7 Days to Die V3.0.0 b259 EXP Patch Notes (25th June 2026)
Another experimental update lands with sandbox fixes and weapon mod rebalancing ahead of the full V3.0 release.

V3.0.0 b259 rolled out today for the experimental branch, continuing Funcom's push toward a stable V3.0 release. This build tackles sandbox option inconsistencies that were breaking progression systems, plus some weapon mod rebalancing that should make combat feel less lopsided.
The Tempered Blade and Ergonomic Grip mods got hit hard, both dropping from 10-60% down to 5-30%, which actually matters if you've been relying on them for endgame farming. Siphoning Strikes and Bar Brawling Vol 5 now require food or water to function, which closes an exploit loop that was letting players bypass survival mechanics entirely. On the sandbox front, fixes address the Global Loot Stage not applying correctly, crouch speed being faster than walk speed at max settings, and the Drop on Death Delete option actually working as intended.
There's also new infrastructure here: a console command to dump sandbox settings to your log and a WebAPI endpoint for looking up current settings, which matters if you're running a server or testing specific configurations. Check the full notes for the complete list of fixes and balance changes.
Full Patch Notes
◆ TweakHello Survivors!
Today we have another EXP update for all of you!
Here is how you participate:
Right click on the game in steam
Click on properties
Click the “Game Versions & Betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download
We also made a new branch called: latest_experimental_fallback for anyone who is still pulling b252 on latest_experimental
Here is what changed since b257:
Added
- Print Sandbox settings to log on game start and provide a console command to list options (getsandboxoptions / gso)
- WebAPI "sandboxsettings" allowing looking up the current settings and custom codes, including all the sandbox settings details the UI provides
- Sandbox Option for Crouch Run Speed
- XUi system_time binding returning the current local DateTime to allow showing real world time on the UI
- XUi methods to register XML attribute/binding handlers for existing controllers and views
Changed
- Reworked Tempered Blade mod to have the same values as other block damage mods. 10-60% reduced to 5-30%.
- Reworked Ergonomic Grip mod to prevent stacking issues with other perks and items. 10-60% reduced to 5-30%.
- Reworked Fortifying Grip with logic to prevent it from working without food or water
- Siphoning Strikes and Bar Brawling Vol 5 will no longer work without food or water
- Updated tags on ammo to support Lucky Looter Vol 2 and Sandbox Options
- House_construction_02 replaced bear sleeper placement with animal boar for difficulty balancing
- Updated loot in industrial_strip_03 to have more automotive loot
Fixed
- Cannot use items from inventory after previous game session was interrupted
- Sandbox option Global Loot Stage does not affect loot stage
- Sandbox option Crouch Speed 300% is faster than Walk Speed 300%
- Sandbox setting Drop on Death Delete all does not work
- Sandbox setting Global Game Stage to Low will set starting game stage to zero
- Forge allows free recipe when Sandbox smelter type is selected
- Cannot pick up user-placed items at claimed trader
- Minimum speed was not using the speed modifier sandbox options correctly
- Crafting materials limit production of items when crafting cost is set to none
- Crafting Input not working for None
- Wrong tag on Cooking Grill allowing it to influence cook times when holding an additional grill
- XUi Color values outside of the allowed 0-255 range were not properly clamped but rather truncated
- Turret corrupts block space for other devices
- Replaced missing box collider on bat_Prefab
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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