
Slay the Spire 2 Beta Patch Notes - v0.106.0 (22nd May 2026)
Enemy balance takes centre stage in v0.106.0, with Infested Prism reworked, Aeonglass adjusted, and Skulking Colony getting yet another pass.
Enemy balance is the headline focus of v0.106.0, today's beta patch for Slay the Spire 2. Infested Prism has been fully reworked, Aeonglass gets a moveset adjustment alongside a reworked Wither status, and Skulking Colony continues to be tuned, HP up, Hardened Shell up, Smash removed, and Block gain gone entirely. That last one is a meaningful shift; Skulking Colony was already a wall, and stripping its Block generation should make the fight feel less like a war of attrition.
Card balance touches all five characters. The Defect's Fusion card drops from 2 energy to 1 but now Exhausts, which is a real trade-off worth thinking through. Silent loses Follow Through entirely in favour of a reworked Uncommon called Scare, while Predator drops down to Common. Across the board, several damage cards get small bumps, Unrelenting, Pounce, and Synthesis all tick up slightly, which won't flip the meta but keeps parity feeling tighter.
The patch also expands Epoch art coverage, adds new combat animations for Ironclad, Necrobinder, and Regent, and clears out a solid list of bug fixes including a softlock after defeating Infested Prism and Kaiser Crab's charge-up SFX looping forever. Full patch notes below.
Full Patch Notes
It's time for another beta patch! A main focus of this one is enemy balance, including a rework of Infested Prism, more adjustments to Skulking Colony, and some changes to the new boss, Aeonglass. We've also got quite a few more Epoch art additions and more cool combat animations for some of the characters! Let's dive in...
CONTENT & BALANCE
General:
- If an enemy has Vulnerable and a player takes an extra turn via Pael's Eye relic, the enemy's Vulnerable amount no longer decrements before the player's extra turn
- This change also applies to other powers that decrement at the end of the enemy's turn (Frail, Intangible, Weak, etc.)
Ancients:
- Changed Neow's Scroll Boxes Silken Tress relics: swapped downsides and pools
Ironclad:
- Buffed Drum of Battle card: Energy gain on Exhaust effect now respects Replay and card play duplication effects like Duplicator potion
- Buffed Howl From Beyond card: trigger moved from start of turn -> end of turn
- Buffed Entrench card: can now gain extra Block from enchantments like Nimble
- Buffed Unrelenting card: damage increased from 12(18) -> 14(20)
Silent:
- Reworked and renamed Follow Through card:
- Rarity increased from Common -> Uncommon
- Renamed -> Scare
Regent:
- Buffed Furnace card: Forge increased from 4(6) -> 5(7)
- Nerfed Minion Sacrifice card: Block decreased from 9(12) -> 8(11)
- Changed Sealed Throne card: upgrade changed from Innate -> lowering Energy cost by 1
Necrobinder:
- Buffed Death March card: additional damage increased from 3(4) -> 4(6)
- Nerfed Debilitate card: debuff decreased from 3(4) turns -> 2(3) turns
Defect:
- Changed Fusion card:
- Energy cost decreased from 2(1) -> 1
- Now Exhausts, and loses Exhaust on upgrade
Colorless Cards:
- Nerfed Fasten card: additional Block decreased from 5(7) -> 4(6)
Potions & Relics:
- Buffed Mummified Hand relic: now randomly chooses cards in a way that's more favorable to the player
- Priority 1 is cards that currently cost 1+ AND with a base cost of 1+ before any current cost modifications
- Priority 2 is cards that currently cost 1+ regardless of base cost
- Priority 3 is cards with a base cost of 1+ that have been temporarily modified to cost 0
- If none of these priorities match, a completely random card in the player's hand is chosen
Enemies:
- Reworked Infested Prism
- Changed Aeonglass:
- Adjusted moveset
- Reworked Wither status and Withering Presence power
- Fast Punch move now leads into Strong Punch instead of Strong Punch leading into Fast Punch
- Ready move now leads into Fast Punch
- Now applies Frail instead of Weak
- HP increased from 70(75) -> 75(80)
- Hardened Shell power increased from 15 -> 20
- Smash move removed, now uses Zoom move turns 1 and 2 instead
- No longer gains Block
ART:
- Added new Ironclad heavy attack animation
- Added new Necrobinder cast animation
- Added new Regent Sovereign Blade animation
- Added Epoch art for:
- Booting Up
- Soup
- Poisoner
- Scribbles
- The Calm
- Hello Hello!
- Friendship
- Fossil Stalker
- Haunted Ship
- Skulking Colony
- The Obscura
- Twig Slime M
USER INTERFACE & EXPERIENCE:
- Improved Byrdonis's UX
- Territorial power's hovertip now mentions Byrdonis by name
- Hovering over Byrdonis now also shows the Strength hovertip
- Kaiser Crab arms
- Decimillipede
- Parafright
AUDIO:
- Added SFX for Skulking Colony
- Added SFX for when a card travels to a pile
WRITING:
- Fixed some inconsistencies in Jeweled Mask relic's wording
- Fixed Exterminate card's wording to be more consistent with Conflagration card
- The word "Power" is no longer keyworded in Lost Wisp relic's description
- Added more translated text for various languages
- Fixed formatting, numeric values, and punctuation in various languages
BUG FIXES:
General:
- Fixed vertical separators showing up for Daily Run screen even if no scores have been submitted
- Fixed an issue where, after switching between two languages and continuing a saved run, the hovertips for some items in the top bar could display in the wrong language
- Fixed an issue where, after winning an Elite combat and receiving a potion reward, your odds of receiving another potion reward in the next combat could sometimes go up instead of down
- Fixed being able to open the card inspection screen and toggle the View Upgrades button with the same button press
- Fixed broken controller navigation from relics to the reward screen if you clear out the top reward option
- Fixed cards in hand getting stuck if you try to play it while it is being transformed
- Fixed num keys for card selection not working if you mouse is too low on the screen
- If you load a save file with a deprecated boss, it can no longer roll the same double boss
- Controller input is now ignored when game window is unfocused
- Improved reliability of settings saves on startup
- Replayed cards show the appropriate amount of damage if powers wore off between replays
- Stopped cloud-syncing settings.save to prevent Steam Cloud conflicts
- Taking a card removal reward as the last reward no longer keeps the background faded out
Ancients:
- Fixed crash when selecting Ancient relic options
- Fixed Neow's Kaleidescope relic using up all of Silver Crucible relic's charges
- Fixed Neow's Silken Tress relic in multiplayer only affecting card rewards for the host
Necrobinder:
- Funerary Mask relic now shuffles Souls into Draw Pile before your hand is drawn
Silent:
- You can no longer play cards before Tools of the Trade triggers
Defect:
- Fixed spacing issue in the Consuming Shadow power hovertip
- Scrape no longer discards cards that cost zero Energy but have a Star cost
Colorless Cards:
- Fixed a softlock when playing Anointed card when your Draw Pile contains more cards than can fit in your hand
- Fixed being able to highlight creatures while the Purity card selection screen is open
Potions & Relics:
- Fixed broken controller nav from relics to card rewards after you reroll via the Driftwood relic
- Fixed completing Orrery relic's card selection in shop also buying/clicking on an item in the shop on controller
Enemies:
- Fixed Aeonglass first move intent showing a buff instead of a debuff
- Fixed Aeonglass background music
- Fixed Ceremonial Beast background music transition not lining up with when it gets stunned
- Fixed Living Fog missing its smoke
- Fixed Kaiser Crab's Rocket Claw's charge up SFX looping forever
- Fixed Test Subject starting phase 2 with extra strength if it is killed by Sleight of Flesh via Enfeebling Touch
- Fixed Thieving Hopper softlock if you have no cards for him to steal
- Fixed VFX glitch when Snapping Jaxfruit dies to the Reflect power
- Fixed Waterfall Giant not respawning in the Bestiary when you kill him
- Inklet and Vantom's Slippery power no longer loses a stack when fully blocking all damage from a hit
- Skulking Colony's per-turn damage cap now properly resets at the start of both the player's and the enemies' turns, fixing an issue where Poison damage counted towards the damage cap on the players' next turn
- Fixed softlock after defeating Infested Prism
- Zapbot's High Voltage power's hovertip now properly mentions that it gains Strength at the end of its turn instead of the start
- Added missing move names to the Bestiary
- Summoned monsters are now revealed in the Bestiary (you will have to defeat them once to reveal them)
- Hid Lagvulin Matriarch's zzz particle when it is no longer sleeping in the Bestiary
- Waterfall Giant steam spouts no longer misbehave after death animation in Bestiary
- Fixed a few issues with Test Subject in the Bestiary
Events:
- Fixed Crystal Sphere event potion rewards giving potions of the wrong rarity
- You no longer get rewards from the Battleworn Dummy event after saving and quitting
Multiplayer:
- Potions are now canceled if they're targeted on a creature that was killed by another player
- Corrected Test Subject HP scaling in multiplayer
- Fixed state divergences related to event combats
- Fixed state divergence that would occur after Crystal Sphere event
- Fixed possible state divergence when event option resolution took a long time
- Relics with turn-number-specific triggers like Candelabra no longer skip their trigger when another player takes an extra turn with Pael's Eye relic on the triggering turn
- Exiting the Merchant room no longer skips history recording for remaining players
- Orrery relic card rewards no longer report the wrong cards to other players
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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