Crimson Desert Patch Notes 1.16.00 (1st August 2026)
Crimson Desert's latest patch transforms the trading loop with 133 new posts, stackable goods, and a bond investment mechanic, but also quietly fixes years of quest-blocking bugs.

Version 1.16.00 is a trading patch that rewires how profit flows through the economy. Adding 133 new trading posts across Pywel, plus 7 wagon workshops, sounds like quantity over substance until you understand the actual mechanic: prices now fluctuate based on local supply. Sell too much of one good at a single post and the price tanks. This creates genuine routing decisions. The notes explicitly state you earn higher profits by trading at posts that are hard to reach by wagon. That's not busywork; that's a system that rewards planning.
The stackability changes matter more than they sound. Packaged goods now stack to 10 or 100 depending on value, and unpackaged goods stack to 5 or 50 per inventory slot. You can also move goods directly between wagon and horse without unpacking. For players who've been doing the trading loop, this cuts friction on the most tedious part of the activity. The new 24 high-value trade goods and 4 regular goods give you more options, and the ability to sell even a single item means you're no longer locked into bulk transactions. Wagons no longer disappear after delivery to royal posts, either. A quality-of-life fix that stops you losing your vehicle to the game's own systems.
The bond system is the stealth economy feature here. Depositing 10 or more bonds lets you invest them, and they exchange for 10 gold bars each. A "Bond Shop" lets you buy rare items with bonds. The patch caps bank interest gains or losses at 40 gold bars, which sounds like a nerf until you realise it's probably a stability fix for players with enormous reserves. None of this existed before; it's a parallel currency layer that could reshape how players think about long-term wealth.
But the patch's real substance sits in the bug fixes. The notes fix quest progression blocks that have existed long enough to become legendary: "Assassinate Count Byron" could not be completed because Byron could not be killed. "Back Alley Cleanup" broke if you'd already turned in outlaws. "Overwhelming Slash II" could not be completed at all. These aren't edge cases. They're progression walls that have stopped players cold. The patch also fixes 421 knowledge entries that never appeared, control unresponsiveness during specific interactions, and a particularly nasty issue where forfeiting the Antumbra's Staff battle didn't revive you at a nearby checkpoint.
The map improvements. A dedicated Trade tab with filters, market prices displayed, wagon routes on the minimap. Are useful for players who've been cross-referencing external tools to plan routes. What's conspicuously absent is any mention of trading balance at the highest tiers or whether the new prices actually make trading viable for endgame players, not just a side activity. The patch addresses the system's accessibility and removes old friction, but whether it makes trading a genuine economic pillar or just a tidier optional loop remains to be tested.
Full Patch Notes
▲ Buff▼ Nerf✓ Fix◆ TweakFellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Major Updates
This patch improves trading, and includes various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms.
Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
Patch Details
New Additions
- Improved trading-related contents.
- Trading Posts
- Added 133 new trading posts, including the merchant at the Pailune Trading Post.
- New trading posts will appear after progressing quests related to
- Adjusted the overall types and quantities of goods sold at trading posts.
- You can make higher profits by trading at a post that is hard to reach by wagon.
- Improved the trading system so that trade good prices change when too many are sold at a single location.
- Increased the overall amount of profit earned through trading.
- Wagons no longer disappear after delivering trade goods to a royal trading post.
- Quadrupled the prices of trade goods at royal trading posts.
- Added 24 new types of high-value trade goods and 4 new types of regular trade goods.
- Packaged trade goods can now be stacked up to a maximum of 10 or 100, depending on their price.
- Improved trade items stored in the inventory to be stacked up to 5 or 50 per slot, even when unpackaged.
- Improved the trading system so that even a single trade good can now be sold.
- Improved the trading system so that you can now move trade goods between your wagon and your horse.
- Increased the amount of trade goods lost when retrieving your horse or wagon, or when destroying your wagon.
- Added 7 wagon workshops across Pywel that can serve as intermediate trading posts.
- Hernand, Demeniss, Delesyia, Pailune, Tommaso, Urdavah, Varnia
- You can package and load trade goods at wagon workshops.
- When riding a wagon, wagon routes are now displayed on the minimap.
- Added a "Trade" tab to the map.
- You can see trading posts, royal trading posts, wagon workshops, and wagon routes from the Trade tab.
- You can use filters to find trading posts that sell the trade goods you want.
- You can check market prices of all goods by viewing the details of a trading post.
- The average buy price for trade goods is now displayed.
- Added a feature that allows you to register items to the map item filter when focusing on a packaged trade good in horse inventory, wagon inventory, trade shop buy/sell UI, or storage UI.
- Improved the map so that checking trade goods also displays their quantities on horses and wagons.
- A special marker is displayed in the Trade tab for merchants who buy or sell items affected by trade-related events.
- Adjusted the maximum number of gold bars gained or lost through bank interest to 40.
- Added the "Claim Bank Strongbox."
- Depositing 10 or more bonds allows you to start investing.
- Bonds can be exchanged for 10 Gold Bars.
- Added the "Bond Shop", where you can buy rare items with bonds.
Main Improvements
Content
- Fixed an issue where the challenge "Back Alley Cleanup" could not be completed if all outlaws had already been turned in.
- Fixed an issue where progress for the challenge "Shield of Unchanging Will V" was not tracked properly.
- Fixed an issue where progress for the challenge "Harmonious Hooves VIII" was not tracked properly.
- Fixed an issue where the challenge "Overwhelming Slash II" could not be completed.
- Fixed an issue where the Chief Monk of Jijeong Temple did not appear in certain situations.
- Fixed an issue where contribution points could exceed 100.
- Adjusted the quest "Where Misery Gathers" in Chapter 2 so that it can only be progressed after completing the quest "Shadow Cast Over the River".
- Added and improved interaction animations for certain animals.
- Platypus
- Feathered Weasel
- Armadillo
- Porcupine
- Hedgehog
- "Vellua Pirates Banner Pike" has been renamed '"The Dancing Catfish Pirates' Banner Pike."
Controls
- Fixed an issue where special equipment assigned to a quickslot could not be used immediately after loading into the game.
- Fixed an issue where food could not be consumed while on a mount on Hard difficulty.
- Fixed an issue where character controls became unresponsive when examining the spinning statue's dial in the Sunrise Plains Ancient Ruins and Golden Plains Ancient Ruins.
- Fixed an issue where unequipping the Visione while interacting with Marni's Transporter prevented the character from moving.
- Fixed an issue where controls became unresponsive when attempting to use 'Tackle' on a Comrade while mounted on a horse.
- Fixed an issue where the character would unintentionally stop running in certain situations.
- Fixed an issue where the mount interaction would not become available while a mace was equipped.
- Fixed an issue where character controls became unresponsive when opening a specific wardrobe.
Combat / Action
- Fixed an issue where the game would slow down when using Blinding Flash Finisher on multiple enemies with a Wind Spear.
- Fixed an issue where Medium Mecha Mk. XXI's sawblade charge attack traveled too far.
- Fixed an issue where nearby enemies would stow and draw their weapons when using Storm Pillar.
- Fixed an issue where the right-hand weapon disappeared when using shield-related skills while dual wielding.
- Fixed an issue where the shield would fold and unfold again when stopping or entering Focus during Swift Flight.
- Fixed an issue where Damiane responded more slowly than Kliff or Oongka when attempting to glide again after canceling a glide.
- Fixed an issue where the platform spawned below the ground when using the "Skystep" in certain situations.
- Fixed an issue where using Vertical Flight immediately upon entering the water would trigger an awkward animation.
- Fixed an issue where attacking with a weapon other than gloves equipped in the secondary weapon slot after enabling default controller customization options caused specific attacks to repeat.
- Fixed an issue where "Repulsion Field" could be used in certain situations.
- Fixed an issue where elemental skill combos were delayed in certain situations.
- Fixed an issue where successfully parrying certain attacks from the "Antumbra's Sword" did not interrupt its attack pattern.
- Fixed an issue where explosives from the Bleed Bandits' Alchemy Explosive Pack would deal damage to allies.
- Fixed an issue where grabbing certain enemies after stabbing them caused the character to clip through walls.
- Fixed an issue where the Wyvern could attack and evade at the same time.
- Fixed an issue where an abnormally large amount of bullets were consumed when using Charged Shot with a shotgun.
- Fixed an issue where the Axiom Bracelet immediately disappeared when using Nature's Retribution while flying.
- Fixed an issue where "Large Swing" could not be used while riding a bear.
- Fixed an issue where explosives thrown by enemies would not hit their targets.
- Fixed an issue where Spirit was consumed upon landing a successful hit with Focused Evasive Shot.
- Fixed an issue where using Focused Evasive Shot forward with a pistol or musket did not consume Stamina.
- Improved combo skill transitions after using 'Stab' with a one-handed sword, two-handed sword, or dagger.
- Improved "Charged Shot" so that it can be performed even while running, with a ranged weapon equipped.
- Fixed an issue where firing cannonballs while looking at the ground with the High-Mobility A.T.A.G. caused a specific action to repeat.
- Fixed an issue where enemies lifted with 'Nature's Grasp' while sliding did not take damage when thrown.
- Fixed an issue where Abyss Kutum would momentarily disappear and reappear when leaving the combat area while fighting it.
Graphics / Settings
- Implemented AMD FSR SDK 2.3.0.
- Added support for FSR Upscaling 4.1 on AMD Radeon RX 7000 Series (RDNA 3) GPUs.
- Updated Ray Regeneration to 1.2.0.
Localization
- Fixed various localization errors and improved localization quality across all languages.
Others
- Fixed an issue where using the stable also restored Kliff's horse's health.
- Fixed an issue where the silver acquisition boosting effects of Abyss Gear were not properly applied when using items such as copper pouches.
- Fixed an issue where Oongka's right hand was not visible when saving and loading after equipping a hand cannon.
- Fixed an issue where the location of a memory fragment was not visible when using Blinding Flash.
- Fixed an issue where the visual effect for the enemies' weaknesses was difficult to see in certain situations.
- Fixed an issue where the bowstring pulled by the character shifted unnaturally during an archery contest.
- Fixed an issue where the weapon appeared as a sword even when the primary weapon equipped was not a sword, when using Blinding Flash.
- Fixed an issue where the weapon appeared as a sword even when the primary weapon equipped was not a sword, when riding a horse.
- Fixed an issue where the pickpocketing interaction was available for wild rodents.
- Fixed an issue where the character's motion appeared awkward when carrying certain dead animals.
- Fixed an issue where the Wyvern's neck would be locked in place when evading while aiming.
- Fixed an issue where certain outfits appeared unnatural depending on the character's movement.
- Fixed an issue where certain weapons would visually overlap with other weapons while in use.
- Fixed an issue where a lantern could illuminate the area beneath the surface of the mercury.
- Fixed an issue where the screen would remain black during transitions in certain situations.
- Fixed an issue where the game would occasionally crash when enhancing Health, Stamina, or Spirit.
- Fixed an issue where the visual effect of Axiom Force did not display properly when using Force Palm.
- Fixed an issue where changes to gear visibility settings were not applied immediately.
- Improved the rowboat pushing animation to look more natural.
- Improved the character-switching screen used to progress each character’s story so that it now displays the corresponding character’s portrait.
- Fixed an issue where weapons overlapped when taking off the Visione after reading a memory.
- Improved the revival system so that only the "Revive at Checkpoint" option is available when dying while reading a memory fragment.
- Fixed an issue where moving the camera with a left mouse click in housing mode occasionally caused the camera position to shift drastically.
- Fixed an issue where stabbing while hanging on a wall occasionally caused the dagger to disappear.
- Fixed an issue where occasional crashes occurred in the Map menu.
- Fixed an issue where information about a fish would occasionally not be displayed after catching it.
- Fixed an issue where switching characters while Damiane or Oongka was following the player would cause a crash.
- Fixed an issue where the character’s animation appeared abnormal when falling from a high place while riding the High-Mobility A.T.A.G.
- Fixed an issue where the game would occasionally crash during the battle against the Forgotten General.
- Improved the knowledge system so that you can now obtain the knowledge about harpies after defeating Karanda.
- Improved the knowledge system so that you can now obtain the knowledge about the Raging Tempest after defeating him.
- Fixed an issue where the Nazk Sword could be sold to shops for less than intended.
- Adjusted the item categories so that mushrooms are now classified as alchemy materials rather than cooking materials.
Known Issues
We are truly rooting for the journey that awaits you in Pywel.
Thank you!
Sources
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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