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Patch NotesThe Finals12.3.0

The Finals 12.3.0 Patch Notes: Dome Shield Nerf (12th November 2026)

The Finals 12.3.0 patch reduces Dome Shield health and Shockwave cooldown while adding Head Hunter as an LTM.

Nathan Lees23 min read
The Finals Arena with Dome Shield active during a competitive match
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The Dome Shield's maximum health is reduced from 600 to 400. Its health decay per second decreases from 100 to 66, and the full duration of an undamaged Dome Shield remains the same. Read the official notes on Steam.

The Healing Emitter's maximum healing per second decreases from 20 to 15. The H+ Infuser's health per shot decreases from 10 to 7, and its ammo increases from 20 to 30.

Shockwave's cooldown increases from 12s to 15s, and its connection damage on buildings decreases from 3,000 to 1,000. Its Glitch effect duration decreases from 2s to 1s. The Translocator's deploy time increases from 0s to 0.3s. Developers said they are working on a small rework of the Translocator that should arrive later this season. They also said a re-work of how Shockwave applies the Glitch effect should arrive before the end of the season.

Contestant heat thresholds are increased, and it is now possible to burn for one more tick. Damage per burning tick decreases from 16 to 15. The max possible damage taken from burning has increased from 32 to 45. The Flamethrower's heat gained per tick decreases from 50 to 25. The Cerberus's heat gained per pellet increases from 3.38 to 8.46. The environmental damage for breaching gadgets was updated, and the change impacts the C4, Breach Charge and Breach Drill.

Head Hunter returns as an LTM. The Esport Bundles include one bundle for each of the 16 teams heading to The Grand Major 2026, and the TGM26 Event Pass is new. Players can now earn Fans and XP for qualifying for the next round in Solo Showdown.

Full Patch Notes

▲ Buff▼ Nerf✓ Fix◆ Tweak

INTO THE SPOTLIGHTTGM26 is right around the corner and the teams are ready to take the action into the Arena. This week brings the much-awaited Esport Bundles, the new TGM26 Event Pass, the return of the Head Hunter LTM and much more, including some balance changes and bug fixes!


TGM26 | THE SHOW IS NEAR

The Grand Major 2026 is nearly here and will take place November 27 - 28 and 29 in Stockholm.

The Arena is now ready to welcome all 16 teams and take the show to the next level. If you haven't already, don't forget to book your tickets here! Meet Embarkers, Community members alongside amazing cosplayers (sign up for the contest here), and witness the future Champions of TGM26, live on stage.

You helped us make last year such a memorable moment, and we can't wait to do it again, with you all.


TGM26 | PICK’EM

Think you know who’s taking home the trophy? Prove it. TGM26 Pick’em is live, and it’s your chance to call The Grand Major before it happens.

Only five of the 16 teams will reach The Throne on Day 3. Pick those five in the order they qualify, predict how the crowns get shared out, then take the Hot Seat with Scotty & June for 10 questions on how the event plays out. Complete all three to lock in your picks and earn an exclusive in-game badge based on your accuracy:

  • Silver: Complete all 3 sections
  • Gold: Top 50% in prediction accuracy
  • Platinum: Top 25% in prediction accuracy
  • Diamond: Top 5% in prediction accuracy

Pick’em is open from November 12 at 11:00 CET until November 27 at 00:00 CET. Results will be revealed from November 27 to 29 as match results are confirmed. Log in with your Embark ID to take part, and choose wisely, because you only get one submission. Scotty has already pictured himself up on The Throne. June is less convinced.

MAKE YOUR PICK


TGM26 | ESPORT BUNDLES

Suit up like the pros!

The Esport Bundles are now in the Store, with one bundle for each of the 16 teams heading to The Grand Major 2026.

Every bundle comes packed with each team's official gear:

  • A full outfit
  • Three Equipment skins
  • A team VFX
  • An Emote
  • A Charm, Sticker and a Spray
  • A Player Card.

Show your colors in the Arena and back your team all the way to The Throne.

This year’s lineup: Aimerz+, Alliance, Ape Squad, Elevate, ENVY, Five Fears, FYR, KCP, KingZero, LUMINON, Moon Theory, Nfinite, NTMR, RAD, Take Flyte and Vanguard.

June picked her team in seconds. Scotty has bought four, just to be safe.


TGM26 | EVENT PASS

Big plays. Major rewards!

The TGM26 Event Pass is here to celebrate The Grand Major in style, with a collection made for the biggest stage in THE FINALS. Pick it up with Multibucks and work your way through two pages and 16 levels of rewards, including a Legendary outfit, weapon skins and more.

The Pass is available to grab for a limited time, but yours to complete at your own pace!


LTM | HEAD HUNTER

Head Hunter is back!

The top eliminator on each team will have a bounty set on them, and if eliminated, will drop coins for you to collect. Survive until the end of the event and the cash is yours. Watch your back, Contestants, you might be the next in line with a bounty on your head!

No pressure.


STORE | CTRL + Z SET

Click them back to the Arena with some mouse-to-mouse resuscitation!

With the CTRL + Z Set, it’s like the elimination never happened in the first place. Choose between good and evil with the Greater Good Set!


TWITCH DROPS | STREAM TANGERINE

Your dose of Vitamin C is back with a brand new set of Tangerine drops, ready for you to bring back into the Arena! Simply watch anyone playing THE FINALS with Drops Enabled. Because no one can resist orange.

  • Watch 1 hour to get the Stream Tangerine Dagger
  • Watch 2 hours to get the Stream Tangerine CB-01 Repeater
  • Watch 4 hours to get the Stream Tangerine SA1216

Available now until November 26th, 2026. Terms and conditions on twitch.tv


GAME UPDATE | BALANCE CHANGES

Arena Carribales

Oil Barrel

  • Slightly increased the range of heat from a burning barrel

Dev Note: This change is one of a small number of tweaks being made in this release to make burning behavior more consistent and reliable.

Gadgets

General

  • Updated the environmental damage for breaching gadgets to make them more reliable at punching holes in surfaces with the new destruction system. This change impacts the C4, Breach Charge and Breach Drill

Dev Note: We’ve seen that since 12.0 the new destruction system has made some of these Gadgets less reliable as breaching tools. These changes are aimed to fix that.

Breach Drill

  • Re-aligned the Breach Drill’s blast radius and flash radius, so that they more accurately match

Dome Shield

  • Decreased health from 600 to 400
  • Decreased health decay per second from 100 to 66

Dev Note: We can see the previous changes we made to Dome Shield in 12.0 resulted in the Dome Shield still being a little too difficult to deal with in some scenarios. This change lowers their max health making them slightly faster to destroy, but retains the same relative health decay rate, meaning the full duration of an undamaged Dome Shield remains the same.

Healing Emitter

  • Decreased max healing per second from 20 to 15

Dev Note: With the 12.0 update we buffed the Healing Beam in an attempt to increase its impact and viability for the Medium archetype. While that change and some subsequent weapon balance adjustments have boosted Medium’s viability, we still feel the Healing Emitter and H+ Infuser cannibalize too much of the Healing Beam’s role. As a result, we’re making a set of small changes to both.

H+ Infuser

  • Decreased health per shot from 10 to 7
  • Increased ammo from 20 to 30

Dev Note: The reasoning behind this change is explained with the Healing Emitter above. The actual change reduces the burst potential of the H+, requiring more sustained accuracy to put down the same amount of healing as before.

Translocator

  • Increased deploy time from 0s to 0.3s

Dev Note: This change is a small quality of life change to make Translocating to a new location slightly less immediate. This is not the long term solution to the problem of Translocator use feeling very sudden to enemies. We’re continuing to work on a small rework of the item to address that feedback more meaningfully and that should arrive later this season.

Game Mode

General

  • Players can now earn Fans and XP for qualifying for the next round in Solo Showdown, which was not possible before

Gameplay

Burning Status

  • Increased contestant heat thresholds and made it possible to burn for one more tick
  • Decreased damage per burning tick from 16 to 15.

Dev Note: These adjustments are aimed at making burning and its application slightly more reliable. The changes combine to mean the max possible damage taken from burning has increased from 32 to 45.

Specializations

Shockwave

  • Decreased Shockwave’s ‘connection damage’ on buildings from 3,000 to 1,000, making it less likely to fracture buildings suddenly
  • Increased cooldown from 12s to 15s
  • Decreased Glitch effect duration from 2s to 1s

Dev Notes: Since adding the Glitch effect the Shockwave has seen significant increase in usage, somewhat taking away from the other Medium Specializations. Additionally, we’ve received a lot of feedback that the Shockwave can feel very spammy for the players it hits, which can be quite frustrating. The changes made here are some small adjustments to reduce that negative feeling a little, but in the longer term we’re looking to slightly re-work how Shockwave applies the Glitch effect, to make it more skill-based. These changes will take a little time to build and test, but should arrive before the end of the season.

Weapons

Flamethrower

  • Decreased impact damage from 30 to 26
  • Decreased the heat gained per tick from 50 to 25, meaning players gain burning status slower

Dev Notes: These changes are in support of the quality of life updates being made to burning

Cerberus

  • Increased the heat gained per pellet from 3.38 to 8.46

Dev Notes: These changes are in support of the quality of life updates being made to burning


GAME UPDATE | BALANCE CHANGES

Animation

  • Improved animation blending when canceling a vault with Quick Melee
  • Fixed an issue where firing and crouching movement did not work correctly in speed tunnels while sprinting
  • Smoothed the inspect animation to prevent a snag when quickly pressing and releasing the inspect button
  • Fixed a visual issue where switching to spectate a teammate during Quick Melee could restart the melee from the beginning
  • Adjusted the position of Dual Blades deflect animations so they are less likely to block your field of view. Also adjusted a few skins to not cover your middle screen while deflecting
  • Fixed an issue where the heavy attack animation could continue playing after using the Winch Claw

Arena Carriables

Oil Barrels

  • Fixed an issue where burning Oil Barrels could explode instantly on impact when thrown

Audio

  • Fixed an issue which could cause door opening sounds to be silent
  • Fixed an issue where certain Weapon effects and sounds would persist after eliminating an opponent, such as the Minigun firing sound and Flamethrower flame effect

H+ Infuser

  • Fixed an issue where shooting an ally with the H+ Infuser would cause them to yell “Friendly fire!”

Powershift

  • Added sound for PLATFORM CAPTURED text in Power Shift

Solo Showdown

  • Fixed an issue where the tournament screen in Solo Showdown would wrongly play the matchmaking music between rounds, instead of menu music

Contracts

  • Eliminations within 5 seconds of using the Mimic Device now correctly count toward the related contract in the Signature Development Unit quest
  • Fixed an issue where OSPUZE’s “TIGER B.L.O.O.D.” contract progressed with only one A rank
  • General improvements to several Sponsor contracts, Daily and Daily Club contracts, including some involving Smoke Grenades such as ISEUL-T’s “Smoked” Signature Play

Cosmetic

  • Corrected the size and placement of emoticons so they align with the hand as intended
  • Fixed clipping on the Sea Bandolier cosmetic when equipped on the Medium Build
  • Fixed an issue where the chicken in the Coop Caper emote could briefly freeze or appear out of sync during the animation
  • Fixed an issue where the guitar could clip through the Contestant at the end of the Glam Slam emote
  • Fixed the ALFA ACTA Tactical skin on the Guardian Turret where a side decal rotated with the gun
  • Fixed Clown Nose appearing rotated on some heads
  • Fixed large stickers not fully covering underlying decals on select skins for the Goo Grenade and Gas Grenade
  • Added new audio for the ARN-220’s glitch animation customizations, covering deploy and reload variations
  • Fixed the Long Braid hairstyle appearing unusually thin on the Light Build

Gadgets

Healing Emitter

  • Fixed an issue where it would snap to a fixed 90° orientation after being dropped

Jump Pad

  • Fixed an issue where it would not launch a Contestant holding onto a ladder when placed behind it

Mimic Device

  • Fixed an issue where melee aim assist and assisted lunges could lock onto Contestants using the Mimic Device, revealing their disguise
  • Aim Assist no longer targets opponents disguised with the Mimic Device
  • Fixed an issue where damage applied to a player disguised as a Healing Emitter would not be transferred to the player themselves
  • Fixed an issue where using it to disguise as the Healing Emitter could leave you unable to move and immune to damage after the disguise was destroyed
  • Fixed an issue where disguises created with the Mimic Device could be destroyed without triggering their effects

Translocator

  • Its ring lights now turn red when out of range or blocked, matching the on-screen indicator
  • It can no longer swap position with items that are being held by a player

Game Modes

Quick Cash

  • Fixed an issue where some Game Show Events would not start correctly
  • Quick Cash is now available with bots

Point Break

  • Improved the moving border to remove small jumps and visual artifacts, and added clearer start and slowdown indicators

Game Show Events

  • Changed the start time from 2 minutes to 4 minutes and decreased the duration from 5 minutes to 3 minutes
  • Fixed an issue where the Steal Interrupted Signature Play did not trigger after interrupting a steal

Gameplay

  • Improved consistency when throwing back Red Canisters by resetting their spin on throw
  • Fixed an issue where players could be launched at high speed after getting briefly caught on terrain while being winched
  • Fixed an issue where aiming at specific parts of a teammate’s Revive Statue could show Pick Up and cancel the revive
  • Arena lifts now automatically return to their lowered position after a short delay when no Contestants, Vaults, or Cashout Stations are on the platform
  • Fixed an issue where thrown objects (such as barrels, Cash Boxes, and the Healing Emitter) could fail to deal impact damage if they were shot mid-flight
  • Fixed an issue where the Flamethrower could stop igniting objects or spreading fire after extended use
  • Fixed an issue where reviving dummies in Practice Range counted toward the Attending Physician achievement
  • Improved collision for the Mimic Device to reduce cases where disguises could clip through geometry and fall out of the Arena
  • Fixed a rare issue where achievement progress could be missed
  • Resolved an issue where switching items during an assisted melee lunge could keep moving the Contestant after the lunge ended or snap them back
  • Improved backstab detection when attacking from a target’s left side to make melee backstabs register more consistently
  • Fixed an issue where setting a low inner deadzone value would cause aim assist to kick in even when the stick wasn’t moved
  • Fixed an issue where selecting a challenge from the Academy screen could place you at the Practice Range start instead of loading the chosen challenge
  • Glitch effects applied during a Guardian Turret’s warm-up now interrupt setup
  • Fixed Cashout Stations blocking bullets while dissolving
  • Fixed an issue where a Cashout Station could be moved onto a Hover Pad on Skyway Stadium, making it unreachable or causing it to get stuck below the Arena
  • You can now ping cloaked opponents revealed by True Sight, including those using the Cloaking Device or Vanishing Bomb
  • Fixed an issue where a reconnecting Contestant’s Revive Statue could appear at the next respawn location after a team wipe in Cashout and Ranked Cashout
  • Contestants disguised by the Mimic Device are no longer targeted by Orbital Lasers
  • Fixed an issue in Practice Range where the Gateway could be used to leave the Combat Arena after switching challenges
  • Mimic Device: Set Upright and movement while disguised now work correctly on moving platforms, keeping props aligned with the floor (e.g., on Bernal’s Spinning Platform)
  • Resolved an issue where interacting with Revive Statues or stealing a Cashout could be interrupted when the target was around a corner or partially blocked by objects, Gadgets, or debris
  • Fixed an issue where APS Turret and Guardian Turret placed on objects you were carrying could no longer be retrieved by hand
  • Fixed an issue where Gadgets attached to a cash box or other objects could cause throws to veer sideways, making Cashout Station insertion unreliable
  • Fixed an issue where Cash Boxes could be pushed through walls and inserted into a Cashout Station from outside
  • Improved cash box insertion into Cashout Stations to reduce unintentional bounces off collision or nearby walls
  • Fixed an issue where reviving a Contestant with the Defibrillator inside a dematerialized wall could cause them to fall out of the Arena or leave the Revive Statue stuck
  • Fixed an issue where the pickup animation and success effects could play even when retrieving deployable Gadgets wasn’t possible. Interactions are now correctly blocked during the brief recovery after climbing
  • Flashbangs no longer disperse smoke. Powder Canister, Glitch Barrel, Goo Barrel, Healing Barrel, and Toxic Gas Barrel also no longer clear smoke when triggered
  • Fixed an issue where an opponent’s Jump Pad could prevent reviving a teammate whose statue was on top of it
  • Fixed an issue where melee aim assist and assisted lunges could lock onto Contestants using the Mimic Device, revealing their disguise
  • Fixed an issue where an elimination could trigger a team wipe notification while a teammate was respawning
  • Fixed an issue where bots could charge and slam while climbing ladders
  • Fixed an issue where it could mark a teammate’s Revive Statue, even though swapping wasn’t possible
  • Fixed an issue where its cooldown did not reset after respawning
  • Fixed an issue where burning Oil Barrels could explode instantly on impact when thrown

Dev Note: The “insta-nuke” version of the Oil Barrels that went live in 12.0 was not an intentional change and we found them to be far too effective against certain Builds. This fix reverts them to their intended functionality

  • Melee assisted lunge now targets opponents standing in smoke when Thermal Vision is active

Map

Practice Range

  • Fixed some performance issues which caused severe stuttering

Fortune Stadium

  • Adjusted billboard collision to prevent Contestants from standing or vaulting on the top ledge

NOZOMI/Citadel

  • Fixed an issue where metal stairs could float after building destruction

Bernal

  • Fixed debris piles not appearing after destroying buildings in the Shopping District and Backyards

Kyoto

  • Fixed floating lantern and ladder placements
  • Fixed an issue where dashing into a lamppost could create an invisible obstacle that blocked movement and revives
  • Updated temple doors to use breakable window panels instead of solid windows

Seoul

  • Fixed a pipe that lacked collision, preventing unintended movement and access
  • Fixed collision on rooftop ventilation units that could cause them to move or clip when shot

Las Vegas Stadium

  • Updated the casino ball and dome structures to break smoothly instead of getting stuck
  • Fixed canopy destruction so structures have proper support and hinge more reliably

Skyway Stadium

  • Removed a bench that was in front of a player spawn in the Mansion diorama
  • Moved a plant that was in front of a window of the big De Sable hotel building
  • In Team Deathmatch, slightly adjusted the border around the Mansion location to fix an issue where the moving platforms of the Up, Down, Left, Right variant would clip into it

Monaco

  • Moved a box that was in the way of a window inside an interior next to the cathedral

Performance

  • Updated AMD FidelityFX Super Resolution to version 4.1.1
  • Optimized global illumination to improve performance
  • Reduced redundant redraws of paused videos to improve performance during full-screen transitions
  • Fixed severe stuttering when using a controller and keyboard at the same time
  • Optimized how certain options are updated and saved

Social

  • Fixed an issue where switching tabs in the Clubs menu with a controller reset the highlighted member to the top of the list
  • Fixed an issue where the speaker icon and player names could appear duplicated in the Settings menu while using Voice Chat in-game
  • Updated the in-game Social tab: party size is no longer shown during matches to prevent incorrect info, and players who leave a match are no longer listed. The tab now refreshes in real time while open.
  • Fixed an issue where friend request pop-ups blocked Esc navigation and other screen prompts
  • Reduced the delay when updating your party’s “Open to Join” status: changes made in Settings and Social now refresh near-instantly on the Social screen, Blade, and party list

Specialization

  • Starting Charge ’N’ Slam while crouched under a low roof now breaks the obstruction, allowing normal charge speed for Heavy Build

Spectator

  • Fixed an issue where Contestant outlines were missing in Spectator when the “Use enemy team colors” setting was set to Off
  • Pausing in Private Match now freezes ability input and ongoing interactions instead of canceling them

Stability

  • Fixed an issue on Xbox where suspending the game during startup could cause it to hang or close unexpectedly

UI

  • Fixed an issue where Game Mode hints on the Loading Screen could disappear just before a match started
  • Fixed an issue where the music player’s progress bar briefly jumped to full when skipping to the previous or next track
  • Fixed an issue where damage numbers could remain stuck to a teammate’s health bar or name tag instead of fading
  • Adjusted the clan tag box so short tags are no longer shown in an oversized pill and now fit correctly
  • Fixed an issue where the tab scoreboard did not stay open during screen transitions
  • Fixed an issue where the in-game menu could not be closed during Instant Replays, which prevented skipping
  • Fixed an issue where the scoreboard could stretch with extra rows after backfilling
  • The Social submenu now opens inside the side menu during matches, keeping navigation within the Blade instead of a centered popup
  • End-of-Round Progression now shows Match XP as its own labeled step, clarifying the XP added at the end of the animation (previously hidden when the Battle Pass was maxed)
  • Fixed an issue where, if eliminated just before the end-of-round slow-motion, an Instant Replay could appear instead of the Victory Screen
  • Fixed an issue where the camera in the menus could zoom while the Expression Wheel was open
  • Improved readability of disabled UI buttons by increasing contrast for key prompts and labels, including “Mark all as seen” and “Read All” in Inbox and Contestants screens
  • Fixed an issue where the Ping Wheel could remain open after a short press, preventing actions
  • Returning to a customization category now keeps your selected item in view, and switching categories starts at the top for faster navigation
  • Improved ultrawide display support: on wider monitors, side black bars are removed and the scene fills the sides while the interface remains 16:9
  • Improved color and contrast for Sponsor tiles and buttons
  • Interaction progress rings for Steal and Revive now fill at a consistent, linear pace to better reflect actual progress
  • Fixed an issue where the Outfit editor preview could revert to the Outfit equipped on your Contestant when double-clicking or equipping certain appearance items
  • Added an on-screen banner for attackers when a point is destroyed
  • The scoreboard now displays “Attackers” and “Defenders” under team names during matches
  • Settings changes now apply immediately when adjusted, without delays from background saving
  • Fixed an issue where the End-of-Round Scoreboard in Solo Showdown could display the wrong background
  • Fixed an issue where the text chat input could extend outside the HUD on widescreen displays
  • Fixed an issue where attempting to open text chat with the HUD hidden as a Spectator in Private Match could lock inputs for the rest of the round
  • Adjusting the In-World Marker Scale setting no longer causes objective icons to jitter
  • Adjusting the In-World Marker Scale setting no longer causes objective icons to jitter
  • Updated the World Tour mode list to include Quick Cash (Bots) with correct labeling and loading-screen rules, and aligned scenario details for this bot mode
  • Fixed an issue where the scoreboard showed all players as eliminated between rounds in Team Deathmatch
  • Reordered Quick Settings to match the order used in the full Settings menu, making options easier to find
  • Fixed some Cashout descriptions mentioning twelve teams instead of eight
  • Fixed an issue where changes to “Next Wheel” and “Previous Wheel” key bindings (including Left/Right Mouse Button) could revert after joining a session or returning to the main menu
  • End-of-round progression animations now start after the screen is visible, making earned Fans and World Tour progress clearer
  • Updated the layout of the Sponsor rewards claim screen to improve clarity and consistency
  • Fixed an issue where the tab scoreboard changed to toggle in the drafting screen of the second Team Deathmatch round
  • Fixed every other button click being ignored when quickly clicking through Battle Pass pages with a mouse
  • Restored access to the Safehouse event pass tab on the Reforge Battle Pass screen
  • Updated text descriptions for rules for various Game Modes, updated list of rules to better reflect some quirks and unique rules
  • Updated Player Cards for bots in the Tutorial with unique setups for each Contestant
  • Fixed an issue where sometimes Practice Range challenges couldn’t be started when loading them from the main menu
  • Fixed an issue where the zoom on your Contestant in the Style tab reset after scrolling the category list
  • Fixed an issue where Sponsor audio logs would not be audible
  • Fixed an issue where the “Accept Challenge” prompt could remain on screen after using “Change Sponsor” just before accepting a challenge with a controller
  • Fixed an issue where the Quick Melee stamina bar could remain on screen after watching an Instant Replay and then spectating a teammate
  • Fixed some missing info in the Cashout (Bots) info screen
  • Fixed an issue where the correct headshot multiplier was not stated in the equipment details
  • Fixed an issue where the Daily and Daily Club contract tabs could appear empty in some languages

VFX

  • Improved ambient occlusion, which should significantly reduce ghosting and flickering in some areas
  • Updated intro camera sequences for Monaco, Seoul, Kyoto, and Bernal to improve presentation

Weapon

FCAR

  • Fixed a visual issue where a bullet could appear next to the FCAR while using the Rapid Advance sprint animation

Sword

  • Prevented emotes from triggering during the Lunging Strike attack
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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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Barely a month after the melee rework, The Finals is already course-correcting. This patch admits the 11.0 changes were too aggressive in places and rolls back some of the harshest penalties, whilst finally reining in C4's dominance.

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