New League of Legends Patch 14.8 Notes Out Now for April 17th
Patch Notes League of Legends

New League of Legends Patch 14.8 Notes Out Now for April 17th

Nathan Lees
Nathan Lees

Table of Contents

Riot Games has just dropped the highly anticipated League of Legends update 14.8 patch notes, scheduled to release tomorrow, April 17. This update is packed with exciting changes, including buffs and nerfs for various champions and the addition of new Blood Moon skins for Fiddlesticks, Zed, and Zyra.

League of Legends Update 14.8 Patch Notes:


Beginning with this patch, Vanguard will officially be turned on in the Philippines on the live servers. This means that enforcement of Vanguard will be in effect for that region, and you will be unable to queue unless you have Vanguard on.

For the rest of the world, this patch will contain a popup to check your compatibility. It will check to make sure your Operating System is up to date, and that you have TPM 2.0 enabled (if you’re on Windows 11). If you fail any of these checks, it will give you a fail state and ask you to resolve those issues, but it will not prevent you from playing at this time. We highly encourage you to resolve any of those issues quickly so that when we turn on enforcement, you will be able to continue playing Teamfight Tactics PC and/or League of Legends. At this time, we’re planning to turn on Vanguard for all regions (except China), starting with patch 14.9 (next patch). If anything changes, we’ll update you all ASAP on any changes to this rollout.



  • Base Health increased from 570 to 600


  • Health Regeneration per 5 seconds decreased from 5 to 3.5
  • W – Arise! Damage decreased from (+50/67/84/101/118) to +50/65/80/95/110)


  • Health Growth decreased from 100 to 95
  • Q – Head Rush Range increased from 450 to 475
  • W – Blood Frenzy Bonus Attack Speed decreased from 54/68/82/96/110% to 55/65/75/85/95%


  • Q – Spinning Axe Bonus Physical Damage increased from 40/45/50/55/60 to 45/50/55/60/65


  • Base Movement Speed increased from 335 to 340
  • Q – Winds of War Cooldown decreased from 12/10.75/9.5/8.25/7 to 11/10/9/8/7 seconds.


  • Passive – New Destiny Attack Speed Scaling has been increased from non-level sources towards reload time by 35%
  • Passive – New Destiny Critical Damage Ratio per Pellet has increased from 40% to 45%


  • Passive – Signature of the Visionary Bonus Magic Damage increased from +30% AP to +35% AP

Jarvan IV

  • Passive – Martial Cadence Bonus Physical Damage increased from 6% of target’s current health to 7% of target’s current health


  • Passive – Whisper Bonus Movement Speed on Critical Strike increased from 10% to 14%
  • Q – Dancing Grenade Minimum Physical Damage increased from 45/70/95/120/145 (+35/42.5/50/57.5/65% AD) to 44/69/94/119/144 (+44/51.5/59/66.5/74% AD)


  • Q – Icathian Rain Damage per Missile increased from +50% bonus AD to +55% bonus AD


  • Q – Sigil of Malice Magic Damage increased from 65/90/115/140/165 to 70/95/120/145/170
  • W – Distortion Cooldown decreased from 18/16/14/12/10 to 15/13.75/12.5/11.25/10 seconds


  • Q – Obliterate Cooldown decreased from 9/7.75/6.5/5.25/4 to 8/7/6/5/4 seconds
  • E – Death’s Grasp Magic Damage decreased from 80/95/110/125/140 to 70/85/100/115/130
  • R – Realm of Death NEW: Death Realm Escape Interactions: Champions can no longer escape Mordekaiser’s Death Realm by using Quicksilver Sash, Mercurial Scimitar, Alistar’s Unbreakable Will, Gangplank’s Remove Scurvy, Milio’s Breath of Life, Olaf’s Ragnarok, or Rengar’s Ferocity Battle Roar. However, crowd control immunity will still prevent the application of Realm of Death.


  • Q – Undertow Bonus Damage to Monsters increased from 5/10/15/20/25 to 5/15/25/35/45


  • W – Rune Prison Slow increased from 35% to 50%
  • W – Rune Prison Cooldown decreased from 13/12/11/10/9 to 11/10.5/10/9.5/9 seconds


  • Recommended Rune Pages: Updated to offer the following rune pages: Aftershock, Phase Rush, and Conqueror
  • Recommended Items: Added Heartsteel, moved Iceborn Gauntlet later, increased priority of Dead Man’s Plate
    • Mana Growth decreased from 45 to 40
    • Mana Regeneration Growth increased from 0.45 to 0.6
  • Q – Shattered Earth / Upheaval:
    • Damage per Hit increased from 10/20/30/40/50 (+40% bonus AD) to 10/25/40/55/70 (+60% bonus AD)
    • Mana Cost decreased from 40/45/50/55/60 to 30/35/40/45/50
    • Buff Duration increased from 3.5 to 5 seconds (Note: the buff will still refresh on attacks and upon casting E)
    • Upheaval Recast Lockout Time decreased from 0.75 to 0.5 seconds
    • Shattered Earth Cast Time decreased from 0.5 to 0.35 seconds (Note: this is how long Skarner stands in place pulling the boulder out of the ground before being able to move or attack)
  • W – Seismic Baton:
    • Mana Cost increased from 50/55/60/65/70 to 60/65/70/75/80
    • Magic Damage decreased from 60/90/120/150/180 to 50/75/100/125/150


  • Q – Chain Lash Damage to Monsters increased from 70% to 100%


  • Base Armor increased from 31 to 33
  • Magic Resist Growth increased from 1.3 to 1.55


  • Base Health Regeneration per 5 Seconds decreased from 8 to 5


  • Base Health decreased from 630 to 600


Baron Nashor

  • Acid Pool Magic Damage adjusted from 10% AD to 200 (+10% AD)
  • Acid Pool Slow increased from 50% to 60%
  • Territorial Baron Pull Magic Damage increased from 75 to 300
  • Hunting Baron Lightning Magic Damage increased from 15% of target’s current health to 20% of target’s current health
  • Acid Shot Magic Damage adjusted from 20% AD to 200 (+50% AD)
  • Tentacle Knock Up Magic Damage adjusted from 25% AD to 200 (+25% AD)


  • Initial Voidgrub Spawn Time increased from 5 to 6 minutes
  • Touch of the Void Damage per Stack increased from 6 (halved to 3 for ranged champions) true damage per second over 4 seconds to 8 (halved to 4 for ranged champions)
  • Hunger of the Void Threshold decreased from 5 Touch of the Void stacks, gain a 2nd summon at 6 stacks to 4 Touch of the Void Stacks, gain a 2nd summon at 6 stacks


Now Available

  • Prestige Porcelain Lissandra
  • Prestige Bewitching Miss Fortune
  • Prestige PROJECT: Sylas
  • Prestige Coven Zyr

Leaving the Mythic Shop

  • Prestige PsyOps Ezrea
  • Prestige Winterblessed Warwick
  • Prestige Duality Dragon Volibear
  • Prestige Space Groove Nami



  • Illaoi: Damage Taken: 110% ⇒ 105%
  • Leona: Damage Taken: 105% ⇒ 100%
  • Nautilus: Damage Taken: 110% ⇒ 105%
  • Xerath: Damage Dealt: 93% ⇒ 95%
  • Ziggs: Damage Dealt: 85% ⇒ 90%


  • Vi: Ability Haste: 10 ⇒ 0
  • Zyra: Ability Haste: 0 ⇒ -10


Quality of Life Updates

  • Updated Guardian of the Sands Skarner’s recall animation.
  • Chroma names of the April Fools skins released last patch have been updated to be 107% MORE delicious.
  • Rengar Q and empowered Q now apply critical strike modifiers from items.
  • Malignance will now proc on ultimates that are considered auto attacks, like Warwick or Twitch’s R.


  • Fixed various issues related to spell queueing, such as Yasuo being unable to cancel his queued E’s with movement commands.
  • Fixed a bug that caused Brand’s Passive to not proc Dark Harvest.
  • Fixed a bug that caused Teemo’s E to not proc Dark Harvest
  • Fixed a bug that caused Renekton’s W to not apply spell effects.
  • Fixed a bug that caused Mordekaiser’s passive to gain stacks for dodged auto attacks.
  • Fixed a bug that caused Shyvana’s Dragon form Q to consume Hail of Blades when used as an auto attack reset.
  • Fixed a bug that caused Rengar to lose the reduced cooldown gained from Navori Quickblade after becoming unempowered.
  • Fixed a bug that caused Blade of the Ruined King to not display its cooldown on the scoreboard.
  • Fixed a bug that caused Baron’s pull attack to not deal damage.
  • Fixed a bug that caused Moonstone Renewer to be audible through the fog of war.
  • Fixed a bug that caused the terrain changes to temporarily make the screen jittery when spectating.
  • Fixed a bug that caused Skarner’s R to not apply a stack of his Passive to minions and monsters when used.
  • Fixed a bug that caused Skarner’s W to have a small hole in the damage application area.
  • Fixed a bug that caused Skarner’s exit terrain VFX to trigger later than intended.
  • Fixed a bug that caused Skarner’s W to not hit all enemies in range if Flash was used during its windup.
  • Fixed a bug that caused Volibear’s passive attack speed scaling to not include adaptive or converted stats.
  • Fixed a bug that caused Battlecast Skarner’s walk animation to sometimes override his W animation.
  • Fixed a bug that sometimes caused Skarner’s second Q cast to dissolve if it was used at the same time as his Flash.
  • Fixed a bug that caused Rift Herald to spawn looking towards the right of the Baron Pit as opposed to the entrance.
  • Fixed a bug that caused Evelynn’s VO to mix up first encounter lines for Brand and Dr. Mundo. I mean, they look kind of similar… right?
  • Fixed a bug that caused Evelynn’s R VO lines to not play correctly.
  • Fixed a bug that caused certain single target abilities to not deal correct amounts of damage to Zyra’s plants.
  • Fixed a bug that caused Briar’s W to not grant vision of the nearest target while she was nearsighted.
  • Fixed a bug that caused Taliyah’s dance emote to not play the associated VO.
  • Fixed a bug that caused Guardian of the Sands Skarner’s taunt animation to not include the shockwave VFX.
  • Street Demons Zyra’s Stranglethorns (R) AoE indicator now renders correctly under impassable terrain.


Upcoming Skins

  • Blood Moon Fiddlesticks
  • Blood Moon Zed
  • Blood Moon Zyra

Upcoming Chromas

  • Blood Moon Fiddlesticks
  • Blood Moon Zed
  • Blood Moon Zyra

Be sure to log in on April 17 to experience all the exciting changes and additions in the League of Legends update 14.8. Dive into the Rift with renewed vigor and explore the possibilities that these updates bring to your gameplay. League of Legends is about to get a whole lot more interesting!

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