Mortal Kombat 1 June Update Patch Notes on June 4th
Patch Notes Mortal Kombat 1

Mortal Kombat 1 June Update Patch Notes on June 4th

Nathan Lees
Nathan Lees

Table of Contents

The latest update for Mortal Kombat 1 brings updates and fixes, new characters, skins, and adjustments to gameplay mechanics. From move list corrections to AI improvements this update has a lot to bring to the community. Read the full patch notes below.

Mortal Kombat 1 June Update Patch Notes:

JUNE UPDATE

  • Updated Intel XeSS to 1.3, including support for 6 Upscaling Quality presets and XeSS Native Anti-Aliasing on supported hardware
  • Various fixes to improve game stability

General Fixes & Adjustments

  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Homelander Fighter to Roster
  • Added Mileena announcer
  • Added Earthrealm skins for Kitana, Mileena & Reptile
  • Added Deadly Hybrid skin for Mileena, Titan skin for Li Mei, & Festival Disguise skin for Quan Chi
  • Adjusted pushback distance during start-up of throws at very close range
  • Fixed several visual issues during brutalities
  • Fixed an issue causing several attacks against airborne opponents to cause the hit reaction to start lower to the ground than expected
  • Fixed issue that could cause special move cancels to not be possible if the player was moving the Right Stick at certain timing
  • Fixed several instances of facial animations lingering longer than intended
  • Fixed an incorrect visual effect occurring when a Kameo is interrupted by a Breaker or during a Summon attack
  • Adjusted Round Number UI for Round 2 & later rounds start to better match the Fight announcer

Invasions

  • Added ability to turn around while traversing between Encounters
  • Added ability to preview rewards before a Boss Fight
  • Added additional reward information to Seasonal Towers
  • Added Elemental advantage & disadvantage indicators on some Encounters
  • Increased inventory slots for Talismans & Relics
  • Fixed Johnny Cage Hype meter and Geras Hourglass meter remaining on screen after they are defeated in an Endurance fight
  • Fixed some Talisman attacks used during Finish Him causing the opponent to use an incorrect animation
  • Fixed an issue causing incorrect elements to display during Character Trials
  • Fixed an issue that could allow Maximum Damage to occur in the Wu Shi Academy Practice Mode
  • Fixed some rare instances of Maximum Damage triggering unexpectedly
  • Fixed an issue that caused certain modifiers to unexpectedly prevent attacks from hitting the opponent

Kustomize Mode

  • Fixed visual issues that could occur by repeatedly pressing the Change Pose button while in Photo Mode
  • Fixed rare issue that could cause the game to become unresponsive if you hover on a character then quickly select a different one with specific timing

Character Specific Adjustments

Main Fighters

    • Geras
      • Bulldozer (Back Punch, Front Punch, Back Punch) is now considered airborne when Geras is visually off the ground 
      • During Slab Returnal (Towards + Front Punch, Back Punch, Front Punch + Front Kick) both characters are considered airborne when the attack hits until they land on the ground
      • During Back Throw both characters are considered airborne when Geras hops in the air
      • Fixed issue in Practice Mode where repeatedly performing special moves over a really long period of time could cause the game to become unresponsive
    • Havik
      • Neoplasm & Enhanced Neoplasm are no longer destroyed if he is interrupted by his own Kameo
    • Kenshi
      • Ancestral Guard is now considered airborne when Kenshi is visually off the ground
    • Kung Lao
      • Human Weapon (Away + Back Punch, Back Kick) is now considered airborne when Kung Lao is visually off the ground
      • Get Back (Back Kick, Back Kick) is now considered airborne when Kung Lao is visually off the ground
    • Johnny Cage
      • Cagenado (Back Kick, Back Kick) is now considered airborne when Johnny Cage is visually off the ground
    • Li Mei
      • Against The Rope (Back Punch, Front Punch, Back Kick) & Calculated (Back Kick, Front Kick, Back Kick) are now considered airborne when Li Mei is visually off the ground
      • Fixed issue that was causing incorrect visual effects and excessively long knockdown animation after hitting an opponent with Enhanced Chain Reaction
    • Mileena
      • Fixed issue that could cause opponents to move through Mileena briefly after landing from Teleport Down
    • Nitara
      • Fixed Leap of Faith being unable to hit airborne Kameos
    • Reiko
      • Reiko is now considered airborne when he is off the ground during the hit animation of Pale Rider and Enhanced Pale Rider
      • Fixed issue with Practice Mode Frame Data display not working with Retaliation
    • Scorpion
      • Fixed rare issue that could cause Scorpion to be briefly outside the arena boundaries after landing from (Air) Enhanced Flame-Port
    • Smoke
      • Fixed issue that could cause ducking opponents to briefly turn around when Face Walk (Towards + Back Kick) is performed at very close range
    • Tanya
      • Fixed issue that could cause ducking opponents to briefly turn around when Spinning Splits Kick is performed at very close range
    • Omni-Man
      • Fixed camera issues that could sometimes occur if Back Throw is interrupted at specific timing
      • Fixed camera issue that could occur if Back Throw is used to defeat the opponent
    • Quan Chi
      • Zone Of Fear will no longer end early if a Summon Kameo move is performed
    • Peacemaker
      • Fixed issue that could cause Ground-Air Offensive and Beautiful Bird Bullet to use an incorrect animation when the opponent and their Kameo are on screen at the same time
    • Ermac
      • Adjusted hit region of Mass Driver (Back Punch, Front Punch)
      • Fixed issue that could cause throws to not grant first hit bonus if Death's Embrace is active
      • Fixed issue with Practice Mode Frame Data display not working with (Air) Suspended Animation
      • Fixed visual issues that could occur from Yurei (Back + Front Kick) being interrupted early
      • Fixed visual issues that could occur with Witch Slam being interrupted at specific timing

Kameo Fighters

    • Kung Lao (Kameo)
      • Fixed Buzz Saw not having sound effects when it travels across the ground if it is delayed
    • Sareena (Kameo)
      • Sareena will no longer sometimes remain on screen when doing Jataaka's Kurse with specific timing when a round ends
    • Sektor (Kameo)
      • Fixed Up Rocket directional inputs being reversed while performing certain attacks
    • Shujinko (Kameo)
      • Fixed several Mimic & Kopy Kat abilities facing the opponent unexpectedly when switching sides
      • Fixed Shujinko's partner not taking damage if he is hit after performing several of Li Mei's Mimic & Kopy Kat abilities
      • Mimic Lightning Port stolen from Raiden has 2 more frames of start-up and recovers 1 frame faster
      • Fixed camera issue when Shujinko perform's Omni-Man's Flatter Tiebreaker 
    • Khameleon (Kameo)
      • Fixed visual issue that could cause Khameleon to be invisible during Jade Disguise Breaker
    • Mavado (Kameo)
      • Fixed Best Feet Forward & Nindrop not being possible after several attacks
      • Fixed rare issue that could cause Best Feet Forward attack to trigger twice in the same combo despite the input only being pressed once

Source: Mortal Kombat 1


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Patch Notes Mortal Kombat 1


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