
Deadlock Update Patch Notes (11th April 2026)
Deadlock's April 10 update overhauls parrying, rebalances a stack of items including Toxic Bullets and Golden Goose Egg, and adjusts heroes across the board. Full patch notes below.
The 04-10-2026 update for Deadlock is live, and it touches movement, items, and heroes in ways that will shift how several characters feel to play and play against.
The headline change is to parrying. You can now parry while ground dashing, bringing it in line with air dashing. The anti-mash window has also been adjusted so back-to-back parries feel less sluggish when you time them late. Medic Troopers took a hit too, with their missing health heal and regen growth both reduced.
On the item side, Toxic Bullets got slower buildup and less bleed but stronger anti-heal, while Golden Goose Egg no longer gives instant permanent buffs from its sellback amount. Silence Wave and Decay both saw significant nerfs. Return Fire, Spirit Shielding, and Weapon Shielding all got buffed.
The hero changes are spread wide. Bebop's wind-up time dropped substantially, and Sticky Bomb can self-cast again at a 20% self-damage cost. Several heroes including Magician, Pocket, and Viscous received targeted adjustments. Full patch notes below.
Full Patch Notes
- Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
- Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)
- Medic Trooper missing health percent heal reduced from 16% to 14%
- Medic Trooper fixed regen growth per minute reduced from 4 to 3
- Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)
- Improved various abilities behavior when casting while sliding
[ Items ]
- Recharging Rush: Cooldown increased from 20s to 24s
- Titanic Magazine: Ammo increased from 90% to 100%
- Titanic Magazine: Weapon Damage increased from 12% to 14%
- Express Shot: Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon
- Toxic Bullets: Buildup is now 10% slower
- Toxic Bullets: Bleed reduced from 2% to 1.7%
- Toxic Bullets: Anti Heal increased from -30% to -35%
- Sharpshooter: Movement Speed penalty reduced from -1m to -0.7m
- Cultist Sacrifice: Bonus Souls increased from 150% to 170%
- Armor Piercing Rounds: Chance increased from 50% to 55%
- Return Fire: Bullet damage returned increased from 50% to 60%
- Return Fire: Cooldown reduced from 25s to 23s
- Spirit Shielding: Move Speed increased from 1.5m to 1.75m
- Spirit Shielding: Barrier duration increased from 7s to 8s
- Weapon Shielding: Move Speed increased from 1.5m to 1.75m
- Weapon Shielding: Barrier duration increased from 7s to 8s
- Weapon Shielding: Time Frame increased from 3.5s to 4s
- Plated Armor: Bonus health increased from +100 to +130
- Golden Goose Egg: Souls required for permanent buff reduced from 150 to 100
- Golden Goose Egg: Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)
- Decay: Spirit scaling reduced from 0.0055 to 0.004
- Silence Wave: Damage reduced from 100 to 75
- Silence Wave: Spirit scaling reduced from 1.0 to 0.7
- Silence Wave: Cooldown increased from 30s to 42s
- Echo Shard: Cooldown increased from 30s to 35s
- Lightning Scroll: Fixed the stun delay being affected by debuff reducer making the stun go off faster
[ Heroes ]
- Bebop: Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s
- Bebop: Sticky Bomb can now be self cast again, but it deals 20% damage to yourself
- Bebop: Sticky Bomb radius reduced from 10m to 8m
- Bebop: Grapple Arm now deals light melee damage (0.7 scaling)
- Billy: Bashdown T3 increased from -2s Charge Time to -3s
- Billy: Rising Ram T3 damage increased from 8% to 10%
- Celeste: Base health reduced from 790 to 700
- Celeste: Health per boon reduced from 47 to 45
- Celeste: No longer has negative base bullet resistance
- Celeste: Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
- Celeste: Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)
- Celeste: Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47
- Celeste: Light Eater on bullet hit rescaled from 20 + 0.28 to 15 + 0.34
- Celeste: Light Eater debuff duration reduced from 12s to 8s
- Celeste: Light Eater debuff duration now scales with spirit (0.05)
- Celeste: Dazzling Trick Barrier reduced from 120 to 100
- Celeste: Dazzling Trick T2 Barrier reduced from +100 to +80
- Celeste: Radiant Daggers T3 increased from 7% Fire Rate per Stack to 9%
- Celeste: Shining Wonder damage increased from 105 + 0.63 to 120 + 0.73
- Doorman: Doorways now reveal on the minimap for enemies when they are within LOS
- Doorman: Luggage Cart collision size reduced by 10%
- Doorman: Luggage Cart no longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off)
- Dynamo: Quantum Entanglement cooldown increased from 16s to 19s
- Grey Talon: Spirit power per boon increased from 1.1 to 1.6
- Grey Talon: Charged Shot channeling move speed increased from 1.3m to 1.5m
- Grey Talon: Guided Owl min speed reduced from 17.8m to 15m
- Grey Talon: Guided Owl max speed increased from 35.56m to 36m
- Grey Talon: Guided Owl duration increased from 18s to 20s
- Haze: Sleep Dagger no longer takes you out of RMB zoom
- Haze: Sleep Dagger Wake Up delay now has spirit scaling (0.003)
- Haze: Sleep Dagger spirit scaling increased from 2.6 to 2.8
- Haze: Sleep Dagger T2 increased from -15s Cooldown to -17s
- Haze: Sleep Dagger T3 sleep duration increased from +0.75s to +1s
- Haze: Sleep Dagger T3 slow duration increased from 2.5s to 3s
- Haze: Smoke Bomb spirit scaling increased from 0.08 to 0.1
- Haze: Smoke Bomb T3 lifesteal increased from 30% to 40%
- Haze: Fixation Weapon Damage per stack increased from 0.18 to 0.2
- Haze: Fixation T3 reduced from +0.14 Weapon Damage per stack to +0.12
- Haze: Fixed being able to slide while using Bullet Dance
- Haze: Bullet Dance targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming
- Haze: Bullet Dance cooldown reduced from 165s to 145s
- Haze: Bullet Dance no longer grants 60% Evasion
- Haze: Bullet Dance duration increased from 3s to 3.5s
- Haze: Bullet Dance duration spirit scaling reduced from 0.08 to 0.03
- Haze: Bullet Dance fire rate increased from 20% to 25%
- Haze: Bullet Dance T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"
- Holliday: Various behavior and feel improvements to her gun
- Kelvin: Frost Grenade healing spirit scaling reduced from 0.9 to 0.8
- Kelvin: Frost Grenade T3 healing spirit scaling reduced from +1.0 to +0.9
- Lady Geist: Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon
- Lady Geist: Soul Exchange cooldown increased from 185s to 190s
- McGinnis: Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon
- McGinnis: Spectral Wall duration increased from 5.5s to 6s
- McGinnis: Spectral Wall segment count increased from 7 to 8
- Mirage: Fire Scarabs Health Steal per second reduced from 9 to 8
- Mirage: Fire Scarabs Health Steal per second spirit scaling reduced from 0.12 to 0.1
- Mirage: Djinn's Mark spirit scaling reduced from 0.38 to 0.35
- Paradox: Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
- Paradox: Time Wall width increased from 7.5m to 8m
- Paradox: Time Wall height increased from 3.5m to 4m
- Paradox: Kinetic Carbine collision radius increased slightly
- Rem: Fixed souls bug with breakables
- Rem: Tag Along can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast
- Rem: Naptime radius increased from 17m to 19m
- Rem: Naptime T2 sleep duration increased from +0.5s to +0.75s
- Shiv: Fixed Rage not building up against Barriers
- Venator: Hex-Lined Snap Trap immobilize duration reduced from 1.5s to 1.25s
- Venator: Hex-Lined Snap Trap cooldown increased from 25s to 28s
- Venator: Hex-Lined Snap Trap T1 increased from -8s Cooldown to -11s
- Venator: Hex-Lined Snap Trap T2 increased from +0.75s Duration to +1s
- Victor: Bullet damage increased from 12 to 13
- Victor: Jumpstart T2 increased from +50 Total HP Regen to +70
- Victor: Aura of Suffering now builds up over 8s instead of 6s
- Victor: Aura of Suffering T1 slow now also affects dashes
- Victor: Aura of Suffering T1 slow reduced from 30% to 25%
- Victor: Aura of Suffering Min DPS increased by 10% (affects base damage, AP and spirit scaling)
- Victor: Aura of Suffering Max DPS increased by 20% (affects base damage, AP and spirit scaling)
- Victor: Shocking Reanimation now applies a heavy diminishing slow immediately when you die
- Vyper: Screwjab Dagger no longer takes you out of RMB zoom
- Vyper: Screwjab Dagger charge time reduced from 4.5s to 4.0s
- Vyper: Sliding uphill now allows for lateral movement
- Vyper: Slither slide distance increased from +10% to +15%
- Yamato: Fixed Crimson Slash not hitting through veils
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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