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Patch NotesScrap Mechanic1.0.7

Scrap Mechanic Patch 1.0.7 Notes (10th November 2026)

Scrap Mechanic update 1.0.7 reduces crafting costs, increases stack sizes, and fixes bugs to reduce grinding.

Nathan Lees5 min read
Scrap Mechanic character building a complex vehicle with various parts in a snowy landscape
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The latest update for Scrap Mechanic, version 1.0.7, has landed on Steam, bringing a substantial list of bug fixes and targeted balancing changes. The developers stated that the main goal of the balance changes is to make the game less grindy for players building large creations and bases, without making certain parts too powerful when used for base defence.

The update rebalances crafting costs across a wide range of building parts. Durability was rebalanced across several blocks and parts to match the new crafting costs. The update also changes buoyancy, friction, weight and flammability for a small selection of parts. Gas Engine and Electric Engine Component Kit crafting costs were reduced. Gas Engine and Electric Engine bearing connection limits were increased by two at every level.

Default part stack sizes increased from 5 to 10, and small-part stack sizes from 10 to 20. Component Kit drop chances from Loot Crates were increased. Consumables now appear last when sorting.

Connect Tool highlight colours were restored and improved. Logic connections were added to the Boombox. Issues with underground elevators getting stuck were fixed, as were issues with sensor-doors in Growlabs getting stuck. Performance optimizations related to lighting were made, and unnecessary navigation-mesh checks were reduced. Audio output device selection was added to the audio settings. Visuals for dropped Claygun, and Claygun transferred in pipes, were fixed. Support for Cablebots and for fire was added in Challenge Mode.

Full Patch Notes

▲ Buff▼ Nerf✓ Fix◆ Tweak

Hi Mechanics!

Patch 1.0.7 is now live!

This patch includes a large number of bug fixes, along with balancing changes to several parts and resources.

Thanks to everyone who jumped into the test branch and helped us test the update. We really appreciate all the feedback and bug reports!

General Fixes and Improvements

  • Added audio output device selection to the audio settings.
  • Restored and improved Connect Tool highlight colors.
  • Added logic connections to the Boombox.
  • Added vacuum harvesting support for mature Growbed crops.
  • Fixed visuals for dropped Claygun, and Claygun transferred in pipes.
  • Fixed multiple issues with underground elevators getting stuck.
  • Fixed issues with sensor-doors in Growlabs getting stuck.
  • Fixed Mechanic Station quest progression being reversed or disrupted.
  • Improved recovery for Mining Hub activation and stuck pylon.
  • Fixed power rail quest marker visibility during The Warehouse quest.
  • Fixed unstuck prompt being blocked while dead.
  • Fixed issue with respawning in destroyed Warehouses.
  • Fixed a terrain gap at the Mining Hub entrance.
  • Fixed the Baby Woc revive achievement not progressing correctly.
  • Improved saved state handling for moving world objects when areas unload or a session ends.
  • Improved raid spawning and raider fleeing behavior.
  • Fixed missing or lingering raid and dropship markers.
  • Fixed raid dropship animations desyncing when restarting the game.
  • Improved player targeting for a boss fight taking place deep underground.
  • Added enemy aggro to bouncing Cornades and Cornade explosions.
  • Added support for Cablebots in Challenge Mode.
  • Added support for fire in Challenge Mode.
  • Fixed Garage duplication involving stacked items.
  • Fixed an issue where blocks and parts on bearings stopped spinning when merging creations.
  • Added /unanchor chat command in Creative Mode to unanchor the aimed-at creation from the ground.
  • Fixed an issue with builder quest platforms coming loose.
  • Fixed Challenge Lift placement validation issue.
  • Prevented the Weld Tool from dragging or highlighting non-buildable objects such as KO bags.
  • Fixed movement jitter when jumping into ceilings.
  • Further improved character ground support detection on uneven terrain and in crevices.
  • Fixed an issue that caused Red Totebots spawned from un-painted capsules in Creative Mode to behave as team members.
  • Added out-of-battery notification for Plasma Drill.
  • Improved Portable Craftbot animation transitions.
  • Fixed various issues with carry animations in multiplayer.
  • Fixed seed bags remaining visible while refining by hand.
  • Fixed visor transparency on Welder Hat.
  • Improved Sticky Wheels effect rotation and placement.
  • Added sounds for yellow Tapebot goo.
  • Fixed unwanted collision audio for Sticky Wheels.
  • Improved indoor audio room size calculation.
  • Fixed and improved text composition (IME) handling for Korean, Japanese, and Simplified Chinese.
  • Corrected Spanish loading-screen text and Logbook time label.
  • Fixed metric/imperial conversion in Logbook.

Balancing and Inventory

The main goal of the balance changes in this patch is to make the game less grindy for players building large creations and bases, without making certain parts too powerful when used for base defense.

We’ve also addressed the high cost of building a car early in the game and made it easier to experiment with alternative vehicles by reducing engine costs and increasing the drop chance of Component Kits.

  • Rebalanced crafting costs across a wide range of building parts.
  • Rebalanced durability across several blocks and parts to match the new crafting costs.
  • Changes to buoyancy, friction, weight and flammability for a small selection of parts.
  • Increased default part stack sizes from 5 to 10, and small-part stack sizes from 10 to 20.
  • Increased Component Kit drop chances from Loot Crates.
  • Reduced Gas Engine and Electric Engine Component Kit crafting costs.
  • Increased Gas Engine and Electric Engine bearing connection limits by two at every level.
  • Fixed an issue where inventory sorting put parts before interactive; consumables now appear last when sorting.

Saving, Stability, and Modding

  • Added automatic save backup when opening a world from an older game version.
  • Fixed a crash that could occur when shutting down the game.
  • Fixed various issues that could occur when starting a Challenge.
  • Scripts in mod directories will now refresh when changed if starting the game with -dev.
  • Fixed Mod Tool particle and effect caching.
  • Fixed shapeset listing in the Mod Tool.
  • Added detection of outdated caches for user generated content.
  • Performance optimizations related to lighting.
  • Reduced unnecessary navigation-mesh checks. Special thanks to drake1ch!

If you have found a bug that needs fixing, please email bugs@axolotgames.com.

Please provide:

  • A description of the bug.
  • The log file from that session.
  • The save file.

File Locations:

  • Log file directory: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Scrap Mechanic\\Logs
  • Save file directory: C:\\Users\\<USERNAME>\\AppData\\Roaming\\Axolot Games\\Scrap Mechanic\\User\\User_<STEAMID>\\Save\\Survival

Sources

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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