
ARK: Survival Ascended Client v86.11 Patch Notes (1st May 2026)
ARK: Survival Ascended's v86.11 patch is live today, reworking how lower-tier Equipment Traits work and giving endgame players a new XP loop to chase.
The biggest quality-of-life addition in Client v86.11 is the Equipment Trait upgrade system. Ten lower-tier traits can now be combined in the Megalab to produce one of the next tier up, which finally gives all those junk traits you've been hoarding a purpose beyond vendor fodder. It's a simple change, but one that should shift how players approach loot.
Endgame players also get Repeatable Global Milestones, a new XP loop that kicks in once you've cleared all standard Milestone progression. Rewards scale with player level and, usefully, a portion of the XP passes to whatever creature you're riding when you complete one. That's a small but smart touch for taming-focused players. Ossidon taming also gets easier, with the creature count required during the process cut by roughly 30%, and Lost Colony's cavern entrances have been narrowed to make them more defensible in PvP. I've seen enough complaints about those entrances on the subreddit to know this one was overdue.
On the bug fix side, the patch is substantial: PS5 players get texture corruption and crash fixes, console players see FPS improvements on Lost Colony, and a long list of mission and mesh issues are addressed. Full patch notes below.
Full Patch Notes
v86 - Major version for Servers and Clients - 05/01/2026
Gameplay Changes, Balance & QoL
-
On Lost Colony: Ruins of the Ascendant Cavern, Cavern of the Whispering Needle and Cavern of the Sapphire Cascades have had their entrances reduced in size
- Note: These entrances were very open and easily accessible, particularly for larger creatures, so this change is intended to improve PvP viability and make them more defensible
-
Equipment Traits can now be upgraded in the Megalab:
- 10 lower-tier Equipment Traits can be combined to create 1 of the next tier
- Note: We’ve seen that lower-tier traits were not particularly valuable on their own, so this change allows them to build toward something more meaningful
-
Added Repeatable Global Milestones after completing all standard Global Milestones:
- These provide an ongoing source of XP for players who have completed all Milestone progression
- A rotating selection of higher-tier Milestone tasks can now be completed repeatedly
- XP rewards scale with player level to remain relevant at higher levels
- Completing a Repeatable Milestone while mounted will also grant a portion of the XP to the ridden creature
-
Gigadesmodus can now walk backwards
- Note: As it functions as a semi-ground mount during ability use, it felt unnecessarily clumsy to control without this, so this should make handling feel much smoother
-
Malwyn now has access to a traversal teleport ability
- Note: Malwyn was feeling noticeably immobile compared to other creatures in its size bracket, so this should help it better keep up
-
Solwyn’s Ice Bridges can now be placed near enemy structures
- On PvE, Ice Bridges can be destroyed via the MUW to help prevent griefing
- Note: Placement was feeling overly restrictive, especially on PvE servers with dense structure coverage, so this should open up more practical usage
-
Ossidon Taming: Reduced number of creatures required to roll up during taming by approximately ~30% (greater reduction at lower levels)
- Note: Taming required too much setup and area clearing beforehand, so this should make the process more approachable without removing the challenge entirely
-
Player characters can now perform a larger jump while stuck or sliding on an incline, to help get unstuck in certain situations
- Note: Getting stuck in terrain has been a long-standing frustration, so this should help resolve some of the more common cases where players get trapped
- Gloon’s chargelight can now be toggled remotely using the player “Clap” emote, similar to other charge pets
- Added Boss Teleporter crafting functionality to Lost Colony loot crates as an alternative way to start the boss fight
- Added the option to disable custom proportions when wearing cosmetics
- Tribe Tower Element bonus now correctly applies during the Lost Colony boss fight
-
Prevented Template Building on Platform saddles with the Clipboard & Hammer on Official PvP Servers
- Unofficial server owners can toggle this in GameUserSettings.ini with PreventTemplateOnSaddle=True
General Bug Fixes
- Fixed cases where Milestones could become stuck in a completed state
- Fixed cases where Milestone cosmetics would not remain unlocked
- Fixed an issue causing server transfers to fail after auto-dropping incompatible items
- Fixed an issue causing player profile data to bloat during server transfers
- Reduced the client stall when loading into a Lost Colony Outpost for the first time
- Fixed server stall when starting Lost Colony Outpost missions
- Fixed a large performance hit when destroying heavily snapped structure networks
- Fixed enemies becoming stuck inside structures during the Lost Colony boss fight
- Fixed erroneous anti-mesh triggers in parts of the Lost Colony boss fight arena
- Fixed a specific stuck spot in the Lost Colony boss fight arena
- Fixed being able to possess sleeping Thralls during the Lost Queen boss fight
- Fixed instances where Lost Colony Outpost enemies would get stuck or fall into the mesh during missions
- Fixed instances where Lost Colony Outpost enemies would fail to return to the mission area
- Fixed being unable to quick-mount a dino after placing structures in an Outpost Defense mission
- Fixed Lost Colony mission timers displaying incorrectly in SinglePlayer
- Fixed tamed Thralls reverting to “Follow” behavior on server restart
- Fixed Possessed Thralls using AI weapons when whistled to attack
- Fixed Veilwyns having difficulty pathing in water
- Fixed inability to use weapons correctly while grabbed by Aureliax
- Fixed an overspawn of Armadoggo on Extinction
- Fixed an issue where creatures would not die from blood loss if a Medical Stand was on their platform
- Fixed Scout not correctly consuming Red Element Dust when deployed
- Fixed losing the Scout when punching while using binoculars
- Fixed passengers occasionally falling into the mesh when dismounting a Grand Tortugar
- Fixed players getting stuck on top of Cryofridges when placed as flooring
- Fixed structures losing collision when applying steampunk cosmetics
- Fixed Titanosaur platform saddle displaying duplicate meshes
- Fixed Rhyniognatha force-landing after picking up structures inside a Vacuum Compartment
- Fixed Tek Replicator not being craftable within a Tek Replicator
- Fixed gamepad inability to toggle FPV/TPV on Gigadesmodus
- Fixed inability to toggle tooltips in the Garage UI
- Fixed gamepad input not correctly switching UI mode in the main menu
- Fixed Lost Colony Ceiling & Ground Lights casting light in the wrong direction
- Fixed Lost Colony Ceiling Lights floating after their supporting structure is removed
- Fixed respawn SFX not aligning correctly with respawn animation
- Fixed some sound effects failing to play after painting your character
- Updated Glider description to match its functionality as an accessory
- Fixed Pheromone Dart crafting only producing a single item when crafting multiple
- Adjusted HDR dropdown behavior in the UI on Steam
- Fixed ClubARK sometimes appearing as a Premium Mod
- Improved underwater detritus visuals across multiple maps
- Fixed Aberration ascension cutscene being overexposed
- Semi-translucent UI elements are now hidden when using AMD Frame Interpolation to prevent artifacts
- Fixed multiple mesh holes on Lost Colony
- Fixed trees visually respawning when leaving render range on Lost Colony (client-side)
- Added missing Lost Colony voice line when spotted by a Watcher
-
Xbox:
- Fixed shadows behaving incorrectly on Lost Colony
- Fixed occasional player blinking issue
-
Xbox/PS5:
- Fixed green overlay in Whisperwind Crag area on Lost Colony
- Fixed interactable snow VFX burst occasionally remaining on screen
- Fixed an issue that caused low FPS on Lost Colony when looking up towards the sky
-
PS5:
- Fixed texture corruption on characters, creatures, and structures
- Fixed inability to delete structure templates using the Clipboard & Hammer
- Fixed a crash that could occur while dynamically downloading mods
- Fixed a client crash that could occur during Scorched Earth ascension in SinglePlayer
- Fixed several exploits
Astraeos Official Release v0.1.2
Added
- Added Grand Tortugar Saddle to Easy and Medium OSD loottable
Changes
- Astral creatures can't be knockbacked anymore
- Adjusted Weather changes
Fixes
- Fixed that some Astral creatures could be picked up by flyers
- Fixed Dinos spawning on top of Aberration fertile cave
- Fixed Meshholes
- Fixed Dinos randomly dying in underwater caves
- Fixed Pearl replication issues
- Potential fix for bees in the bee cave spawning in mesh
Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.
Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
Related Posts

ARK: Survival Ascended Community Crunch 504: From (25th April 2026)
Community Crunch 504 teases the Tidepup, a shoulder companion that evolves based on how you play, and confirms cave entrance reworks for Lost Colony PvP.

ARK: Survival Ascended Community Crunch 503: Notes (20th April 2026)
Community Crunch 503 teases the Burrowbuck, a rideable horned hare with tunnel networks and pitfall traps, plus incoming PvP cave changes on Lost Colony.

ARK: Survival Ascended Client v85.28 Patch Notes (7th April 2026)
ARK: Survival Ascended's v85.28 client patch fixes a Warrior Rage progression blocker, while the v85 major update brought the Eggcellent Adventure event, a new creature, and a wave of bug fixes.