SCUM Hotfix - 1.3.1.1 Patch Notes (8th July 2026)
Hotfix 1.3.1.1 tackles server stability, inventory mishaps, and weapon bugs that plagued players since June's update.
Gamepires has rolled out hotfix 1.3.1.1 for SCUM, squashing the friction points that emerged after June's larger update. The team's zeroed in on three areas where players were hitting walls: server stability, inventory chaos, and animal balance.
On the server side, two critical crashes are gone. One would tank the server when you spilled liquids out of containers; another would boot you after a big trader purchase. The inventory overhaul fixes several annoying bugs. Items going invisible when you climbed into a vehicle, movement getting blocked when dragging things right or down, and the baffling issue where crafted chests could be sold for actual money.
Hunting's also tighter now. Headshots from large-calibre weapons actually register on animals, and they won't mysteriously use their distant LOD model when you're viewing them through a scope at close range. Animal density has been dialled back across the board, with the global multiplier cut from 1.0 to 0.5 and maximum non-virtual animals reduced from 800 to 500. If your server felt overrun, this should give you breathing room. The full list, including weapon attachment fixes and base building colour persistence, is below.
Full Patch Notes
▲ Buff▼ Nerf✓ FixHey there prisoners!
Hot on the heels of the June update, we’re releasing a hotfix for the most pressing issues you’ve encountered out in the wild. You can view the full list of resolved issues and adjustments below.
SERVER SETTING CHANGES
- Increased the maximum number of flags per person to 100.
- Reduced the number of animals in the world by modifying the following settings:
- scum.AnimalGlobalDensityMultiplier = 1.000000 -> 0.500000
- scum.MaxNonVirtualAnimalsInWorld = 800 -> 500
SERVER & CONNECTIVITY
- Fixed a server crash that could occur when spilling liquids out of containers.
- Fixed a bug which would disconnect players from the game after making a big purchase at a trader.
INVENTORY
- Fixed a bug that allowed crafted chests to be sold for money.
- Fixed a bug which made some items in the inventory immovable.
- Fixed a bug where items from the inventory would visually disappear upon entering a vehicle.
- Fixed a bug where inventory item movement would be blocked when attempting to move it either right or down.
WEAPONS
- Fixed a bug which caused weapon attachments to be dropped to the ground when removed via quick access.
- Fixed a bug where the character would stand up when reloading the MAC-10 while mounted on the RIS or Dirtbike.
- Fixed a bug where aiming with the RPG-7 was offset while aiming down the sight.
- Fixed a bug where the MAC-10 magazine color would not change when painting the entire weapon.
- Fixed a bug where the Hunter85 paint would appear transparent or faded.
USER INTERFACE
- Fixed a bug where a pop-up would appear for a split second and then disappear when connecting to a server for the first time.
- Fixed a bug where the context menu for the Gas Lantern would display 'Gasoline Required' instead of 'Container Full'.
- Fixed a bug where hovering over any base building blueprint would cause item icons to disappear or display incorrectly.
- Fixed a bug where quest item turn-in containers could break inventory item icons and interactions by making them disappear or corrupted.
HUNTING
- Fixed a bug where animals sometimes would not receive headshot damage from a large caliber weapon.
- Fixed a bug where animals would use their far-distance LOD when viewed through a scope even though they are physically close.
- Fixed a bug where animals could leave tracks on cement roads.
BASE BUILDING
- Fixed a bug where base building element coloring would not be saved in the database.
- Fixed a bug where certain base buildings elements were missing the 'Paint' option.
OTHER
- Fixed a bug where a cut-off between body and head textures would be visible in the character creator.
- Added new detections for the anti-cheat violation manager.
As always, if you've encountered anything else that requires our attention, please let us know via the following channels:
Sources
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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