentor has condensed its power to the maximum, it unleashes powerful attacks and some of its attacks are enhanced.
ㆍ Each Lightning Rod has a polarity, and the Descendants must check their assigned polarity to attack the rods.
ㆍ When all Lightning Rods are destroyed, the Tormentor becomes easier to defeat, and the Descendants are granted a buff that helps with the battle.
- Leaderboards
ㄴ The Void Intercept Battle: Abyss/Challenge leaderboards have been changed to "Tormentor."
ㄴ The Void and Void Intercept Battle: Abyss/Challenge leaderboards will be active during the following period.
ㆍ Period: After the 06.18.2026 (Thu) maintenance - 07.15.2026 (Wed) 00:19:59 PDT
ㄴ The Void Intercept Battle: Challenge leaderboard's ranking reward conditions, recipients, and rewards are the same as for the previous leaderboard, and the period of use for medals will be announced at the time they are awarded.
Descendant Rebalance/Improvements
(1) Valby/Ultimate Valby
- Adjusted the performance of Valby/Ultimate Valby's Transcendent Module "Supply Moisture."
ㄴ Adjusted the Bubble skill of Valby's Transcendent Module "Supply Moisture."
ㆍ Adjusted the AoE damage dealt when attacking an enemy inflicted with Washing while Bubble is active.
ㆍ Damage: 1,784% → 2,121%
ㆍ Adjusted the cooldown from 60s to 5s.
- Improved the usability of some of Valby's skills.
ㄴ Valby can now interact, rescue allies, and use Grappling Maneuver while using the "Clean Up" or "Tidal Wave" skill.
(2) Ines
- When using a gamepad, the camera view can now be controlled with the left stick during Ines's charging skill input.
(3) Bunny/Ultimate Bunny
- Common Changes
ㄴ Changed the Descendant's Skill Critical Hit Rate.
ㆍ Skill Critical Hit Rate: 10% → 15%
ㄴ Changed the Arche type of Lightning Emission to Fusion.
- Default Skills
ㄴ Lightning Emission
ㆍ Damage: 197.8% → 652.7%
ㄴ Changed Maximum Power to Flash Kick.
ㆍ Flash Kick
ㆍ Bunny charges forward and deal massive damage in a narrow area.
ㆍ Using this skill consumes all Valby's Electricity, dealing increased damage proportional to the amount of Electricity consumed.
ㆍ Damage: 34,680% of Skill Power
ㆍ Max Damage Increase: 150%
- Transcendent Module "Electric Condense"
ㄴ Electric Condense
ㆍ Added an attack that occurs immediately upon activation. Attacks a total of two times.
ㆍ Damage: 7,484% → 8,960.8%
- Transcendent Module "Electric Transition"
ㄴ Thrill Bomb
ㆍ There is no cooldown, but it can only be used when Electricity is at 100%.
ㆍ Gain Spark when used.
ㆍ Damage: 1,636.4% → 12,391%
ㄴ Flash Kick
ㆍ There is no cooldown, but it can only be used when Valby has Spark.
ㆍ Generates Electric Wave on hit, dealing AoE damage.
ㆍ Flash Kick Damage: 34,680% of Skill Power
ㆍ Electric Wave Damage: 26,035% of Skill Power
- Changed Transcendent Module "Superconductor" to "Electric Link."
ㄴ Electric Link
ㆍ Changed Thrill Bomb to Electric Link.
ㆍ Damage: 1,636.4% → 3,172.8%
ㆍ Using Electric Link increases Fire Rate and Firearm ATK.
ㆍ Fire Rate: +20%
ㆍ Firearm ATK: +85%
ㄴ Bolt Maneuver
ㆍ Changed Speed of Light of Bolt Maneuver.
ㆍ While Bolt Maneuver is active, reloading is instant.
ㆍ Changed the Sprint Speed increase to increases to Running Speed, Movement Speed While Firing, and Movement Speed While Aiming.
ㆍ Running Speed: +31%
ㆍ Movement Speed While Firing: +31%
ㆍ Movement Speed While Aiming: +31%
ㄴ Induced Electric
ㆍ Changed Lightning Emission to Induced Electric.
ㆍ Every time a certain number of shots are fired, an AoE attack is triggered centered on the hit enemy.
ㆍ Fire Count: 10 times
ㆍ Damage: 1,280.4% of Skill Power
- Transcendent Module "Bionic Fuel"
ㄴ Thrill Bomb
ㆍ Added HP Recovery.
ㆍ HP Recovery: 5% of Max HP
ㄴ Bionic Fuel
ㆍ Added Shield Recovery on movement.
ㆍ Shield Recovery: 0.5% per meter
- Transcendent Module "Electric Charge"
ㄴ Electric Charge
ㆍ Changed the trigger condition for Enhanced Landing Attack from stack-based to chance-based.
ㆍ Enhanced Trigger Rate: 25%
ㄴ Maximum Power
ㆍ Added Pierce.
ㆍ Damage: 3,543% → 3,887.3%
- Transcendent Module "High-Voltage"
ㄴ Thrill Bomb
ㆍ If the number of enemies within the attack range is less than the maximum number of hits, the remaining hits will now be dealt to random enemies.
ㆍ However, if the same target is hit twice or more times, the damage will be reduced based on the number of hits.
ㆍ Increased the maximum number of hits from 4 to 5.
ㆍ Damage: 2,383.5% → 1,698.5%
ㆍ Damage Reduction: 20%
ㄴ Lightning Emission
ㆍ If the number of enemies within the attack range is less than the maximum number of hits, the remaining hits will now be dealt to random enemies.
ㆍ However, if the same target is hit twice or more times, the damage will be reduced based on the number of hits.
ㆍ Increased the maximum number of hits from 4 to 5.
ㆍ Damage: 523.5% → 396.5%
ㆍ Damage Reduction: 20%
(4) Synchronization Value
- Adjusted Synchronization Values for some Descendants.
ㄴ Bunny: 1.853 → 1.673
(5) MP Recovery In Combat
- The MP Recovery In Combat stat will now be applied throughout the battle regardless of when you are hit.
- Added and increased MP Recovery In Combat and MP Recovery Out of Combat for Descendants who use MP.
| Descendant | MP Recovery In Combat (per 0.1s) | MP Recovery Out of Combat (per 0.1s) |
|---|---|---|
| Lepic | 0 → 0.3 | 0.3 → 1.2 |
| Ultimate Lepic | 0 → 0.35 | 0.3 → 1.2 |
| Ajax | 0 → 0.2 | 0.3 → 1.2 |
| Ultimate Ajax | 0 → 0.25 | 0.3 → 1.2 |
| Viessa | 0 → 0.2 | 0.3 → 1.2 |
| Ultimate Viessa | 0 → 0.25 | 0.3 → 1.2 |
| Bunny | 0 → 0.2 | 0.3 → 1.2 |
| Ultimate Bunny | 0 → 0.25 | 0.3 → 1.2 |
| Blair | 0 → 0.2 | 0.3 → 1.2 |
| Ultimate Blair | 0 → 0.25 | 0.3 → 1.2 |
| Sharen | 0 → 0.25 | 0.3 → 1.2 |
| Ultimate Sharen | 0 → 0.3 | 0.3 → 1.2 |
| Jayber | 0 → 0.2 | 0.3 → 1.2 |
| Freyna | 0 → 0.25 | 0.3 → 1.2 |
| Ultimate Freyna | 0 → 0.3 | 0.3 → 1.2 |
| Valby | 0 → 0.25 | 0.3 → 1.2 |
| Ultimate Valby | 0 → 0.3 | 0.3 → 1.2 |
| Enzo | 0 → 0.2 | 0.3 → 1.2 |
| Esiemo | 0 → 0.3 | 0.3 → 1.2 |
| Ultimate Esiemo | 0 → 0.35 | 0.3 → 1.2 |
| Yujin | 0 → 0.2 | 0.3 → 1.2 |
| Ultimate Yujin | 0 → 0.25 | 0.3 → 1.2 |
| Luna | 0 → 0.3 | 0.3 → 1.2 |
| Ultimate Luna | 0 → 0.35 | 0.3 → 1.2 |
| Hailey | 0 → 0.2 | 0.3 → 1.2 |
| Ines | 0 → 0.2 | 0.3 → 1.2 |
| Serena | 0 → 0.05 | 0.3 → 1.2 |
| Nell | 0 → 0.25 | 0.3 → 1.2 |
Content
(1) Onslaught Mode - Arche Parameters
| # Designer’s Comment
As noted in the previous 1.3.30 Patch Notes, 'Enhanced Resurrection' held a disproportionately high level of influence compared to other Arche Parameters, making it effectively a near-mandatory choice. To ensure that a wider range of options could serve as meaningful choices, we temporarily removed the parameter and began reviewing directions for improvement. Based on play data and internal testing, we concluded that 'Enhanced Resurrection' possesses structural characteristics that allow it to maintain a significantly higher level of influence over other Arche Parameters, even with numerical adjustments. As such, we determined that rather than simple value tuning, it would be more appropriate to redistribute the role this parameter served into other forms of options. In this update, instead of simply removing 'Enhanced Resurrection,' we have introduced 3 new Arche Parameters designed to fill the high-risk, high-reward role it previously occupied, while also rebalancing the existing Arche Parameters. The newly added parameters are designed to give players a greater advantage in combat depending on how they choose to utilize them. Going forward, rather than having a single parameter serve as the definitive answer, we will continue to add and improve Arche Parameters so that players can make diverse choices based on their playstyle and situation. |
|---|
- Added 3 new Arche Parameters.
| Effect Name | Tier | Effect Description |
|---|---|---|
| Rampage | 2 | Every 15 enemy defeats increases Outgoing DMG Modifier by 20%[+] and Incoming DMG Modifier by 2.5%[+]. (Up to 20 stacks) |
| Heyday | 3 | On successful attack, has a 30% chance to gain an Overshield equal to 70% of Max HP.
While this Overshield is active, Outgoing Damage increases by 200%[+]. (Cooldown: 10s) |
| Life Plunder | 3 | On successful attack, has a 50% chance to recover 25% of HP and Shield. (Cooldown: 3s) |
- Rebalanced 8 existing Arche Parameters.
| Effect Name | Tier | Previous | Changed |
|---|---|---|---|
| Enhanced Melee Weapon | 1 | Increases Melee Weapon ATK by 88%. | Increases Melee Weapon ATK by 264%. |
| Attribute Amplification: Melee Weapons | 1 | Increases all Melee Weapon Attribute ATK by 110%. | Increases all Melee Weapon Attribute ATK by 275%. |
| Evasion Specialist: Melee Weapon | 2 | When using Roll, increases Melee Weapon ATK by 17%. (Up to 10 stacks) | When using Roll, increases Melee Weapon ATK by 38%. (Up to 10 stacks) |
| Hook Specialist: Melee Weapon | 2 | When using Grappling Hook, increases Melee Weapon ATK by 17%. (Up to 10 stacks) | When using Grappling Hook, increases Melee Weapon ATK by 38%. (Up to 10 stacks) |
| Hunting Specialist: Slayer | 3 | Every 30 enemy defeats increases Outgoing DMG Modifier by 400%[+] for 5s. | Every 15 enemy defeats increases Outgoing DMG Modifier by 400%[+] for 5s. |
| Risk Dividend: Melee Weapons | 3 | Each Melee Weapon attack hit on an enemy has a 1.0% chance to increase Outgoing DMG Modifier by 900%[+] for 7s. (Cooldown: 20s) | Each Melee Weapon attack hit on an enemy has a 1.0% chance to increase Outgoing DMG Modifier by 900%[+] for 10s. (Cooldown: 20s) |
| Offense Master | 3 | Increases Outgoing DMG Modifier by 100%[+] and Incoming DMG Modifier by 50%[+]. | Increases Outgoing DMG Modifier by 250%[+] and Incoming DMG Modifier by 50%[+]. |
| Defense Master | 3 | Decreases Incoming DMG Modifier by 90%[+] and Outgoing DMG Modifier by 30%[+]. | Decreases Incoming DMG Modifier by 90%[+] and Outgoing DMG Modifier by 0%[+]. |
(2) HQ Special Orders
- Added a new quest schedule for HQ Special Orders.
ㄴ Period: 06.26.2026 (Fri) 00:00 - 07.31.2026 (Fri) 23:59 PDT
ㆍ Once the final schedule applied in the last patch ends, a new schedule will start on 06.26.2026 (Fri).
ㄴ Added a quest that allows you to obtain Ines and Bunny's Transcendent Modules.
ㆍ The Transcendent Module acquisition quest will be available immediately following the update on 06.18.2026 (Thu), continuing directly from the existing schedule.
ㆍ Acquisition Count by Reward Types
ㆍ Descendant/Weapon/Fellow rewards: 4 times per cycle
ㆍ Anais's Research Material Box I: 3 times per cycle
ㆍ Anais's Research Material Box II: 1 time per cycle
ㆍ Core Acquisition Quest: 4 times per cycle
ㆍ Transcendent Module Acquisition Quest: 1 time per cycle
| Quest Schedule | Quest Objective | Reward Items (Choose 1 per Quest) |
|---|---|---|
| 06.17.2026 (Wed) 00:00 -
06.19.2026 (Fri) 23:59 PDT | Complete Intercept Battles on any difficulty 5 times | Vespers Hunting Dog Code |
| Vespers Hunting Dog Enhanced Cells | ||
| Vespers Hunting Dog Stabilizer | ||
| Vespers Hunting Dog Spiral Catalyst | ||
| 2 Special Synthetic Calcium | ||
| Complete Supermassive Receptors 3 times | Secret Garden Blueprint | |
| Secret Garden Polymer Syncytium | ||
| Secret Garden Synthetic Fiber | ||
| Secret Garden Nano Tube | ||
| Complete Special Operations on any difficulty 2 times | Thunder Cage Blueprint | |
| Thunder Cage Polymer Syncytium | ||
| Thunder Cage Synthetic Fiber | ||
| Thunder Cage Nano Tube | ||
| Complete Void Vessel Missions on Hard Difficulty 2 times | Blue Beetle Blueprint | |
| Blue Beetle Polymer Syncytium | ||
| Blue Beetle Synthetic Fiber | ||
| Blue Beetle Nano Tube | ||
| Complete Infiltration Operations on any difficulty 4 times | 2 Precision Augmentation Core X | |
| 2 Special Augmentation Core X | ||
| 2 Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| Complete Missions of any type 5 times
(After maintenance on 2026.06.18 (Thu)) | Bunny Transcendent Module "Bionic Fuel" | |
| Bunny Transcendent Module "Electric Link" | ||
| Bunny Transcendent Module "Electric Condense" | ||
| Bunny Transcendent Module "Electric Transition" | ||
| Ultimate Bunny Transcendent Module "High-Voltage" | ||
| Ultimate Bunny Transcendent Module "Electric Charge" | ||
| 06.20.2026 (Sat) 00:00 -
06.22.2026 (Mon) 23:59 PDT | Complete Mobile Energy Monitoring 4 times | Ines Code |
| Ines Enhanced Cells | ||
| Ines Stabilizer | ||
| Ines Spiral Catalyst | ||
| Complete 400% Infiltration Operations 4 times | Voltia Blueprint | |
| Voltia Polymer Syncytium | ||
| Voltia Synthetic Fiber | ||
| Voltia Nano Tube | ||
| Complete Intercept Battles on any difficulty 5 times | Restored Relic Blueprint | |
| Restored Relic Polymer Syncytium | ||
| Restored Relic Synthetic Fiber | ||
| Restored Relic Nano Tube | ||
| Complete Void Vessel Missions on Hard Difficulty 2 times | Hammer and Anvil Blueprint | |
| Hammer and Anvil Polymer Syncytium | ||
| Hammer and Anvil Synthetic Fiber | ||
| Hammer and Anvil Nano Tube | ||
| Complete Infiltration Operations on any difficulty 4 times | 2 Firepower Augmentation Core X | |
| 2 Attribute Augmentation Core X | ||
| 2 Hit Augmentation Core X | ||
| 2 Hit Augmentation Core (Variant AB) X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| Complete Void Vessel on any difficulty 2 times | Ines Transcendent Module "Time of the Hunting Hounds" | |
| Ines Transcendent Module "Plasma Ball" | ||
| Ines Transcendent Module "Plasma Condensation" | ||
| Ines Transcendent Module "Plasma Bullet" | ||
| 06.23.2026 (Tue) 00:00 - 06.25.2026 (Thu) 23:59 PDT | Complete Intercept Battles on any difficulty 5 times | Vespers Hunting Dog Code |
| Vespers Hunting Dog Enhanced Cells | ||
| Vespers Hunting Dog Stabilizer | ||
| Vespers Hunting Dog Spiral Catalyst | ||
| 2 Special Synthetic Calcium | ||
| Complete 400% Infiltration Operations 4 times | Peace Maker Blueprint | |
| Peace Maker Polymer Syncytium | ||
| Peace Maker Synthetic Fiber | ||
| Peace Maker Nano Tube | ||
| Complete Axion Plains Field Missions 3 times | Greg's Reversed Fate Blueprint | |
| Greg's Reversed Fate Polymer Syncytium | ||
| Greg's Reversed Fate Synthetic Fiber | ||
| Greg's Reversed Fate Nano Tube | ||
| Complete Void Vessel on any difficulty 2 times | Shadow Blueprint | |
| Shadow Polymer Syncytium | ||
| Shadow Synthetic Fiber | ||
| Shadow Nano Tube | ||
| Complete Intercept Battle: Hard Difficulty 5 times | 2 Precision Augmentation Core X | |
| 2 Special Augmentation Core X | ||
| 2 Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| Complete Missions of any type 5 times | Bunny Transcendent Module "Bionic Fuel" | |
| Bunny Transcendent Module "Electric Link" | ||
| Bunny Transcendent Module "Electric Condense" | ||
| Bunny Transcendent Module "Electric Transition" | ||
| Ultimate Bunny Transcendent Module "High-Voltage" | ||
| Ultimate Bunny Transcendent Module "Electric Charge" | ||
| 06.26.2026 (Fri) 00:00 PDT - 06.28.2026 (Sun) 23:59 PDT | Complete Special Operations on any difficulty 2 times | Ines Code |
| Ines Enhanced Cells | ||
| Ines Stabilizer | ||
| Ines Spiral Catalyst | ||
| Complete Sigma Sectors on any difficulty 4 times | Albion Cavalry Gun Blueprint | |
| Albion Cavalry Gun Polymer Syncytium | ||
| Albion Cavalry Gun Synthetic Fiber | ||
| Albion Cavalry Gun Nano Tube | ||
| Complete Void Vessel Missions on Hard Difficulty 2 times | Kingsguard's Lance Blueprint | |
| Kingsguard's Lance Polymer Syncytium | ||
| Kingsguard's Lance Synthetic Fiber | ||
| Kingsguard's Lance Nano Tube | ||
| Complete Intercept Battle: Hard Difficulty 5 times | Deus Ex Manus Blueprint | |
| Deus Ex Manus Polymer Syncytium | ||
| Deus Ex Manus Synthetic Fiber | ||
| Deus Ex Manus Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | 2 Firepower Augmentation Core X | |
| 2 Attribute Augmentation Core X | ||
| 2 Hit Augmentation Core X | ||
| 2 Hit Augmentation Core (Variant AB) X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| Complete Void Vessel on any difficulty 2 times | Ines Transcendent Module "Time of the Hunting Hounds" | |
| Ines Transcendent Module "Plasma Ball" | ||
| Ines Transcendent Module "Plasma Condensation" | ||
| Ines Transcendent Module "Plasma Bullet" | ||
| 06.29.2026 (Mon) 00:00 - 07.01.2026 (Wed) 23:59 PDT | Complete Infiltration Operations on any difficulty 4 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2 Special Synthetic Calcium | ||
| Complete Intercept Battle: Hard Difficulty 5 times | Blue Beetle Blueprint | |
| Blue Beetle Polymer Syncytium | ||
| Blue Beetle Synthetic Fiber | ||
| Blue Beetle Nano Tube | ||
| Complete Special Operation: Hard Difficulty 2 times | Smithereens Blueprint | |
| Smithereens Polymer Syncytium | ||
| Smithereens Synthetic Fiber | ||
| Smithereens Nano Tube | ||
| Complete any Stage of Void Erosion Purge
Complete Normal Difficulty 4 times | Clairvoyance Blueprint | |
| Clairvoyance Polymer Syncytium | ||
| Clairvoyance Synthetic Fiber | ||
| Clairvoyance Nano Tube | ||
| Complete Void Vessel on any difficulty 2 times | 2 Precision Augmentation Core X | |
| 2 Special Augmentation Core X | ||
| 2 Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| Complete Missions of any type 5 times | Bunny Transcendent Module "Bionic Fuel" | |
| Bunny Transcendent Module "Electric Link" | ||
| Bunny Transcendent Module "Electric Condense" | ||
| Bunny Transcendent Module "Electric Transition" | ||
| Ultimate Bunny Transcendent Module "High-Voltage" | ||
| Ultimate Bunny Transcendent Module "Electric Charge" | ||
| 07.02.2026 (Thu) 00:00 - 07.04.2026 (Sat) 23:59 PDT | Complete Intercept Battles on any difficulty 5 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2 Special Synthetic Calcium | ||
| Complete Sigma Sectors on any difficulty 4 times | E-Buster Blueprint | |
| E-Buster Polymer Syncytium | ||
| E-Buster Synthetic Fiber | ||
| E-Buster Nano Tube | ||
| Complete Void Vessel Missions on Hard Difficulty 2 times | Hypernova Blueprint | |
| Hypernova Polymer Syncytium | ||
| Hypernova Synthetic Fiber | ||
| Hypernova Nano Tube | ||
| Complete Special Operation: Hard Difficulty 2 times | Malevolent Blueprint | |
| Malevolent Polymer Syncytium | ||
| Malevolent Synthetic Fiber | ||
| Malevolent Nano Tube | ||
| Complete Mobile Energy Monitoring 4 times | 2 Firepower Augmentation Core X | |
| 2 Attribute Augmentation Core X | ||
| 2 Hit Augmentation Core X | ||
| 2 Hit Augmentation Core (Variant AB) X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| Complete Void Vessel on any difficulty 2 times | Ines Transcendent Module "Time of the Hunting Hounds" | |
| Ines Transcendent Module "Plasma Ball" | ||
| Ines Transcendent Module "Plasma Condensation" | ||
| Ines Transcendent Module "Plasma Bullet" | ||
| 07.05.2026 (Sun) 00:00 - 07.07.2026 (Tue) 23:59 PDT | Complete Special Operations on any difficulty 2 times | Dia Code |
| Dia Enhanced Cells | ||
| Dia Stabilizer | ||
| Dia Spiral Catalyst | ||
| Complete Mobile Energy Monitoring 4 times | Thunder Cage Blueprint | |
| Thunder Cage Polymer Syncytium | ||
| Thunder Cage Synthetic Fiber | ||
| Thunder Cage Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | Exterminator Blueprint | |
| Exterminator Polymer Syncytium | ||
| Exterminator Synthetic Fiber | ||
| Exterminator Nano Tube | ||
| Complete any Stage of Void Erosion Purge
Complete Normal Difficulty 4 times | Kingsguard's Lance Blueprint | |
| Kingsguard's Lance Polymer Syncytium | ||
| Kingsguard's Lance Synthetic Fiber | ||
| Kingsguard's Lance Nano Tube | ||
| Complete Intercept Battles on any difficulty 5 times | 2 Precision Augmentation Core X | |
| 2 Special Augmentation Core X | ||
| 2 Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| Complete Missions of any type 5 times | Bunny Transcendent Module "Bionic Fuel" | |
| Bunny Transcendent Module "Electric Link" | ||
| Bunny Transcendent Module "Electric Condense" | ||
| Bunny Transcendent Module "Electric Transition" | ||
| Ultimate Bunny Transcendent Module "High-Voltage" | ||
| Ultimate Bunny Transcendent Module "Electric Charge" | ||
| 07.08.2026 (Wed) 00:00 - 07.10.2026 (Fri) 23:59 PDT | Complete Infiltration Operations on any difficulty 4 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2 Special Synthetic Calcium | ||
| Complete Sigma Sectors on any difficulty 4 times | Albion Cavalry Gun Blueprint | |
| Albion Cavalry Gun Polymer Syncytium | ||
| Albion Cavalry Gun Synthetic Fiber | ||
| Albion Cavalry Gun Nano Tube | ||
| Complete Intercept Battle: Hard Difficulty 5 times | ERASER Blueprint | |
| ERASER Polymer Syncytium | ||
| ERASER Synthetic Fiber | ||
| ERASER Nano Tube | ||
| Defeat the Wall Crasher 1 time | Clairvoyance Blueprint | |
| Clairvoyance Polymer Syncytium | ||
| Clairvoyance Synthetic Fiber | ||
| Clairvoyance Nano Tube | ||
| Complete Void Vessel on any difficulty 2 times | 2 Firepower Augmentation Core X | |
| 2 Attribute Augmentation Core X | ||
| 2 Hit Augmentation Core X | ||
| 2 Hit Augmentation Core (Variant AB) X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| Complete Void Vessel on any difficulty 2 times | Ines Transcendent Module "Time of the Hunting Hounds" | |
| Ines Transcendent Module "Plasma Ball" | ||
| Ines Transcendent Module "Plasma Condensation" | ||
| Ines Transcendent Module "Plasma Bullet" | ||
| 07.11.2026 (Sat) 00:00 - 07.13.2026 (Mon) 23:59 PDT | Complete Intercept Battles on any difficulty 5 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2 Special Synthetic Calcium | ||
| Complete 400% Infiltration Operations 4 times | Blue Beetle Blueprint | |
| Blue Beetle Polymer Syncytium | ||
| Blue Beetle Synthetic Fiber | ||
| Blue Beetle Nano Tube | ||
| Complete Axion Plains Operational Areas 3 times | Shadow Blueprint | |
| Shadow Polymer Syncytium | ||
| Shadow Synthetic Fiber | ||
| Shadow Nano Tube | ||
| Complete Void Vessel on any difficulty 2 times | E-Buster Blueprint | |
| E-Buster Polymer Syncytium | ||
| E-Buster Synthetic Fiber | ||
| E-Buster Nano Tube | ||
| Complete Mobile Energy Monitoring 4 times | 2 Precision Augmentation Core X | |
| 2 Special Augmentation Core X | ||
| 2 Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| Complete Missions of any type 5 times | Bunny Transcendent Module "Bionic Fuel" | |
| Bunny Transcendent Module "Electric Link" | ||
| Bunny Transcendent Module "Electric Condense" | ||
| Bunny Transcendent Module "Electric Transition" | ||
| Ultimate Bunny Transcendent Module "High-Voltage" | ||
| Ultimate Bunny Transcendent Module "Electric Charge" | ||
| 07.14.2026 (Tue) 00:00 - 07.16.2026 (Thu) 23:59 PDT | Complete Infiltration Operations on any difficulty 4 times | Ines Code |
| Ines Enhanced Cells | ||
| Ines Stabilizer | ||
| Ines Spiral Catalyst | ||
| Complete Axion Plains Operational Areas 3 times | Malevolent Blueprint | |
| Malevolent Polymer Syncytium | ||
| Malevolent Synthetic Fiber | ||
| Malevolent Nano Tube | ||
| Complete Sigma Sectors on any difficulty 4 times | Smithereens Blueprint | |
| Smithereens Polymer Syncytium | ||
| Smithereens Synthetic Fiber | ||
| Smithereens Nano Tube | ||
| Complete Intercept Battle: Hard Difficulty 5 times | Deus Ex Manus Blueprint | |
| Deus Ex Manus Polymer Syncytium | ||
| Deus Ex Manus Synthetic Fiber | ||
| Deus Ex Manus Nano Tube | ||
| Complete Void Vessel on any difficulty 2 times | 2 Firepower Augmentation Core X | |
| 2 Attribute Augmentation Core X | ||
| 2 Hit Augmentation Core X | ||
| 2 Hit Augmentation Core (Variant AB) X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| Complete Void Vessel on any difficulty 2 times | Ines Transcendent Module "Time of the Hunting Hounds" | |
| Ines Transcendent Module "Plasma Ball" | ||
| Ines Transcendent Module "Plasma Condensation" | ||
| Ines Transcendent Module "Plasma Bullet" | ||
| 07.17.2026 (Fri) 00:00 PDT - 07.19.2026 (Sun) 23:59 PDT | Complete Infiltration Operations on any difficulty 4 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2 Special Synthetic Calcium | ||
| Complete Mobile Energy Monitoring 4 times | Thunder Cage Blueprint | |
| Thunder Cage Polymer Syncytium | ||
| Thunder Cage Synthetic Fiber | ||
| Thunder Cage Nano Tube | ||
| Defeat the Wall Crasher 1 time | ERASER Blueprint | |
| ERASER Polymer Syncytium | ||
| ERASER Synthetic Fiber | ||
| ERASER Nano Tube | ||
| Complete Sigma Sectors on any difficulty 4 times | Clairvoyance Blueprint | |
| Clairvoyance Polymer Syncytium | ||
| Clairvoyance Synthetic Fiber | ||
| Clairvoyance Nano Tube | ||
| Complete Intercept Battles on any difficulty 5 times | 2 Precision Augmentation Core X | |
| 2 Special Augmentation Core X | ||
| 2 Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| Complete Missions of any type 5 times | Bunny Transcendent Module "Bionic Fuel" | |
| Bunny Transcendent Module "Electric Link" | ||
| Bunny Transcendent Module "Electric Condense" | ||
| Bunny Transcendent Module "Electric Transition" | ||
| Ultimate Bunny Transcendent Module "High-Voltage" | ||
| Ultimate Bunny Transcendent Module "Electric Charge" | ||
| 07.20.2026 (Mon) 00:00 - 07.22.2026 (Wed) 23:59 PDT | Complete Intercept Battles on any difficulty 5 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2 Special Synthetic Calcium | ||
| Complete Axion Plains Field Missions 3 times | Albion Cavalry Gun Blueprint | |
| Albion Cavalry Gun Polymer Syncytium | ||
| Albion Cavalry Gun Synthetic Fiber | ||
| Albion Cavalry Gun Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | Exterminator Blueprint | |
| Exterminator Polymer Syncytium | ||
| Exterminator Synthetic Fiber | ||
| Exterminator Nano Tube | ||
| Complete Sigma Sectors on any difficulty 4 times | Hypernova Blueprint | |
| Hypernova Polymer Syncytium | ||
| Hypernova Synthetic Fiber | ||
| Hypernova Nano Tube | ||
| Complete Mobile Energy Monitoring 4 times | 2 Firepower Augmentation Core X | |
| 2 Attribute Augmentation Core X | ||
| 2 Hit Augmentation Core X | ||
| 2 Hit Augmentation Core (Variant AB) X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| Complete Void Vessel on any difficulty 2 times | Ines Transcendent Module "Time of the Hunting Hounds" | |
| Ines Transcendent Module "Plasma Ball" | ||
| Ines Transcendent Module "Plasma Condensation" | ||
| Ines Transcendent Module "Plasma Bullet" | ||
| 07.23.2026 (Thu) 00:00 - 07.25.2026 (Sat) 23:59 PDT | Complete Void Vessel on any difficulty 2 times | Dia Code |
| Dia Enhanced Cells | ||
| Dia Stabilizer | ||
| Dia Spiral Catalyst | ||
| Complete Axion Plains Field Missions 3 times | Exterminator Blueprint | |
| Exterminator Polymer Syncytium | ||
| Exterminator Synthetic Fiber | ||
| Exterminator Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | Kingsguard's Lance Blueprint | |
| Kingsguard's Lance Polymer Syncytium | ||
| Kingsguard's Lance Synthetic Fiber | ||
| Kingsguard's Lance Nano Tube | ||
| Complete Intercept Battle: Hard Difficulty 5 times | Blue Beetle Blueprint | |
| Blue Beetle Polymer Syncytium | ||
| Blue Beetle Synthetic Fiber | ||
| Blue Beetle Nano Tube | ||
| Complete Mobile Energy Monitoring 4 times | 2 Precision Augmentation Core X | |
| 2 Special Augmentation Core X | ||
| 2 Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| Complete Missions of any type 5 times | Bunny Transcendent Module "Bionic Fuel" | |
| Bunny Transcendent Module "Electric Link" | ||
| Bunny Transcendent Module "Electric Condense" | ||
| Bunny Transcendent Module "Electric Transition" | ||
| Ultimate Bunny Transcendent Module "High-Voltage" | ||
| Ultimate Bunny Transcendent Module "Electric Charge" | ||
| 07.26.2026 (Sun) 00:00 - 07.28.2026 (Tue) 23:59 PDT | Complete Mobile Energy Monitoring 4 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2 Special Synthetic Calcium | ||
| Complete Intercept Battle: Hard Difficulty 5 times | Malevolent Blueprint | |
| Malevolent Polymer Syncytium | ||
| Malevolent Synthetic Fiber | ||
| Malevolent Nano Tube | ||
| Complete Supermassive Receptors 3 times | ERASER Blueprint | |
| ERASER Polymer Syncytium | ||
| ERASER Synthetic Fiber | ||
| ERASER Nano Tube | ||
| Complete Void Vessel on any difficulty 2 times | Shadow Blueprint | |
| Shadow Polymer Syncytium | ||
| Shadow Synthetic Fiber | ||
| Shadow Nano Tube | ||
| Complete Infiltration Operations on any difficulty 4 times | 2 Firepower Augmentation Core X | |
| 2 Attribute Augmentation Core X | ||
| 2 Hit Augmentation Core X | ||
| 2 Hit Augmentation Core (Variant AB) X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| Complete Void Vessel on any difficulty 2 times | Ines Transcendent Module "Time of the Hunting Hounds" | |
| Ines Transcendent Module "Plasma Ball" | ||
| Ines Transcendent Module "Plasma Condensation" | ||
| Ines Transcendent Module "Plasma Bullet" | ||
| 07.29.2026 (Wed) 00:00 - 07.31.2026 (Fri) 23:59 PDT | Complete Infiltration Operations on any difficulty 4 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2 Special Synthetic Calcium | ||
| Complete Void Vessel on any difficulty 2 times | Thunder Cage Blueprint | |
| Thunder Cage Polymer Syncytium | ||
| Thunder Cage Synthetic Fiber | ||
| Thunder Cage Nano Tube | ||
| Complete Sigma Sectors on any difficulty 4 times | E-Buster Blueprint | |
| E-Buster Polymer Syncytium | ||
| E-Buster Synthetic Fiber | ||
| E-Buster Nano Tube | ||
| Complete Breach Tracking 3 times | Smithereens Blueprint | |
| Smithereens Polymer Syncytium | ||
| Smithereens Synthetic Fiber | ||
| Smithereens Nano Tube | ||
| Complete Intercept Battles on any difficulty 5 times | 2 Precision Augmentation Core X | |
| 2 Special Augmentation Core X | ||
| 2 Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| Complete Missions of any type 5 times | Bunny Transcendent Module "Bionic Fuel" | |
| Bunny Transcendent Module "Electric Link" | ||
| Bunny Transcendent Module "Electric Condense" | ||
| Bunny Transcendent Module "Electric Transition" | ||
| Ultimate Bunny Transcendent Module "High-Voltage" | ||
| Ultimate Bunny Transcendent Module "Electric Charge" |
Miscellaneous
(1) Leaderboard Ranking Reward
- Ranking reward is given for placing on Void Intercept Battle: Challenge "Defiler" leaderboards.
ㄴ Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.
ㄴ Mail will be sent sequentially, so players may receive their reward at varying times.
| Leaderboard | Ranking Reward |
|---|---|
| - Void Intercept Battle: Challenge "Defiler" | - Conditions: All platforms, Solo and 2-4 Player Squads
- Recipients: Top 100 - Reward: Intercept Battle Prime Challenger Medal (limited-time) ㄴ Expires on: 07.14.2026 (Tue) 22:19:59 PDT - You can receive the reward for the highest of your Descendant or Squad Rankings. |
(2) ETA-0
- Added the following items to Intercept Battle rewards.
ㄴ Skin "Pain Giver"
ㄴ Back Attachment "Colotoys - Tormentor"
ㄴ Period: After the 06.18.2026 (Thu) maintenance - 08.19.2026 (Wed) 23:59 PDT
Shop
- Added "EVANGELION Collaboration" products to the Shop.
| Main Category | Sub Category | Product Name |
|---|---|---|
| Special Bundle | Limited Bundle | EVANGELION Full Collection |
| Special Bundle | Limited Bundle | Rei Collection |
| Special Bundle | Limited Bundle | Mari Collection |
| Special Bundle | Limited Bundle | Asuka Collection |
| Special Bundle | Limited Bundle | NERV Supply Bundle |
| Themed Skin | Limited Skin | Rei Plugsuit Set |
| Themed Skin | Limited Skin | Mari Plugsuit Set |
| Themed Skin | Limited Skin | Asuka Plugsuit Set |
| Cosmetic Item | Weapon Skin | Custom Tactical Rifle (Rei Ver.) |
| Cosmetic Item | Weapon Skin | Custom Greatsword (Mari Ver.) |
| Cosmetic Item | Weapon Skin | Custom Assault Rifle (Asuka Ver.) |
| Cosmetic Item | Back Attachments | PenPen Plush Doll |
| Cosmetic Item | Chest Attachment | Rei Pin Badge |
| Cosmetic Item | Chest Attachment | Mari Pin Badge |
| Cosmetic Item | Chest Attachment | Asuka Pin Badge |
| Cosmetic Item | Emote | Toast After A Mission |
| Cosmetic Item | Emote | Proceeding According to Scenario |
| Cosmetic Item | UI Themes/Name Cards | Evangelion Proto Type-00 Pilot |
| Cosmetic Item | UI Themes/Name Cards | Evangelion Production Model-08 Pilot |
| Cosmetic Item | UI Themes/Name Cards | Evangelion Production Model-02 Pilot |
| Cosmetic Item | UI Themes/Name Cards | Special Agency NERV |
| Lounge | Figurine | Valby (S) - Rei Plugsuit |
| Lounge | Figurine | Gley (S) - Mari Plugsuit |
| Lounge | Figurine | Bunny (S) - Asuka Plugsuit |
- Added new products.
| Main Category | Sub Category | Product Name |
|---|---|---|
| Special Bundle | Limited Bundle | Ultimate Bunny Descendant Bundle |
| Special Bundle | Limited Bundle | Keelan's Abyss Hound: Deep-Dive Suit Bundle |
| Special Bundle | Limited Bundle | Growth Support Ultimate Weapon Selection Box - Complete Bundle |
| Special Bundle | Limited Bundle | Growth Support Ultimate Weapon Selection Box - Enhancement Bundle |
| Premium Skin | Descendant Skin | Keelan's Abyss Hound: Deep-Dive Suit Set |
| Support Item | Growth Item | Growth Support Ultimate Weapon Selection Box |
Events
(1) EVANGELION Collaboration Event
- Added a new Challenge event "The First Descendant x EVANGELION."
ㄴ Complete various missions during the event period to earn NERV Tokens.
- Added a new Event Shop " The First Descendant x EVANGELION."
ㄴ You can access the new Event Shop from NPC BB-On in Albion.
ㆍ Collect NERV Tokens and exchange them for The First Descendant x EVANGELION Collaboration limited rewards.
ㄴ Period: After the 06.18.2026 (Thu) maintenance - 07.29.2026 (Wed) 23:59 PDT
(2) Login Event
- Added a new Login Event " Sea Day with Valby."
ㄴ This 28-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.
ㄴ Rewards include various items including Valby's Sea Day Mascot skin and Freyna's Medical Support skin.
ㄴ Period: After the 06.18.2026 (Thu) maintenance - 07.22.2026 (Wed) 23:59 PDT
(3) Accelerate Research Event
- Added research time acceleration event "Accelerate Research Week".
ㄴ This event accelerates the time of ongoing Research when completing Accelerate Research content.
ㄴ The Accelerate Research content and time reduction may vary with each event. Research acceleration content list and detailed values can be checked via the World Map or Anais in Albion.
ㄴ Completing event content accelerates all ongoing Research.
ㄴ Stackable with the Dimensional Breach Stabilization effects.
ㄴ Cancelling ongoing Research removes any applied acceleration effect.
| Application Period | Event Effect |
|---|---|
| ㄴ Period: After the 06.18.2026 (Thu) maintenance - 07.01.2026 (Wed) 23:59 PDT | 50% acceleration effect applies from Monday 00:00 to Thursday 23:59 PDT
100% acceleration effect applies from Friday 00:00 to Sunday 23:59 PDT |
(4) Content Boost Event
- Boost event "Descendant's Weekend" has been added.
ㄴ During the event period, the following boosts will be applied on weekends.
ㆍ Infiltration Operations & Sigma Sector: Descendant EXP, Weapon Proficiency, Unique Arche Factor EXP +20%
ㆍ Special Operations & Breach Tracking: Gold, Kuiper Shards +20%
ㄴ Period: Every weekend between the 06.18.2026 (Thu) maintenance - 07.01.2026 (Wed) 23:59 PDT
ㆍ Weekend refers to from Friday 00:00 to Sunday 23:59 PDT
(5) Event Challenge
- Added a new Challenge Event "Ultimate Weapon Upgrade Mission II."
ㄴ Enhance Ultimate Weapon to achieve Challenges and get diverse rewards.
ㄴ Period: After the 06.18.2026 (Thu) maintenance - 07.14.2026 (Tue) 23:59 PDT
(6) Boost Path Event (Starter Event)
- Added a new starter-only event "Battlefield Support Operation".
ㄴ Battlefield Support Operation Participation Requirements
ㆍ Descendants with Mastery Rank 15 or lower will start the Battlefield Support Operation event immediately upon login during the event period.
ㆍ Once the Battlefield Support Operation starts, leveling past Mastery Rank 15 will not affect event progression.
ㆍ Descendants above Mastery Rank 15 cannot start the Battlefield Support Operation event.
ㄴ The Battlefield Support Operation event can be accessed via a dedicated button in your Inventory (I).
ㄴ The Battlefield Support Operation consists of 12 chapters.
ㆍ Each chapter consists of additional quest objectives designed to help starters progress through the main quest.
ㆍ Chapter Completion Rewards can be obtained by completing each chapter.
ㆍ Chapter Completion Rewards cannot be claimed after the event ends, so be sure to claim them within the event period.
ㄴ Period: After the 06.18.2026 (Thu) maintenance - 08.19.2026 (Wed) 23:59 PDT
(7) Returning Descendant Event
- Added a returning Descendant-only Challenge Event "Back to Albion."
ㄴ Follow the Challenges to complete seasonal content step by step and level up fast!
ㄴ Period: After the 06.18.2026 (Thu) maintenance - 08.19.2026 (Wed) 23:59 PDT
Content Improvements
(1) Content
- The Dimensional Energy Stabilization Reading in Axion Plains has been adjusted to be reached more quickly through Operational Area Missions.
- Added a new item "Transcendent Module Selection Box A" to the ETA-0 Shop's Exchange Supplies.
ㄴ The selectable components in the Transcendent Module Selection Box A are Plasma Condensation and Plasma Bullet.
ㄴ The Transcendent Module Selection Box A can be purchased twice per account, and the weekly purchase limit will not be reset.
- The acquisition chance of some modules in the completion rewards for the following content has been increased to 20%.
| Content | Target Module Name | Module Class |
|---|---|---|
| Void Vessel: Hard - Assumed Bridge Zone | Plasma Ball | Descendant |
| Time of the Hunting Hounds | Descendant | |
| Plasma Condensation | Descendant | |
| Plasma Bullet | Descendant | |
| Void Vessel: Normal - Medium-Sized Facility Zone | Barrier Resonance | Descendant |
| High-powered Wave Release | Descendant | |
| Battlefield Dancer | Descendant | |
| Veil Analyzer | Balanced Melee Weapon | |
| Veil Analyzer | Power Melee Weapon | |
| Void Vessel: Hard - Medium-Sized Facility Zone | Battlefield Concert | Descendant |
| Battlefield Artist | Descendant | |
| Killer Recipe | Descendant | |
| Next-level Recipe | Descendant | |
| Barrier Resonance | Descendant | |
| High-powered Wave Release | Descendant | |
| Battlefield Dancer | Descendant | |
| Veil Analyzer | Balanced Melee Weapon | |
| Veil Analyzer | Power Melee Weapon | |
| Sigma Sector (Normal) - Broken Boundary | Divine Surge | Descendant |
| Hymn | Descendant | |
| Mobile Fortress | Descendant | |
| Barrier Charge: Explosion | Descendant | |
| Sigma Sector (High-risk) - Broken Boundary | Divine Surge | Descendant |
| Hymn | Descendant | |
| Mobile Fortress | Descendant | |
| Barrier Charge: Explosion | Descendant | |
| Sigma Sector (Normal) - Isolated Desert | Blooming Ecstasy | Descendant |
| Chill Brand | Descendant | |
| Explosive Life | Descendant | |
| Demonic Modification | Descendant | |
| Sigma Sector (High-risk) - Isolated Desert | Blooming Ecstasy | Descendant |
| Chill Brand | Descendant | |
| Explosive Life | Descendant | |
| Demonic Modification | Descendant | |
| Axion Plains - Sealed Residential District | Area Suppression | Descendant |
| Ambushed | Descendant | |
| Axion Plains - Technical Research Institute | Hydro Pressure Bomb | Descendant |
| Spiral Tidal Wave | Descendant | |
| Forbidden Sanctuary | Combat Protocol | Descendant |
| Battlefield Medic | Descendant | |
| Infection Amplifier | Descendant | |
| Aftershock Catalyst | Descendant | |
| Arche Resonator | Descendant | |
| Tactical Advantage | Descendant | |
| Lucky Coin | Descendant | |
| Supermassive Receptor | Focused Supervision Time | Descendant |
| Safety Training Time | Descendant | |
| Firepower Conversion | Descendant | |
| Chain Reaction | Descendant | |
| Speed Dominator | Descendant | |
| Exposed Underwater Base | Rampaging Mad Bomber | Descendant |
| Explosion Maestro | Descendant |
- Added rewards for Sigma Sector "Isolated Desert (High-risk Difficulty)."
ㄴ There is a 30% chance to obtain Amorphous Material Pattern: Shackles of Mortality as a mission completion reward.
ㄴ You can obtain Xeno Fluid, a Rare Basic Material required for crafting the Shackles of Mortality, by defeating the Commander.
ㆍ Can obtain between 2 and 4
ㆍ A chance to obtain between 10 and 20
ㄴ Removed the following rewards.
ㆍ Amorphous Material Pattern: Whirlwind, previously awarded as a mission completion reward.
ㆍ Dimensional Spectral Prism, a Rare Basic Material required for crafting the Whirlwind, previously awarded upon defeating the Commanders.
- Changed the quantity and acquisition chance of Dimensional Spectral Prisms, awarded upon defeating the Commanders in the Axion Infiltration Operation "Exposed Underwater Base."
ㄴ Can obtain between 5 and 9
ㄴ A chance to obtain between 36 and 66
- Changed the quantity and acquisition chance of Kuiper Bio Adhesives, awarded upon defeating the Commander in the Axion Infiltration Operation "Legion Laboratory."
ㄴ Can obtain between 5 and 9
ㄴ A chance to obtain between 36 and 66
- Changed the quantity and acquisition chance of Amorphous Alloy Steel, awarded upon defeating the Commander in the Axion Infiltration Operation "Forbidden Sanctuary."
ㄴ Can obtain between 5 and 9
ㄴ A chance to obtain between 36 and 66
- Changed the quantity and acquisition chance of Writhing Organic Matter, awarded upon defeating the Commander in the Axion Infiltration Operation "Supermassive Receptor."
ㄴ Can obtain between 5 and 9
ㄴ A chance to obtain between 36 and 66
- Removed Vulgus Bio Data Chips, which had a chance to be obtained as a mission completion reward via the Axion Infiltration Operation "Other Infiltration Support."
- Instead of the Vulgus Bio Data Chips, the following rewards have been added as rewards for completing the Axion - Other Infiltration Support mission.
ㄴ There is a chance of obtaining 1 Rare Alignment Device.
ㄴ Guaranteed to obtain between 3 and 7 units of one of the following 5 Rare Basic Materials:
ㆍ Writhing Organic Matter
ㆍ Amorphous Alloy Steel
ㆍ Kuiper Bio Adhesive
ㆍ Dimensional Spectral Prism
ㆍ Xeno Fluid
ㆍ The above items can be obtained from "Anais's Research Material Box A."
- Increased the acquisition chance of Vulgus Bio Data Chips in Onslaught Mode completion rewards.
ㄴ Stage 1: approx. 8.8% → approx. 11.7%
ㄴ Stage 2: approx. 15% → approx. 20%
ㄴ Stage 3: approx. 16.3% → approx. 21%
- Weekly Content - Added 1 Vulgus Bio Data Chip to the Weekly Bonuses obtainable upon completing Onslaught Mode Missions.
ㄴ Onslaught Mode Weekly Bonuses can obtained up to 4 times.
- Bounty Operations - Added Alignment Devices to the Sync Loot Reward content.
ㄴ Opening a loot guarantees additional 3 Rare Alignment Devices.
ㄴ There is a 4% chance of additionally obtaining 1 Ultimate Alignment Device.
- In the following Zones, Missions, and Operations, the chance of obtaining Gold and Kuiper Shards is halved but the amount obtained is doubled.
ㄴ Infiltration Operations
ㄴ Assumed Bridge Zone
ㄴ Medium-Sized Facility Zone
ㄴ Sigma Sector
ㄴ Axion Plains
ㄴ Void Erosion Purge
ㄴ Breach Tracking
ㄴ Special Operations
- Increased the tier and amount of Weapon Augmentation Cores obtainable from Infiltration Operation - 400%, Sigma Sector - (Normal/High-risk), and Void Erosion Purge: Normal.
| Content Type | Changes to Mission Completion Rewards | Changes to Vulgus Defeat Rewards | Changes to Commander Defeat Rewards |
|---|---|---|---|
| Sigma Sector - Normal | 5 each of Tier 2 cores → 3 each of Tier 3 cores | Tier 1 - Total acquisition decreased to approximately 0.26 times the previous amount
Tier 2 - Total acquisition increased to approximately 2 times the previous amount Tier 3 - Total acquisition increased to approximately 4.57 times the previous amount | Per Commander: 3 each of Tier 3 cores → 6 each of Tier 3 cores |
| Infiltration Operation - 400% | 5 each of Tier 3 cores → 4 each of Tier 4 cores | Tier 2 - Total acquisition decreased to approximately 0.26 times the previous amount
Tier 3 - Total acquisition increased to approximately 2 times the previous amount Tier 4 - Total acquisition increased to approximately 4.57 times the previous amount | Per Commander: 3 each of Tier 4 cores → 6 each of Tier 4 cores |
| Sigma Sector - High-risk | 5 each of Tier 4 cores → 3 each of Tier 5 cores | Tier 3 - Total acquisition decreased to approximately 0.26 times the previous amount
Tier 4 - Total acquisition increased to approximately 2 times the previous amount Tier 5 - Total acquisition increased to approximately 4.57 times the previous amount | Per Commander: 3 each of Tier 5 cores → 6 each of Tier 5 cores |
| Void Erosion Purge - Stage 1 | 2 each of Tier 5 cores → 4 each of Tier 5 cores | Tier 4 - Total acquisition decreased to approximately 0.26 times the previous amount
Tier 5 - Total acquisition increased to approximately 2 times the previous amount Tier 6 - Total acquisition increased to approximately 4.57 times the previous amount | Tier 6 - Increased to approximately 1.73 times the previous amount |
| Void Erosion Purge - Stage 2 | 4 each of Tier 5 cores → 8 each of Tier 5 cores | Tier 4 - Total acquisition decreased to approximately 0.26 times the previous amount
Tier 5 - Total acquisition increased to approximately 2 times the previous amount Tier 6 - Total acquisition increased to approximately 4.57 times the previous amount | Tier 6 - Increased to approximately 1.7 times the previous amount |
| Void Erosion Purge - Stage 3 | 2 each of Tier 6 cores → 4 each of Tier 6 cores | Tier 5 - Total acquisition decreased to approximately 0.26 times the previous amount
Tier 6 - Total acquisition increased to approximately 2 times the previous amount Tier 7 - Total acquisition increased to approximately 4.57 times the previous amount | Tier 7 - Increased to approximately 1.73 times the previous amount |
| Void Erosion Purge - Stage 4 | 4 each of Tier 6 cores → 8 each of Tier 6 cores | Tier 5 - Total acquisition decreased to approximately 0.26 times the previous amount
Tier 6 - Total acquisition increased to approximately 2 times the previous amount Tier 7 - Total acquisition increased to approximately 4.57 times the previous amount | Tier 7 - Increased to approximately 1.7 times the previous amount |
| Void Erosion Purge - Stage 5 | 6 each of Tier 6 cores → 4 each of Tier 7 cores | Tier 5 - Total acquisition decreased to approximately 0.26 times the previous amount
Tier 6 - Total acquisition increased to approximately 2 times the previous amount Tier 7 - Total acquisition increased to approximately 4.57 times the previous amount | Tier 7 - Increased to approximately 2 times the previous amount
Tier 8 - Increased to approximately 1.73 times the previous amount |
| Void Erosion Purge - Stage 6 | 8 each of Tier 6 cores → 5 each of Tier 7 cores | Tier 5 - Total acquisition decreased to approximately 0.26 times the previous amount
Tier 6 - Total acquisition increased to approximately 2 times the previous amount Tier 7 - Total acquisition increased to approximately 4.57 times the previous amount | Tier 7 - Increased to approximately 1.93 times the previous amount
Tier 8 - Increased to approximately 1.7 times the previous amount |
| Void Erosion Purge - Stage 7 | 10 each of Tier 6 cores → 6 each of Tier 7 cores | Tier 5 - Total acquisition decreased to approximately 0.26 times the previous amount
Tier 6 - Total acquisition increased to approximately 2 times the previous amount Tier 7 - Total acquisition increased to approximately 4.57 times the previous amount | Tier 7 - Increased to approximately 1.88 times the previous amount
Tier 8 - Increased to approximately 2 times the previous amount Tier 9 - Increased to approximately 1.73 times the previous amount |
| Void Erosion Purge - Stage 8 | 12 each of Tier 6 cores → 8 each of Tier 7 cores | Tier 5 - Total acquisition decreased to approximately 0.26 times the previous amount
Tier 6 - Total acquisition increased to approximately 2 times the previous amount Tier 7 - Total acquisition increased to approximately 4.57 times the previous amount | Tier 7 - Increased to approximately 2 times the previous amount
Tier 8 - Increased to approximately 1.93 times the previous amount Tier 9 - Increased to approximately 1.7 times the previous amount |
| Void Erosion Purge - Stage 9 | 14 each of Tier 6 cores → 3 each of Tier 8 cores | Tier 5 - Total acquisition decreased to approximately 0.26 times the previous amount
Tier 6 - Total acquisition increased to approximately 2 times the previous amount Tier 7 - Total acquisition increased to approximately 4.57 times the previous amount | Tier 7 - Increased to approximately 1.96 times the previous amount
Tier 8 - Increased to approximately 1.88 times the previous amount Tier 9 - Increased to approximately 2 times the previous amount Tier 10 - Increased to approximately 1.7 times the previous amount |
| Void Erosion Purge - Stage 10 | 15 each of Tier 6 cores → 4 each of Tier 8 cores | Tier 5 - Removed
Tier 6 - Removed Tier 7 - Removed Only Tier 8 cores are awarded | Tier 7 - Removed
Tier 8 - Increased to approximately 1.87 times the previous amount Tier 9 - Increased to approximately 1.95 times the previous amount Tier 10 - Increased to approximately 1.7 times the previous amount |
(2) Equipment & Modules
- Increased the default maximum capacity for High-Power Rounds from 50 to 75 rounds.
- Increased the amount of Rounds obtained when picking up the High-Power Rounds dropped by defeated Vulgus.
ㄴ Axion Plains Missions and Infiltration Operations, Medium-Sized Facility Zone, Breach Tracking, Onslaught Mode, Bounty Operations: 2 Rounds → 32 Rounds
ㄴ Other Missions and Operations: 2 Rounds → 16 Rounds
ㄴ Void Intercept Battles: 4 Rounds → 75 Rounds
- Replenishing supplies from Support Drones encountered in Outposts, Void Intercept Battles, Missions, and Operation Zones will now replenish all types of Rounds.
ㄴ The maximum amount of each type of Rounds that can be replenished by Support Drones is as follows.
ㆍ General Rounds: Up to 300 Rounds
ㆍ Special Rounds: Up to 220 Rounds
ㆍ Impact Rounds: Up to 60 Rounds
ㆍ High-Power Rounds: Up to 15 Rounds
- Movement distance will now be naturally adjusted based on the target's location when using Normal Attacks with all melee weapons or Special Attacks of Deus Ex Manus or Crime and Punishment.
- Melee weapons no longer consume ammo.
- 11 types of modules that do not trigger effects due to melee weapons no longer consuming ammo have been rendered unusable.
ㄴ The modules listed below can no longer be obtained, and dismantling enhanced modules will refund the Gold and Kuiper Shards spent on their enhancement.
| Module Class | Module Name |
|---|---|
| Balanced Melee Weapon | General Round Projectile Modification |
| Special Round Projectile Modification | |
| Expand Impact Magazine | |
| Compulsive Impact Rounds | |
| Flurry | |
| Power Melee Weapon | General Round Charge Improvement |
| Special Round Charge Improvement | |
| Impact Round Charge Improvement | |
| Expand High-Power Magazine | |
| Compulsive High-Power Rounds | |
| Berserker |
- Improved the Unique Abilities of five Ultimate Weapons.
| Weapon | Unique Ability Changes |
|---|---|
| ERASER | - Analyze effect is now acquired through a single method.
ㄴ The "Acquired on defeating enemies" method has been removed. - The amount of Analyze acquired has increased, while the Max Stack Count has decreased. - The range of Degrading Enzyme has increased. - The duration of Degrading Enzyme has decreased, but the damage interval has become shorter. - There is now a limit on the number of Degrading Enzymes that can be spawned, and their damage has increased. |
| Albion Cavalry Gun | - Deals Additional Damage when hitting an enemy inflicted with Mark.
- The number of targets hit by Ricochet has increased. - The frequency of Ricochet has increased. - Inflicts Chill Resistance Reduction on enemies that received Additional Damage through Mark or Ricochet damage. |
| Deus Ex Manus | - Its Special Attack is now used in the direction of the camera. |
| Hypernova | - Using it decreases the Special Attack Gauge. (-60 → -50)
- Throw/Retrieve damage has decreased. (63.3% → 60%) - Deals increased damage per 0.5s of Antimatter Field. (19% → 45%) - Supernova Explosion deals increased damage. (190.1% → 380%) |
| Crime and Punishment | - The Damage Increase based on Condemnation Stage has increased. (60% → 75%) |
- Adjusted the stats for three melee weapons. The changes displayed are based on Level 100.
| Weapon | Stat Changes |
|---|---|
| Shadow | Melee Weapon ATK (410,454 → 418,048)
Toxic ATK (205,228 → 209,024) Additional Damage Multiplier vs. Legion of Immortality Elites (150% → 0) |
| Deus Ex Manus | Melee Weapon ATK (238,152 → 523,934)
Chill ATK (21,556 → 157,180) Additional Damage Multiplier vs. Legion of Breach Commanders (150% → 0) |
| Hypernova | Melee Weapon ATK (217,774 → 326,661)
Chill ATK (119,772 → 163,331) Max Special Attack Gauge (200 → 250) Additional Damage Multiplier vs. Legion of Darkness Elites (150% → 0) |
| Crime and Punishment | The range of Spin Attacks during Normal Attacks has increased to match the spin radius |
| Shadow | Melee Weapon ATK (410,454 → 418,048)
Toxic ATK (205,228 → 209,024) Additional Damage Multiplier vs. Legion of Immortality Elites (150% → 0) |
(3) Missions
- Lowered the difficulty of the Bounty Operation "Plaudia the Gnawing Calamity" mission.
- Lowered the difficulty of the Bounty Operation "Resurrected Immortality Obliviant" mission for 2-player matchmaking.
- The Elite monster HP in the Bounty Operations Mission 'Seudo Engulfed by Madness' has been reduced when matched with 2 players.
- The color of the top UI bar now changes according to your progress in Onslaught Mode, making it easier to check your progress.
- Increased the Bombardment range and damage of the Emergency Suppression Device in Onslaught Mode.
- Reduced the death penalty in Void Erosion Purge in Normal/Challenge difficulties.
| Content Type | Previous Death Penalty | Changed Death Penalty |
|---|---|---|
| Erosion Purge - Normal Difficulty | 20s | 10s (50% reduction) |
| Erosion Purge - Challenge Difficulty | 48s | 36s (25% reduction) |
- When obtaining Dimensional Stones from Breach Tracking and Sync Loot Reward from Bounty Operations, the Reward UI displayed at the bottom center of the screen will now show the contents of the reward chests.
- A fix has been implemented to prevent players from defeating the final boss of the Prologue too easily due to certain skill effects being overly efficient during the final battle.
- The "Colossus Guided Capture Facility Investigation" quest has been updated so that investigation targets can be investigated at each identical structure, rather than just one of the identical structures.
- The Void Intercept Battle mission list on the Descendant Mission Board has been updated.
ㄴ (Before) Void Intercept Battle: Defiler (Void Abyss, Challenge)
ㄴ (After) Void Intercept Battle: Tormentor (Void Abyss, Challenge)
- Holdable items picked up during a mission will now be equipped in a different location, enabling limited actions while holding the item.
| Category | Description |
|---|---|
| Holding location | - Before: Character's right hand
- After: Behind the character's waist |
| Allowed actions while holding | - Rescue teammates
- Combat ㄴ Use firearms and melee weapons ㄴ Use skills |
(4) Monsters
- Hit effects and status effects applied to monsters will no longer be affected by Speed reduction.
- Removed the monster hit voice lines, and improved monster immunity sounds.
(5) Collectibles
- Updated the content of the Common Collectibles Box.
| Deleted Collectibles | Tier | Added Collectibles | Tier |
|---|---|---|---|
| Jayber (S) - Skill 1 | Common | Yujin (S) - Skill 1 | Common |
| Jayber (S) - Skill 1 | Rare | Yujin (S) - Skill 1 | Rare |
| Jayber (S) - Skill 1 | Ultimate | Yujin (S) - Skill 1 | Ultimate |
| Freyna (S) - Skill 1 | Common | Luna (S) - Skill 1 | Common |
| Freyna (S) - Skill 1 | Rare | Luna (S) - Skill 1 | Rare |
| Freyna (S) - Skill 1 | Ultimate | Luna (S) - Skill 1 | Ultimate |
| Gley (S) - Skill 1 | Common | Hailey (S) - Skill 1 | Common |
| Dread Armor Force (M) - Classic 1 | Common | Abyss Scarab (M) - Classic 1 | Common |
| Bare Commemorative Eggs | Common | Bare Celebratory Present | Common |
| Plain Prowler Head | Common | Recently Started Bunny Puzzle | Common |
| Vindictive Prowler Head | Rare | Almost Finished Bunny Puzzle | Rare |
| Completed Vengeance Prowler Head | Ultimate | Completed Bunny Puzzle | Ultimate |
- Updated the content of the Premium Collectibles Box.
| Deleted Collectibles | Tier | Added Collectibles | Tier |
|---|---|---|---|
| Jayber (S) - Skill 1 | Common | Yujin (S) - Skill 1 | Common |
| Jayber (S) - Skill 1 | Rare | Yujin (S) - Skill 1 | Rare |
| Jayber (S) - Skill 1 | Ultimate | Yujin (S) - Skill 1 | Ultimate |
| Freyna (S) - Skill 1 | Common | Luna (S) - Skill 1 | Common |
| Freyna (S) - Skill 1 | Rare | Luna (S) - Skill 1 | Rare |
| Freyna (S) - Skill 1 | Ultimate | Luna (S) - Skill 1 | Ultimate |
| Gley (S) - Skill 1 | Common | Hailey (S) - Skill 1 | Common |
| Gley (S) - Skill 1 | Rare | Hailey (S) - Skill 1 | Rare |
| Gley (S) - Skill 1 | Ultimate | Hailey (S) - Skill 1 | Ultimate |
| Dread Armor Force (M) - Classic 1 | Common | Abyss Scarab (M) - Classic 1 | Common |
| Dread Armor Force (M) - Classic 1 | Rare | Abyss Scarab (M) - Classic 1 | Rare |
| Dread Armor Force (M) - Classic 1 | Ultimate | Abyss Scarab (M) - Classic 1 | Ultimate |
| Bare Commemorative Eggs | Common | Bare Celebratory Present | Common |
| Plain Commemorative Eggs | Rare | Plain Celebratory Present | Rare |
| Bountiful Commemorative Eggs | Ultimate | Special Celebratory Present | Ultimate |
| Plain Prowler Head | Common | Recently Started Bunny Puzzle | Common |
| Vindictive Prowler Head | Rare | Almost Finished Bunny Puzzle | Rare |
| Completed Vengeance Prowler Head | Ultimate | Completed Bunny Puzzle | Ultimate |
(6) Transaction Protection Mode
- Added a Transaction Protection Mode system.
ㄴ Descendants who have not logged in for 60 days or more will activate Transaction Protection Mode.
ㄴ Trading is not available while Transaction Protection Mode is active.
ㄴ Transaction Protection Mode is deactivated once you reach the required total play time, and completion rewards are issued based on your progress.
ㆍ Rewards will be sent directly to your Inventory.
ㄴ You can check your total play time via the NPC Trading Terminal.
| Mission | Rewards |
|---|---|
| Total Play Time 30 min | 500,000 Gold / 50,000 Kuiper Shards |
| Total Play Time 1 hour | 500,000 Gold / 50,000 Kuiper Shards |
| Total Play Time 3 hours | 1,000,000 Gold / 100,000 Kuiper Shards |
| Total Play Time 5 hours | 1,000,000 Gold / 100,000 Kuiper Shards |
| Total Play Time 7 hours | 2,000,000 Gold / 200,000 Kuiper Shards |
| Total | 5,000,000 Gold / 500,000 Kuiper Shards |
(7) HQ Orders
- Added a Special Orders Status feature that allows you to check the Special Order schedule within the game.
ㄴ You can check up to two schedules, including the one currently in progress and the upcoming one.
ㄴ You can check the quest details and rewards in advance.
- To help you quickly notice when a new Special Order schedule begins, a visual effect will now be shown on NPC Eckert's icon.
ㄴ The effect will disappear when the Special Order UI is opened.
- You can now immediately see whether a quest has been accepted via the Accept/Cancel buttons in the UI for Standing/Special Orders.
(8) UI&UX
- The level of the Ultimate Weapon among reward items will now be displayed as matching your highest weapon level.
- Added the 'Exclude from Select All' filter to the Ancestors Module dismantle screen, making it easier to select multiple modules for dismantling at once.
- The Normal and Challenge buttons for Void Erosion on the World Map will now be grouped.
ㄴ The Normal and Challenge buttons will appear under the Erosion button.
(9) Miscellaneous
- Changed some cosmetic items previously issued as rewards for Descendant Exclusive Quests to common items that all Descendants can wear.
- Adjusted the sorting order of some Descendants and Weapons keyword tags in Inventory and Research Institute to the top.
ㄴ Descendant: Ultimate Bunny
ㄴ Weapons: Shackles of Mortality, Albion Cavalry Gun, ERASER, Shadow, Deus Ex Manus, Crime and Punishment, Hypernova
- Improved the convenience of the Rewatch Cinematics feature.
ㄴ Through the Arche Trace located in Albion, you can conveniently select and rewatch Records of the Past (main story and Descendant stories) all in one place.
ㄴ Rewatch Cinematics is only available for cinematics for which the related quests have been completed.
ㄴ Certain cinematics that feature Descendant scenes will play with the default Descendant appearance without any customizations applied.
- NVIDIA DLSS Frame Generation Update
ㄴ The DLSS 4.5 update introduces new 5X, 6X, and Dynamic modes.
ㆍ Dynamic mode automatically adjusts the scaling ratio to match the display refresh rate and target frame rate.
ㆍ Dynamic, 5X, and 6X modes are supported by NVIDIA GeForce RTX 50+ series graphics cards.
ㄴ There are no changes to the existing Auto, 2X, 3X, and 4X modes.
ㆍ Auto and 2X modes are supported by NVIDIA GeForce RTX 40+ series graphics cards.
ㆍ 3X and 4X modes are supported by NVIDIA GeForce RTX 50+ series graphics cards.
Bug Fixes
(1) Descendants
- Valby
ㄴ Fixed an issue where Valby would not target properly when using Bubble Bullet on certain monsters after approaching them.
ㄴ Fixed an issue where the cooldown for Bubble, one of the skills of Valby's "Supply Moisture" Transcendent Module, would not apply correctly.
ㄴ Fixed an issue where the Bubble effect would occasionally be removed when Valby was hit by a monster while Bubble, one of the skills of Valby's "Supply Moisture" Transcendent Module, was active.
ㄴ Fixed an issue where the Arche attribute Dimension was not correctly displayed in the skill description tooltip when Valby equipped the "Tidal Wave" Transcendent Module.
ㄴ Fixed an issue where Valby's foot animations did not play correctly in certain situations while using the Clean Up or Tidal Wave skills.
ㄴ Fixed an issue where buffs were applied indefinitely during certain actions while using the Bubble skill of Valby's Supply Moisture.
- Ines
ㄴ Fixed an issue where the tooltip for Induced Current, one of the skills of Ines's "Plasma Bullet" Transcendent Module, was missing or displayed incorrectly in certain language settings.
- Ajax
ㄴ Fixed an issue where the Void Gauge would intermittently not charge when using a skill immediately after using an Ajax Enhanced Skill.
(2) Equipment & Modules
- Fixed an issue where Rounds per Magazine was displayed incorrectly in the Weapon Info of the Ultimate Weapon "Frenzied Locomotive."
- Fixed an issue where the Hypernova appeared disabled in the Library even when you owned it.
- Fixed an issue where the small explosion range value for the Trigger Module "Explosive Aesthetics" was not applied correctly.
- Fixed an issue where the effect of the Unique Ability "Sprint Instinct" of the Ultimate Weapon "Frenzied Locomotive" was incorrectly displayed in languages other than Korean.
(3) Content
- Fixed an issue where the weekly purchase limit for newly added items in the Infiltration Operation Reward Exchange and Exchange Supplies would not reset.
- Fixed an issue where Reactors did not drop from monsters in Infiltration Operation: Magister Lab 400%.
- Fixed an issue where the Onslaught Mode Arche Parameter selection would unintentionally close.
- Fixed an issue where upon completing an Onslaught Mode Challenge, a new Challenge would be received before reset.
- Fixed an issue where the portal between Zone 1 and Zone 2 in Stage 3 of Onslaught Mode would close.
- Fixed an issue where visual effects would not be removed and would overlap under certain conditions during Onslaught Mode gameplay.
- Fixed an issue where the game would occasionally crash while selecting Arche Parameters in Onslaught Mode.
- Fixed an issue where directional button switching did not work in the sliding sections of the Void Vessel story.
- Fixed an issue where Mastery Rank EXP and Crystallization Catalyst rewards were not given in the Bunny Descendant Story quests.
(4) Monsters
- Fixed an issue where, if a player was trapped by the Void Discharger's Confinement effect while airborne, they could escape in an abnormal way through the top of the prison without destroying the prison.
- Fixed an issue where the exit of the prison created by the Void Discharger's Confinement effect spawned only on the right side.
- Fixed an issue where monsters roaming the Battlefield would occasionally move while facing an abnormal direction.
(5) UI & UX
- Fixed an issue where detailed stats were not displayed on the Descendant Module screen.
- Fixed an issue where detailed stats were not displayed on the Dismantle Ancestors Module screen.
- Fixed an issue where other players' Descendants were occasionally displayed alongside your own in the Inventory.
- Updated the description of Container Rewards in the Void Vessel Mission UI to match the current rewards.
- Fixed an issue where the text descriptions for some Awards were not displayed properly.
| Category | Previous | Fix |
|---|---|---|
| Award - Medals | Blueprint Sales Badge
- Sell blueprints to ETA-0 | Sale & Extract Badge
- Sell blueprints to ETA-0 and extract Anais Info Grid |
| Award - Growth | Unneeded Blueprint
- Sell blueprints to ETA-0 | Unnecessary Research Materials
- Sell blueprints to ETA-0 and extract Anais Info Grid |
(6) Miscellaneous
- Fixed an issue where changing to a different loadout while equipping the makeup skin included in the Goddesses of Albion series bundle would automatically equip the makeup and could not be removed.
- Fixed an issue where wind effects were not applied to the "High-Altitude Drop Tactics" spawn.
Thank you.
Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.
Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
Related Posts

The First Descendant Dev Note vol. 26, Details (16th June 2026)
The First Descendant's June 18 patch overhauls Bunny with new Flash Kick skill, adds an EVANGELION cosmetic collaboration, and introduces a fresh dungeon and Ultimate Weapon.

The First Descendant Patch 1.3.30 Notes (4th June 2026)
Patch 1.3.30 brings a new resource exchange system, meaningful Valby buffs, and a weekend discount event for Ancestors Module Readjustment.

The First Descendant Patch 1.3.30 Schedule for (Thu) (2nd June 2026)
Patch 1.3.30 is scheduled for June 4, adding a new exchange shop for unused research materials alongside Descendant rebalancing and bug fixes.