Deadlock Minor Update Patch Notes (4th June 2026)
The Urn is getting a full mechanical overhaul in Deadlock's June 4 minor update, swapping melee flips for a king of the hill capture system.

Valve has been tinkering with Deadlock's Urn ever since it became clear that melee-flipping a contested objective back and forth wasn't exactly the most satisfying resolution mechanic. Today's minor update scraps that entirely.
The new system works like a king of the hill capture point. Both teams can contest simultaneously, but the Urn only gets claimed once one team has the circle to themselves. Progress duration scales based on how favoured your position is, running 6, 12, or 18 seconds depending on the state of play. If nobody resolves it within 75 seconds, the Urn gives up and scatters all souls as orbs into the air. The runner also now gets their 35% bonus bounty and stats on initial deposit rather than waiting to see if their team wins the conclusion, which is a meaningful change for anyone who's ever sprinted across the map only to get nothing for it. Comeback resistance now adds +35% Debuff Resistance on top of the existing bullet and spirit resistances, making the trailing team harder to shut down.
Overall Urn bounty is down 20%, though the trailing team is exempt from that reduction. The drop-off location has also moved above the bridges on the side lanes. Keep an eye on how the new progress radius interacts with team fights.
Full Patch Notes
- Urn mechanics have been reworked.
Primary details:
- Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
- Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
- The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
Other Details:
- Urn overall bounty reduced by 20% (unreduced for trailing team)
- Progress radius is 20m
- Progress rate is fixed regardless the number of allies in the area
- Progress duration for favored/neutral/unfavored is 6/12/18s
- If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
- Increased time allowed to run the urn before taking damage by 10s
- Trailing team sprint speed bonus from +4m to +5m
- Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
- Urn comeback resistance aura reduced from 60m to match the 20m progress radius
- Drop off location is above the bridges on the side lanes, rather than below.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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