
Mecha BREAK Update Notice Patch Notes (20th April 2026)
Mecha BREAK's April 21 update overhauls over a dozen strikers, buffs the Mashmak Glider across all levels, and bumps Ace Arena damage by 20%.
Servers go down April 21 at 12:00 PM (UTC+8) for roughly six hours, and when they come back up, Mecha BREAK will look noticeably different. The April 21 update touches nearly every corner of the roster, with FALCON, SERENITH, HEL, AQUILA, and several others receiving meaningful stat adjustments rather than cosmetic tweaks.
The changes I'd watch most closely: SERENITH's instant damage jumping from 4,000 to 7,000 is a massive swing that could shake up how that striker plays in competitive modes, and HEL's lock-on range going from 250m to 340m is the kind of buff that turns a situational pick into a threat. On the Mashmak side, Glider move speed, acceleration, and evade distance all go up across every upgrade level, so that's a straight improvement for anyone investing there. The 20% damage increase across all strikers in Ace Arena is also for ranked players.
All pilots who log in within 14 days of maintenance completing will receive 1,000 Mission Tokens via in-game mail as compensation. Here's everything that changed.
Full Patch Notes
Attention, Pilots:
Scheduled maintenance is planned for April 21 at 12:00 PM (UTC+8). You won't be able to log in or play during this window. Expected downtime is approximately 6 hours — actual duration may vary. If maintenance runs long, keep an eye on our official channels for updates.
Once the servers are back up, all pilots will receive a standard maintenance compensation package: 1,000 Mission Tokens (does not count toward your seasonal total). Log in within 14 days after maintenance to claim your rewards via in-game mail.
Here's what's coming in this update:
Striker Balance
FALCON
Base Stats
• Max HP: 26,000 → 29,000
• Physical DEF: 23% → 26%
• Fluid Armor Depletion Cooldown: 2.8s → 1.6s
• Fluid Armor Regen: 850 → 1,000
Aux 1 \[Recon Kit]
• Scan radius: 300m → 360m
Aux 2 \[Winded Form Module]
• Depression angle: -30° → -35°
SKYRAIDER
Main Weapon \[Energy Autocannon]
• Biped Form instant-fire interval: 1.5s/round → 0.7s/round
• Aerial Assault Form instant-fire interval: 1.0s/round → 0.7s/round
• Increased damage hitbox on charged shots, improving overall hit rate
Sidearm \[Energy Missile]
• Damage: 2,400 × 15 → 2,700 × 15
ALPHARD
Sidearm \[Rocket Pod]
• Fire interval: 1.2s/round → 0.8s/round (when Aux 2 \[Rapid Assault Mode] is not active)
• Removed the 1.5s end lag after burst-fire ends, allowing faster follow-up attack.
SERENITH
Main Weapon \[Energy Autocannon]
• Instant damage: 4,000 → 7,000
• Increased damage hitbox on charged shots, improving overall hit rate
AUX 2 \[Corite Jammer]
• Cooldown refund per second of early cancellation: 2.4s → 2.7s (minimum cooldown: 6s → 4.5s)
INFERNO
Main Weapon/Sidearm \[Charged Splitter]
• Increased damage hitbox on charged shots, improving overall hit rate
• Removed the 1.3s end lag after charge interruption—next charge or instant-fire attacks are now faster.
Aux 3: Booster Kit
• Lock-on immunity during activation now ends upon deactivation.
PANTHER
Main Weapon \
• Significantly reduced windup on instant attacks
STELLARUS
Base Stats
• Fluid Armor Regen: 1,300 → 1,600
FREYR
Aux 2 \[Buzzsaw Shield]
• If Saw Strike is interrupted early, its 1s forced stagger effect will also end early
AQUILA
Base Stats
• Fluid Armor Regen: 1,400 → 1,600
• Energy Reactivation Threshold (Depleted): 34% → 26%
• Energy Regen (Ground): 8,700 → 10,000
Aux 3: Multi-Lock Kit
• No longer increases the fire interval of the Mobile Beam Cannon while active.
HEL
Base Stats
• Lock-on range: 250m → 340m
Main Weapon \[Long-Range Emitter]
• Close-range mode reload: 8s/shot → 6s/shot
Aux 2 \[Pulse Trap Drone]
• Durability: 2,000 → 24,000
PINAKA
Base Stats
• Energy Regen (Ground): 7,800 → 9,100
LUMINAE
Base Stats
• Fluid Armor Regen: 700 → 900
• Fluid Armor Depletion Cooldown: 3.5s → 1.8s
TRICERA
Base Stats
• Energy DEF: 31% → 40%
STEGO
Base Stats
• Energy DEF: 36% → 41%
HURRICANE
Base Stats
• Physical DEF: 36% → 46%
• Blast DEF: 32% → 40%
Mashmak
Glider (Level I–V)
• Turn speed unified to 120°/s across all levels (Level I–IV brought in line with Level V)
• Move speed: 45 / 50 / 55 / 60 / 65 → 60 / 65 / 70 / 75 / 80
• Acceleration: 60 / 70 / 80 / 90 / 100 → 90 / 100 / 110 / 120 / 130
• Vertical speed: 60 / 70 / 80 / 90 / 100 → 90 / 100 / 110 / 120 / 130
• Evade distance: 90 / 105 / 120 / 135 / 150 → 120 / 135 / 150 / 165 / 180
Supply Crates · Flawless open time: 20s → 10s
System Changes & Bug Fixes
System Changes
All Strikers in \[Ace Arena] now deal 20% more damage.
Updated mod filters in Marketplace — you can now filter mods by affix type.
Due to season timeline adjustments, end dates for Ace Recruitment, Seasonal Cosmetics, and Event Missions have been extended to May 26.
Bug Fixes
1. Fixed an issue where the Marketplace sometimes failed to process expired orders.
2. Fixed a bug where STELLARUS couldn’t re-enter stealth after attacking with Modular Weapons while dropping Aux 2 stealth.
3. Fixed a bug where jumping while firing STEGO’s Main Weapon interrupted the attack.
4. Fixed an issue where PINAKA’s Aux 2 \[Cover Airdrop Kit] could get stuck mid-cast if triggered alongside a shield parry with Modular Weapons.
5. Fixed missing VFX for FREYR’s Aux 1 \[Bastard Sword].
6. Fixed a bug where quickly closing the Airdrop editor left ghost entries in the weapon list.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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