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Patch NotesStarship Troopers: ExterminationHotfix 2

Starship Troopers: Extermination 13 Hotfix 2 Notes (9th November 2026)

Developer updates address persistent server lag and broken mission mechanics in this quick turnaround hotfix.

Nathan Lees4 min read
Starship Troopers Extermination troopers fighting hoppers in a burning jungle environment
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The latest intervention for Starship Troopers: Extermination arrives with a focus on infrastructure rather than raw power creep. Update 13 Hotfix 2 lands at 10AM PT today, offering a targeted strike against the technical friction that has plagued recent sessions. While balance changes often steal the spotlight, the underlying stability of the simulation dictates whether players can actually engage with the content. This update prioritises the invisible architecture of the game, specifically the physics engine and network replication. Read the official notes on Steam.

The most significant technical adjustment involves the BugMesh physics and hit detection systems. Developers report an improvement of approximately 0.2 milliseconds per bug cost on maximum load, alongside a total reduction of 22 milliseconds in fixed server costs. In a game where hundreds of insectoid entities swarm simultaneously, shaving off even fractions of a millisecond translates to smoother frame pacing and more responsive hit registration. For players who have experienced delayed damage feedback or erratic enemy movement during intense firefights, these optimisations should make encounters feel tighter and more predictable. The accompanying improvements to AI targeting and target caching further ensure that enemies react to player positions without unnecessary computational delays.

Beyond the backend, several critical gameplay blockers have been addressed. Perhaps the most frustrating issue for any shooter is losing progress due to session instability. Players reporting unexpected logouts around the one-hour mark will find this resolved, preserving their hard-earned progression. Additionally, the ability to invite friends while already in-game has been restored, removing a barrier to social play that had persisted since earlier patches. These are not flashy features, but they directly impact the quality of cooperative sessions, which form the core loop of the title.

Mission-specific bugs also receive attention, particularly in S.O.G Mission 11 where ore canisters were previously uncollectible. This fix ensures that resource gathering remains viable in that sector, preventing dead ends that forced players to restart or abandon objectives. Weapon mods failing to apply on spawn was another persistent annoyance that disrupted build consistency; its resolution means that customised loadouts now function as intended from the moment you step onto the battlefield. Improvements to Hopper navigation and avoidance logic should also reduce the visual clutter of bugs clipping through each other or getting permanently stuck, making enemy movements easier to read and counter.

This hotfix demonstrates a pragmatic approach to maintenance. By addressing server performance and critical bugs before introducing new content, the developers are stabilising the foundation for future updates. The absence of major weapon rebalances suggests that the current meta is being preserved while technical debt is cleared. Players can expect a smoother experience with fewer interruptions, allowing them to focus on strategy rather than troubleshooting. The full details of these adjustments are available in the official patch notes below.

Full Patch Notes

▲ Buff✓ Fix

Update 13 Hotfix 2 will be available for troopers to download 10AM PT.

If you'd like to discuss Update 13 Hotfix 2 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord!

Server Performance Improvements

  • Optimizations to BugMesh physics and hit detection on the server; we saw an improvement of ~0.2 ms per-bug cost on the server on maximum load, overall improvement of 22ms of fixed cost.
  • Optimizations to AI Targeting and caching of targets.
  • Optimizations to replication graph for bug movement and physics.

Highlights

  • Fixed weapon mods not getting applied on spawn.
  • Fixed S.O.G Mission 11 where troopers are not able to pick up ore canisters.

Gameplay & General Fixes

  • Fixed an issue causing players to get logged out mid-session around the 1 hour mark.
  • Fixed players being unable to invite players to party while in-game.
  • Improvements for clipping through the world when dying from fire or explosion.
  • Added avoidance to Hopper bugs, This should reduce clipping with other Bugs.
  • Improvements to Hoppers getting stuck when navigating.

Sources

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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