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Patch NotesNARAKA: Bladepoint

NARAKA: Bladepoint Update Patch Notes (3rd June 2026)

Hero nerfs, Evolution tweaks, and a wave of new events hit NARAKA: Bladepoint with the June 5 update.

Nathan Lees14 min read
NARAKA: Bladepoint heroes in combat during the Dreamlit Whispers summer event
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Servers went down on June 4th at 23:00 UTC and came back up by 04:00 UTC on June 5th, bringing a fairly substantial update to NARAKA: Bladepoint. On the balance side, Xunhuan Li takes the most notable hit: Flying Knife damage drops from a 2.1-4.2 multiplier range down to 1.8-3.6, and the maximum aiming window shrinks from 6 seconds to 4. That's a meaningful cut to her ceiling in the right hands. Akos Hu and Temulch also get Solo-mode-specific nerfs, which is a sensible approach to tuning characters who skew too strong in 1v1 without wrecking the Trios experience.

Evolution mode sees some real structural changes too. Moonbane's Eye gets a significant buff, with its damage multiplier jumping from 1.0 to 1.8 and its early-trigger stun extending from 2 to 3 seconds. The Cannon now auto-charges and has a greatly reduced cooldown for entering Cannon mode, which should open up more aggressive play around it. A new mid-game objective has also been added that rewards the capturing team with a large burst of cultivation essence.

On the events front, Dreamlit Whispers runs through June 24th with a match-and-crush minigame, while Isle of Rising Tides adds a server-wide score mechanic that rewards every player when the collective goal is hit. The PlayStation Tournaments #6 and Sky-high Racing #27 round out the seasonal content. Keep an eye on the Moonbane's Eye buffs if you're running Evolution, those numbers are hard to ignore.

Full Patch Notes

Dear players,

The servers of NARAKA: BLADEPOINT will be suspended for maintenance from June 4th, 2026 23:00 (UTC) to June 5th, 2026 04:00 (UTC). We suggest you log out in advance and enter the game again after the maintenance.

The details for this update are as follows:

Brand New Content

1. Limited-time Events:

1. Dreamlit Whispers

Whispered dreams dispel the long night, shadows tell tales of old.

Event Duration: Jun. 5th, 2026 Update - Jun. 24th, 2026 20:00 (UTC)

(1) During the event, visit the event daily to obtain the event item Stamina;

Each week, opening Stashes in the Survival modes, searching for supplies in Rift Traversal, playing Showdown or Casual Modes (except Bloodsport) can also earn Stamina. The weekly match output of Stamina is capped at 120 points, refreshing every Wednesday at 20:00 (UTC) (first refresh time is June 10th, 2026 at 20:00). Unlocking any one of the Outfits "Tessa - Mistveil Sorceress, Lannie - Strange Tales·Foxling, Kurumi - Blue Lantern's Light, Wuchen - Golden Sanctuary" grants a one-time claim of 60 Stamina.

(2) Tap Obtain Anecdote Points to participate in "Match & Crush": Tap to swap adjacent Spirit Stone icons so that 3 or more identical Spirit Stone icons align in a row or column to eliminate them and earn corresponding Anecdote Points; each elimination costs 1 Stamina. Eliminating 4 or more identical Spirit Stones in a single move automatically triggers a Weapon Move; for every 30 Spirit Stones of the same type eliminated, 1 corresponding Hero Ultimate is automatically triggered.

(3) Accumulate Anecdote Points to a certain amount to claim corresponding event rewards.

2. Isle of Rising Tides

An ancient island lost to slumber for ten thousand years slowly rises to the surface.

Event Duration: Jun. 4th, 2026 20:00 (UTC) - Jul. 1st, 2026 20:00 (UTC)

Event Rules

1. During the event, pick up Drifting Bottles on Tidewatch Shoal on the Fairyland Penglai daily for a chance to obtain Remnant Pages or Letter Adrift; up to 3 Remnant Pages can be obtained per day, with no limit on Letter Adrift.

2. Submitting 1 Remnant Page grants Tidebreak Welcome Gift*1. Collecting all Remnant Pages grants Serene Treasure Choice Gift*3. Collecting all Letter Adrift grants Spectral Silk*2000.

3. "The Isle Emerges" content will be unlocked after the next version update. By completing event tasks, you can obtain the item Merfolk Scale and Tidal Points. Submitting 1 Merfolk Scale grants an additional 20 Tidal Points. Submitting every 10 Merfolk Scales also grants Tidebreak Welcome Gift*1. When Tidal Points accumulate to a certain value, corresponding event rewards will be granted. After obtaining 4000 personal points, all rewards can be claimed.

4. Submitting 1 Merfolk Scale contributes 1 point to the server-wide score. When the server-wide score reaches its maximum, all players can claim Crimson Choice Gift*3.

3. 3rd PlayStation® Tournaments #6

With swords in hand, free and bold while exploring the world, unrestricted and unhampered. 3rd PlayStation® Tournaments #6 are available for a limited time!

Event Duration: Jun. 5th, 2026 20:00 (UTC) - Jul. 1st, 2026 20:00 (UTC)

Event Rules:

Complete weekly quests during the event to claim Cloud Medal - JUN. You can claim more Medals in the mail after advancing, and the quantity awarded for each rank is as follows:

1st place: 300 Medals

2nd place: 200 Medals

3rd-4th place: 100 Medals

5th-8th place: 50 Medals

Medals can be used for redeeming rewards and participating in rankings.

Time

Server

Monday - Friday (UTC)

Saturday - Sunday (UTC)

NA 03:00 23:00 03:00

AS 11:00 07:00 11:00

SEA 11:00 07:00 11:00

EU 19:00 15:00 19:00

First-Round Tournament Start Time (UTC):

NA: 2026.06.06 03:00

AS: 2026.06.06 11:00

SEA: 2026.06.06 11:00

EU: 2026.06.06 19:00

4. PlayStation Challenge:

Challenge the wind in this race! PlayStation Sky-high Racing #27 is now open!

Compete against players worldwide and ascend the rankings by achieving a place among the Top 100 fastest in Sky-high Racing mode.

How to participate:

Start Sky-high Racing on Fairyland Penglai to participate in the event.

Event Duration: Jun. 5th, 2026 00:00 (UTC) - Jul. 1st, 2026 23:59 (UTC)

II. Strange Turbulence

Artifacts adrift from distant seas have washed upon Fairyland Penglai; above Perdoria, a star array dormant for a millennium has reignited. Both anomalies may point to the same unknown land.

Hero Adjustments

I. Shayol Wei

1. After casting the , Shayol can now perform a special dodge without consuming Stamina.

2. The Rage consumption for Ultimate and has been adjusted to: 55% is consumed immediately upon casting, and 15% is consumed each time is triggered. The maximum number of blocks remains unchanged.

3. The counterattack move of Ultimate will no longer trigger .

II. Matari

1. Slightly increased the attack range of while in the Ultimate state.

III. Lannie

1. The airborne height of enemies hit by the Ultimate finisher move is slightly increased, while damage is reduced from 3.2 to 2.8.

//Dev Note: After adjustment, using this move to knock enemies airborne can be followed up with combos or Trick Ball, so damage has been slightly reduced for balance.

IV. Kurumi

1. Using the Skills and to cast links has been adjusted to a Golden Focus, excluding the hold-to-aim phase.

2. Optimized the position selection logic for summoning the Light Parasol of Skills and .

V. Xunhuan Li

1. For the Ultimate , the base damage multiplier range of Divine Intent-consuming Flying Knives has been adjusted from 2.1-4.2 to 1.8-3.6, and the maximum aiming duration has been adjusted from 6 sec to 4 sec.

VI. Temulch

1. In Solo mode, adjusted the cooldown time of Skill from 18 sec to 21 sec. It remains unchanged in Duos/Trios.

VII. Akos Hu

1. In Solo mode, adjusted the damage dealt by the charged attack of skill from 2.0 to 1.5. It remains unchanged in Duos/Trios.

VIII. Zenda Wu

1. Adjusted the visual effects when casting skill .

The Evolution Adjustments

I. New Techniques

1. General Techniques

Every 5,000 hit damage dealt grants a Souljade.

Every 1,500 hit damage dealt increases max Health by 100. Each time you are Countered, 40% of this bonus is deducted.

[​Charge Investment] ​Each time a Melee Weapon Charged Move hits, Charge Damage +4%. Each time you are Countered, 30% of the bonus is deducted.

​​When an enemy clashes with you, they additionally lose 25 weapon durability.

​If the enemy's durability is below 30% during a clash, they will be Stunned for 2 sec.

Obtain Souljade , and one Rare "Spear"

Obtain Souljade , and one Rare "Fan"

Obtain Souljade , and one pair of Rare "Dual Halberds"

Obtain Souljade , and one pair of Rare "Flying Knives"

Obtain Souljade , and one pair of Rare "Fistblades"

Obtain Souljade , and one Rare "Staff"

Obtain Souljade , and one Rare "Spear"

Obtain Souljade , and one Rare "Dagger"

2. Hero Techniques

Ultimate Triggering Rewind additionally grants a shield; when the Glyph remains untriggered, Recovery is increased.

Ultimate Meteor inflicts Vulnerable on enemies it hits.

II. In-game Adjustments

1. A new has been added in the mid game; after capturing it, the entire team gains a huge amount of cultivation essence;

2. In Omens matches, you can open the Bag interface to view Omens Details.

III. Technique Adjustments

1. Removed Techniques from The Evolution and Evolution·Capture the Spirit Well

2. In The Evolution, the Techniques and have been removed.

3. Stats Adjustments

Adjusted the stun duration of Moonbane's Eye when triggered early from 2 sec to 3 sec.

Adjusted the Damage Multiplier of Moonbane's Eye from 1.0 to 1.8.

Adjusted the stomp's Damage Multiplier from 2.6 to 3.0.

Enabled automatic Charging for the Cannon and greatly reduced the cooldown for transforming into Cannon mode.

Adjusted the spirit's additional slash Damage Multiplier from 0.5 to 1.0.

Increased Energy Recovery speed by 12.5%.

Added additional Damage to Snowstorm with a 1.0 multiplier.

Increased Resolved Energy Recovery by 25%.

Adjusted the second-stage Ultimate's Damage Multiplier from 0.2 to 3.0 and the Recovery multiplier from 5.6 to 1.2.

4. Bug Fixes

Fixed an issue of Tianhai's Technique where Jumping and Stomping times are abnormally restored.

In-game Adjustments

I. Easy Battle

In The Survival modes, the , , , and Omens have been removed, and the following 2 Omens have been added:

(1) : Melee weapons have a relatively high chance not to consume durability when attacking.

(2) : Start with a random Common weapon, Rare Armor, and additional consumables

Rift Traversal Adjustments

I. New Amulets

1. Spirit Seal·The Wandering Monk

Continuous Recovery duration is extended by 5 seconds, and Jump stomp Damage is increased

​During the , Jump-Stomp's uses recharge over time. Hitting an enemy instantly grants another use immediately.

2. Spirit Seal·Yoto Hime

​ After the final extra combo hit lands, you can press the Vertical Strike button to continue slashing

Ultimate Damage +25%

Amulet Adjustments

1.

· Each Black Tortoise Block now consumes 20% Rage when triggered.

· Using a counterattack consumes 20% Rage.

2.

· New Effect: Increases duration by 3 sec.

3.

· New Effect: While is active, Skill and Ultimate damage +10%

4.

· New Effect: While is active, using Elbow Strike or Knee Strike restores damage dealt as Health or Armor for 5 seconds.

II. New Match Replay Function

1. Players can now download match replays for the Rift Traversal mode.

2. Match replays can be downloaded in -

· Only match replays within 7 days can be downloaded and viewed. After each game version update, old version match replays will expire and cannot be played.

· Replays are affected by network fluctuations and device specifics, and may not fully match the actual situation.

3. Currently only replays of your own team are available for viewing. You can view the spectated character's status and bag contents at any time. The replay will end after your own team is eliminated.

4. Currently only replays of your own team in Rift Traversal mode are available for downloading, and Rift Traversal mode replays cannot be shared.

III. Equipment Balance Adjustments

1. Celestia Armor : Adjusted the effective distance. Only teammates within 80 meters, when using Healing Berries or Armor Powder, will grant you 60% of their recovery effect.

//Dev Note: Previously, teammates could use recovery items at extremely long distances, providing healing to the holder. Now the distance is limited to 80 meters, requiring more reasonable positioning to provide a balanced battle experience.

2. Zero-Toughness Celestia Equipment Changes:

· When a Celestia equipment is brought into the match with depleted Toughness, its Forged attributes will become invalid.

· Zero-Toughness Celestia equipment picked up in the match also has its Forged attributes invalid.

· Celestia equipment that has its Toughness depleted during normal combat in the match is not affected, and its attributes still take effect.

//Dev Note: Although restrictions had been made to the zero-toughness equipment before, it still bring a negative experience in combat. This adjustment imposes further restrictions.

IV. In-Match Bug Fixes

1. Fixed an issue where drops in the original area could not be picked up after a new Lootable Container spawned.

2. Fixed an issue where the Alchemy Furnace could be interrupted during the Boost process.

3. Fixed incorrect description of the effect in Relic Mysteries.

Showdown Adjustments

I. Curio Update and Yama's Abyss Leaderboard Settlement

Showdown is expected to launch new Curios on June 17th, along with balance adjustments to some Curios and Heroes.

1. New Curios can be directly crafted using Targeted Craft, but this will expire after the end of this season.

2. After the update, the challenge of Floor 10 will be temporarily suspended until the leaderboard is settled. At the same time, after Floor 10, we will increase monsters' HP and Astral Aegis, and reduce Attack, to optimize the current combat experience.

Feature Adjustments

I. Client

1. Added NVIDIA DLSS 4.5, powered by the second-generation Transformer model, for further AI-enhanced improvements to both image quality and performance. All of these technologies are continuously refined by NVIDIA's cloud-based AI supercomputers. Dynamic Frame Generation will be available in the next version—stay tuned!

2. Added Intel XeSS 3 integration, enabling Multi-Frame Generation on Intel graphics cards, with up to three AI-generated frames to further enhance game performance, smoothness, and visual quality.

Store Updates

I. Lucky Wheel

Event Duration: Jun. 5th, 2026 Update - Jul. 1st, 2026 at 20:00 (UTC)

Event Rules:

1. During the event, you can select desired rewards from each tier to create your own unique exclusive prize pool, consisting of 10 rewards.

Brand-new rewards: Tessa Extreme Outfit , Lannie Legendary Outfit , Fan Legendary Skin , and more.

2. Use the corresponding number of to draw. Prizes drawn are removed from the current round's pool and will not be obtained again. A maximum of 10 draws guarantees all rewards in the pool.

3. When you draw the Extreme Grand Prize, all remaining rewards in your current selected prize pool will be automatically awarded, along with a Legendary Avatar Frame will be automatically granted.

4. After obtaining all rewards, you can tap the Recycle button on the event page to convert unused into Free Gold. After the event ends, you can select the remaining from your inventory and tap the Recycle button to access the Recycle interface. purchased with limited-time Gold are not eligible for Recycle.

II. New Packs

1. Added Tara Gan exclusive Pack , which contains Tara Gan exclusive Legendary Outfit , Legendary Accessory , Legendary Hairstyle . Standard price: 3,500 Gold; Now: 2,200 Gold. Individual cosmetics have their own discounts, but the Pack discount is even bigger!

1. Newly added Tessa's Legendary Ultimate Accessory (Unlock to get a new appearance for Tessa's Ultimate, "Enchant"). Standard price: 4,800 Gold; Now: 1,000 Gold. (Available in shop from a limited time from June 5th to July 2nd UTC+8)

2. Newly added Legendary Mark of Victory . Standard price: 2,000 Gold; Now: 720 Gold.

3. Newly added Tessa's Legendary Background . Standard price: 600 Gold; Now: 400 Gold.

4. Newly added Tessa's Legendary Base . Standard price: 1,200 Gold; Now: 800 Gold.

Bug Fixes

I. Hero-related Bugs

1. Fixed abnormal buildup of Disengage when Zai uses Chain Link and Chain Link: Suppress while her Ultimate is active.

2. Fixed an issue where the derivative skill for Zenda Wu's Ultimate and would occasionally hit the same objective multiple times.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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