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Gaming News3 min read

Yoshida Says Jim Ryan Fired Him for Saying 'No'

Speaking at an Australian games festival, the former PlayStation Worldwide Studios president said Jim Ryan fired him in 2019 because he wouldn't comply with unspecified demands he called "ridiculous."

Nathan Lees
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God of War. Uncharted. The Last of Us. Ghost of Tsushima. The person who oversaw all four of those franchises at Sony says he was pushed out of his role for a simple reason: he told his boss no.

Shuhei Yoshida, who served as president of SIE Worldwide Studios for 11 years, made the claim during a talk at the 2026 ALT: Games festival in Australia over the weekend. As reported by This Week in Video Games, Yoshida told the audience he was "fired from the role" by then-PlayStation CEO Jim Ryan in 2019. "Jim Ryan wanted to remove me from first-party because I didn't listen to him," Yoshida said. "He asked to do some ridiculous things, and I said 'No.'"

The comments were reportedly delivered with a smile and met with laughter, and Yoshida framed the situation partly as a consequence of a long personal history with Ryan. "Because I grew up with Jim from the PS1 days... you don't want to have one of your friends as one of your subordinates," he said. But the underlying reality is less funny. Yoshida didn't choose to leave first-party leadership. In a 2025 interview with VentureBeat after his retirement from Sony, he was blunter: "When Jim asked me to do the indie job, the choice was to do that or leave the company."

What Yoshida Wouldn't Do

He never specified what the "ridiculous things" were. But the timeline tells its own story. Ryan took charge of PlayStation in 2019 and immediately began reshaping the company around acquisitions and live-service games. Guerrilla Games boss Hermen Hulst replaced Yoshida as Worldwide Studios president, and together with Ryan, they rebranded the division as PlayStation Studios and went on a spending spree: Insomniac Games, Housemarque, Bungie, Bluepoint, Firewalk, and more. Former SIE Worldwide Studios Chairman Shawn Layden also departed in 2019 and later said the company's pivot toward "games as a service, live-service gaming, subscription formulas, recurring revenue" was "kind of not my wheelhouse."

Yoshida himself told Kinda Funny last year that had he stayed in the first-party role, he would have resisted the live-service push. "Maybe that's one of the reasons they removed me from the first-party," he said.

I think most people can connect the dots here. Two of PlayStation's most respected creative leaders were shuffled out right as the company pivoted hard toward live service, and the results of that pivot have been catastrophic. Concord launched, failed so spectacularly it was pulled from sale, and its developer Firewalk was shut down. Multiple acquired studios have faced layoffs or closure, including Bluepoint. Several live-service projects were cancelled before they ever shipped. Yoshida's track record, the games he listed on stage, reads like a greatest hits collection of single-player, narrative-driven exclusives that defined PlayStation's identity for a generation. The strategy that replaced his vision has cost Sony hundreds of millions of dollars and an untold amount of goodwill.

Yoshida spent his final six years at Sony championing indie games on PlayStation, a role he says he loved. He retired in early 2025 after 31 years at the company and now runs his own indie consulting firm, Yosp Inc, which lets him work across PlayStation, Nintendo, Xbox, and Steam. Ryan left Sony in March 2024. Yoshida's willingness to say "no" cost him the biggest job of his career; Ryan's insistence on hearing "yes" cost PlayStation considerably more.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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