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League of Legends Patch 26.11 Notes (27th May 2026)

Tank supports get some long-overdue love in Patch 26.11, while enchanters and mage supports take hits across items and runes.

Nathan Lees
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Tank supports have been waiting for this one. Patch 26.11 lands today with a deliberate push to break up the enchanter dominance that's defined the support role for most of 2026, and the changes are more surgical than a simple stat pass.

The headline is a systemic rune and item overhaul. Summon Aery's early shielding gets trimmed, Aftershock picks up early armor and MR to reward aggressive melee supports, and Locket of the Iron Solari gets a flat defensive buff. Imperial Mandate is being reworked entirely, shifting from a Nami-exclusive oddity into a CC-focused utility item with a new Vulnerable debuff on immobilize. Moonstone Renewer also loses its double-dip interaction with Heal/Shield Power and Grievous Wounds, which is a meaningful nerf in practice. I think this is the right call; the enchanter meta has been stale for months and melee supports have felt punished for existing.

Elsewhere, Hexplate gets nerfed for ranged users, Xin Zhao heals slightly less as a Season 2 follow-up, and Smolder's bruiser builds take a base damage hit. New skins for Sion, Illaoi, Irelia, and Vel'Koz drop tomorrow, May 28. Here's the full breakdown.

Full Patch Notes

League of Legends Patch 26.11 Notes

*slaps patch notes* This bad boy can fit so much spaghetti.
Game Updates
Riot Cashmiir, sternest

 

It's tank time! In this patch, we've got a bit of a shake-up to the support roster. After seeing enchanters dominating for much of the year, and more recently mage supports pumping out oodles of damage with the recently re-added Deathfire Touch. We've also got some systemic adjustments to rebalance these archetypes and give melee supports some love.

Additionally, we have some adjustments for top laners, with a Heartsteel buff and a nerf to Hexplate for ranged users to make them pay a larger cost for getting a bunch of health. For Season 2 followups, Xin Zhao is going to heal a little bit less, and Smolder is getting some base damage nerfs that make building like a bruiser a little bit weaker.

Outside of that, we have some changes to some low-traffic client code, a slew of bugfixes, Arena updates, ARAM and ARAM: Mayhem bugfixes and adjustments, and more! Plus, we've got Eternal Aspects skins for Leona and Diana. And, finally, we hope you're hungry for some fine Italian dining. We've got mouthwatering skins for Sion, Illaoi, Irelia, and Vel'koz on today's menu. Mangia bene, gamers!

Looking for more information on all things League of Legends? Check out our community-run wiki here!

Wrong patch notes? You can find the TFT patch notes here!

Erika "Riot Cashmiir" Haas
Steven "Riot sternest" Earnest

Pizza Chef Sion, Pasta Maker Illaoi, Breadsticks Irelia, Spaghetti alla Vel'Koz, Eternal Aspect Leona, Eternal Aspect Diana, and Eclipse Eternal Aspect Diana will be available May 28, 2026.

Happy Pride everyone! We have two new emotes that you can claim for 1 Blue Essence each immediately when the patch goes live. We also have a mission that will reward you with some Battle Pass experience for playing 3 games with a premade group. And several of the previous years' emotes will be returning in for 1 Blue Essence each.

Returning icons will activate trails from Patch 26.11 through Patch 26.13. If you don't have the icons yet, grab em in the store for—you guessed it—1 Blue Essence each!

To learn more about the event and how we're celebrating in both League and TFT check out the article we released.

We’ve made some changes to simplify navigation in the Ranked area of the client by removing the low-use “My Leagues” feature that displays where you are relative to random players in the same tier and division. You can still see how you’re doing compared to your friends, though. So don’t worry if you like to compete with one another.

You’ll still be able to see Master+ ladders, though, so if you’re someone with dreams of Challenger, don’t worry. Keep grinding and you can get your name up there (...at least that’s what we keep telling ourselves).

Mid Role Quest

Buffing the Role Quest reward as a minor follow up on the change in 26.9. We felt this reward landed a bit soft, but we think it does good things for the shape of the game by allowing mid laners their own special form of scaling.


  • Bonus AD and AP: 6% ⇒ 8%

This patch, we are taking a holistic pass on the enchanter-heavy support meta that has stabilized and stagnated over the course of the year. We have a set of buffs and nerfs designed to promote tanks into the support meta, as well as some minor and major reworks to certain support items and their functionality.


 

First off, we have a straight buff to Grubs. In line with 26.9's changes to role quests to open up some amount of roaming and laning flexibility back into the laning phase, we are also buffing Grubs as a destination to roam to for supports.

  • Damage Per Tick, Per Grub: 3 / 9 / 12 || 1.5 / 4.5 / 6 ⇒ 4 / 12 / 16 || 2 / 6 / 8
  • Summoned Voidmite HP: 60% of Melee Minion ⇒ 100% of Melee Minion

Summon Aery

Summon Aery's early game defensive output is being tapped down a bit so lane trades can stick onto enchanter duos a bit better.

  • Shielding: 30 - 100 (Levels 1 - 18) (+10% bonus AD) (+5% AP) ⇒ 20 - 100 (Levels 1 - 18) (+10% bonus AD) (+5% AP)

Aftershock

We're buffing Aftershock's early game output a bit so aggressive users can better trade with their opponents.

  • Armor and MR: 35 (+80% bonus) ⇒ 45 (+75% bonus)

Guardian

And finally, we are buffing Guardian's cooldown and adjusting how it scales to help tankier users who need it to survive the laning phase.

  • Cooldown: 90 - 40 (Level 1 - 18) ⇒ 75 - 40 (Level 1 - 18)
  • Shield: 45 - 180 (+25% AP) (+5% bonus HP) ⇒ 40 - 150 (+20% AP) (+6% bonus HP)

Dream Maker

As a pretty "behind the scenes" unique that most of us just expect to work, Dream Maker is getting a mix of adjustments to help it perform in a more generally functional way that should pan out to be a nerf in most situations, but will definitely be a buff in others.

Blue Bubble Damage Reduction is being adjusted from only affecting the literal first instance of damage (i.e. the first tick of a DoT, or the first instance of an on-hit damage from an incoming basic attack) to affecting the first cast source (i.e. the entire DoT, until it runs out of flat damage reduction.)

Purple Bubble Damage is changing from mostly an on-hit effect to an on-hit or on-ability damage cast source effect with AoE penalties. (i.e. If Ezreal Ult triggers the Purple Bubble, it will apply to that entire Ezreal Ult but with reduced AoE efficacy. See Nami E for a similar example.)

  • Blue Bubble Damage Reduction: 75 - 255 (Level 1 - 18) ⇒ 50 - 194 (Level 1 - 18)
  • Blue Bubble Damage Reduction: Damage reduction affects the next non-0 instance of damage, regardless of how large it is ⇒ Damage reduction affects the next non-0 damage cast source (temporal carry-over)
  • Purple Bubble Damage: 50 - 170 (Level 1 - 18) ⇒ 40 - 160 (Level 1 - 18)
  • Purple Bubble Damage: Damage triggers on hit, or on certain abilities / items ⇒ Damage triggers on next damaging attack or ability, reduced for AoE effects (i.e. Nami E)

Moonstone Renewer

Moonstone will no longer double dip in both heal / shield power and Grievous Wounds / Shield Reaver. This is mostly a nerf, but will occasionally be a net positive when opponents have Grievous Wounds / Shield Reaver.

As a mathy example, this means that if you have 50% Heal / Shield Power, and heal one ally for 100 * 150% from Heal / Shield = 150, on 26.10 it would then bounce 150 * 30% * 150% = 67.5 healing to another ally, whereas now it will only bounce 150 * 30% = 45 healing.

  • Fixed various bugs, including no longer double dipping on both heal / shield power and Grievous Wounds / Shield Reaver
  • Bounces now prioritize lower health allies

Imperial Mandate

An item that was completely bound to Nami because of outsized synergy with her E, Mandate is getting reworked to better fit into a niche for utility casters who want to help their team out with more crowd control rather than healing/shielding or personal damage. We look forward to seeing you figure out new optimal users!

  • Build Path: Fiendish Codex (850g) + Bandleglass Mirror (900g) + 500g = 2250g ⇒ Blasting Wand (850g) + Bandleglass Mirror (900g) + 650g = 2400g
  • Ability Power: 60 ⇒ 65
  • Ability Haste: 20 ⇒ 15
  • Mana Regen: 125% ⇒ 150%
  •   REMOVED   Unique - Coordinated Fire
  •   NEW   Unique - Control: Gain 15 Ability Haste for your abilities with Immobilizing effects
  •   NEW   Unique - Command: On immobilizing an enemy champion, mark them as 6% Vulnerable for 4s (Vulnerable enemies take % increased damage)

Echoes of Helia

A straightforward nerf for enchanters.

  • Damage Stored: 35% ⇒ 30%

Locket of the Iron Solari

And a straightforwards buff for tanks.

  • Armor and Magic Resist: 25 ⇒ 30

Knight’s Vow

For Knight's Vow, we're pushing the unique effect rather than generically buffing its stats or gold cost.

  • Damage Redirection: 12% ⇒ 14%
  • Heal: 10% ⇒ 12%

Zeke’s Convergence

Zeke's is getting a QoL improvement for any users who might be casting their ultimate from long range—such as Leona and Nautilus.

  • Frostfire Tempest: Triggers on Ult cast ⇒ Readies on Ult cast for the next 5 seconds, triggering the moment an enemy champion gets within the range or after 5 seconds

Brand

Brand has been toeing the line in bot for a while now, and this patch has well and truly crossed over, so we're targeting that lane with a nerf to his base armor.


Base Stats

  • Base Armor: 27 ⇒ 24

Diana

Diana's feeling a bit underwhelming in the jungle after her previous adjustments due to the Dusk and Dawn changes. So we're giving her a little more moon-power in the jungle to return her to her former glory.


Base Stats

  • Monster Damage: 230% ⇒ 270%

W - Pale Cascade

  • Bonus Health: 9% ⇒ 11%

Ekko

Now that the dust has settled from 26.9's Dusk and Dawn reshape, we've uncovered that Ekko has room for a compensation buff as he is no longer completely bound to just buying that item for his power.


Passive - Z-Drive Resonance

  • Per-Enemy Cooldown: 5 seconds ⇒ 4 seconds

Heimerdinger

With the ranged minion aggro pull removed last patch, Heimerdinger mains ended up with some degraded functionality around how turret ranges interact with minion ranges—in the sense that ranged minions outrange Heimer's turrets and he had no way to pull them into their range. This makes for a pretty miserable experience where you just watch as your turrets tank minion autos without attacking back.

Additionally, it was brought to our attention that his Evolution Turrets sometimes fail to follow up on his Storm Grenade when they lose vision of the target too quickly due to minor timing fluctuations around vision and turret logic, so we are increasing the vision duration slightly to resolve that.


Q - H-28G Evolution Turret

  • Turret Attack Range: 530 ⇒ 550
  • Turret Vision Range: 585 ⇒ 650
  •   NEW   Turret Range: Turrets now gain 50 additional range against minions if nothing else is in range

E - CH-2 Electron Storm Grenade

  • Vision of target location: 1 second ⇒ 1.25 seconds

Kassadin

Our Void Walker has been limping around the Rift more than blinking. Stackable tear items have provided an additional cool late-game fantasy option besides pure AP, but his early game has been tougher than usual (in part due to our mid quest adjustment). These changes should help his laning, both in farming and trading.


Q - Null Sphere

  • Cooldown: 10 / 9.5 / 9 / 8.5 / 8 ⇒ 9 / 8.5 / 8 / 7.5 / 7

W - Nether Blade

  • Base Magic Damage: 20 (+10% AP) ⇒ 25 (+10% AP)

Quinn

Quinngle (or Qungle [Kwun-gle]?) has been pretty popular and fun, even in a weak state. We know a lot of you will pick up more tricks and mastery over time, so for now we're just making sure her clear speed is more competitive without changing burst or dueling. This should help our trusty ranger more regularly undertake dangerous missions deep in enemy territory, whether she's looking for camps or champs.


Passive - Harrier

  • Monster Damage: 50 ⇒ 75

Q - Blinding Assault

  • Monster Damage: 150% ⇒ 200%

Smolder

The baby dragon has been absolutely blasting his opponents since getting his hands on Deathfire Touch. We've had to do an unfortunate number of micropatch nerfs back to back, and we are hopeful this will be the last one we need to do.

Included in these changes are a continuation of the latest nerf's push towards bringing him back into primarily critical strike builds rather than just Essence Reaver into bruiser, which we think can sit stronger since at the end of the day, a squishier Smolder has more weaknesses to play around, like being burst by enemy spell rotations.


Passive - Dragon Practice

  • Bonus Magic Damage on Q: 40% * (1 + (Crit Chance *.5 * (1 + Bonus Crit Damage)) of Passive stacks (60% at 100% Crit, 66% if you have IE) ⇒ 25% * (1 + (Crit Chance * 1.2 * (1 + Bonus Crit Damage)) of Passive stacks
  • Bonus Magic Damage on E: 12% of Passive stacks ⇒ 8% * (1 + (Crit Chance * .6 * (1 + Bonus Crit Damage)) of Passive stacks

Teemo

We'd love (fear) a world where Teemo could be equally happy building AP, on-hit, and AD for his new ratios, but as it stands, Shiv is ahead of the pack. By hitting his Toxic Shot AD ratio, we're confident Teemo with Shiv can land in a good spot without forcing those of you who like other builds (e.g. Nashor's, Liandry, Malignance) to rely on it. Additionally, hits to his scaling durability should preserve his lane bully identity, while increasing your chance of getting the jump on him!


Base Stats

  • Armor Growth: 4.95 per level ⇒ 4.5 per level

E - Toxic Shot

  • On-hit/Poison per tick scaling: (+10% bonus AD/+20% bonus AD) ⇒ (+5% bonus AD/+10% bonus AD)

Xin Zhao

While AP Xin builds are not OP per se, the sheer amount of healing has been eye popping in an extremely expectation breaking way. Tamping that down with some compensation in the form of sustained damage.


Passive - Determination

  • Bonus Damage: 15 / 30 / 45 / 60% Bonus AD (Levels 1 / 6 / 11 / 16) ⇒ 15 / 30 / 45 / 60% Bonus AD (+5 / 10 / 15 / 20% AP) (Levels 1 / 6 / 11 / 16)
  • Heal Amount: 3 / 4 / 5% Max HP (+50 / 65 / 90% AP) (Levels 1 / 6 / 11) ⇒ 3 / 4 / 5% Max HP (+45 / 55 / 80% AP) (Levels 1 / 6 / 11)

Experimental Hexplate

We like a world where Hexplate is satisfying across a spread of archetypes, and serves as a springboard to dive into interesting itemization tradeoffs. However, right now the item makes League less approachable for top laners by letting Vayne and Varus maintain a large proportion of their damage while being a good bit harder to kill. This change should better align expectations opponents have around ranged users building Hexplate, while still presenting as a worthy Experimental choice.

  • Overdrive: On ulting, 50% bonus AS and 20% bonus MS for 8 seconds ⇒ Ranged: 35% bonus AS and 14% bonus MS for 8 seconds (unchanged for melee)

Heartsteel

Heartsteel has slowly fallen out of favor. With Mundo meta out of the way though, we're going to revert a nerf from a year ago since we feel the item occupies a really cool (and important) aspect of greedy tank itemization.

  • Damage To Permanent Health Conversion Rate: 8% ⇒ 10%

Statikk Shiv

Shiv has picked up a neat spread of users—we think it could use more love when it comes to some characters that are more reliant on AD, like Kalista or Kai'Sa. We'll keep monitoring satisfaction around the new shape of Statikk as Season 2 progresses (should lightning strike twice?)

  • Attack Damage: 40 ⇒ 45

Hey Mayhemers! This patch we have a handful of champion changes and some general bugfixes, but nothing big. See you on the Bridge(s)!


Champions

Gwen

  • Damage Dealt: 102% ⇒ 100%


Vayne

  • Damage Dealt: 105% ⇒ 100%
  • Damage Taken: 95% ⇒ 100%


Xayah

  • Damage Dealt: 105% ⇒ 100%
  • AS Scaling: +3% ⇒ 0%


Kalista

  • Damage Dealt: 110% ⇒ 105%
  • Damage Taken: 90% ⇒ 95%


Fizz

  • Damage Dealt: 105% ⇒ 100%
  • Damage Taken: 95% ⇒ 100%
  • Tenacity: 10% ⇒ 0%


Tristana

  • Damage Dealt: 105% ⇒ 100%
  • Damage Taken: 95% ⇒ 100%


Twitch

  • Damage Taken: 95% ⇒ 100%


Smolder

  • Damage Taken: 102% ⇒ 100%


Varus

  • Damage Taken: 105% ⇒ 100%


Samira

  • Damage Taken: 105% ⇒ 100%


Fiddlesticks

  • Damage Dealt: 95% ⇒ 100%
  • Damage Taken: 105% ⇒ 100%

Bugfixes

  • Fixed a bug where Graves would deal obscene amounts of damage with Marksmage.
  • Fixed a bug where Veil of Warding went on cooldown on respawn.
  • Fixed a bug where Viego could be unable to complete Icathia's Fall if he possessed an enemy with the quest.
  • Fixed Phenomenal Evil not granting 40 AP if chosen after the first Augment.
  • Fixed Ashe Q not apply Marksmage.
  • Fixed Smolder Q being unable to be cast during E with certain Augments.
  • Fixed Aurelion Sol not being properly charged double mana for his Q with Overflow.
  • Demon's Dance no longer grants health based on Stat Anvils instead of just Augments.
  • Fixed a bug where Poros from Poro Blaster could see into Brush.
  • Fixed a bug where if your snowball Augments were removed by Pandora's box, your snowball cooldown would be drastically longer than intended.
  • Fixed a bug where you could overwrite Clown College's summoner spell if you used Snowball while selecting it.
  • Fixed a bug where Neeko could not activate Ultimate Awakening if she ulted while disguised as a non-champion.
  • Fixed a bug where Upgrade: Thornmail allowed you to buy unlimited Thornmails.
  • Fixed a bug where Jax W would not trigger Marksmage.
  • Fixed a bug where Stuck in Here With Me triggered on Aatrox's death while using R.
  • Fixed a bug where Ezreal Q did not trigger Typhoon.
  • Fixed a bug where Illaoi E scaled with Minionmancer.

Only a small adjustment to Qiyana this patch! Go off, queen!


Champions

Qiyana

  • Ability Haste: 0 ⇒ 20

Three-person Arena seems to be going strong with plenty of people jumping into the chaos. In this patch we've got three new Guests of Honor. Will you hunt demons alongside Yone, or embrace their darkness? Or perhaps you know exactly which one of Vayne's tools is the perfect counter to your opponents?

We're focusing our work around the changes to 3s with plenty of augment adjustments to adapt to the extra combatants in each fight. Enchanters have shot up in dominance while ADCs have been looking a tad weak so we're looking to bring them both in with the rest of the classes. Kinkou Jitte has been a bit of a terror and we're reverting it to its previous, one proc at a time, version that focuses on mobility. Hexbolt Companion's rework has also been an exciting autocast enabler, and we're looking to shift it towards the marksmen audience since Lighting Rod already does a great job of enabling autocasts for melee champions.

We'll be continuing to monitor all of your thoughts and feedback. It has been extremely helpful in making a great mode that you all clearly enjoy.

If the king's crown was offered to another, would you swipe it?


Augments

Laser Eyes

  • Damage ramping fall-off after not looking at a target: 0.3s ⇒ 0.6s


Contract Killer

  • Damage Amp: 20% / 30% ⇒ 15%
  • Gold Amp: 150 ⇒ 150 / 200


Bounce of the Poro King

  • Cooldown: 75s ⇒ 30s


Dashing

  • Ability Haste: 200 / 275 / 350 ⇒ 200 / 325
  • Max levels: 3 ⇒ 2


Deft

  • Attack Speed: 0% / 75% / 120% ⇒ 60% / 80% / 130%


Despoil

  • Curse per dash: 2 ⇒ 5


Curse Augments

  • Curse cap per curse Augment: 20 ⇒ 10


Donation

  • Gold Granted: 1750 ⇒ 2000


Get Excited!

  • Buff duration: 6s ⇒ 8s
  • Attack Speed: 15% ⇒ 30 / 60%


Kill Secured

  • Movement speed: 60% ⇒ 100%


Quest: Icathia's Fall

  • Bami's Cinder HP: 150 ⇒ 550
  • Void Immolation burn: 2.5% ⇒ 4%


Lightning Strikes

  • Attack Speed increase: 15% / 25% ⇒ 20% / 30%


Shrink Engine

  • Stacks lost on death: 50% / 0% ⇒ 25% / 0%
  • Haste per stack: 8 ⇒ 8 / 10
  • Movement Speed per stack: 10% ⇒ 1% / 1.5%


Sonic Boom

  • Radius: 450 / 700 ⇒ 500
  • Slow Duration: 2 / 3 ⇒ 1.5
  • Slow Amount: 30% ⇒ 30 / 60


Upgrade Hubris

  • Heal per stack: 1% ⇒ 3%


Clothesline

  • Lv2 HP Ratio: 7.5% ⇒ 6.5%
  • AP Ratio: 7% ⇒ 6%
  • AD Ratio: 9% ⇒ 8%


Crack Open That Egg

  • Damage multiplier: 100% / 200% ⇒ 100% / 150%


Big Dragon Energy

  • Damage multiplier: 200% ⇒ 150%


Magic Missile

  • Level 2 Base Missile count: 5 ⇒ 3


Magical Girl

  • Initial Star Land Time: 15s ⇒ 20s


Nesting Doll

  • Revive HP: 80% ⇒ 70%


Phenomenal Evil

  • Max level: 2 ⇒ 3


Protein Shake

  • Conversion Rate: 35% ⇒ 25%
  • Heal Shield Power: 25 ⇒ 15


Zealot

  • Attack speed: 35% ⇒ 25%
  • Crit chance: 25% ⇒ 12.5%

Champions

Kalista

  • Q Total AD ratio: 135% ⇒ 105%
  • E AD Ratio per Additional Stack: 15 - 35% ⇒ 20% - 50%


Warwick

  • E CD: 18 - 14 ⇒ 15 - 11
  • R Base Damage: 175 / 300 / 425 ⇒ 175 / 350 / 525


Karthus

  • R cooldown: 60 ⇒ 120 / 100 / 80
  • AP Ratio: 100% ⇒ 90%


Master Yi

  • R Duration: 7 ⇒ 5
  • Refresh Duration: 7 ⇒ 5
  • Cooldown refund: 70% ⇒ 50%


Soraka

  • Q Heal AP ratio: 45% ⇒ 30%
  • Q Cooldown: 5 ⇒ 9 - 5


Swain

  • R Health per tick: 10 / 15 / 20 ⇒ 7.5 / 15 / 22.5
  • R Damage per tick: 10 / 15 / 20 ⇒ 7.5 / 12.5 / 17.5

Systems

Combo Breaker

  • CC trigger window: 4 seconds ⇒ 3 seconds


Bulwark Blossom

  • No longer receives additional damage from on hit effects

Items

Diamond-Tipped Spear

  • Attack speed: 30%⇒ 40%


Hexbolt Companion

  • Attack speed: 75%⇒ 50%
  • Movespeed: 4%⇒ 6%
  •   REMOVED   Health: Removed
  • Attack Damage: 70


Hexoptics C44

  • AD: 50 ⇒ 55
  • Buff duration: 10s ⇒ 15s


Immortal Shieldbow

  • Shield: 400-700 ⇒ 400 - 1000


Infinity Edge

  • Crit Damage Multiplier: 40%⇒ 30%
  • Attack Damage: 55⇒ 75


Statik Shiv

  • Damage: 60 ⇒ 80 – 160


Kinkou Jitte

Reverted to its previous version where only one mark is active at a time

Kraken Slayer

  • AD: 40 ⇒ 50


Locket of the Iron Solari

  • Shield Amount: 600 - 1200 ⇒ 300 - 900
  • Now has reduced effectiveness for 20 seconds after being healed


Mikael's Blessing

  • Heal & Shield Power: 16% ⇒ 12%


Redemption

Now has reduced effectiveness for 8 seconds after being healed

  • Heal & Shield Power: 16% ⇒ 12%


Stormrazor

  • Damage: 100 ⇒ 100 – 250
  • Movement speed duration: 1.5s ⇒ 2s


Terminus

  • Attack speed: 25% ⇒ 40%


Wit's End

  • Magic Resist: 40-45


Wordless Promise

  • AP Share: 20% ⇒ 15%
  • AH Share: 20% ⇒ 15%
  • Cooldown: 10⇒ 60
  • Heal & Shield Power: 25% ⇒ 15%


Dawncore

  • Heal & Shield Power: 16% ⇒ 12%

Guest of Honors

Kayle: Divine Ascent

  • Gold Gain: 1000 ⇒ 1500
  • Final Reward (round 10) random augment level: 1 ⇒ 2

  NEW   Nilah: Joyful Delight

  • Reduce the price of Legendary Item Anvils by 500 gold
  • While hotstreaking, gain bonus rerolls

  NEW   Vayne: Tools of the Hunt

  • Gain from a select few "tool" augments

  NEW   Yone: Inner Demon

  • Vote for your team to ally with the demons or demon hunters
  • Hunters gain gold whenever they defeat a demon team
  • Demons gain an augment level whenever a hunter team is eliminated

Bugfixes

  • Fixed a bug where Chauffeur was spawning players near the enemy team
  • Fixed Fulmination
  • Fixed a bug where Mutation augments transforming into Stats on Stats (on Stats (on Stats)) will allow players to stack Shardholder bonuses
  • Fixed a bug where Gamba Anvil was not reducing the cost of Stat Anvils correctly
  • Fixed a bug where Chain Lightnings didn't have VFX
  • Fixed a bug where Upgrade: Collector was not increasing execution threshold
  • Fixed a bug where the cost of Prismatic Items was increasing when Viego possesses an enemy going into the next shopping round
  • Fixed a bug where Despoil was granting stacks when casting a dash or blink next to the Guest of Honor podium if a Guest of Honor is active
  • Fixed a bug where Garen's Judgement (E) wasn't applying stacks for Weighted Popoffs
  • Fixed a bug where buying and refunding Ravenous Greaves was granting stack per refund
  • Fixed a bug where supports could not undo after purchasing a control ward.
  • Fixed a bug where the jungle pet would miss attacks against Red team's mini krugs.
  • Fixed a bug where Shaco would break stealth after cancelling an auto attack during Q.
  • Fixed a bug where Milio's W extended range indicator was missing.
  • Fixed a bug where Elise would retain her Spider E spell if she died during the spell cast.
  • Fixed a bug where Kindred's unique run animation would not play while slowed.
  • Fixed a bug where Gluttonous Greaves and Immortal path were named charges instead of stacks when pinged.
  • Fixed a bug where Rapid Firecannon and Stormrazor wouldn't trigger from ability damage until it was triggered by an attack at least once.
  • Fixed a bug where Sylas respawns as Shyvana in Dragon Form when dying while polymorphed.
  • Fixed a bug where Shadowflame may not amplify certain on hit effects.
  • Fixed a bug where Nami R dealt double damage to targets right next to Nami.
  • Fixed a bug where Lucian's unique high attack animations were failing to play.
  • Returned Seraphine Q to a center check when determining hitbox.
  • Fixed bugs in the Blue Essence Emporium that caused us to disable the purchase of Mystery Icons and Mystery Wards.
  • [WASD] Further improvements have been made to auto attacking. Controls are more responsive when champions start and stop auto attacking the same target, or when frequently stepping in and out of range of the same target.
  • [WASD] Once the control scheme change time limit has passed, players will no longer be able to swap control schemes even if they have not yet changed their control scheme during the game.
  • [WASD] Fixed a bug where it was difficult to reset your auto attack with Master Yi's Meditate.
  • [WASD] Fixed a bug that caused clamp casting to be applied when it shouldn't be for items like ward trinkets and Redemption. This matches the behavior in Point and Click.
  • Adjustments have been made to improve clamp casting. Players will no longer walk slightly backwards when casting with clamp casting enabled. Point and Click players will experience faster casting, and WASD players will experience more consistent casting.
  • Fixed several issues where players wouldn't receive consolation LP when they were supposed to for terminated matches, AFKs, verified disruptive behavior, etc.
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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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