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Patch NotesAbiotic Factor1.4.0

Abiotic Factor Hotfix v.1.4.0 Patch Notes (14th July 2026)

A fresh hotfix for Abiotic Factor tackles equipment persistence after death and several weapon-related bugs that were frustrating players.

Nathan Lees3 min read
Abiotic Factor scientist character in laboratory setting with equipment and gear visible
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Abiotic Factor's latest hotfix landed yesterday and it's focused on squashing some irritating bugs that were undermining survival runs. The standout fix here is equipment buffs now persisting after death, which was a real problem when you'd lose your stat boosts the moment you respawned. That's the kind of friction point that makes every death feel worse than it should.

Pets were also misbehaving, teleporting back to you when you didn't want them to via the Pet Pointer, and that's been corrected. On the weapon front, Skinks used as arms no longer lose their ammo when dropped, and you can't coat them anymore either, which closes off some unintended exploits.

Do note the mod warning: if you're crashing hard, uninstall your mods first. The Deep Field Team notes that third-party mods can leave sneaky files behind even after uninstalling, so a full reinstall might be necessary. The fix for Skinks forgetting they were full of useful goos is also in there, though the patch notes don't elaborate on what that actually means in practice.

Full Patch Notes

Buff Fix Tweak

Greetings, celebratory scientists!

We’ve released a hotfix that addresses a number of issues such as gear breaking when you died and Skinks forgetting they were full of useful goos.

If you are getting a Fatal Error Crash, uninstall your mods.

  • Mods are often the culprit of crashes, save data issues, or preventing Abiotic Factor from launching at all, especially following an update.
  • While Abiotic Factor does not currently have official mod support, you’re always still free to mod, but use mods at your own risk. We offer no support or protection if you break your game or world saves with mods.
  • If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
  • You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.

Platform

Version

Build ID

Steam1.4.0.2793924195390
PlayStation 51.4.0.2793901.004.002
Xbox Series X, Series S, & PC App1.4.0.279391.4.27939.0

Hotfix v1.4.0.27939 Changes:

Bug Fixes:

  • Fixed Pets teleporting back to scientists unnecessarily when issued a return command via the Pet Pointer.
  • Fixed a typo in the Compendium.
  • Coatings can no longer be applied to Skinks when used as a weapon.
  • Fixed the issue causing buffs from equipment to stop working after death (until after being unequipped and re-equipped.) Equipment buffs should now correctly persist after death.
  • Fixed an issue with some weapons missing their visual effects.
  • Added a 2-second cooldown to the Reset VOIP button.
  • Adjusted the size and position of the seven interactables in the world that unlock certain ID Cards.
  • The Skinks when used as a weapon no longer loses its ammo when dropped.

Onward to science!

The Deep Field Team

Sources

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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