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Patch NotesMega Crit Games0.109.0

Slay the Spire 2 Beta Patch Notes - v0.109.0 (17th July 2026)

Slay the Spire 2's latest beta patch brings two fresh Neow relics, a significant rework to Silent's Well-Laid Plans, and sweeping balance adjustments across every character.

Nathan Lees8 min read
Slay the Spire 2 key art featuring the Spire and mystical relics
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Two new Neow relics land in v0.109.0, and they're properly meaty additions. Dowsing Rod plants a quest card into your deck that transforms into Abundance. A rare power letting you grab one of three upgraded Powers for free each turn. Neow's Sacrifice pairs an exclusive Ambergris potion (50% heal plus an extra turn) with a Guilty card in your starting deck, trading immediate safety for raw turn economy. Both feel like genuine deck-building anchors rather than passive bonuses.

Silent gets the patch's most dramatic rework. Well-Laid Plans jumps from Uncommon to Rare, costs nothing to play now, and completely changes function: instead of retaining one card per turn, it stops your hand from discarding entirely. That's a fundamental shift in how Silent builds around card retention, and it's now available in multiplayer after being singleplayer-only. Expertise also reworks, pivoting from drawing until you hit a number to drawing fixed cards that retain this turn.

Balance touches ripple across every Ancient. Ironclad's Demon Form gains more Strength, Regent's Pillar of Creation triggers once per turn instead of every creation, and multiplayer cards like Midnight and The Ball take hard nerfs. Traditional Chinese localisation arrives with English fallback, and the seed system expands to 12 characters. See the full breakdown of every character adjustment and bug fix below.

Full Patch Notes

Buff Nerf Fix Tweak

Another beta patch is here, Slayers! This one brings a host of balance changes, bug fixes, and new Epoch art. We've also begun to translate the game into Traditional Chinese (no timeline just yet on official support for other languages, but we'll let people know when we are looking for additional translators.) Perhaps most notably, two new Neow relics have been introduced, one of which grants a powerful, exclusive potion and the other a brand new quest card (with some cute beta art!)

CONTENT & BALANCE:

Ancients:

  • Added new Neow relic, Dowsing Rod - "Upon pickup, add 1 Dowsing to your Deck."
  • Dowsing - Quest - 0 cost - "After entering 5 more ? rooms, transform this into Abundance."
  • Abundance - Ancient - Skill - Cost 1 - "Choose 1 of 3 (Upgraded) Powers to add into your Hand. It is free to play this turn. Exhaust."
  • Added new Neow relic, Neow's Sacrifice - "Upon pickup, procure 1 Ambergris and add 1 Guilty to your Deck."
    • Ambergris potion - "Heal for 50% of your max HP. Take an extra turn after this one."
  • Reworked Nonupeipe's Diamond Diadem relic: "Whenever you play 2 or fewer cards in a turn, take half damage from enemies." -> "Start combat with 20 Block. Block is not removed at the start of your next turn."
  • Moved Orobos' Sand Castle relic moved from Pool 1 -> Pool 2 (second option instead of first option)
  • Changed up Darv blessing pools for more variety (will see Energy relics more often)
  • Nerfed Tanx's Meat Cleaver relic: HP gain decreased from 9 -> 5
  • Buffed Tezcatara's Toybox relic: relics gained increased from 4 -> 5
  • Buffed Vakuu's Fiddle relic: card draw increased from 2 -> 3
  • Changed Vakuu's Sere Talon and Distinguished Cape relics: swapped downsides

    Enemies:

    • Nerfed Aeonglass: Ebb move damage decreased from 26(32) -> 22(26) to lower its front-loaded damage
    • Buffed Torchhead Amalgam: now starts with a new Strong Tackle move on turn 1 to increase front-loaded damage from 18(22) -> 26(32)

    Events:

    • Nerfed History Course relic: now only repeats Attacks, does not affect Skills

    Ironclad:

    • Buffed Demon Form card: Strength gain increased from 2(3) -> 3(4)
    • Buffed Expect a Fight card: no longer says "You cannot gain additional this turn."
    • Buffed Primal Force card: Giant Rock token damage increased from 16(20) -> 20(24)
    • Changed Taunt card:
    • Block gain decreased from 7(8) -> 6(8)
    • Rarity decreased from Uncommon -> Common
  • Changed Bloodletting card: rarity increased from Common -> Uncommon
  • Changed Cruelty card: rarity decreased from Rare -> Uncommon
  • Changed Dominate card: rarity increased from Uncommon -> Rare

    Silent:

    • Reworked Well-Laid Plans card:
    • Uncommon 0 Power - Cost 1 - "At the end of your turn, Retain up to 1(2) card(s)." -> Rare - Power - Cost 1(0) - "At the end of your turn, you no longer discard your Hand."
    • Now also available in multiplayer, was previously singleplayer-only
  • Reworked Expertise card: "Draw cards until you have 6(7) in your hand." -> "Draw 2(3) cards. They gain Retain this turn."
  • Buffed: Outbreak card: damage increased from 3(4) -> 4(5)
  • Changed Accelerant card: rarity decreased from Rare -> Uncommon

    Regent:

    • Reworked Pillar of Creation card: "Whenever you create a card, gain 3 Block." -> "The first time you create a card each turn, gain 5(7) Block."
    • Nerfed Collision Course card: damage decreased from 11(15) -> 10(14)

    Necrobinder:

    • Reworked Eidolon card: "Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible." -> "Play ALL Ethereal cards in your Exhaust Pile. Exhaust."

    Defect:

    • Buffed Hyperbeam card: damage increased from 28(36) -> 30(38)
    • Buffed Sunder card: damage increased from 24(32) -> 26(34)
    • Changed Trash to Treasure card: upgrade changed from gains Innate -> lowers cost by 1

    Multiplayer:

    • Nerfed Midnight card: damage decreased from 99(120) -> 60(72)
    • Nerfed The Ball card: scaling decreased from +15(25) -> +10(15)
    • Nerfed Blade Symphony card:
    • Cost increased from 1 -> 2(1)
    • Upgrade no longer increases Shiv count

    USER EXPERIENCE & INTERFACE:**

    General:

    • Seeds are now 12 characters long and internal seed is larger
    • Removed faint white outline from game cursor

    Multiplayer:

    • You can now play nearly any potion on another player
    • Map ink circles are now the same for all players

    ART:

    General:

    • Added Epoch art for:
    • Annihilation
    • To Kill
    • Futility

    Ancients:

    • Added assets for Dowsing Rod and Neow's Sacrifice relics
    • Added asset for Ambergris potion
    • Added beta portrait art for Dowsing and Abundance cards

    Enemies:

    • Swapped Aeonglass double and heavy attack animations and improved the double attack VFX

    Multiplayer:

    • Added portrait art for the following cards:
    • The Ball
    • Plot
  • Created "Failed to join" text VFX

    WRITING:

    Localization:

    • Added Traditional Chinese (zht) as a selectable language with English fallback
    • Added Traditional Chinese fonts (Source Han Serif TC, Noto Sans Mono CJK TC)
    • Updated translations for various languages
    • Fixed translation errors for French, Italian, Russian, and Thai
    • Removed stale translations for redesigned Well-Laid Plans, Fuel, Outbreak, Sere Talon, Cacophony

    BUG FIXES:

    General:

    • VSync setting in Graphics options now shows the correct On/Off state after restarting
    • "Power wears off" notification no longer blocks mouse input
    • Placeholder Orb numbers no longer briefly show up at the start of combat
    • Correctly snapped scrolling menus at low FPS

    Ancients:

    • Fixed Tanx's Whistle card preview and tooltip snapping to the top-left corner when hovered

    Enemies:

    • Fixed awkward delay when Osty and Kaiser Krab would spawn at start of combat
    • Fixed Fabricator animations that weren't playing right
    • Fixed Fat Gremlin sometimes spawning without a bag of money when it should

    Silent:

    • Expose card now properly triggers Hand Drill relic

    Necrobinder:

    • Soulbound card now shuffles souls into Draw Pile instead of putting them on the bottom

    Multiplayer:

    • One for All card no longer previews damage up on X-cost cards
    • Fixed Unmovable card causing other players to receive double Block from Demonic Shield card when it was not the first Block card played
    • Imitation Learning card now clones cards before they are played instead of after, allowing enchantments like Swift to apply to the cloning player
    • Underworld card no longer causes Doom to be applied to players when enemies deal attack damage
    • Fixed an issue where, if a player played The Ball card while another played had History Course relic, History Course could incorrectly end up playing a copy of The Ball next turn
    • Fixed divergence that would sometimes occur when ending combat with The Ball card
    • Hibernate card no longer gives block to dead players
    • Hibernate card now correctly displays stacks in its power icon
    • If Huddle Up triggers a choice for another player, the playing player is no longer blocked from playing cards
    • The Ball now triggers the playing player's relics, not the receiving player's
    • Fixed card effects breaking when a player dies while their own card is still resolving (e.g. to Thorns)
    • Fixed divergence that would occur if one player took a long time to enter combat
    • Player icons are rendered above the ink circle on the map
    • Resolved issue where, if Epochs were deprecated, that player could no longer join multiplayer games

    MODDING:

    • Merged SavedPropertySerializationCache into ModelIdSerializationCache. SavedProperties are now included in its hash.
    • Models from non-gameplay-affecting mods are now properly excluded in the hash
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    Written by

    Nathan Lees

    Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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