Arena Breakout: Infinite Season 6 Update Notes (29th June 2026)
Arena Breakout: Infinite's Season 6 White Nights introduces Hostile Sector and Supplies Drops modes, plus a grind-free Mastery System that lets you swap loadouts freely.

Arena Breakout: Infinite's Season 6 White Nights went live today with two entirely new modes and a Mastery System that the studio clearly sweated over. Hostile Sector strips away some of the relentless PvP pressure by flooding maps with AI elites and extreme weather while reducing player count, you're cooperating more, fighting each other less. Supplies Drops goes further, letting you respawn infinitely and focus purely on looting without the gear anxiety that usually defines extraction shooters.
The Mastery System is the headline here. You get 12 points total (6 base, 6 from leveling), can swap them anytime outside raids for free, and can activate up to 6 at once. No grind, no cost, no cooldown. It's a smart design that gives you tactical flexibility without the pay-to-win creep that extraction games usually stumble into.
Beyond the modes, there's the Banshee SMG, T88 Marksman Rifle, rebuilt aiming logic to fix FOV differences, and a pile of quality-of-life fixes like free Supply Station loot after 5 minutes and glove customization. Check the full notes for the complete breakdown of what's changed.
Full Patch Notes
Hey everyone!
S6 White Nights arrives with tons of rewards!
Update Preview Rewards: From Jun. 24 (UTC+0) until the launch of S6, log in to claim a Premium Koen Random Bundle and a Universal Keycard Chain.
S6 Update Rewards: After the S6 update through Jul. 2 (UTC+0), log in to claim millions of Koen and a Premium Elite Card (7d).
Take part in events during the season to earn summer-themed weapon skins:
Summer Carnival series: AKM Assault Rifle skin and T192 Assault Rifle skin
Pool Party series: ZC807 Assault Rifle skin and AMB-17 Assault Rifle skin
Plus themed sprays, exclusive banners, lobby backgrounds, and the limited collectible Champion's Trophy!
Complete the seasonal item collection event to earn up to 1,200 coins! This season's Skin Supply pool also adds 6 new weapon skins.
Jump into Season 6 for more rewards!
The new season will introduce a ton of big new modes and gameplay variations. We've also added many highly anticipated features you've been waiting for!
Two Brand New Modes—Hostile Sector and Supplies Drops
In Hostile Sector, operators will face extreme weather like dark nights, heavy fog, and blizzards, along with four types of Elites (breachers, snipers, grenadiers, and fumigators). Compared to regular Tactical Ops, local Militants in Hostile Sector are significantly stronger, and the number of real players has been greatly reduced. This mode encourages cooperation and sharing map earnings between teams, making PvP combat less stressful. Teams cannot attack each other in the Farm and Northridge. While the TV Station retains team-versus-team combat, teams can still flexibly cooperate and negotiate to progress together. As for Hostile Sector loot yields, the Farm is the same as Lockdown Zones, Northridge is higher than Lockdown Zones, and the TV Station is the same as Forbidden Zones. At the same time, we're opening up the Solo Infiltration mode for solo/single team entry (available on Farm and Northridge). Tickets for Solo Infiltration can be obtained in Tactical Ops as in-raid drops, traded out of raid, and used for unlimited entries, catering to players with different needs. With the introduction of Farm and Northridge Hostile Sectors, we hope to bring a deeper and more challenging PvE experience with more predictable risks. In the TV Station, where supplies are relatively richer, we've kept the PvPvE experience while significantly reducing the PvP pressure. We look forward to seeing you enjoy an elevated experience in these all-new combat environments.
Supplies Drops is a more relaxed and fun team mode focusing on cooperation and mutual benefit. Operators need to loot resources on the map and put them into their Personal Crate and the Squad Crate. At the end of the raid, the supplies in the Team Supply Crate will be split equally among team members. For this reason, operators don't need to gear themselves up. Simply choose a system loadout after entering the raid to start playing. Most importantly, if you are eliminated in Supplies Drops, you can respawn and rejoin the battle after a set time, with unlimited respawns.
Supplies Drops maintains multi-squad competition while reducing the cost and mental pressure of gearing up. The unlimited respawn mechanic greatly reduces death penalties, and in most cases, the earnings are quite significant. We hope it brings you a more relaxing, fun, and stress-free experience outside of the intense Tactical Ops.
In Season 6, we've also added a very important system mechanic—the Mastery System.
Rest assured, we understand the community's concerns and worries about extra abilities for operators. Masteries in Arena Breakout: Infinite will have several key features:
Firstly, each operator will get 6 Mastery Points by default. You can obtain 6 more points as you level up your character to Lv. 26. This means that max-level players will automatically start the new season with 12 Mastery Points, which is also the cap, requiring no extra investment or consumption.
Secondly, operators can freely adjust their Mastery Point allocation anytime outside a raid, with no cost or cooldown restrictions, allowing free switching between different combinations.
Thirdly, a maximum of 6 Masteries can be active simultaneously. This creates a distinct experience between different choices and fits practical tactical needs.
Finally, Masteries provide substantial benefits in survival and searching. In PvP, Masteries mainly serve to increase your margin of error and battlefield survival.
The Mastery System is a bold attempt for Arena Breakout: Infinite. With simple, grind-free acquisition, unlimited free adjustments, and restrained ability designs, we hope to provide more options and variety to the Dark Zone's loot-and-shoot extraction experience. We look forward to your feedback.
As for older modes, we've also made some gameplay iterations based on mercenaries' requests:
The highly popular melee-only combat introduced in Season 4 is coming to the TV Station. In addition to extracting, obtaining enemy dog tags allows you to participate in an in-raid lucky draw. A mysterious enemy roaming the map has also joined the combat—defeat the enemy for guaranteed high-value rewards!
The rules for the Warlord Tournament have also been upgraded. The rating stars operators earn from a single raid will be based on both Team Rank and Personal Eliminations Rank, with the total stars earned from both parts in a single raid still capped at 3.
In every season, we expand our weapons and combat items. The all-new Banshee Submachine Gun and T88 Marksman Rifle are here, along with new items like the Experimental Shock Grenade and Y4O Experimental Ultra-Strength Treatment. A new batch of ammo and weapon accessories will also be available this season.
In addition, we've made several optimizations and adjustments to core systems you care about:
Improving Combat Fairness and Detail Experience—We rebuilt the underlying aiming logic in the game. The FOV seen by the character in ADS will align better with the third-person presentation, massively reducing combat issues caused by FOV differences.
On the character control side, actions like aiming down sights, inspecting weapons, and vaulting over obstacles have been visibly optimized to improve the feel of first-person controls.
On the post-raid Combat Details Screen, we optimized the bullet hole count display and further improved the display for head and face hits to increase the realism of taking damage. Plus, you can now view your opponents' equipment details here.
After a raid ends, you can view the Highest Extraction Value for that raid—the one who extracted with the most loot might not actually have the highest value.
The gloves in this season's customization system can now be freely mixed and matched, giving you more ways to personalize your character's appearance.
In addition, this season brings numerous optimizations and new content. For example, in-raid Supply Stations now provide 2 items for free 5 minutes after the raid begins, with no additional Koen required. The backpacks and chest rigs will now restrict which weapon accessories can be brought into a raid. The Airport map has received visual and environmental upgrades. A new Career Record system has been added to capture your memorable moments in Kamona. Voice Recorder collection has also been added. Of course, this season also introduces new Collectibles and a variety of fun interactive items.
Season 6 delivers a more diverse experience with deeper gameplay and continued refinement. In addition to the features mentioned above, this update includes a wealth of new content and optimizations. For more details, please refer to the full update notes below. Thank you to every operator for your love and support.
Update Time
Matchmaking will be unavailable from Jun. 30, 00:45 (UTC+0), and the server will be closed for the update from 01:30 to 09:00(UTC+0). The reopening time may change, so please keep an eye on our official announcements.
Update Guide and Rewards
1. Update Size: Estimated at 25 GB. Please refer to the actual download size.
2. How to Update: Click the Update button in the game's launcher.
3. Update Rewards:
a) Update Preview Rewards: From Jun. 24 (UTC+0) until the launch of S6, log in to claim a Premium Koen Random Bundle and a Universal Keycard Chain.
b) S6 Update Rewards: After the S6 update through Jul. 2 (UTC+0), log in to claim 1,000,000 Koen and a Premium Elite Card (7d).
For more update rewards, please go to Event—More Events—Season 6 "White Nights" in the game to claim them.
All-New Modes
Hostile Sector
Hostile Sector—Solo Infiltration: Use tickets for unlimited entries. Tickets can be found in Tactical Ops raids. Tickets obtained in-raid can be tranded in the market.
Conventional Hostile Sector Mode: Spend Koen to enter an unlimited number of times.
Note! The garrison units on the map will be significantly enhanced. Mercenaries can gear up freely. Teaming up is recommended to familiarize yourself with the map and enemy setups. Please prepare plenty of supplies.
Player teams and the number of players in the Conventional Hostile Sector Mode are fewer compared to the main modes.
1. Farm and Northridge: Teams cannot deal damage to each other and must fight dangerous enemies together.
2. TV Station: Team-versus-team combat is retained.
3. Special Forces:
Four new types of Special Forces have been added: breacher, sniper, grenadier, and fumigator.
Regular forces will also be fully armed and more tactical.
4. New Weather and Boss Rally:
Farm: Dark nights and heavy fog added. Northridge: Dark nights and blizzards added.
Bosses are guaranteed to spawn in all Hostile Sector modes on the Farm and Northridge. There is a chance to trigger the Boss Rally event in Farm, Northridge, and the TV Station. Several different bosses and their guards will spawn at random locations across the map, holding high-value areas and having a chance to drop Universal Keys and high-value miscellaneous. On Farm and Northridge, unconventional weather conditions may also occur.
5. New Mission and Air Drops:
Farm and Northridge now feature the in-raid mission: United Operation: Focal Point, allowing teams to cooperate for shared rewards.
During raids in the Farm and Northridge, air drop supplies may appear and are guaranteed to contain gold-quality miscellaneous items.
Added Hostile Sector Response out-of-raid missions. Complete missions to earn Premium Quick Kits, weapon skins, and Tactical File backgrounds.
Supplies Drops
All-new event mode: Supplies Drops. Spend Supplies Drops Passes or Koen to enter. No gear is required; choose your loadout freely after entry.
1. Crate Split Rules:
Supplies found in-raid must be placed in a crate to be settled after the raid ends. Rewards will be sent via mail after the raid ends. Quitting early means forfeiting all earnings.
Crates are divided into Personal Supply Crates and Team Supply Crates:
a) Personal Supply Crate: Exclusive and visible only to you. Supplies placed here are yours and sent via mail after the raid.
b) Team Supply Crate: Shared by the team. Supplies are converted into Koen and multiplied based on the team's total earnings rank (higher rank = higher multiplier), then split equally among teammates who complete the raid.
2. Multiple waves of air drops appear during the raid, offering rare, high-value rewards. Dog tags earned from the raids can be exchanged at the gachapon to draw bonus rewards.
3. Players eliminated during the raid will automatically respawn after a short wait, rejoining the battle to continue competing for resources.
New Mastery System
1. Points are allocated into Combat, Survival, and Support paths. Players can mix and match freely to suit their combat style.
2. Each player obtains 6 Mastery Points by default. You can obtain 6 more points from character level rewards: 3 points each at Lv. 19 and Lv. 26.
3. Spend Mastery Points to upgrade Masteries. Each Mastery can be upgraded to Lv. 3, and up to 6 Masteries can be upgraded simultaneously.
4. Upgraded Masteries are active automatically and do not need to be equipped. They apply in all modes except Arena Mode and Covert Ops.
5. Resetting all upgraded Masteries takes no time and has no cooldown. All spent Mastery Points are fully refunded upon reset.
6. On the team page and during the results, players can view info on Masteries equipped by teammates and enemies.
Gameplay Iterations
Melee-Only Combat—TV Station
Event Rules:
1. Survive and extract via Extraction Points in free-for-all raids, where only attacking with melee weapons is permitted.
2. No equipment is required to join this mode, and the usage of Cases and keys in your keychains is prohibited. All players will use identical equipment provided by the system and can loot items such as throwables, Universal Keys, and injections during raids.
3. Players can collect dog tags during raids and submit them to the gachapon in the Central Control Area to draw random rewards.
4. A mysterious enemy roams the map. Defeat them for guaranteed high-value rewards, bringing more variety and surprises to melee-only combat.
Warlord Tournament Phase II
Rules upgrade based on Phase I:
1. Transparent Information in Raids
a) Before and during the raid, you can view the members and starting equipment of all participating squads in the raid. Enemy player names will be hidden.
b) Once the raid begins, points are calculated based on the highest total loot value the team accumulated during the raid, and the points and rankings of the top four teams are displayed.
2. The rating stars operators earn from a single raid will be based on both Team Rank and Personal Eliminations Rank, maxing out at 3 stars overall.
3. Matchmaking cannot start if the rank gap between squad members exceeds 2 major ranks.
Weapon and Gear Updates
New Weapons
Banshee Submachine Gun: The Banshee submachine gun from Break Point Zero features softer recoil, higher accuracy, and reduced weight. Uses 5.7×28mm ammo.
T88 Marksman Rifle: The T88 marksman rifle adopts a bullpup design, shortening its overall length and improving mobility. The straight stock also helps improve accuracy. Uses 5.8×42mm ammo.
New Ammo
1. New Class IV .45 Ammo: .45 APWC ammo
2. New 12×70 Shotgun Ammo: 12×70 Dragon's Breath ammo
3. New Class IV 5.56×45mm Ammo: 855A2 ammo
New Tactical Items
Experimental Shock Grenade: An experimental grenade that uses an impact fuse. It detonates upon impact with hard objects, instantly releasing a strong electrical current that paralyzes targets caught in its blast, preventing them from aiming down sights or sprinting.
Y4O Experimental Ultra-Strength Treatment: Elisir Medicina once developed an experimental ultra-strength treatment, codenamed "Y3O." Although it could rapidly repair human tissue, it also caused severe side effects, and the company ultimately abandoned the project. Years later, a treatment named "Y4O" quietly appeared on the black market, and it had even stronger effects.
This stimulant cannot be placed in a Case. Upon use, it instantly removes all debuffs, repairs all broken limbs, and restores HP to full. However, it permanently reduces the max HP of each body part for the duration of the raid (head -5, chest -15, abdomen -12, limbs -10). Cannot be used repeatedly within a certain time frame.
How to obtain the Y4O Experimental Ultra-Strength Treatment: Trophy Room—Workbench (can craft 1 every 9 hours).
New Accessories
Mk14 OEM Grip, a new batch of SG550 Assault Rifle accessories, a new batch of ACE31 Assault Rifle accessories, some new universal grips, etc.
Map Updates
Airport
1. The switch in the Control Tower can now be flipped 90s into the raid instead of 180s.
2. Adjusted the location of some containers.
3. Optimized some structures and visuals on the map.
Glove Changing: They will be displayed based on the equipped outfit of your current character.
a) Equipped character: You can view character-exclusive gloves and universal gloves in the Collectibles list. You can change them, and the corresponding resources will be swapped based on the selected character's gender.
b) Equipped operator skin: You can only view universal gloves and cannot change the exclusive gloves included in the character set through the system.
Control Optimization Updates
Feel Optimization
1. Adjusted ADS logic. The FOV direction will no longer shift when entering ADS.
2. Optimized and reduced the FOV difference when leaning left or right.
3. Optimized weapon holding dynamics while aiming. Sway penalties while moving are significantly reduced.
4. Inspecting weapons or melee weapons no longer slows down your movement speed.
5. You can now perform vaulting actions in mid-air, reducing the chance of getting stuck.
Balance Adjustments
1. 5.56×45mm M855A1 Ammo
- Base damage: 47 -> 44
- Armor damage: 20 -> 17
2. U191 Marksman Rifle
- Increased firing recoil
- Firing power: Ultra High -> High
- 191 Precision Rifle Barrel firing power: Ultra High -> High
3. T191 Assault Rifle
- Increased firing recoil
- Firing power: High -> Mid-High
4. T192 Short Assault Rifle
- Firing power: High -> Mid-High
- 192 Short Automatic Rifle Barrel firing power: High -> Mid-High
- New: ADS movement speed +20%
5. 191 Automatic Rifle Barrel
- Firing power: High -> Mid-High
- Effective range: +5 -> 0
6. RPK Light Machine Gun
- Decreased firing recoil
- Flinch stability: +30% -> +50%
7. AN-94 Assault Rifle
- Rate of fire: 630 -> 680
8. F2000 Assault Rifle
- Reworked the F2000 Assault Rifle's recoil
9. VSS Marksman Rifle
- Reworked the VSS Marksman Rifle's recoil.
10. Distorted Valley: Ability Balance Adjustments
Reduced the duration of the Transcend active skill: 8s -> 6.5s
System Optimizations and Updates
New Store Gifting System
1. Players can select items through the gifting system, wrap them, and send them to in-game friends.
2. Gift Restrictions:
- You can only send gifts to friends 5 times a day.
- Both players must have reached Lv. 15.
- Both players must have been friends for at least 7 days.
- Recipient must have fewer than 20 unclaimed gifts.
3. If the recipient already owns the item, it can be returned to the sender via mail.
- Bond items are refunded as an equivalent amount of bonds.
- Cash items are refunded as an equivalent amount of bonds.
- There will be a notification during gift receiving.
Trophy Room Updates
1. New Career Record
a) View all raid ratings obtained.
b) Display a limited number of raid ratings.
c) View the raid ratings displayed by others.
2. New Recording Collections
Interactive and playable Voice Recorders have been added to maps in the new version.
Recordings you interact with will be saved in Recordings on the Record Display, logging the time collected.
You can replay collected recordings and view their text transcripts. You can also see the approximate locations of uncollected recordings.
3. The Trophy Room lobby now supports manually switching characters.
4. Workbench Adjustments
a) Ultra-Strength Treatment ×1: Unlocks at Workbench Lv. 4
b) .45 Caliber APWC Ammo ×120: Unlocks at Workbench Lv. 3
c) Dragon's Breath Ammo ×60: Unlocks at Workbench Lv. 3
5. Trophy Room Improvements
a) Optimized the info display when looting items tracked on your wishlist or Workbench.
b) Added features to some Trophy Room decorations: sculpture displays, inspecting/interacting with collectibles, etc. Friends can also interact with these objects when visiting.
c) Optimized interaction and interface visuals in the Trophy Room lobby.
d) Added tag displays for Red Drop series items in the Collection Room.
Supply Station Adjustments
1. Items in Supply Stations are now free, but you are limited to 2 items per raid, and Supply Stations can only be interacted with 5 minutes after a raid starts.
2. Adjusted available items. Contraband has a higher chance of appearing in Supply Stations.
In-Raid Notification Improvements
Improved the Encrypted File style and the Initial Broadcast style.
New Miscellaneous Items
Added multiple Red Drop collectibles, including Voice of Civilization, Amber Heart of Heaven, Photoelectric Model, Clay Tablet of Destiny, and Star of Kamona.
In-Raid Interactive Objects
Added a new interactive object to all maps: the Voice Recorder. Once activated, the Voice Recorder automatically plays its recorded content. Information from Voice Recorders interacted with during raids can be replayed in the Trophy Room's Record Display.
New In-Raid Interactions
Rumor has it an organization is planning to revive the long-suspended football matches of Kamona. Eager Kamonans have brought a lot of footballs! Interactive footballs have been added to every map.
In-Raid Display Improvements
1. Added a radio signal prompt when a teammate is eliminated.
2. Improved focal point size.
Other Updates & Improvements
Results Info Optimization
1. After a raid has completely ended, players can view the Highest Extraction Value for that match in their Battle Record details.
2. After each raid, players receive a raid rating based on their performance. Players can view this rating on the solo results page or check past ratings in their Battle Record. Raid ratings will also be recorded in the Trophy Room.
3. On the Combat Details Screen, you can view details of the equipment worn by enemies during the raid.
4. On the Combat Details Screen, we optimized the bullet hole count display and further improved the display for head and face hits to increase the realism of taking damage.
Tactical File Optimization
The Database now displays more types of information, with the addition of custom tags and raid ratings.
Restricted Accessories into Raids
Players can no longer use their backpacks or chest rigs to carry extra weapon accessories into raids, except for ammo and magazines.
Case & Supplies Retrieval Device Storage Optimization
Any magazines and the premium ammo below cannot be placed in Cases or Supplies Retrieval Devices.
1. Class VI Ammo
a) .338 AP
b) 7.62×54 SNB
c) 7.62×51 M61
2. Class VII Ammo
7.62×54 7N37
Other & Fixes
1. Fixed known bug locations in the Airport map's Control Tower.
2. Fixed known bug locations in the Airport map's Medical Area.
3. Fixed abnormal footstep audio in some maps.
4. Fixed abnormal tactical headset audio in some maps.
The Arena Breakout: Infinite Team
Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.
Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
Related Posts

Arena Breakout: Infinite Update Patch Notes (9th April 2026)
Arena Breakout: Infinite pushed a small update today, rolling out without downtime and targeting a FAMAS clipping bug on female characters.

Arena Breakout: Infinite Update - TH Patch Notes (4th March 2026)
Arena Breakout: Infinite's March 5 update went live at 03:00 UTC, bringing event updates including changes to Distortion Decryption.

Deltarune Chapter 5 0.0.243 (Hotfix Patch) Notes (29th June 2026)
Deltarune gets another quick hotfix as Toby Fox tackles save file corruption, softlocks, and a few remaining crashes.