
Battlefield 6 GAME Update 1.2.3.5 Patch Notes (4th May 2026)
Battlefield 6's latest patch lands tomorrow with fixes for the behind-cover death bug and a handful of REDSEC and UI corrections.
One of the more frustrating bugs in Battlefield 6 right now is getting killed behind cover due to desynchronised stance transitions between first and third-person cameras. Game Update 1.2.3.5 drops tomorrow, May 5, and that fix is the headline change, it's the sort of thing that erodes trust in a shooter fast, so I'm glad it's addressed.
Progression also gets a correction: Assault players using the third weapon slot were incorrectly earning XP toward their Primary Weapon rather than whatever they were actually holding. It's a small thing on paper, but if you're grinding weapon unlocks it matters. Bot behaviour has also been tightened up to stop AI redeploying when it doesn't need to, which should reduce some of the noise in Operation Augur.
On the REDSEC side, the spectator controls have been fixed (Q and E now cycle players as intended, not A and D), and a couple of visual glitches, disappearing DMR meshes after revives, invisible weapons during Gauntlet customisation, have been cleaned up. Solid maintenance patch ahead of Season 3 on May 12.
Here's everything that changed.
Full Patch Notes
Game Update 1.2.3.5 brings a focused set of quality-of-life improvements across Battlefield 6 and REDSEC when it launches tomorrow, May 5. This update includes stability fixes, progression improvements, and UI adjustments across Operation Augur, Gauntlet, and Battle Royale to help deliver a smoother overall experience.
Major Updates for 1.2.3.5
- Improved gameplay stability and camera presentation, including better netcode synchronisation between first-person and third-person stance transitions.
- Updated progression and front-end presentation across Operation Augur, with improvements to squad naming, vehicle naming, and bot redeploy logic.
- Refined REDSEC flow and readability with updates to Battle Royale lobby information, spectating controls, Gauntlet presentation, and post-revive weapon visuals.
CHANGELOG
PLAYER:
- Corrected an issue where desynchronised stance transitions between first-person and third-person cameras could contribute to some instances of players appearing to die behind cover.
- Corrected an issue where the game could become unresponsive when resuming from a suspended state during active gameplay.
- Various crash and stability fixes.
PROGRESSION:
- Corrected an issue where using the third weapon slot as Assault could grant XP toward your Primary Weapon instead of the weapon in hand.
UI & HUD:
- Corrected an issue where the “Game Started” UI could be missing when joining Operation Augur after the match had already begun.
- Updated the End of Round screen in Operation to correctly include the Battle Pass tab.
- Updated the in-game names for the NATO and PAX Dirt Bikes.
- Updated the name shown for the Strix Raiders squad icon.
- Updated the short name shown for the NATO Traverser Mark 2 in the vehicle customisation screen.
AI:
- Improved bot logic to reduce unnecessary redeploying.
REDSEC
PLAYER:
- Corrected an issue where pressing “A” and “D” while spectating would cycle between enemy players instead of “Q” and “E”.
UI & HUD:
- Corrected an issue where the camera could clip beneath the vehicle when switching to the middle seat of the Armored Transport in Gauntlet.
- Corrected an issue where the DMR mesh could disappear after a player was revived from a DBNO state.
- Corrected an issue where weapon models could become invisible while customising during the Gauntlet briefing.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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