
Crimson Desert Patch Notes 1.04.00 (23rd April 2026)
Difficulty settings, bird pets, and a massive housing storage overhaul headline Crimson Desert's latest update.
Difficulty settings are in Crimson Desert patch 1.04.00, live now on PC via Steam. Easy, Normal, and Hard modes are in, with Hard making a real difference: food items won't kick in until the consumption animation finishes, bosses get more aggressive and faster, and your Parry and Dodge windows shrink. For a game built around tight combat timing, that last point alone will separate casual runs from challenge runs.
Storage and housing get a serious overhaul too. The new Sturdy Gatherables Chest holds 1,000 slots and lets you craft directly from it without carrying materials, which should cut down on the constant inventory juggling that's been a friction point since launch. The Kuku Cooler does the same for cooking ingredients, and a new Collectibles Chest handles quest items and recipes. I'd have liked to see this at launch, but better late than never.
Pets also get a lot of love here: birds are now tameable companions across Pywel, five new cat types have been added, and pets now have an accessory slot. Control presets for both keyboard/mouse and controllers round out the bigger changes. Here's the full breakdown.
Full Patch Notes
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds game difficulty settings, new storage items, new pets, keyboard/mouse and controller preset options, new category tabs for the inventory, new skills, improvements to distant scenery quality, and more.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available at a later time (in-progress)
Patch Notes Version 1.04.00
Content
- Easy / Normal / Hard difficulty options have been added to Settings > Play. For experienced Greymanes looking for more intense and thrilling combat, Hard difficulty offers a more challenging journey.
- For those who have enjoyed many boss fights and are looking to challenge them again, the boss rematches feature allowing you to face off against the bosses of your choice will be added soon.
- Easy
- Reduced damage taken by the player.
- Reduced maximum health, aggressiveness, and overall speed of opponents.
- Extended timing windows for Parry and Dodge.
- Reduced the frequency of bosses attempting to counterattack or escape when hit.
- This is the difficulty you have been playing so far.
- Food item effects won't be applied immediately and will only take effect after the consumption animation is complete.
- Increased damage taken by the player.
- Increased maximum health, aggressiveness, and overall speed of opponents.
- Reduced timing window for Parry and Dodge.
- Reduced the invincibility duration for Roll.
- Increased the frequency of bosses attempting to counterattack or escape when hit.
- Added additional combat patterns for certain bosses.
- Added the Sturdy Gatherables Chest which can be set up with the housing system.
- The Sturdy Gatherables Chest has 1,000 slots and can be purchased from furniture shops.
- Materials stored in the Sturdy Gatherables Chest can be used for crafting or refinement even if they are not carried in your inventory.
- Added the Kuku Cooler and Enhanced Kuku Cooler items which can be placed with the housing system.
- The Kuku Cooler can be obtained through a quest, while the Enhanced Kuku Cooler can be crafted. Both can be used to store food items and ingredients.
- Kuku Cooler: 40 slots
- Enhanced Kuku Cooler: 330 slots.
- Added the Collectibles Chest which can be placed through housing mode.
- The Collectibles Chest can be used to store various quest items and crafting recipes.
- The Collectibles Chest has 1,000 slots and can be obtained through a quest.
- Added an outfit storage feature to the Wardrobe, which can be placed through housing mode.
- The Wardrobe can be purchased from furniture shops.
- Each Wardrobe provides 100 storage slots, and the total storage capacity increases based on the number of wardrobes placed.
- The maximum outfit storage capacity is 1,000 slots.
- Added the Select House option where you can change the layout of your house.
- Selectable house types unlock based on the Greymane Camp expansion level.
- Compact House
- Standard House
- Spacious House
- Spacious Pailunese House
- Improved the Greymane Camp. (To avoid spoilers, changes related to this content are listed in the dropdown menu below.)
[expand type=details]
- After moving the camp to Pailune, you will receive the Private Storage item which can be placed through housing mode.
- Added a well to Howling Hill.
- Improved the following items, which were previously unstackable, to now stack in the inventory:
- Regular Abyss gears, insects, fish, and animals
- Added birds as pets. You can encounter these new companions throughout Pywel.
- Added the Sotdae of Bond item which allows you to gain Trust with birds.
- Place various types of food that birds might like on the Sotdae of Bond to feed them and gain Trust.
- The Sotdae of Bond can be obtained through a quest.
- Fixed an issue where cats could remain on the player's shoulder indefinitely, contrary to the intended design. However, considering that many Greymanes actually liked these cats' behavior, we have added an item that allows cats to stay on the shoulder for a longer period of time.
- Added an accessory slot for pets, which will allow pets to now take on a wider variety of roles.
- Sigil of Bonding: Equipping this item on a pet cat ensures it to stay longer on your shoulder.
- \[Kliff/Oongka] Added two new one-handed weapons, Tree Branch and Sturdy Tree Branch.
- These items can be obtained by cutting down trees and bamboo trees.
- Fixed an issue where the cloudcart could not be called.
- Improved the cloudcart so that it can be used as a permanent mount.
- Changed the cloudcart crafting mission so that it can only be completed once.
- Added livestock vendors across Pywel.
- Livestock such as cows, pigs, goats, sheep, ducks, and chickens can be purchased from these NPCs.
Controls
- Added a preset feature for both keyboard/mouse and controllers.
- The original controls are available via the "Classic Preset".
- More detailed controller customization will be added soon.
- Added a feature where, when the interaction key is pressed, the corresponding action is performed immediately.
- \[Keyboard/Mouse] This feature, located in Settings > Input > Keyboard/Mouse Customization, can be used when the UI interaction section does not overlap with the keys in the Default Input Group. If the keys overlap, that section will be highlighted in yellow.
▶ If keys do not overlap
▶ If keys overlap
- \ This feature can be used through the default settings in Settings > Input > Controller Customization.
- Added the "Evasion Control" and "Switch Roll and Evasion Input" options.
- This feature allows you to choose between either the original double click/press option or the hold option.
- Enabling the "Switch Roll and Evasion Input" option switches the controls for Roll and Evasion.
- Improved the controls for aiming
- Added a function that allows you to turn your lantern on and off while aiming.
- Improved the controls so that even when a weapon is drawn, pressing aim while there is an interactable target nearby will immediately switch to aim instead of guard.
- Added the "Using Skill: Element" option.
- Selecting "Quick Slot Option" allows you to use the selected elements assigned for each individual input.
- Changed the controls for Vault.
- Vault can now only be used by pressing Jump while performing a different attack.
Combat/Action
- Adjusted the overall balance of bosses.
- Changed bosses so that they are no longer immune to player attacks while performing powerful attacks.
- Adjusted the frequency at which bosses counterattack or escape while being hit consecutively.
- Adjusted the attack pattern of certain bosses.
- Added new charging stages for Force Palm Pulse.
- The skill can be charged up to 3 stages, with damage increasing progressively.
- \ Added the skill Weapon Throw, usable while dual wielding.
- This ability can be used with the same controls as Shield Bash.
- Weapons can be retrieved by pressing the same controls or by approaching it.
- Improved the brightness and detection range of the Miner's Lantern Hat so that it can more easily identify gatherable ores.
- It can now identify stone as well.
UI Fixes & Improvements
- Improved the inventory so that items can be viewed through category tabs.
- There are 6 categories: All, Documents, Equipment, Food, Materials, and Others.
- The same category tabs will also be added to the private storage in the near future.
- Improved the inventory UI so that grouped icons will show an icon with a representative image of that group.
- The feature may be turned on or off in Settings > Play > Show Group Icon in Inventory.
- Improved the map and minimap so that icons are displayed for obtained Memory Fragments.
- After Memory Fragments are obtained, lanterns will no longer display a detection signal.
Graphics & Settings
- Improved the rendering quality of distant objects and textures. The higher the graphics settings, the more enhanced the details and visual clarity will be.
- Fixed an additional issue where background objects that should only appear under certain conditions were always visible from a distance.
Stability, Gameplay
- Changed the Load menu to display a notice in a slot if the save data is corrupted or invalid.
- Fixed an issue that caused the game to crash if HDR was enabled on a monitor that does not support HDR.
- Fixed several stability and crash issues across PC, console, and Mac.
Localization
- Fixed various localization errors and improved localization quality across all languages.
Others
- Tumbleweeds have been added to desert regions.
- Fixed an issue where the "Display Weapons" setting was not applied properly in certain cutscenes and gameplay situations.
- Fixed an issue where the target location would display incorrectly when a bounty target quest failed.
- Fixed the bounty system so that if the player's bounty is too high to turn in a bounty target, bringing the target to the Constabulary will trigger an arrest state instead of the handover cutscene.
- Improved comrades' behavior so they do not attack bounty targets.
- Fixed an issue where, after completing certain quests, tracking of the subsequent quest did not trigger properly.
- Improved the Journal to indicate whether a quest target has been dispatched on a mission.
- Improved the progress display for cumulative quests such as "To the Rescue".
- Fixed an issue where the game would occasionally close when retrying bosses as Damiane or Oongka.
- Fixed an issue where the character switch menu became available after completing a stage that automatically switched the player character.
- Fixed an issue where teleporting via the map while mounted on Blackstar caused Blackstar to become invincible or unable to move.
- Fixed an issue where Blackstar would not move when summoned from a distance.
- Fixed an issue where an item was displayed incorrectly when reading a Memory Fragment with the lantern.
- Fixed an issue in the Prologue where enemies would not recognize the player after the player rested in a bed.
- Fixed an issue that caused an inifite loading screen to appear if the player was caught cheating at Duo as Oongka.
- Fixed an issue where NPCs were unable pick up items they had dropped after colliding with the player.
- Fixed an issue where some outfits looked unnatural depending on the player's movements.
- Improved the display of the horse cargo so it no longer overlaps with shields.
- Fixed an issue where audio did not play properly in certain situations.
- Fixed an issue where a certain Pailune merchant NPC would not appear in some save files.
- Fixed an issue where the mission would fail if a bounty target was killed after being captured.
- Fixed an issue where Trust would not increase after giving a gift to the boss of the Beggars' Alliance.
- Fixed an issue where the effects of the items Golden Beer and Sage's Eye did not apply properly.
- Fixed an issue where relevant Knowledge was not acquired after interacting with the Pailune Militiamen.
- Fixed an issue where the knowledge for Tristan, the Flame Knight, Marni's Machina Knight, and Dreadnought could not be acquired.
- Fixed an issue where Greater Abyss Gear could not be sold.
- Fixed enhancement materials, crafting materials, and reinforcement levels that had been set differently from the equipment material type.
- Fixed various other in-game issues.
Known Issues
- For known issues, please check the notice below:
- \[Crimson Desert Known Issues]
We are truly rooting for the journey that awaits you in Pywel.
Thank you!
Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.
Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
Related Posts

Crimson Desert Patch Notes 1.03.01 (All Platforms (12th April 2026)
Pearl Abyss drops a small but targeted hotfix for Crimson Desert today, addressing a handful of issues that have been tripping up players since launch.

Crimson Desert Dev Update Patch Notes (10th April 2026)
Pearl Abyss has outlined what's coming to Crimson Desert between April and June, covering boss rematches, difficulty settings, new storage systems, and more.
Farlight 84 New Season Update: Shadow Academy Notes (23rd April 2026)
Farlight 84's Shadow Academy season is live, bringing sweeping hero and weapon rebalances alongside a full cosmetic refresh.