RuneScape: Dragonwilds 0.12.1 Patch Notes (25th July 2026)
RuneScape: Dragonwilds' final update before the Scorned Wilderness Raid brings Agility, a long-overdue new skill that rewards speed and exploration with passive stamina savings and unlockable shortcuts.

Agility arrives in RuneScape: Dragonwilds 0.12.1, and it's not just another XP grind. Six new courses scattered across Ashenfall let you race against leaderboard timers and yourself, earning Gold Medals and a gilded regional cape for mastery. The real payoff: passive stamina reduction as you level, carry weight increases at milestones, and access to Kebbit Burrows that carve shortcuts through the world. At higher levels, you'll dodge falls with rolls and unlock aerial dashes and a second mid-air jump for combat evasion.
Beyond Agility, the patch tightens up movement across the board. Jumping now costs 10 stamina instead of 20, ledge forgiveness lets you jump before plummeting off edges, and a new radial hotwheel speeds up item selection for both controller and keyboard players. Weapon swapping is smarter too: switch from two-handed to one-handed gear and your off-hand automatically re-equips.
The Great Body Robbery secondary quest adds a new club weapon and a functional Pylon decoration that shields building sites from lightning. Performance improvements hit starting areas and ambient effects throughout, while a substantial bug fix list addresses woodcutting damage calculations, crash issues, and map display problems. The full patch includes the Ascension Cores feature for upgrading Masterwork and Vestige weapons in the Mystic Forge.
Full Patch Notes
✓ Fix◆ TweakHello Adventurers! Dragonwilds' final update before the Scorned Wilderness Raid arrives is coming to Steam Early Access soon! Let's get an early look at what it'll contain:
Agility
With the 0.12.1 release, we're delighted to be introducing a long-overdue addition to RuneScape: Dragonwilds - Agility! Our latest skill will allow you to build up your stamina and sculpt yourself into a speed machine. Across Ashenfall, you'll find SIX new stations with flags for you to interact with. There, you'll find a leaderboard of times, and a trail of orbs to gather along a fixed course. From there, you'll be able to continually repeat the courses over and over, improving your time, getting XP with every lap.
You'll earn rewards for completing Agility courses, and mastery of the courses will net you Gold Medals. You can throw those on your walls, like Pristine Fish from Fishing, as trophies to show everyone who's the boss of the course. Mastering the region's agility course will also grant you a gilded trimmed version of the regional cape as an extra reward.
Firstly, let's talk about passives:
You'll be able to gain XP passively while running across the world, too - but you won't get XP on mounts. Stop cheating and get those knees up! As you level up through the Agility Skill tree, you will passively consume less Stamina while you sprint.
At levels 50 and 75, you'll also unlock passive increases to your maximum carry weight.
You'll also be able to use Agility Shortcuts to make use of Kebbit Burrows situated across the world. They'll be dotted on your map, and you can dig them up to open up tunnels to cut across side routes in the world. In early Agility levels, you might take damage when failing to squeeze through unharmed, so be careful using the shortcuts on low HP.
At higher levels, you'll start to break your falls from higher up by rolling out of them to avoid taking as much damage. Fatal falls will still kill you though.
The skill tree also, of course, comes with its own Skill Spells and unlocks.
Windstep is now an Agility skill spell, rather than a Runecrafting skill spell.
At higher levels, Windstep will also cause you to send out a blast of air when you land, sending enemies to the floor.
So, you can run further, carry more and scoot across the world in shortcuts. But that's being fast - not agile.
How about... an aerial dash? A short, horizontal dash to cross small gaps and add extra evasive manoeuvres during combat?
Sounds good. What if we gave you... a second jump? You'll be able to jump, jump again in mid-air and then dash horizontally to get over and around enemies. Pretty cool, right?
You'll also be able to use a new skill spell - Recall.
Leave a runic marker on the ground, and then recast to teleport back to the initial marking spot - great for quickly grabbing something urgently and getting out of danger. If you fall to your death while tethered, you'll also teleport back, and the tether will be consumed.
All of this is built to make you faster, leaner and meaner - and we'll be factoring it in moving forwards in how we design exploration, puzzles and more. So don't start thinking you'll be able to make an Agility Pure account - it's time to do some cardio.
The Great Body Robbery
Our longest Secondary Quest to date can be found in Bloodblight Swamp - an unfortunate experiment has rendered the Good* Doctor* Fenkenstrain in a bit of a pickle. You'll need to help him out. Your rewards are a new club weapon that's shockingly good, and a buildable decoration: the Pylon. This functional decoration will generate an area of effect in a radius around it that intercepts lightning strikes to allow you to build in places known for... inclement weather.
* = The validity of this claim is highly disputed.
Combat and Movement Improvements
- We're introducing the Ascension Cores feature to the Mystic Forge - use those cores to upgrade Masterwork and Vestige weapons to higher tiers using the relevant cores!
- We're adding a radial hotwheel for both Controller and Keyboard + Mouse users to speed up selecting primary items, as well as adding the quick cast shortcut for either a spell OR an item.
- Swapping to a 2H weapon and then back to a 1H weapon will automatically re-equip your off-hand item too.
- Stability changes are coming to make jumping more consistent in suboptimal networking conditions that led to losing the ability to jump in some circumstances.
- You'll be able to cycle through your runes/arrows in mid combat to save you having to open your inventory.
- Jumping will cost 10 stamina, down from 20 - reducing further when Agility levels are reached.
- Leggings of Lightness, Mounts and Windstep should each be unaffected by this, so your general mobility won't change!
- We're making good progress on improving performance, additional ambient VFX and tons of optimisation for Fog, trees, grass and even the coastline. All of that is intended to make the experience more stable/smooth for you to focus on what you do best. Smacking the living daylights out of goblins.
- We're also adding more to the existing jump to improve its "ledge forgiveness" - as in, if you walk off a ledge, there's a small window of time for you to jump before you cartoonishly plummet to your demise.
Visual Fidelity
We've done a bit of a pass over the starting areas (Brynmoor and Ghornfell) with an emphasis on visual improvements, performance and clarity. We've improved how trees will look nicer at a distance, the visual clarity of moss and fog, our existing grass and foliage to include more flowers, and we've improved performance at lower ends of the settings.
We've revisited night sky visuals, volumetric fog across the world, storm weather visuals and we've also added additional ambient VFX across the region and along the coastline.
Bug Fixes
The 0.12.1 update will contain the following fixes:
- We're resolving an issue where Axes were dealing incorrect damage to trees.
- We misplaced a decimal. Oops!
- We'll be reverting this to its intended value with 0.12.1, alongside several other bugfixes to woodcutting, including Splinter and Axetral Projection removing stumps.
- This was giving people disproportionate XP based on the damage dealt - we're putting values back to where they should be!
Sources
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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