Black Desert Online Patch Notes (30th April 2026)
428 updates land in Black Desert Online today, with sweeping class changes hitting Warrior, Ranger, Maehwa, Wizard, and more.
428 updates and a 1.90GB download, today's Black Desert Online patch is not a light one. Pearl Abyss has touched nearly every major class, and several of the changes are substantial enough to shift how those classes actually play rather than just tweaking numbers on the margins.
Warrior Succession is the headline rework. He's been rebuilt around AoE CC, with Prime: Earth Tremor now comboing into a leap attack and Bound applying in PvP, which opens up disruption options he simply didn't have before. Ranger and Maehwa Awakening both get offensive retooling, with Maehwa gaining more Air Attack combo routes after Floating skills. On the nerf side, Wizard takes a hit to Protected Area's cooldown, up from 150 to 210 seconds, and Archwizardry: Mass Teleport loses its full Invincible window during escape, which I think is a fair call given how hard it was to punish a Wizard trying to disengage.
A batch of new events also goes live today, including the Solare-focused "Toward a New Throne" running until May 21 and May Daily Login Rewards starting tomorrow. Here's the full breakdown.
Full Patch Notes
▲ Buff▼ Nerf◆ Tweak
Greetings Adventurers,
Here are the latest update details for Black Desert Online on April 30, 2026 (Thu). Today’s patch contains 428 updates and is approximately 1.90GB.
Table of Contents
- 1. Events
- 2. New Additions and Improvements
- 2.1. Warrior
- 2.2. Ranger
- 2.3. Maehwa
- 2.4. Wizard, Witch
- 2.5. Wizard
- 2.6. Ninja
- 2.7. Dark Knight
- 2.8. Striker
- 2.9. Mystic
- 2.10. Lahn
- 2.11. Hashashin
- 2.12. Sage
- 2.13. Woosa
- 2.14. Scholar
- 2.15. Deadeye
- 2.16. Wukong
- 2.17. Class Changes
- 2.18. Contents
- 2.19. Item
- 2.20. Monster
- 2.21. Quest & Knowledge
- 2.22. NPC, Background, Sound
- 2.23. Node & Conquest War
- 2.24. UI
- 2.25. Web
- 3. Modified or Changed
Events
- Lucky Hot Time for Adventure -
- Apr 30, 2026 (Thu) after maintenance – May 14, 2026 (Thu) before maintenance
- Bliss and Fortune in Monsters and Fish -
- Apr 30, 2026 (Thu) after maintenance – May 14, 2026 (Thu) before maintenance
- Solare Special Pass to Victory -
- Apr 30, 2026 (Thu) after maintenance – May 28, 2026 (Thu) before maintenance
New Additions and Improvements
Warrior
Warrior Succession is a class that utilizes a shield and All Damage Reduction stats to mitigate incoming damage. To further enhance his class identity and concept, we have adjusted him to gain access to AoE CC effects, allowing him to better disrupt enemy formations.
Main Weapon, Succession
Prime: Earth Tremor
- Improved to combo into leap attack when pressing F again at max acceleration of Charging Thrust.
- Increased skill execution speed by a slight amount.
- Increased jump height and landing speed.
- Improved the conditions that trigger fall animation while airborne during an attack.
- Changed Bound to apply in PvP as well.
- Removed Down Smash.
Prime: Scars of Dusk
- Added Recover 150 HP per hit.
- Activating the skill through Furious Blow empowers the Recover HP effect. (200 HP per hit)
- Changed the defensive effect: Forward Guard → Super Armor.
Prime: Heavy Strike
- Increased Recover HP per hit: 115 → 150.
Succession: Guard
- Reduced Stamina consumed while moving on Guard: 150 → 75.
Seismic Strike
- Added All Damage Reduction -25 for 10 sec on hits.
Frenzied Spear
- Changed to perform the last attack (movement and attack) via LMB after the first hit.
- Press LMB after the first hit to perform the last attack in the direction the screen is facing.
- The last attack will not activate if the first hit misses.
- Press LMB after the first hit to perform the last attack in the direction the screen is facing.
| Without LMB | With LMB |
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- Added Super Armor on last attack hits.
- Increased the movement distance of the last attack performed after the first hit by approximately 20%.
Shield Tide
- Change the first attack to an immediate upward strike with the shield without a wind-up.
- Changed the offensive and defensive effects and Special Attack damage as follows:
- Accordingly, the combo timing for the following skills used during Shield Tide has been standardized.
- Guard, Chopping Kick, Deep Thrust, Forward Slash, Shield Charge, Take Down, Prime: Enhanced Spirit
- Accordingly, the combo timing for the following skills used during Shield Tide has been standardized.
| Before | After |
| Offensive Effects Floating on attack 1 hits (PvE only) Knockback on attack 2 hits (PvE only) Air Smash on attack 2 hits Defensive Effects Super Armor during attack 1 Forward Guard during attack 2 Special Attack Damage Air Attack | Offensive Effects Knockback on attack 1 hits Down Smash on attack 2 hits Defensive Effects Super Armor during attack 2 Special Attack Damage Down Attack |
Shield Assault
- Changed to charge forward on attack 1
- Changed the defensive effects as follows:
| Before | After |
| Forward Guard | Forward Guard during attack 1 Super Armor during attack 2 |
Ranger
Ranger Awakening has been adjusted to deal heavy damage and, when needed, attempt assassinations. However, these adjustments were made with her ability to also serve as a ranged damage dealer using Main Weapon skills in mind.
Awakening
Flow: Rushing Wind
- Reduced cooldown: 4 sec → 3 sec.
Waltz of Wind
- Adjusted the damage, offensive and defensive effects.
| Before | After |
| Attack damage 3615% x 2 Knockback on hits (Nullified during cooldown) | Attack damage 4519% x 2 Super Armor during the skill (Nullified during cooldown) |
Core: Waltz of Wind
- Changed the offensive and defensive effects.
| Before | After |
| Super Armor during the skill (Nullified during cooldown) | Knockback on hits (Nullified during cooldown) |
Spirit's Haven
- Added Knockback on hits (PvP only).
Spirit's Shackles
- Changed the skill command so it is performed only when E is pressed.
- The skill will no longer be performed via the Spirit's Haven command while Spirit's Haven is on cooldown.
Elven Rage
- Improved hit detection to ensure all 3 hits land, and adjusted the attack area to match the skill's visual effects.
Maehwa
Maehwa Awakening has been adjusted to better fulfill her role in dealing melee damage, while also creating opportunities for quick assassination via Air Attacks with Flow: Cloud Stab. Following previous updates that enhanced Floating combos, we have added more ways to combo into Air Attacks after various Floating skills. Additionally, defensive effects have been added to her Knockdown combos to ensure she can deal melee damage more reliably.
Awakening
Flow: Tip of an Iceberg
- Improved attacks 1 and 2 to flow more smoothly.
Petal Swirl
- Added Forward Guard during the skill.
- Accordingly, Stiffness also applies in PvP upon learning Core: Petal Swirl.
Moonbreak
- Changed Stun on hits to Floating on hits.
- Changed Special Attack damage from Down Attack to Air Attack.
- Improved so that the skill can be comboed into Cloud Stab.
Moonrise
- Improved to combo better into Flow: Cloud Stab.
Frost Pillars
- Improved skill execution speed.
- Improved to rotate the character with the camera wile spinning the kerispear.
Absolute: Red Moon
- Improved so that the skill can be comboed into Flow: Cloud Stab with your kerispear.
Frostfeint
- Improved to combo better into Petal Swirl and Moonrise.
- Changed the character to no longer rotate with the camera during the attack motion.
- Removed the combo that increases execution speed after certain skills and changed to always execute with the same speed.
- Accordingly, the skill's base execution speed has been increased.
Ice Fang
- Improved to combo better into Frostfeint.
- Improved to combo better into Absolute: Red Moon.
Flow: Cloud Stab
- Removed Air Smash.
- Improved to combo better into Frost Pillars.
- Adjusted the PvP damage for the following skill:
| Skill | Before | After |
| Black Spirit: Flow: Cloud Stab | 42.21% damage in PvP only | 37.2% damage in PvP only |
Witch, Wizard
Archwizardry: Mass Teleport was intended to be used to engage alongside allies or help allies escape danger. However, we have adjusted its defensive effects, as opponents had no way to keep Wizard and Witch in check when they attempted to escape.
Main Weapon
Archwizardry: Mass Teleport
- Changed the defensive effects from Invincible to Super Armor → Invincible → Super Armor.
Wizard
Wizard and Witch Awakening are classes that combine powerful AoE damage with the ability to support allies, with Wizard placing more emphasis on AoE damage. However, we determined that the damage of certain Wizard Awakening skills that can be instantly comboed was too high. To better balance this, we reduced the damage of those skills while increasing the damage of skills with longer cast times. Additionally, the ally-supporting capability of Protected Area was slightly excessive considering the Wizard's current AoE damage potential, so its cooldown has been adjusted.
Main Weapon
Protected Area V
- Increased cooldown: 150 sec → 210 sec (Based on Protected Area V).
- Adjusted the PvP damage for the following skills.
| Skill | Before | After |
| Magma Bomb | 44.65% damage in PvP only | 35.8% damage in PvP only |
| Flame's Calling | 30.65% damage in PvP only | 25% damage in PvP only |
| Hellfire IV | 32.38% damage in PvP only | 23% damage in PvP only |
| Bolide of Destruction III | 41.19% damage in PvP only | 37% damage in PvP only |
| Barrage of Water | 36.53% damage in PvP only | 30.6% damage in PvP only |
| Cataclysm IV | 30.43% damage in PvP only | 45% damage in PvP only |
| Chilling Wave III | 35.6% damage in PvP only | 37% damage in PvP only |
| Aqua Jail Explosion IV | 34.38% damage in PvP only | 45% damage in PvP only |
| Aqua Jail Explosion's Arne Effect | 32.39% damage in PvP only | 52% damage in PvP only |
| Black Spirit: Hellfire | 38.07% damage in PvP only | 31.2% damage in PvP only |
| Black Spirit: Cataclysm | 29.12% damage in PvP only | 38% damage in PvP only |
Ninja
Ninja Awakening is a melee-focused class capable of assassinating if needed. However, certain skills were exceptionally versatile on their own, thanks to their short cooldowns, Super Armor, instant movement, CC effects, and more.
We are adjusting him so that powerful skills must be used more carefully, and Adventurers may need to cancel out of Super Armor-based defensive actions depending on the situation.
Awakening
Shadow Slash
- Changed the required resource.
- Before: 40 WP
- After: 200 Stamina
- Changed so Stamina does not recover until the skill motion ends.
Murderous Intent
- Changed the required resource.
- Before: 35 WP
- After: 150 Stamina
- Changed so Stamina does not recover until the skill motion ends.
Dark Knight
Despite being a hybrid class that shifts between melee and ranged combat, Dark Knight Awakening has struggled to make full use of this playstyle due to her reduced ranged AoE damage compared to the past. This adjustment has been made to allow her to pressure enemies from range with damage, while keeping them in check in melee by maintaining defensive effects and applying CC. In exchange, we have added positioning constraints at range through Forward Guard, while giving her weaker survivability in melee to better preserve her class identity and concept.
Awakening
Flow: Darkness Outpouring
- Removed cooldown.
Trap of Vedir
- Reduced cooldown: 10 sec → 7 sec.
- Changed the defensive effect from Forward Guard to Super Armor.
Seed of Catastrophe
- Added Forward Guard during the skill.
- Changed Floating to Stiffness on hits (PvE only).
- Accordingly, Stiffness also applied in PvP upon learning Core: Seed of Catastrophe.
- Changed the character to no longer rotate with the camera after the attack.
Flow: Root of Catastrophe
- Changed the defensive effect: Super Armor → Forward Guard.
- Removed Down Attack.
- Changed the character to rotate with the camera at the start of the skill.
Shattering Darkness
- Adjusted the hit detection to apply at least 2 hits of magic attack damage.
Soul Snatch
- Improved to combo better into other skills.
- Added Knockback on hits.
Spirit Hunt
- Changed the character to no longer rotate with the camera at the start of the skill.
Flow: Spirit Blaze
- Changed the defensive effect: Forward Guard → Super Armor.
- Improved so that the skill can be comboed from Spirit Hunt with LMB.
Dark Nebula
- Changed the defensive effect: Forward Guard → Super Armor.
- Adjusted the PvP damage for the following skills.
| Skill | Before | After |
| Shattering Darkness III | 46.28% phantom blade attack damage in PvP only 33% magic attack damage in PvP only |
56% phantom blade attack damage in PvP only 27% magic attack damage in PvP only * Flow: Darkness Outpouring's PvP damage remains at 46.28%. |
| Flow: Bombardment | 26.85% phantom blade attack damage in PvP only 40.12% magic attack damage in PvP only |
56% phantom blade attack damage in PvP only 27% magic attack damage in PvP only |
| Seed of Catastrophe IV | 26.99% damage in PvP only | 44.5% damage in PvP only |
| Flow: Root of Catastrophe | 21.38% damage in PvP only | 45% damage in PvP only |
| Soul Snatch | 24.81% damage in PvP only | 50% damage in PvP only |
| Spirit Legacy III | 43.73% damage in PvP only | 38.3% damage in PvP only |
| Dark Nebula | 28.99% damage in PvP only | 29% attack 1 damage in PvP only 36% attack 2 damage in PvP only |
| Cluster of Despair | Critical Hit Rate +50% (PvE Only) 46.57% damage in PvP only |
Critical Hit Rate +50% 40% damage in PvP only |
Striker
Striker Succession is designed for melee combat. To better fit this role, we have enhanced his survivability and increased PvP damage. This addresses previous issues where damage output felt insufficient relative to combo length. Additionally, we changed the CC effect of Prime: Somersault to provide a more reliable way to land a second CC.
Main Weapon, Awakening
Succession: Crouching Wolf
- Changed the skill effect to Recover 500 HP when using the skill.
- Added Recover 1,200 HP to Flow: Prey Hunt (auto-activated after using the skill).
Absolute: Roaring Tiger
- Removed Recover 300 HP when using the skill.
Heart and Soul
- Added Recover 300 HP when fully charged.
Prime: Rampaging Predator
- Increased skill range by a slight amount.
Prime: Knee Hammer
- Improved the motion fluidity and slightly increased movement distance.

Prime: Somersault, Rising Blast Combo
- Changed Floating to Knockdown.
- Improved Discharge Energy to activate more consistently for the following skills:
- Ankle Hook, Martial Deva, Combo: Final Blow, Flow: Bombardment, Savage Fang, Hidden Claw, Roaring Tiger.
- Adjusted damage and PvP damage for the following skills.
| Skill | Before | After |
| Prime: Adamantine IV | 34.01% damage in PvP only | 38.77% damage in PvP only |
| Absolute: Ankle Hook | Attack 1 damage 1950% x1 Attack 2 damage 1950% x1 Extra attack damage 1340% x2 |
Attack 1 damage 2633% x1 Attack 2 damage 2633% x1 Extra attack damage 1809% x2 |
| Succession: Ankle Hook | Attack 1 damage 1950% x 1 Attack 2 damage 1950% x 1 |
Attack 1 damage 2633% x 1 Attack 2 damage 2633% x 1 |
| Martial Deva | Attack damage 1287% x2 | Attack damage 1737% x2 |
| Prime: Hidden Claw | 27.35% damage in PvP only | 29.4% damage in PvP only |
| Prime: Crimson Fang | 42.26% damage in PvP only | 46.03% damage in PvP only |
| Absolute: Explosive Blow | Attack damage 2632% x2 | Attack damage 3158% x2 |
Mystic
Mystic Awakening is designed to tank hits, recover, and relentlessly close the distance to disrupt enemy formations or restrict their movement. However, some of the effects used to perform this role were somewhat overtuned, so balance adjustments have been made.
Awakening
Spiral Torpedo
- Changed so Stamina does not recover during the skill.
Sea Burial, Flow: Sea Burial
- Changed so Stamina does not recover during the skill.
Infinite Fortitude
- Increased cooldown: 40 sec → 50 sec.


Sea Burial, Rising Dragon, Wave Orb
- Changed Recover HP when using the skill to Recover HP per hit.
- Removed the effect where HP recovered was amplified when consuming Martial Spirit.
Dragon's Rip
- Increased cooldown: 13 sec → 15 sec.
Lahn
Lahn Succession excels at using airborne mobility to drop in on enemies from above and disrupt their lines. We have improved her follow-up options after landing. Depending on the situation, Lahn can now choose to remain on the ground and attempt extra damage with stationary attack skills, despite the risks of relying on Forward Guard.
Main Weapon, Succession
Prime: Blade Dance
- Added Down Attack.
- Changed the defensive effects as follows:
- The skill description for its attacks has also been clarified.
| Before | After |
| Super Armor during standing slash attacks 2 and 3 Super Armor during attacks 2 and 3 | Forward Guard during Noble Sword attacks Super Armor during Crescent Pendulum attacks |
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Prime: Crescent Barrage
- Changed the defensive effects as follows:
| Before | After |
| Super Armor during attacks 2, 3, and 4 | Forward Guard during attack 1 Super Armor during attacks 2, 3, and 4 |
Prime: Furious Chase
- Changed the defensive effect: Forward Guard during striding slash attack 1 → Super Armor during the skill
- Adjusted character rotation during striding slash attack 1 to follow the camera only until the attack begins.
Hashashin
Following the previous damage nerfs to Hashashin Succession, we have increased the damage of skills that do not apply Air Attack in standard combos. While keeping the damage of opening CC skills such as Prime: Purge at a similar level to prevent kills from a single combo, we have increased the damage of skills used in the second CC combo so they deal damage on par with other classes. However, the damage of Rupture has been reduced, as it could deal excessively high damage.
Additionally, we have added a new option that allows Hashashin to stay in the fight while visible by taking on some risk. From the opponent's perspective, this also creates more opportunities to target a Hashashin who remains on the battlefield.
Main Weapon, Succession
Prime: Aal's Breath
- Changed the defensive effects as follows:
- Before: Super Armor while disguised, Super Armor during the skill
- After: Invincible -> Super Armor while disguised, Super Armor during the skill
Prime: Chosen Blade
- Increased the Recover HP effect.
- Before: Recover 100 HP per hit
- After: Recover 183 HP per hit
Prime: Quicksand
- Changed Stun on hits to Stun on first hit, and it now applies in PvP as well.
- Changed Knockdown on last attack hits to apply in PvP as well.
Rupture
- Adjusted the skill to always trigger the motion used after Shadow Splitter or Purge.
- Slightly increased the duration of the motion triggered after Shadow Splitter or Purge.
- Restricted comboing into the skill during the initial motion of Shadow Splitter.
- Changed so it can be added to a Quick Slot.
- Changed Floating on explosion attack hits to apply in PvE only.
- Adjusted the PvP damage for the following skills:
| Skill | Before | After |
| Hourglass of Death | 45.35% damage in PvP only | 49.98% damage in PvP only |
| Prime: Descent | 30.79% damage in PvP only | 36.51% damage in PvP only |
| Prime: Ridge Reaver | 31.51% damage in PvP only | 34.44% damage in PvP only |
| Prime: Sand Slicer | 46.54% damage in PvP only | 50.37% damage in PvP only |
| Prime: Chosen Blade | 45.35% damage in PvP only | 49.23% damage in PvP only |
| Rupture | 71.6% normal attack damage in PvP only 83.54% explosion attack damage in PvP only |
50.34% normal attack damage in PvP only 71.6% explosion attack damage in PvP only |
Sage
Sage Awakening uses various engage and movement skills to move across the battlefield and deal damage. Specifically, he could easily disrupt enemies by repositioning with engage and movement skills that have quick activation and favorable properties. We have adjusted him so he must be more careful when capitalizing on this strength.
Awakening
Absolute: Rift Chain, Rift Chain II
- Increased the Stamina cost: 200 → 300.
- Changed the defensive effect: Invincible → Super Armor at the start of the skill.
- Prime: Rift Chain retains Invincible at the start of the skill.
- Removed the dummy effect that moved in the opposite direction upon casting and added a visual effect to indicate movement direction while the character is concealed.
Lightning Prison
- Improved skill execution speed.
Core: Lightning Prison
- Changed the CC effect: Stun → Stiffness.
Impaling Flash
- Changed the Stamina cost: 150 → 250.
- Changed so Stamina can no longer be recovered during any motion.
Divine Executioner
- Changed the required resource.
- Before: 80 MP
- After: 300 Stamina
Flow: Judgment
- Changed the Stamina cost: 150 → 200.
Woosa
We have adjusted Woosa Succession to play the role of locking down an area using AoE CC and debuffs during melee engagements in PvP. Also, we've compensated for the low DPS across her combos by expanding the skills that grant buffs, allowing her to adjust her combos flexibly for different situations. However, the damage of Prime: Rain's Thirst has been adjusted, as it could deal excessive damage when used with certain setups.
Main Weapon, Succession
Prime: Cloudcarve
- Improved skill execution speed.
Prime: Thunderstroke
- Improved skill execution speed.
- Added All AP +24.
Sagoonja: Chrysanth, Prime: Sagoonja: Chrysanth
- Adjusted attack area so that max hits are applied even at close range.
Silent Strike
- Added Super Armor while moving.
Prime: Fan Kick
- Increased All AP Increase: +20 → +24.
Prime: Butterfly Dream
- Increased All AP Increase: +25 → +32.
Stormfall, Cloudrise
- Added a combo into Wingbeat during the skill.
Prime: Cloudrise
- Improved skill execution speed.
- Changed Stiffness before attack to Stun, and it now applies in PvP as well.
Cloudrise (I to Absolute), Prime: Cloudrise
- Removed All AP Decrease on hits.
Flow: Stormbolt
- Changed Knockdown to apply in PvP as well.
- Removed Down Smash accordingly.
- Changed Knockdown to apply even when a storm cloud left behind from a Prime: Cloudrise combo (into Flitting Step or Yangban Step) triggers a lightning strike through the skill.
Tigerfly
- Added a combo after Flitting Step or Chain: Flitting Step.
Prime: Quiet Waters
- Adjusted the storm cloud effect summoned by the skill as follows:
- Unified the storm cloud effect for Prime: Stormfall to match other skills.
- Removed Magic Damage Reduction -15 that applied only in PvP, and changed it to All Damage Reduction -20 regardless of target type.
- Removed Stiffness on hits.
- The effect that strikes powerful lightning and causes Stun if Woosa is hit by a CC while a storm cloud is active remains unchanged.
- Added All AP -20 on hits to the storm cloud effect.
Prime: Rain's Thirst
- Adjusted the damage conversion when releasing absorbed Do energy to 33% of the stored amount.
- Example: If you take 16,000 damage (based on Max HP), 33% (5,280) will be converted and returned as damage to the opponent.
- Decreased cooldown: 20 sec → 12 sec.
- Decreased the duration of absorbed Do energy: 15 sec → 8 sec.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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