Slay the Spire 2 Beta Patch Notes - v0.109.0 (17th July 2026)
Slay the Spire 2's latest beta patch brings two fresh Neow relics, a significant rework to Silent's Well-Laid Plans, and sweeping balance adjustments across every character.

Two new Neow relics land in v0.109.0, and they're properly meaty additions. Dowsing Rod plants a quest card into your deck that transforms into Abundance. A rare power letting you grab one of three upgraded Powers for free each turn. Neow's Sacrifice pairs an exclusive Ambergris potion (50% heal plus an extra turn) with a Guilty card in your starting deck, trading immediate safety for raw turn economy. Both feel like genuine deck-building anchors rather than passive bonuses.
Silent gets the patch's most dramatic rework. Well-Laid Plans jumps from Uncommon to Rare, costs nothing to play now, and completely changes function: instead of retaining one card per turn, it stops your hand from discarding entirely. That's a fundamental shift in how Silent builds around card retention, and it's now available in multiplayer after being singleplayer-only. Expertise also reworks, pivoting from drawing until you hit a number to drawing fixed cards that retain this turn.
Balance touches ripple across every Ancient. Ironclad's Demon Form gains more Strength, Regent's Pillar of Creation triggers once per turn instead of every creation, and multiplayer cards like Midnight and The Ball take hard nerfs. Traditional Chinese localisation arrives with English fallback, and the seed system expands to 12 characters. See the full breakdown of every character adjustment and bug fix below.
Full Patch Notes
▲ Buff▼ Nerf✓ Fix◆ TweakAnother beta patch is here, Slayers! This one brings a host of balance changes, bug fixes, and new Epoch art. We've also begun to translate the game into Traditional Chinese (no timeline just yet on official support for other languages, but we'll let people know when we are looking for additional translators.) Perhaps most notably, two new Neow relics have been introduced, one of which grants a powerful, exclusive potion and the other a brand new quest card (with some cute beta art!)
CONTENT & BALANCE:
Ancients:
- Added new Neow relic, Dowsing Rod - "Upon pickup, add 1 Dowsing to your Deck."
- Dowsing - Quest - 0 cost - "After entering 5 more ? rooms, transform this into Abundance."
- Abundance - Ancient - Skill - Cost 1 - "Choose 1 of 3 (Upgraded) Powers to add into your Hand. It is free to play this turn. Exhaust."
- Ambergris potion - "Heal for 50% of your max HP. Take an extra turn after this one."
Enemies:
- Nerfed Aeonglass: Ebb move damage decreased from 26(32) -> 22(26) to lower its front-loaded damage
- Buffed Torchhead Amalgam: now starts with a new Strong Tackle move on turn 1 to increase front-loaded damage from 18(22) -> 26(32)
Events:
- Nerfed History Course relic: now only repeats Attacks, does not affect Skills
Ironclad:
- Buffed Demon Form card: Strength gain increased from 2(3) -> 3(4)
- Buffed Expect a Fight card: no longer says "You cannot gain additional this turn."
- Buffed Primal Force card: Giant Rock token damage increased from 16(20) -> 20(24)
- Changed Taunt card:
- Block gain decreased from 7(8) -> 6(8)
- Rarity decreased from Uncommon -> Common
Silent:
- Reworked Well-Laid Plans card:
- Uncommon 0 Power - Cost 1 - "At the end of your turn, Retain up to 1(2) card(s)." -> Rare - Power - Cost 1(0) - "At the end of your turn, you no longer discard your Hand."
- Now also available in multiplayer, was previously singleplayer-only
Regent:
- Reworked Pillar of Creation card: "Whenever you create a card, gain 3 Block." -> "The first time you create a card each turn, gain 5(7) Block."
- Nerfed Collision Course card: damage decreased from 11(15) -> 10(14)
Necrobinder:
- Reworked Eidolon card: "Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible." -> "Play ALL Ethereal cards in your Exhaust Pile. Exhaust."
Defect:
- Buffed Hyperbeam card: damage increased from 28(36) -> 30(38)
- Buffed Sunder card: damage increased from 24(32) -> 26(34)
- Changed Trash to Treasure card: upgrade changed from gains Innate -> lowers cost by 1
Multiplayer:
- Nerfed Midnight card: damage decreased from 99(120) -> 60(72)
- Nerfed The Ball card: scaling decreased from +15(25) -> +10(15)
- Nerfed Blade Symphony card:
- Cost increased from 1 -> 2(1)
- Upgrade no longer increases Shiv count
USER EXPERIENCE & INTERFACE:**
General:
- Seeds are now 12 characters long and internal seed is larger
- Removed faint white outline from game cursor
Multiplayer:
- You can now play nearly any potion on another player
- Map ink circles are now the same for all players
ART:
General:
- Added Epoch art for:
- Annihilation
- To Kill
- Futility
Ancients:
- Added assets for Dowsing Rod and Neow's Sacrifice relics
- Added asset for Ambergris potion
- Added beta portrait art for Dowsing and Abundance cards
Enemies:
- Swapped Aeonglass double and heavy attack animations and improved the double attack VFX
Multiplayer:
- Added portrait art for the following cards:
- The Ball
- Plot
WRITING:
Localization:
- Added Traditional Chinese (zht) as a selectable language with English fallback
- Added Traditional Chinese fonts (Source Han Serif TC, Noto Sans Mono CJK TC)
- Updated translations for various languages
- Fixed translation errors for French, Italian, Russian, and Thai
- Removed stale translations for redesigned Well-Laid Plans, Fuel, Outbreak, Sere Talon, Cacophony
BUG FIXES:
General:
- VSync setting in Graphics options now shows the correct On/Off state after restarting
- "Power wears off" notification no longer blocks mouse input
- Placeholder Orb numbers no longer briefly show up at the start of combat
- Correctly snapped scrolling menus at low FPS
Ancients:
- Fixed Tanx's Whistle card preview and tooltip snapping to the top-left corner when hovered
Enemies:
- Fixed awkward delay when Osty and Kaiser Krab would spawn at start of combat
- Fixed Fabricator animations that weren't playing right
- Fixed Fat Gremlin sometimes spawning without a bag of money when it should
Silent:
- Expose card now properly triggers Hand Drill relic
Necrobinder:
- Soulbound card now shuffles souls into Draw Pile instead of putting them on the bottom
Multiplayer:
- One for All card no longer previews damage up on X-cost cards
- Fixed Unmovable card causing other players to receive double Block from Demonic Shield card when it was not the first Block card played
- Imitation Learning card now clones cards before they are played instead of after, allowing enchantments like Swift to apply to the cloning player
- Underworld card no longer causes Doom to be applied to players when enemies deal attack damage
- Fixed an issue where, if a player played The Ball card while another played had History Course relic, History Course could incorrectly end up playing a copy of The Ball next turn
- Fixed divergence that would sometimes occur when ending combat with The Ball card
- Hibernate card no longer gives block to dead players
- Hibernate card now correctly displays stacks in its power icon
- If Huddle Up triggers a choice for another player, the playing player is no longer blocked from playing cards
- The Ball now triggers the playing player's relics, not the receiving player's
- Fixed card effects breaking when a player dies while their own card is still resolving (e.g. to Thorns)
- Fixed divergence that would occur if one player took a long time to enter combat
- Player icons are rendered above the ink circle on the map
- Resolved issue where, if Epochs were deprecated, that player could no longer join multiplayer games
MODDING:
- Merged SavedPropertySerializationCache into ModelIdSerializationCache. SavedProperties are now included in its hash.
- Models from non-gameplay-affecting mods are now properly excluded in the hash
Sources
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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