
Euro Truck Simulator 2 1.60 Update: Expanded Rest Notes (30th May 2026)
SCS Software's upcoming 1.60 update splits the fatigue system into two distinct values and finally lets you choose when you wake up.
The fatigue system in Euro Truck Simulator 2 has always been a bit blunt, you drive until the game tells you to stop, sleep for a fixed stretch, and carry on. The upcoming 1.60 update, announced by SCS Software on 30th May, changes that with the Expanded Rest Mechanic, and it's one of the more player-friendly overhauls the sim has seen in a while.
The headline change is that rest is no longer a fixed duration. You can now choose how long you sleep and set a specific wake-up time, which sounds small but makes a real difference when you're trying to hit a delivery window. On top of that, the old single fatigue bar has been replaced by two separate systems: Rest State, which depletes gradually the longer you drive and restores during sleep, and Mandatory Break, a stricter timer that mirrors real-world driving regulations. In ETS2, that means a 10-hour driving limit before a mandatory 9-hour rest. Both systems can be toggled independently in settings, so if you want pure trucking without fatigue management, that option remains.
SCS says this came directly from community requests, and I can see why it landed on the roadmap. The complete notes are below.
Full Patch Notes
Today, we are happy to give you a glimpse at the upcoming 1.60 update for both Euro Truck Simulator 2 and American Truck Simulator with the Expanded Rest Mechanic feature, which will change how the fatigue system in our games works, so let's take a look!
We are implementing the Expanded Rest Mechanic into our games after a lot of requests from our #BestCommunityEver for this feature. This new feature gives players greater control over their rest periods by allowing them to choose how long they want to sleep and exactly when they want to wake up, instead of being limited to a predefined rest duration.
Alongside this change, the Fatigue system will now be split into two separate values: Rest State and Mandatory Break, each represented by its own icon in the UI.
The Rest State, symbolised by a bed icon, will now gradually deplete rather than recover over time. Extended periods of driving will steadily reduce the Rest State, while resting will restore it at a faster rate. Players will receive a warning notification when their Rest State becomes critically low, and microsleep events will begin occurring once it reaches exhaustion.
The Mandatory Break system, indicated by a "P" icon along with the remaining hours before a required stop, will function more strictly. Players will receive a notification two hours before a mandatory break is required, as well as another warning if they exceed the allowed driving time, which will also result in a traffic violation penalty.
In American Truck Simulator, drivers can stay on the road for up to 14 hours before they must take a mandatory break, requiring 10 consecutive hours of rest afterward. In Euro Truck Simulator 2, drivers may drive for up to 10 hours before taking a mandatory break, which requires 9 consecutive hours of rest.
We believe these additions coming to our games with the future 1.60 update will provide players with greater flexibility and customization while also enhancing realism. However, both systems can be enabled or disabled independently in the settings, allowing you to tailor the experience to your own preference.
Don't forget to stay tuned for more news from the upcoming 1.60 update by following us on our X/Twitter, Facebook, Instagram, Bluesky, and YouTube. We would also really appreciate it if you could sign up for our newsletter. Until next time, safe travels!
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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