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Icarus Week 258 Update - Workshop Lantern Notes (12th November 2026)

The latest Icarus patch introduces a new battery-powered workshop lantern and resolves several gameplay inconsistencies involving Raptor physics and mission objectives.

Nathan Lees9 min read
Prospector holding the new Inaris Lantern in a dark ICARUS workshop setting
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The Week 258 update, version 3.0.36.159996-rel-DangerousHorizons, introduces the Inaris Lantern to the workshop. It is another lighting option alongside the recently introduced Inaris Flashlight. The lantern is battery-powered and offers 360-degree lighting coverage rather than concentrating light in a single direction. It uses the same 7.5kJ battery as the flashlight. Read the official notes on Steam.

Raptor collision assets have improved accuracy to provide more consistent/predictable hits, and the Raptor physics asset's head location, rotation and size were fixed. Damage text is now visible at much greater range against bosses. The Strange Troop Operation (Styx Great Hunt) now accepts the legendary flamethrower to complete the flamethrower task.

Spelunking missions have additional clean-up so objects don't get left behind post mission completion. Unused quest markers and their associated tags were cleaned up. The deposit type of salt, silica and sulfur was changed so they get consumed when placed in the pod. The tip about spear creation was removed. A localization string for 'kick' was created in the escape menu.

Next week's update is the Powered Armour Stand. The Tier 4 Advanced Armor Stand is a powered armor stand with a built-in light and cabinet doors which can be left open or closed. When powered, it will slowly repair stored armor pieces. The Future Content section of the changelog lists turtle movement adjustments, new assets for SK_CRE_Fox_Red, an adjustment to lizard death audio volume, updated beaver attack flinch and death audio, and turtle idle and death audio. It also lists a balance pass on all plant creatures, with a slight reduction in volume and a little less low end on some layers, and better ballistic audio for plants.

Full Patch Notes

▲ Buff▼ Nerf✓ Fix◆ Tweak

Welcome to Week 258.

This week, we've added a new Inaris Lantern to the workshop, giving prospectors another lighting option to help brighten up their surroundings.

We're also offering a sneak peek at what's coming next week: the Powered Armour Stand! This handy new addition will automatically repair your armour while it's placed, making it a useful addition to any workshop or base.

Notable Improvements:

  • Improved accuracy on Raptor collision assets to provide more consistent/predictable hits
  • Increased distance at which damage hit popups render when hitting boss creatures
  • Additional Spelunking Mission Clean-up so objects don't get left behind post mission completion
  • Strange Troop Operation (Styx Great Hunt) now accepts legendary flamethrower to complete the flamethrower task

This Week: Workshop Lantern

This week, we're introducing the Inaris Lantern, offering prospectors another lighting option alongside the recently introduced Inaris Flashlight. Like the Flashlight, the Lantern is battery-powered, but its standout feature is its impressive 360-degree lighting coverage. Rather than concentrating light in a single direction, the Lantern illuminates the surrounding area, providing excellent visibility across your entire workspace. This makes it an ideal choice for prospectors working through the night, setting up camp or carrying out tasks where a wider spread of light is needed.

Powered by the same substantial 7.5kJ battery as the Flashlight, the Inaris Lantern delivers long-lasting illumination, keeping your surroundings bright for extended periods without the need for frequent recharging. Whether you're exploring, prospecting or simply need reliable lighting around your work area, the Inaris Lantern provides a practical and dependable way to keep the darkness at bay.


Next Week: Armor Stand

Next week we've got an exciting update which releases the Tier 4 Advanced Armor Stand, a powered armor stand which has a built in light, cabinet doors which can be left open or closed and, when powered, will slowly repair stored armor pieces.


Your support makes these updates possible.


Changelog v3.0.36.159996-rel-DangerousHorizons

New Content

  • Unlocked workshop battery lantern

Fixed

  • Raptor physics asset cleanup, fixed head location, rotation, and size to be more accurate
  • Spelunking cleanup of unused quest markers and their associated tags
  • Spelunking - changing deposit type of salt/silica/sulfur so they get consumed when placed in pod. Removed tip about spear creation because it wasn't high value and lingered if skipped (due to it being optional)
  • Strange Troop Operation (Styx Great Hunt) now accepts legendary flamethrower to complete the flamethrower task
  • Damage text is now visible at much greater range against bosses
  • Creation of localization string for 'kick' in the escape menu

Future Content

  • Fixing datatable error causing build to stop
  • Turtle movement adjustments
  • Added new assets for SK_CRE_Fox_Red, to more align with real fox features and fur patterns
  • Lizard adjustment to death audio volume
  • Adding pet lizard death vocalisation, event data table setup
  • Updating beaver attack flinch and death audio to have a bit more low end weight to match the idle sound
  • Adding Terrarium A and B cosmetic deployables, PenPals locked
  • Adding lizard idle audio, event and data table setups
  • character level light adjustment, hair color swatch update and eye color changes
  • Adding Turtle idle and death audio, adding rabbit flinch audio event and data table setup
  • Added arctic survival, explorer, armored, and bear hide saddles for the bear mount
  • Removing joint movement sound assets that were shared across turtle and tank
  • Swapping Fish Ponds BP from the Aquarium to a bespoke BP
  • Adding Fish Pond deployable and Penned Pals Decorations blueprint talent, PenPals locked
  • Migrated Red wolf over from PHX, including all textures, materials and gfur splines. BPs and DT entries still required for implementation
  • Added ITM_Backpack_Lead_Lined
  • Added DEP_Hydrozine_Dehumidifier with animation
  • Adding Pet Bandana item data and blueprint talent, PenPals locked
  • Adding Pet Collar item data, PenPals locked
  • Bear mount audio attack and idle, audio event and data table setup
  • Adding Heavy Glass wall, floor and ramp building pieces, recipes, unlocks all feature locked
  • Adding Chain-link wall, floor and ramp building pieces, recipes, unlocks all feature locked
  • Setting up Turtle Pets representative meshes, adjusting montages to allow for interaction notifies to work so the creatures can eat
  • Setting up Turtle Corpses and Animations so they don't copy the wolves
  • First layers for the jungle monkey. Idle and roar - howl audio, event, data table setup and notifies
  • Adjusting Tamed Lizard Setup for Animations
  • Adding Bear saddle variants to D_Saddles using the Bear standard mesh and anim as placeholders
  • Fixing Lizard Animations so they can eat and drink from animal troughs, have an appropriate idle and rest
  • Setting up Lizard A/B Characters and Corpses to use representative meshes and fixed skinning flow
  • Fixing up Bunny Corpses so they are the correct scale
  • Fixing up Bunny Corpses so they are using the correct mesh, also swapping tame bunny B to use the white rabbit fur
  • Adding new idle / eating / jumping montages for the tamed bunny
  • Setting Tame Bunny A & B to use a representative bunny mesh
  • Plant Minions scaling back to 1.0. Changed autonomous spawning rules. They're now more infrequent and spawn in smaller packs, currently in a group of 3
  • Large pass on Jungle Monkey Notifies. Also adjusting all plant creatures volumes and some spatializers and reverb sends
  • Updated Hair_12 SKs with modified UV's to allow for proper root to tip coloring
  • Updated the T4 roaster to the new model
  • Added Cobalt and Carbide item icons
  • Adding PenPals workshop animals (Bunny, Turtle, Fox, Lizard) with AI setup, mounts, tames, bestiary, experience, carcasses, loot, heads, trophies and workshop nodes
  • Adding Pets Workshop Category (feature locked out)
  • Adding New Pen Pals Feature Level and Package Data
  • Updated wrinkle maps and some normal maps for the male character heads
  • Balance pass on all plant creatures. Slight reduction in volume and a little bit less low end on some layers
  • Adding better ballistic audio for plants to ballistic row
  • Added bear standard saddle setup
  • Made cloth sim physics tweaks for proxy meshes that drive the hair movement for Hair_08, Hair_10 and Hair_11
  • Adjustments to giant turtle volume and spatializing
  • Axolotl / Skimmer blueprint changes to crit area, alert, and experience. Physics asset change to simplify and conform to the mesh more strictly
  • Artillery footstep adjustments and various other tweaks and refinements to footstep events for better balance
  • hair styles material instance update, applied polish pass of master material
  • Added Aluminium Bronze Alloy, Ferrotitanium Alloy, Nanowire item icons
  • Axolotl / Skimmer behavior change from scavenger to passive and skittish as intended. Tuned move speed
  • Updating Mount Base BP for Bear Mount Effects
  • Setting up Bear Mounts Attack and Charge Montages
  • Adding Bear Mount Talent Tree
  • Adding new Aura and Stats for Bear Mount
  • Added bones and carcass SK meshes, materials and textures for Large Dino
  • Added Arctic Mammoth Serum item icon
  • Added first pass of Lighting Scene to use for taking Patch Post/Marketing images of in-game assets
  • Added Juvenile bear item icon
  • Added the settlement Builders Hut, as well as made changes to the kit textures that required adjusting UV's on the Quarters and Watch Tower SMs, renamed old Builders Hut to Logging Cabin, and also added all current T1 Settlement buildings to the Settlement Buildings DT
  • Adding first pass artillery voc idle, audio event and data table setup
  • Crawler and Centipede fixing tag from boss to standard character, reverting carryable of centipede corpse, cleaning out some unused logic and variables in BP, and clearing out some radboss references
  • Crawler and Centipede review: changing behavior so they match better the types (scavenger/apex), retuning XP granted, making tag for Crawler, tuning bestiary point reqs
  • Fixing Juvenile Bear Cub Eating Animation so it can not successfully eat
  • T4 Camo Backpack fixing recipe as it got clobbered. Back to needing paint in recipe and less composites
  • Added SK meshes, materials and textures for the Heavy Leather Armor
  • Resaving Item Static Data table as it was failing build validation
  • Adjustments and fine tunes to all artillery movement events, setting up new AI audio row with closest related creature settings. Adding to AI setup
  • Setup of Captured Juvenile Bear Item
  • Adding Milk / Honey and Captured Juvenile Bear to Ranchers Trading inventory
  • Added DEP_Settlement_Rain_Collector
  • Plant Creature Elite - Fixed accidental actor class change in datatable
  • Plant Creature Spore - Setup basic behaviour tree
  • Plant Minions setup for autonomous spawns. Ranged minion payload now appropriately gets destroyed after 3s
  • Plant Creature Ranged - Fixed missing enable damage notify in emerge montage
  • Initial Commit of Bear mount and Setup
  • hair shader polish pass WIP
  • Clay Vases can now be crafted and have their own recipe set (Devlocked)
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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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