The latest update for Mortal Kombat 1 brings updates and fixes, new characters, skins, and adjustments to gameplay mechanics. From move list corrections to AI improvements this update has a lot to bring to the community. Read the full patch notes below.
Mortal Kombat 1 June Update Patch Notes:
JUNE UPDATE
- Updated Intel XeSS to 1.3, including support for 6 Upscaling Quality presets and XeSS Native Anti-Aliasing on supported hardware
- Various fixes to improve game stability
General Fixes & Adjustments
- Move list corrections & Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader functionality
- Added Homelander Fighter to Roster
- Added Mileena announcer
- Added Earthrealm skins for Kitana, Mileena & Reptile
- Added Deadly Hybrid skin for Mileena, Titan skin for Li Mei, & Festival Disguise skin for Quan Chi
- Adjusted pushback distance during start-up of throws at very close range
- Fixed several visual issues during brutalities
- Fixed an issue causing several attacks against airborne opponents to cause the hit reaction to start lower to the ground than expected
- Fixed issue that could cause special move cancels to not be possible if the player was moving the Right Stick at certain timing
- Fixed several instances of facial animations lingering longer than intended
- Fixed an incorrect visual effect occurring when a Kameo is interrupted by a Breaker or during a Summon attack
- Adjusted Round Number UI for Round 2 & later rounds start to better match the Fight announcer
Invasions
- Added ability to turn around while traversing between Encounters
- Added ability to preview rewards before a Boss Fight
- Added additional reward information to Seasonal Towers
- Added Elemental advantage & disadvantage indicators on some Encounters
- Increased inventory slots for Talismans & Relics
- Fixed Johnny Cage Hype meter and Geras Hourglass meter remaining on screen after they are defeated in an Endurance fight
- Fixed some Talisman attacks used during Finish Him causing the opponent to use an incorrect animation
- Fixed an issue causing incorrect elements to display during Character Trials
- Fixed an issue that could allow Maximum Damage to occur in the Wu Shi Academy Practice Mode
- Fixed some rare instances of Maximum Damage triggering unexpectedly
- Fixed an issue that caused certain modifiers to unexpectedly prevent attacks from hitting the opponent
Kustomize Mode
- Fixed visual issues that could occur by repeatedly pressing the Change Pose button while in Photo Mode
- Fixed rare issue that could cause the game to become unresponsive if you hover on a character then quickly select a different one with specific timing
Character Specific Adjustments
Main Fighters
- Geras
- Bulldozer (Back Punch, Front Punch, Back Punch) is now considered airborne when Geras is visually off the ground
- During Slab Returnal (Towards + Front Punch, Back Punch, Front Punch + Front Kick) both characters are considered airborne when the attack hits until they land on the ground
- During Back Throw both characters are considered airborne when Geras hops in the air
- Fixed issue in Practice Mode where repeatedly performing special moves over a really long period of time could cause the game to become unresponsive
- Havik
- Neoplasm & Enhanced Neoplasm are no longer destroyed if he is interrupted by his own Kameo
- Kenshi
- Ancestral Guard is now considered airborne when Kenshi is visually off the ground
- Kung Lao
- Human Weapon (Away + Back Punch, Back Kick) is now considered airborne when Kung Lao is visually off the ground
- Get Back (Back Kick, Back Kick) is now considered airborne when Kung Lao is visually off the ground
- Johnny Cage
- Cagenado (Back Kick, Back Kick) is now considered airborne when Johnny Cage is visually off the ground
- Li Mei
- Against The Rope (Back Punch, Front Punch, Back Kick) & Calculated (Back Kick, Front Kick, Back Kick) are now considered airborne when Li Mei is visually off the ground
- Fixed issue that was causing incorrect visual effects and excessively long knockdown animation after hitting an opponent with Enhanced Chain Reaction
- Mileena
- Fixed issue that could cause opponents to move through Mileena briefly after landing from Teleport Down
- Nitara
- Fixed Leap of Faith being unable to hit airborne Kameos
- Reiko
- Reiko is now considered airborne when he is off the ground during the hit animation of Pale Rider and Enhanced Pale Rider
- Fixed issue with Practice Mode Frame Data display not working with Retaliation
- Scorpion
- Fixed rare issue that could cause Scorpion to be briefly outside the arena boundaries after landing from (Air) Enhanced Flame-Port
- Smoke
- Fixed issue that could cause ducking opponents to briefly turn around when Face Walk (Towards + Back Kick) is performed at very close range
- Tanya
- Fixed issue that could cause ducking opponents to briefly turn around when Spinning Splits Kick is performed at very close range
- Omni-Man
- Fixed camera issues that could sometimes occur if Back Throw is interrupted at specific timing
- Fixed camera issue that could occur if Back Throw is used to defeat the opponent
- Quan Chi
- Zone Of Fear will no longer end early if a Summon Kameo move is performed
- Peacemaker
- Fixed issue that could cause Ground-Air Offensive and Beautiful Bird Bullet to use an incorrect animation when the opponent and their Kameo are on screen at the same time
- Ermac
- Adjusted hit region of Mass Driver (Back Punch, Front Punch)
- Fixed issue that could cause throws to not grant first hit bonus if Death's Embrace is active
- Fixed issue with Practice Mode Frame Data display not working with (Air) Suspended Animation
- Fixed visual issues that could occur from Yurei (Back + Front Kick) being interrupted early
- Fixed visual issues that could occur with Witch Slam being interrupted at specific timing
Kameo Fighters
- Kung Lao (Kameo)
- Fixed Buzz Saw not having sound effects when it travels across the ground if it is delayed
- Sareena (Kameo)
- Sareena will no longer sometimes remain on screen when doing Jataaka's Kurse with specific timing when a round ends
- Sektor (Kameo)
- Fixed Up Rocket directional inputs being reversed while performing certain attacks
- Shujinko (Kameo)
- Fixed several Mimic & Kopy Kat abilities facing the opponent unexpectedly when switching sides
- Fixed Shujinko's partner not taking damage if he is hit after performing several of Li Mei's Mimic & Kopy Kat abilities
- Mimic Lightning Port stolen from Raiden has 2 more frames of start-up and recovers 1 frame faster
- Fixed camera issue when Shujinko perform's Omni-Man's Flatter Tiebreaker
- Khameleon (Kameo)
- Fixed visual issue that could cause Khameleon to be invisible during Jade Disguise Breaker
- Mavado (Kameo)
- Fixed Best Feet Forward & Nindrop not being possible after several attacks
- Fixed rare issue that could cause Best Feet Forward attack to trigger twice in the same combo despite the input only being pressed once
Source: Mortal Kombat 1
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