Manor Lords New Beta is available for testing Notes (30th June 2026)
The latest Manor Lords beta tackles pathfinding chaos and worker AI headaches with another substantial bugfix pass.

Slavic Magic is back with another beta push for Manor Lords, and this one's heavy on the fixes that actually matter. The new 0.8.086 beta lands today with pathfinding improvements that should finally stop workers from getting stuck in impossible situations, a problem that's plagued the early access build since launch.
The big wins here are the collision rework (characters now use unified capsules instead of separate handcart physics, which was causing rare but catastrophic worker lockups) and a slew of production fixes. Farmhouses and Clay Furnaces were only letting a handful of workers operate at once, which completely tanked efficiency. That's fixed. Battles also stop stuttering now, and the AI no longer registers squads as combatants when they're clearly walking away from the fight.
There's also quality-of-life stuff: unemployed husbands can now help fetch fuel or water, workers actually walk produce back to sheds instead of dropping it randomly, and the UI no longer shows artisan goods mid-construction. Before you jump in, back up your saves and strip out any mods, beta builds and custom content don't mix.
Check the full notes below for the complete list of what changed.
Full Patch Notes
▲ Buff▼ Nerf✓ Fix◆ TweakHow to Access the Beta
Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version.
Mods: Please remove any mods. They will most likely crash the game.
To find your Manor Lords Steam saves.
- Press Win + E
- Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.
To try the BETA, please follow these steps:
- Open Steam
- Right-click on Manor Lords in your library
- Select Properties
- Go to the BETAS tab
- Enter the password: veryNiceBasket
- Choose "pre_release" from the "Beta participation" drop-down list
- Wait for the game to update the files (if nothing happens, restart the Steam client)
- Launch the game
You can report feedback and bug reports on the Manor Lords Steam forums or join us on Discord for bug reports and discussion about the latest patch.
Patch Notes — Version 0.8.083–0.8.086 (Beta)
Minor Changes
General
- Made it possible to select buildings that have ended up inside the Manor area (temporary change until town walls are ready - it's still not intended to place normal town buildings inside the castle area and castles are still intended to get more of their own modules later in development).
- Further changes to unit collision: Because treating handcarts and characters separately caused extremely rare but fatal cases of workers getting stuck, we reworked all characters to use capsules that combine their collision into one.
- Small improvements on collision avoidance around carts so that characters bump into them less often.
- Unemployed husbands can help fetch fuel or water.
- Workers harvesting vegetables will now walk back to the shed to drop off the produce.
- Employed sons skip fetching fuel or water if there is an available woman in the same household.
Cosmetics
- Reworked models for food resources being transported.
- Items from the Construction category, as well as Leather, Hides, Shoes, Charcoal, and Clothes have had locations adjusted so they sit more naturally in a handcart.
- Added more construction resources assets to Houses and Church
Bugfixes
General
- Fixed task to pet animal not aborting if target animal starts moving.
- Fixed targeting animals to pet that aren't from the same region, are a mount, or are moving.
- Fixed alt+click not removing buildings in castle planner.
Production
- Fixed only a few workers being able to thresh at the Farmhouse.
- Fixed only a few workers being able to craft at the Clay Furnace.
- Fixed workers sometimes visiting a distant Church rather than the one closest to them.
- Fixed workers from Stone Gatherer Camp unequipping baskets upon starting to gather Rubble.
- Fixed Artisan Tailors not respecting production limits on Clothes.
- Fixed sheep shearing being possible in Winter.
Logistics
- Fixed workers abandoning import livestock tasks when being reassigned to another building.
- Fixed Granary and Storehouse workers not prioritizing supply dumps enough.
- Fixed several instances of incorrect trading decisions when no target inventory has been set.
Military
- Fixed nearby squads outside the battlefield registering as part of the battle even while moving away.
- Fixed battles not ending when the last enemy unit left the battlefield.
- Fixed stutters during battles caused by archer AI
Pathfinding
- Fixed one more case of characters stuck when facing each other perfectly en face.
- Fixed character not being able to exit a house due to another character waiting on something in proximity.
- Fixed another instance of workers stuck after completing stone walls.
- Fixed the castle construction being stuck if a module gets placed in the exact spot where the ox is expected to drop a log.
- Fixed workers being unable to leave the home if any unit within a very large radius was stuck.
- Fixed traders getting stuck on the Devil’s Hill map due to generated paths hitting the safety limits too early.
- Fixed collision model for Manor LV1 Gatehouse.
- Fixed Task queue getting clogged on lower framerates, possibly leading to workers getting stuck.
- Fixed missing pathfinding links in the Stone Manor module, leading to workers getting stuck during construction resource transport.
- Fixed traders not being able to dismount, making other workers at the Trading Post stuck.
- Fixed another instance of handcart workers being stuck.
- Adjusted Lime Kiln layout to fix pathfinding issues.
Cosmetic/Visuals
- Fixed a rare occurrence of characters being stuck in endless animation loops.
- Fixed Blacksmiths holding tools while going to collect goods.
- Fixed female Blacksmiths not having proper attire and not holding a hammer when crafting.
- Fixed buildings missing stairs on game loading.
Text/UI
- Fixed squished stance icons.
- Fixed Artisan produced goods being shown during construction of the workplace.
- Fixed fertility percentage not updating in field UI.
- Removed redundant linen, leather and yarn filters in the marketplace.
- Fixed transactions view not refreshing data automatically under normal circumstances after being opened for the first time.
- Fixed building storage UI data not refreshing immediately on state change.
Crashfixes
- Fixed crash on pressing wall building button in castle planner while already in progress of building a wall.
Thank you for playing!
Greg and Slavic Magic team
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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