Brighter Shores Forager Bounties Patch Notes (29th June 2026)
Forager bounties arrive in Brighter Shores, letting you hunt buried supplies across Hopeport. Plus fixes to fishing XP and a handful of UI improvements.

Forager bounties hit Brighter Shores today, letting you dig up buried supply caches that someone's been hiding around Hopeport for ages. You'll unlock them at Forager milestone 2 and collect them from bounty boards scattered throughout the city. There are two types to chase: standard forage jobs and buried supply hunts, with Ella at the Forager's Warehouse explaining the details.
The update also fixes a long-standing imbalance where Fishing bounties were handing out wildly different XP depending on whether you were in a bountiful milestone or not. That's now consistent. On the quality-of-life side, bounty progress notifications are less intrusive, dismissing the foe pack menu actually sticks (no more auto-opening), and Milestone 10 bounties now pull from the full pool instead of a limited subset.
A few bug fixes round things out, including a missing globeplant count on the Bonewright talisman interface and weapon delivery issues. There's also no update scheduled for the week of July 13th, so plan accordingly.
Full Patch Notes
Most people don't know this, but someone has been squirreling away little caches of foraging items around the outskirts of Hopeport for ages. Today they have finally decided to start sharing the locations of these buried supplies via Forager bounties. Dig into our latest update by grabbing your map and a shovel, and going in search of these buried supplies.
Forager bounties are unlocked by reaching milestone 2 Forager. You can collect Forager bounties from the Forager bounty boards, which are located throughout Hopeport. All these Forager bounty boards carry the same bounties.
There are two kinds of Forager bounties:
- Forage
- Buried supplies
You can find out more information on both kinds of bounties by talking to Ella in the Forager's Warehouse.
Launch schedule changes
There will be no update on the week commencing 13th July.
Balancing changes
Fishing bounties were giving too much XP during bountiful milestones and too little XP during non-bountiful milestones. This has now been fixed.
Quality of life improvements
• Bounty progress updates are now delivered via a less intrusive notification similar to the item gained notification.
• If you dismiss the 'Choose foe pack' interface using the close button, it will not automatically open again for the entire session.
• Milestone 10 bounties are now selected from all available bounties, rather than a subset.
• All 2D components have been updated to accept all mouse buttons.
• 2D components which open an action menu have been updated to treat the 'do_first_action' mouse bind as the mouse button to skip opening the action menu (instead of always assuming right mouse button to be 'open menu' and left mouse button to be 'do first action').
• Bounties and toolbelt items now support 'Do first action'.
Bug fixes
• Fix missing globeplant count on the requirements interface when crafting bonewright talismans.
• Fix an issue where dropping a weapon on an NPC to deliver a bounty did not work.
• Fix Crenopolis city gates incorrectly resetting your camera zoom when you go through them.
• Fix an issue where more than one premium foe pack could be unchosen when your premium pass expires.
• Don't show the 'Send Friend Invite' option for someone who is already a friend.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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